Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

I HATE SHAYMIN, I HATE SHAYMIN,
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT!!!!

sorry had to rage... that thing is everything i hate about forth gen, keep it if you want, just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*

[white]

Quote from: CR4CK3RW0LF on May 06, 2010, 03:06:32 AM
just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*

It'll be funny if the stage won't work because of this.

May 06, 2010, 03:50:27 AM #347 Last Edit: May 06, 2010, 04:56:02 AM by Mit
I just noticed that the sky for that stage is really epic.  Surprised it hasn't been used in any other levels by people.

EDIT:  Actually, if someone just stuck Battlefield right above that Lake and kept everything about the Lake stage (and kept all of Battlefield's boundaries and collisions and whatnot), I'd be all over that.

Hell, I might do that myself actually, if I could ever figure out how.

my biggest problem with stage hacking is i dont know how to place and move things.. like so long as they are in the same place as they were in their original parts.. then i can do it, but if i try to move things, it F**ks up! :(

any tips on that mewtwo2000? somebody told me it might have something to do with the animation data, but i tried that and it still didnt work for me. it would help me a lot cause now i wanna start doing tekken 6 inspired brawl stages! :D



this boss in brawl = WIN!!  :af:

[white]

@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

@CR4CK3RW0LF

You need to have 1 character animation in the same modeldata as the models you're trying to move. Then, when previewing the model, select the animation on the right and the bone on the left, and make your moves. You will know it's fine because of the numbers getting yellow
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on May 06, 2010, 07:56:47 AM
@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

I think I'm gonna try to take a whack at it on my own first :)  Although, do you happen to remember which file is the Lake stage in the SSE stage directories?

Get the 920101.pac file to get the lake ;)
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

i seriously dont kno how the hell u call Fourside an early beta when its nearly perfect. yes there is stuff to add like the helicopter and others but dam u got the ufo, that still amazes me how u did that lol and yet again ur up late another nite

May 06, 2010, 10:51:40 AM #353 Last Edit: May 06, 2010, 10:59:21 AM by Mewtwo2000
Nah, I'm in a country where it's nearly 13pm now xD

But last night I was here until 4am or something like that xD

About the ufo, the amazing thing is that the collisions were made before brawlbox incorpored the collision editor. I had to get the model in 3dmax and figure out some points in order to make the collisions work properly. And the program at that moment, the brawlwall, didn't allow you to make new planes/points, so I had to make every single point/plane/object by hex editing

That's why I used blocks without changing the size from the beginning. I needed to know exactly where the models were, because there was no previewer yet to see it. I've kept this since then, except for the monotoly building top, where I made some resizings in order to make the right roof bigger. But every collision still are made with mathematics, not by direct visualization

I could say it's an early beta because of the lack of more background buildings, some unfinished textures (in the museum) and the crane and helicopter lacks. But yeah, I managed to make a good enough advance to make the beta looking really good, and I'm proud of myself ^^U

I want to put together some pics I took during the development. I think it will be interesting to see how it was made in pics :P
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Tried Fourside, I LOVE it. The UFO amazes me. Great work on that.
[white]: SW-2632-7270-6724[/white]


If I want to port Fourside over to Rainbow Cruise using a .rel file using the Stage Swticher, what would I choose as the original stage?? I already have something on New Pork City, so I wanted to move it.

I chose Final Destination as the original, and made a dxcruise.rel. When I try the stage later on, all I get was a black screen with a random floating carpet. What's up with that?


Did you put the .rel in pf\module?
Did you rename it to STGDXCRUISE?
Are you NTSC?
[white]: SW-2632-7270-6724[/white]


The rel file must be named st_dxrcruise.rel, be sure you did it well

About having already something in newpork, if you use dantarion's code, you can have fourside as an alternate stage for your newpork stage if you want. If not, a final destination rel file is fine to make it work in rainbow cruise just like you said
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

May 07, 2010, 12:17:02 AM #358 Last Edit: May 07, 2010, 12:35:57 AM by Mewtwo2000
*Post for showing the making off of fourside*

- Under construction xD

Sorry but you are not allowed to view spoiler contents.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Lol @ Smashville UFO
[white]: SW-2632-7270-6724[/white]