Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Quote from: Mewtwo2000 on February 15, 2011, 11:26:42 PM
New picture. Starts to be near to completion, at least the platform itself.



LOOKS ALMOST PERFECT!!! :D
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Quote from: Mewtwo2000 on February 15, 2011, 11:26:42 PM
New picture. Starts to be near to completion, at least the platform itself.


Smexy
✿✿✿✿✿✿✿✿✿✿✿✿✿

oh btw mewtwo, have u fixed/finished the animations on my stage? :af:
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I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on February 16, 2011, 12:04:44 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

Quote from: Demonslayerx8 on February 16, 2011, 12:22:31 AM
Quote from: Mewtwo2000 on February 16, 2011, 12:04:44 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.

I make stages and music! GO check em out!


Hey Mewtwo, I'm having trouble with adding shadow to a stage.

I imported the shadow texture to my texturedata and renamed it "TShadow1"
I imported the shadow model to a modeldata and renamed it "MShadow1"
I created a bone animation for each of it's bones.
I used the top bone to set it's Y to 0.2 and X/Z scales to match the collision.

But nothin' shows up in-game :(

It's just like before addin' the shadows.

EDIT: Now it works! But it freezes everytime the game ends. If I quit or not.  :(
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If freezes when the game ends, your problem could be with collisions. With time, I've learned that a bad collision file may work, and freeze the stage when the action stops (exiting the match by finishing it or aborting it)
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

FD64 have two background, you say how to put them Mewtwo2000?

Quote from: Stuff3 on February 16, 2011, 01:23:29 AM
Quote from: Demonslayerx8 on February 16, 2011, 12:22:31 AM
Quote from: Mewtwo2000 on February 16, 2011, 12:04:44 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.

^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD

[white]

Quote from: Wulfbang Draufganger on February 16, 2011, 02:27:33 PM
Quote from: Stuff3 on February 16, 2011, 01:23:29 AM
Quote from: Demonslayerx8 on February 16, 2011, 12:22:31 AM
Quote from: Mewtwo2000 on February 16, 2011, 12:04:44 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.

^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD
^Those, i want to play it as soon as it's up for download! XD

Thank you Mewtwo. Now I can put shadows in my stages myself. :D
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Mewtwo2000 I just wanted to say thank you because your contributions to this community make up a massive number of all of the best works here. I don't have enough room inside what Brawl allows to even use all the awesome stuff you guys come up with, so THANK YOU

Just felt like being appreciative today. It's one of those days.

Continuing on Gamez1985's coattails of appreciation, I think the number of stages that Mewtwo2000 has had SOMETHING to do with outweighs the number of stages he has had nothing to do with. Stages usually pass though him or have used one of his multiple tutorials. In fact, I go as far to say that most stage developers have at least asked M22K something along the line. So, thank you Mewtwo2000. You kick ass. Don't let this go to your head.