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Question: 576861743f
53 - 34 (39.5%)
4F - 9 (10.5%)
4F - 9 (10.5%)
4E - 11 (12.8%)
2E - 9 (10.5%)
2E - 4 (4.7%)
2E - 10 (11.6%)
Total Voters: 86

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Author Topic: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*  (Read 854921 times)
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rolan_king
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« Reply #825 on: August 10, 2010, 05:08:03 PM »


as I do for the Dark Blue Flaming CSS I scrambled out players

but they understand and translate this
como puedo acer para que los jugadores de del menú de Dark Blue Flaming CSS no me salgan revueltos
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rolan_king
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« Reply #826 on: August 10, 2010, 09:16:18 PM »


help
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S.O.N.I.C.
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« Reply #827 on: August 11, 2010, 02:49:01 AM »


I have a problem. I'm using Flaming Blue Menu w/o comments, Dark Flaming Blue CSS and Dark Flaming Blue SSS. Also i use codes: File Patch Code v3.5.1 (NTSC-U), ASF1nk's Custom CSS v2, Custom Random V1, CSS Fix, CSS fixes for Samus/ZSS and Zelda/Shiek V2.1, Regular Zelda Icon, Independent Pokemon Engine +no wreck My Music V2, CSS fixes for Giga and Company V2, Unrestricted pause camera, Giga and Company Engine V2, Alloys don't crash and Others don't wreck My Music V2, Alloy Victory/ Poses, Character ID fix 2.1 and Warioman Fix. But if i use Sonic, Kirby, Red Alloy and some other characters in battles and subspase emissary, the game freezes. If Sonic first in team in subspase emissary, below part of his body is spin attack. How do i fix my problem?

P.S Sorry for my bad english.
« Last Edit: August 11, 2010, 02:53:11 AM by S.O.N.I.C. » Logged

scar101
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« Reply #828 on: August 11, 2010, 05:20:08 AM »


i need help GCT: Contains Everything Brawl Essential, Custom CSS Essential, Brawl Optional, Giga Bowser/Warioman/Alloys Codes dnt work my game freezes wen i try to use it but the others codes r just fine
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ExtremeYoshiFan
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« Reply #829 on: August 11, 2010, 11:15:03 AM »


i need help GCT: Contains Everything Brawl Essential, Custom CSS Essential, Brawl Optional, Giga Bowser/Warioman/Alloys Codes dnt work my game freezes wen i try to use it but the others codes r just fine
Seems like a common problem that we all need an answer to, I was going to use riivolution to load my textures and use it's ocarina handler to load fix the menu stuff. I get a freeze even when using one with a normal layout. Can you write up how to fix this with riivolution(or tell us how to load via usb for gecko)?
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rolan_king
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« Reply #830 on: August 11, 2010, 06:11:27 PM »


please help need
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ASF1nk
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    « Reply #831 on: August 12, 2010, 03:26:23 AM »


    -If you have a scrambled CSS you most likely have the old GCT, get the new one!
    -If you experience freezing; check your other codes they are the problem. Check for
      duplicates, and other region codes, and missing codes.
    -If you're PAL the codes won't work, get Normal CSS.
    -If you use Riivolution, I believe you need to put the sc_selcharacter in to the common5.pac
      for it to work.
    -If you use USB Loaders, I recommend Neogamma and the gameconfig.txt (put it in the root of SD card)
    « Last Edit: August 12, 2010, 03:37:39 AM by ASF1nk » Logged

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    S.O.N.I.C.
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    « Reply #832 on: August 12, 2010, 03:50:16 AM »


    -I have new GCT.
    -I have not duplicates.
    -I use USA game.
    -I do not use the Riivolution.
    -I run game from disc.
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    ExtremeYoshiFan
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    « Reply #833 on: August 12, 2010, 05:57:03 PM »


    -If you have a scrambled CSS you most likely have the old GCT, get the new one!
    -If you experience freezing; check your other codes they are the problem. Check for
      duplicates, and other region codes, and missing codes.
    -If you're PAL the codes won't work, get Normal CSS.
    -If you use Riivolution, I believe you need to put the sc_selcharacter in to the common5.pac
      for it to work.
    -If you use USB Loaders, I recommend Neogamma and the gameconfig.txt (put it in the root of SD card)


    Thanks I added it to common5 and it works great.
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    STUFF2o
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    « Reply #834 on: August 12, 2010, 06:21:02 PM »


    Could you make a version of the Brawl- CSS that's arranged like the other ones?  I find the vertical arrangement a lot more practical.
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    ASF1nk
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    « Reply #835 on: August 12, 2010, 11:53:05 PM »


    -I have new GCT.
    -I have not duplicates.
    -I use USA game.
    -I do not use the Riivolution.
    -I run game from disc.
    Double check, and posting your text file could help as well.

    Could you make a version of the Brawl- CSS that's arranged like the other ones?  I find the vertical arrangement a lot more practical.

    I will try to get it back.
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    scar101
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    « Reply #836 on: August 13, 2010, 03:20:05 AM »


    GOT IT THANKS
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    ExtremeYoshiFan
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    « Reply #837 on: August 15, 2010, 09:12:21 PM »


    -If you have a scrambled CSS you most likely have the old GCT, get the new one!
    -If you experience freezing; check your other codes they are the problem. Check for
      duplicates, and other region codes, and missing codes.
    -If you're PAL the codes won't work, get Normal CSS.
    -If you use Riivolution, I believe you need to put the sc_selcharacter in to the common5.pac
      for it to work.
    -If you use USB Loaders, I recommend Neogamma and the gameconfig.txt (put it in the root of SD card)
    There is a problem with your GCT, I am using it with Dark Flame Blue, the new one freezes riivolution, using the codes in your quote box at the bottom gives me a scrambled CSS(but it at least works for now). Can you edit the new one to not have a file patch code? That would be great(as it would work with riivolution, so it can load textures via USB, as SD cards are to expensive to dedicate to brawl)
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    DocStrange
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    « Reply #838 on: August 16, 2010, 04:30:44 PM »


    Is there any way to just get the icon positions from your css and keep everything else normal? Not to bash your work, it's just not to my taste.
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    ShadowSnake
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    « Reply #839 on: August 19, 2010, 10:31:48 PM »


    Is there any way to just get the icon positions from your css and keep everything else normal? Not to bash your work, it's just not to my taste.

    thats easy just re-replace all the texture.brres files.
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