Project Mango - Alternate Costumes (Update: 12/26/2016)

Started by RoboticCyborg, August 20, 2013, 02:53:58 PM

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I present to you... Project Mango Rosalina

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September 17, 2013, 06:25:28 PM #166 Last Edit: September 17, 2013, 06:26:56 PM by Zgg
I plan to make my first ever Battlefield mod, I wanna start with mango battlefield! I plan to use a model from subspace (the green mountain that's available for final destination ) give it a sunset hue plus some orange texturing. I have some science test around the block, so I might have it available next week.

Edit; I do not plan to do a pokemon stadium 2 mango, I think I did enough of colors of those stages.

September 17, 2013, 09:05:42 PM #167 Last Edit: September 17, 2013, 09:07:56 PM by tsukikomi
Quote from: Zgg on September 17, 2013, 06:25:28 PM
I plan to make my first ever Battlefield mod, I wanna start with mango battlefield! I plan to use a model from subspace (the green mountain that's available for final destination ) give it a sunset hue plus some orange texturing. I have some science test around the block, so I might have it available next week.

Edit; I do not plan to do a pokemon stadium 2 mango, I think I did enough of colors of those stages.

If it still transitions from day to night and make a pm comptable one then cool.

I added akeno's zss to my folder.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34104
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Quote from: tsukikomi on September 17, 2013, 09:05:42 PM
If it still transitions from day to night and make a pm comptable one then cool.

Here's the fun part, I plan to do the three versions of battlefield! Normal battlefied, PM battlefield and the melee imported one. I'm not sure if making it transition from day to night is possible in my case, the model's sky is sensitive to the stage's light... but, I'll give it a try.

Quote from: a18lkr on September 17, 2013, 03:32:33 AM
I present to you... Project Mango Rosalina

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Quote from: tsukikomi on September 17, 2013, 09:05:42 PM
If it still transitions from day to night and make a pm comptable one then cool.

I added akeno's zss to my folder.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34104
Sorry but you are not allowed to view spoiler contents.

Sexy
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Well I can say I'm done with default zelda
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I got a jump start on elf's zelda
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I'm open to any constructive criticism while I'm at work.

Looks like PMBR has a new model for their Roy so Mango Roy will have to be updated. Also, dibs on Mewtwo when they reveal him.
Btw, almost done with Ivy and Squirtle. I'm not sure exactly how to get screenshots from Brawl though, so someone else will probably have to do that for me.

September 19, 2013, 01:06:19 AM #172 Last Edit: September 19, 2013, 01:09:25 AM by Zgg
Quote from: This Is A Username on September 19, 2013, 12:47:31 AM
Looks like PMBR has a new model for their Roy so Mango Roy will have to be updated. Also, dibs on Mewtwo when they reveal him.
Btw, almost done with Ivy and Squirtle. I'm not sure exactly how to get screenshots from Brawl though, so someone else will probably have to do that for me.

If you need any help for screen shots, I can give you some in a flash! Is easy using the bin2jpg thing. PM me if u accept my help :)

September 19, 2013, 01:42:45 AM #173 Last Edit: September 19, 2013, 02:55:35 AM by CyborgYoshi
Quote from: This Is A Username on September 19, 2013, 12:47:31 AM
Looks like PMBR has a new model for their Roy so Mango Roy will have to be updated. Also, dibs on Mewtwo when they reveal him.
Btw, almost done with Ivy and Squirtle. I'm not sure exactly how to get screenshots from Brawl though, so someone else will probably have to do that for me.
Has PMBR found a way to add more characters in P:M? Like the Stage Expension code?

September 19, 2013, 01:54:17 AM #174 Last Edit: September 19, 2013, 02:06:48 AM by ShinF
Quote from: This Is A Username on September 19, 2013, 12:47:31 AM
Looks like PMBR has a new model for their Roy so Mango Roy will have to be updated. Also, dibs on Mewtwo when they reveal him.
Btw, almost done with Ivy and Squirtle. I'm not sure exactly how to get screenshots from Brawl though, so someone else will probably have to do that for me.

I'll work on that new Roy ASAP - I'm pretty excited over having him added instead of just replacing, though I'll definitely have to backup my save data first. Adding a new character from scratch is bound to mess with it.

In any case, he's not in the download, yet (I checked), so we'll have to wait for the new demo to actually make textures for him, it seems.

To get screenshots from Brawl, just put them on your SD card and convert all the files in the al folder to jpgs. There are plenty of ways to do it - bin2jpg is the most popular one, I think, but I use one that's just called 'convert'. I... uh, forgot how I found it :P but it works really well. I put it in my dropbox, so you can download it if you want:

http://www.dropbox.com/s/xlkx683vtdbgi6m/Convert.zip

It's pretty useful - you can open, save and bulk convert snapshots.


I'll take snapshots of my Fuel Mango Ness tonight and upload him as an alt to my original.

Quote from: CyborgYoshi on September 19, 2013, 01:42:45 AM
Has PMBR found a way to add more characters in P:M? Like the Stage Expension code?

There actually already was an incomplete way to do it (made by the same guy who gave us cBliss), but it was flawed in quite a few ways. It shared resources with other fighters and used the MarioD slot... there was even a kit to help you set it up. It seems PMBR has either refined and completed it, or created a new method.

I think this is the original thread for the Extra Character Slot: http://forums.kc-mm.com/index.php?topic=59365.0

Want cBliss on your BrawlEx Build? Check out this tutorial!

September 19, 2013, 02:55:10 AM #175 Last Edit: September 19, 2013, 03:14:47 AM by CyborgYoshi
OMG! I CAN'T BELEIVE IT! I'd just watched the trailer and.. OUR BOY IS BACK! HE IS BACK! YES! I'M SO EXCITED! Hehehehe ;D

This is what I've done so far for battlefield... but first the original colored model:
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I only went as far as recoloring the background, ignore the battlefield itself...

This is attempt one:

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I really liked the green sky, but it felt like it was a minty battlefield... I do not know, you judge.

This is attempt two:

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I found this one fun as well, the colors are balanced and not too bright/dark/saturated.

September 19, 2013, 03:24:51 AM #177 Last Edit: September 19, 2013, 07:49:50 AM by ShinF
Quote from: CyborgYoshi on September 19, 2013, 02:55:10 AM
OMG! I CAN'T BELEIVE IT! I'd just watched the trailer and.. OUR BOY IS BACK! HE IS BACK! YES! I'M SO EXCITED! Hehehehe ;D

IKR!! With this, I can remove my Roy over ROB and use the Geno over ROB hack instead XD

Quote from: Zgg on September 19, 2013, 03:05:13 AM
This is what I've done so far for battlefield... but first the original colored model:
Sorry but you are not allowed to view spoiler contents.


I only went as far as recoloring the background, ignore the battlefield itself...

This is attempt one:

Sorry but you are not allowed to view spoiler contents.

I really liked the green sky, but it felt like it was a minty battlefield... I do not know, you judge.

This is attempt two:

Sorry but you are not allowed to view spoiler contents.

I found this one fun as well, the colors are balanced and not too bright/dark/saturated.

I agree with what you've already said - the first definitely feels minty. The second one's beautifully done.


I've posted my Mango Ness Alt, here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34270

Want cBliss on your BrawlEx Build? Check out this tutorial!

Quote from: ShinF on September 19, 2013, 01:54:17 AM
I'll work on that new Roy ASAP - I'm pretty excited over having him added instead of just replacing, though I'll definitely have to backup my save data first. Adding a new character from scratch is bound to mess with it.

In any case, he's not in the download, yet (I checked), so we'll have to wait for the new demo to actually make textures for him, it seems.

To get screenshots from Brawl, just put them on your SD card and convert all the files in the al folder to jpgs. There are plenty of ways to do it - bin2jpg is the most popular one, I think, but I use one that's just called 'convert'. I... uh, forgot how I found it :P but it works really well. I put it in my dropbox, so you can download it if you want:

http://www.dropbox.com/s/xlkx683vtdbgi6m/Convert.zip

It's pretty useful - you can open, save and bulk convert snapshots.
Oh, that sounds way easier than I thought lol. Guess I can probably be able to post the screenshots by tonight then. I'm testing my final-ish version right now.
Also, I doubt the PMBR would use any method that messes with save data. They're really picky about anything buggy. You're probably safe without a backup.

Quote from: This Is A Username on September 19, 2013, 08:41:38 PM
Oh, that sounds way easier than I thought lol. Guess I can probably be able to post the screenshots by tonight then. I'm testing my final-ish version right now.
Also, I doubt the PMBR would use any method that messes with save data. They're really picky about anything buggy. You're probably safe without a backup.

Yeah - the only reason I have a problem with it sometimes is because I'm on a Mac, and most brawl-related things don't run natively on it, so I end up using WINE and it's just a mess. But for Windows users? Easy as pie.

I don't doubt PMBR wants things as stable as possible, but adding a whole new character is bound to be incredibly hard on the save file. Since Brawl saves automatically, having 36 unlocked characters when there are only 35 would make loading the game without the hacks pretty buggy, I would think, especially since there wouldn't actually be a Roy on the disc to load...

Want cBliss on your BrawlEx Build? Check out this tutorial!