ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*

Started by ASF1nk, March 10, 2010, 02:01:54 AM

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Quote from: (specter) on January 22, 2011, 07:05:04 PM
Quote from: CaptainDingus on January 22, 2011, 06:22:47 PM
Whenever I load the menu when using the custom purple css all of the characters are on top of one another. Can someone tell me what to download, where to save it and what to name it because I am stupid and need help!!!

You need the CSS codes to make it work. Go to the very bottom of the OP and you will find all the codes you need.

There is a download for the GCT in the OP as well. Just get that and put it in your codes folder.

ahh i downloaded it but dont work, i use neogamma and gecko my css appears but only with warioman,giga, and alloys but nothing of flaming blue css and textures
what can i do???

Quote from: skyver on January 22, 2011, 08:02:28 PM
Quote from: (specter) on January 22, 2011, 07:05:04 PM
Quote from: CaptainDingus on January 22, 2011, 06:22:47 PM
Whenever I load the menu when using the custom purple css all of the characters are on top of one another. Can someone tell me what to download, where to save it and what to name it because I am stupid and need help!!!

You need the CSS codes to make it work. Go to the very bottom of the OP and you will find all the codes you need.

There is a download for the GCT in the OP as well. Just get that and put it in your codes folder.

ahh i downloaded it but dont work, i use neogamma and gecko my css appears but only with warioman,giga, and alloys but nothing of flaming blue css and textures
what can i do???

Download the CSS texture from the OP then.

if the CSS doesn't show up and you see the extra characters, then you probably misplaced the sc_selcharacter.pac or misspelled the file name.

File name: "sc_selcharacter.pac"
Place: "SDCard:\private\wii\app\RSBE\pf\menu2"


**NOT "SDCard:\private\wii\app\RSBE\pfmenu2"  **!!!
(see the difference)
Skype: ASF1nk



Quote from: ASF1nk on January 23, 2011, 10:59:08 PM
if the CSS doesn't show up and you see the extra characters, then you probably misplaced the sc_selcharacter.pac or misspelled the file name.

File name: "sc_selcharacter.pac"
Place: "SDCard:\private\wii\app\RSBE\pf\menu2"


**NOT "SDCard:\private\wii\app\RSBE\pfmenu2"  **!!!
(see the difference)
}

I said... it works before and i have all the same things we need to texture hacks. but nowi have a 4gb SD and doesnt work but before with my 256mb sd worked.
i didnt missplaced or misspelled the file. can you share me yor flaming blue css and sss wiht the gct? please

You can't use SDHC cards with brawl, that's why it doesn't work. You can only use 2GB or lower iirc.
Skype: ASF1nk



January 24, 2011, 12:13:01 AM #1010 Last Edit: January 24, 2011, 12:14:53 AM by (specter)
Quote from: ASF1nk on January 23, 2011, 11:50:48 PM
You can't use SDHC cards with brawl, that's why it doesn't work. You can only use 2GB or lower iirc.

You can use SDHC cards with Brawl; Riivolution can use them 4GB and up. But Smash Stack/Gecko method can't use those. I use Riivolution and it can read my 4GB SDHC card.

True I forgot about Riivo thanks for the clarification specter.
Yea Riivolution has no limit, but if you use Gecko 2GB or lower is the way to go kids ;D
Skype: ASF1nk



CSP REQUEST(char_bus_texlz77)! Baby Mario and Baby Luigi! Also, the Mario Bros(Both in one portrait)!

Quote from: Mario Bros 101 on January 29, 2011, 03:20:36 AM
CSP REQUEST(char_bus_texlz77)! Baby Mario and Baby Luigi! Also, the Mario Bros(Both in one portrait)!

This is not the place to request CSPs. Go to this thread to request.

If I wanted to replace a background in a different sc_selcharacter.pac with the one in yours, which file in the .pac would I have to replace? Please reply!

It depends...
If the CSS you're trying to replace it in already has an image as its background, then:
-Open the sc_selcharacter.pac (or common5.pac) in Brawl Box.
-Then go to MiscData[30]
-Under Textures find the the image of the background you see in the CSS it is usually called
'MenSelchrFaceB.001' which is the case for my CSS.
-Once you locate the background on my CSS right click the name and export it.
-Then find the background image for the CSS your trying to use and right click the name and choose 'Replace'
-Save and you're done.
Skype: ASF1nk



The one to replace in the other CSS is all black. So I'm not sure this is the right file in the CSS I'm using.

February 11, 2011, 05:25:21 PM #1017 Last Edit: February 11, 2011, 05:27:05 PM by ICEing
I still dont get why these codes:


Alternate File Loader [Almas]
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
3D800004 618C86C0
3D60805A 3CA0452F
60A57066 90AB7C14
816B7C22 3C608057
60639FF0 84A30010
2C050000 4182008C
7C055800 4082FFF0
3CC04545 60C62F53
7C062800 4082001C
3D60804D 616BE4B0
A16B0000 A1430008
7C0A5800 41820050
88A30004 A1430008
39200000 A0C30006
64C68152 7CC66214
3CE0804D 60E7E4A8
39290001 7CCC3050
38E70008 2C090005
4182FF94 89660000
7C0B2800 4082FFE4
A1670000 7C0B5000
4082FFD8 A143000A
3D60805A B14B7C16
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
8C040001 00000000

Alternate File Data (Gamecube Controller)
0657A000 00000050
45452F53 0000E27B
09804159 00000000
(Gamecube: Hold A+Y while loading ANY stage to load the alternate Texture)





... Dont work with your flaming blue css. As soon as I turn those 2 codes on the CSS becomes messed up and out of order, which is a shame because I like loading alternate stage textures but I cant have both. It's either your CSS or the alternate stage texture codes. :/ Any solution?

Is there any known way to use the Custom CSS in conjunction with the Stage Roster Expansion code?  Because they won't fit in one GCT, and placing 2 GCTs in doesn't work.

Quote from: Rock Lobster on February 13, 2011, 07:26:58 PM
Is there any known way to use the Custom CSS in conjunction with the Stage Roster Expansion code?  Because they won't fit in one GCT, and placing 2 GCTs in doesn't work.

Why won't they fit into one GCT? I have both codes in mine.