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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1612907 times)
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    « Reply #3135 on: February 15, 2011, 04:27:31 PM »


    New picture. Starts to be near to completion, at least the platform itself.




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    « Reply #3136 on: February 15, 2011, 04:29:19 PM »


    New picture. Starts to be near to completion, at least the platform itself.



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    « Reply #3137 on: February 15, 2011, 04:52:51 PM »


    oh btw mewtwo, have u fixed/finished the animations on my stage? Awesome Face
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    « Reply #3138 on: February 15, 2011, 05:04:44 PM »


    I have been taking a look to the stage, and have to say it's quite impressive O.o

    I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

    So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

    Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o
    « Last Edit: February 15, 2011, 05:06:15 PM by Mewtwo2000 » Logged

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    « Reply #3139 on: February 15, 2011, 05:22:31 PM »


    I have been taking a look to the stage, and have to say it's quite impressive O.o

    I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

    So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

    Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

    yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

    as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

    as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. Cheesy  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
    « Last Edit: February 15, 2011, 06:00:59 PM by Demonslayerx8 » Logged

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    « Reply #3140 on: February 15, 2011, 06:23:29 PM »


    I have been taking a look to the stage, and have to say it's quite impressive O.o

    I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

    So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

    Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

    yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

    as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

    as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. Cheesy  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
    I want to see it now.
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    « Reply #3141 on: February 15, 2011, 06:30:31 PM »


    FD's looking AMAZING!

    I can't wait to see what you're going to do with the background...
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    « Reply #3142 on: February 15, 2011, 07:43:34 PM »


    Hey Mewtwo, I'm having trouble with adding shadow to a stage.

    I imported the shadow texture to my texturedata and renamed it "TShadow1"
    I imported the shadow model to a modeldata and renamed it "MShadow1"
    I created a bone animation for each of it's bones.
    I used the top bone to set it's Y to 0.2 and X/Z scales to match the collision.

    But nothin' shows up in-game Sad

    It's just like before addin' the shadows.

    EDIT: Now it works! But it freezes everytime the game ends. If I quit or not.  Sad
    « Last Edit: February 15, 2011, 07:54:10 PM by br3compactor » Logged

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    « Reply #3143 on: February 16, 2011, 01:53:56 AM »


    If freezes when the game ends, your problem could be with collisions. With time, I've learned that a bad collision file may work, and freeze the stage when the action stops (exiting the match by finishing it or aborting it)
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    « Reply #3144 on: February 16, 2011, 06:23:34 AM »


    FD64 have two background, you say how to put them Mewtwo2000?
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    « Reply #3145 on: February 16, 2011, 07:27:33 AM »


    I have been taking a look to the stage, and have to say it's quite impressive O.o

    I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

    So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

    Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

    yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

    as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

    as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. Cheesy  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
    I want to see it now.

    ^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD
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    « Reply #3146 on: February 16, 2011, 07:30:21 AM »


    I have been taking a look to the stage, and have to say it's quite impressive O.o

    I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

    So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

    Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

    yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

    as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

    as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. Cheesy  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
    I want to see it now.

    ^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD
    ^Those, i want to play it as soon as it's up for download! XD
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    « Reply #3147 on: February 16, 2011, 08:41:05 AM »


    Thank you Mewtwo. Now I can put shadows in my stages myself. Cheesy
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    « Reply #3148 on: February 16, 2011, 11:47:46 AM »


    Mewtwo2000 I just wanted to say thank you because your contributions to this community make up a massive number of all of the best works here. I don't have enough room inside what Brawl allows to even use all the awesome stuff you guys come up with, so THANK YOU

    Just felt like being appreciative today. It's one of those days.
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    « Reply #3149 on: February 16, 2011, 12:40:53 PM »


    Continuing on Gamez1985's coattails of appreciation, I think the number of stages that Mewtwo2000 has had SOMETHING to do with outweighs the number of stages he has had nothing to do with. Stages usually pass though him or have used one of his multiple tutorials. In fact, I go as far to say that most stage developers have at least asked M22K something along the line. So, thank you Mewtwo2000. You kick ass. Don't let this go to your head.
    « Last Edit: February 16, 2011, 12:41:50 PM by Oshtoby » Logged

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