ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*

Started by ASF1nk, March 10, 2010, 02:01:54 AM

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ASF, could you switch the location of ROB and Pika?  Seems weird that Pika is so far away from the other Pokemon.

lol.. been out for some days and v1.5 was already released :P.

I wasnt able to make Alloys work either :S. Anyway there must be a way. Btw, kinda lazy question but, if you replace a new texture in sc_selcharacter, you dont need to replace it in common_5 too, to make it work right?  Because it has priority over the last one... right? :P


@xyless R.O.B Pit and Pikachu where switched in v1.5 I don't know if people noticed, thanks for reminding me to put it in the change log. xD

@angelbless
Are alloys supposed to show up as another Mario, Kirby, Captain Falco, and Zelda icons?
By that I mean if they are supposed to be duplicate icons of the characters when the alloys are activated?
And yes sc_selcharacter has a higher priority, so you need to re-add you portraits to sc_selcharacter.
Skype: ASF1nk



Quote from: angelbless on March 25, 2010, 05:30:07 AM

I wasnt able to make Alloys work either :S. Anyway there must be a way. Btw, kinda lazy question but, if you replace a new texture in sc_selcharacter, you dont need to replace it in common_5 too


no. like he said before, the sc_selcharacter overpowers the common5. get brawlbox n open up the sc_selcharacter.pac file. these questions have been answered many times before.

Quote from: ASF1nk on March 25, 2010, 05:46:11 AM
@xyless R.O.B. and Pikachu where switched in v1.5 I don't know if people noticed, thanks for reminding me to put it in the change log. xD

@angelbless
Are alloys supposed to show up as another Mario, Kirby, Captain Falco, and Zelda icons?
By that I mean if they are supposed to be duplicate icons of the characters when the alloys are activated?
And yes sc_selcharacter has a higher priority, so you need to re-add you portraits to sc_selcharacter.
Yeah, they are supposed to be duplicated icons of the characters. Maybe trying to fuse Alloys CSS with the one you made, and making some space for extra slots...and...anyway I dont know how to do it just brainstomring :P

@Italian: OK thxs, i was changing CSPs in both files with brawlbox, but never tried to do it on sc_selcharacter alone...was kinda lazy :P

do you know how to make alloys work on a regular CSS like what codes do I need and stuff, if I can find that out maybe I can work something out.
Skype: ASF1nk




thx also, anyone know where the SSS files are? :3

Edit: tried the alloy codes they just freeze my game...
Skype: ASF1nk




umm thx italian, but I have a selmap.pac that is separate idk where I got it from xD
I wonder where if I can use that one and not the hole common5.pac

Also I got alloys to work, but Giga bowser shows up no Warioman, and Gigabowser takes the place of sheik, so if I don't think any of you know how to take giga bowser off? if no then Ima have to just remove the code for separate zelda and sheik...but isn't that code together with he zss code? oh boy...
Skype: ASF1nk



Quote from: ASF1nk on March 25, 2010, 05:46:11 AM
@xyless R.O.B Pit and Pikachu where switched in v1.5 I don't know if people noticed, thanks for reminding me to put it in the change log. xD
Ah, I didn't upgrade to 1.5 yet.  Guess I'll go do that.

is there an image on the selmap.pac that lets u replace the background same as in the selcharacter.pac?


selmap.pac is the stage selection screen, and I'm trying to replace the background with little success.
Skype: ASF1nk