small shield and walking in ground

Started by Ghork, March 15, 2010, 05:33:23 PM

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Quote from: BeyondYou on June 24, 2010, 11:51:19 AM
...just rename the bone that has the same index as TransN.
well that works for the moving, but now jolteon always is in the ground (except I think it was stopping where it suddenly pops up very fast and down again)
I'm not sure if I can move the bone either as it probably is important for how jolteon looks.
I will try changing the ThrowN now...
maybe I should mention, none of the bone names are the same in jolteon as in ivysaur

Quote from: Ghork on June 24, 2010, 12:11:32 PM
Quote from: BeyondYou on June 24, 2010, 11:51:19 AM
...just rename the bone that has the same index as TransN.
well that works for the moving, but now jolteon always is in the ground (except I think it was stopping where it suddenly pops up very fast and down again)
I'm not sure if I can move the bone either as it probably is important for how jolteon looks.
I will try changing the ThrowN now...
maybe I should mention, none of the bone names are the same in jolteon as in ivysaur
Try Renaming the next bone after it XRotN

Quote from: Hax on June 24, 2010, 12:30:12 PM
Try Renaming the next bone after it XRotN
That moves its back left leg so it looks like a scorpion tail xD
but it animates :o

I believe I need to add bones at custom places or change bone index for some bones...

Quote from: Ghork on June 24, 2010, 12:51:55 PM
Quote from: Hax on June 24, 2010, 12:30:12 PM
Try Renaming the next bone after it XRotN
That moves its back left leg so it looks like a scorpion tail xD
but it animates :o

I believe I need to add bones at custom places or change bone index for some bones...
You can't control where you add bones unless you can discover how to assign bones to the polygons.

Quote from: dingoberriz on June 24, 2010, 01:14:23 PM
You can't control where you add bones unless you can discover how to assign bones to the polygons.
Yeah, I realized that :( but if I (or anyone) would do that then we would be able to make our own bones...
but hey, since we can locate bones... shouldn't we be able to set position for bones?
seems that my work is all waste now...

Wait, how'd you get Jolteon out of Pokepark?
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September 16, 2010, 09:04:21 PM #21 Last Edit: September 16, 2010, 09:12:08 PM by Tcll
hmm... this sounds alot like me with Pachirisu...

all I have right now is:
TransN
Origin (used to scale the model to 4.3)

but I need to add TopN to that so it actually moves...
how do I add a bone to it??
fortwaffles don't work

I did'nt scale the model by fortwaffles
I scaled it by Origin
(this will give you the bigger shield)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

before you ask:

I not changing the names of Origin or anything else...
this is so I can play as Paci vs Pika
(Pachi uses Pika's animations, but not his bones)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.