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« Reply #330 on: May 05, 2010, 02:51:37 AM » |
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Here's the guide xD
First, how to have the shining moon in the plain sky:
- Go to texturedata[0] in brawlbox, find the 'moon' texture and rename it to moon3. Now get the 'moon2' texture and rename it to moon. This will make the shining moon to appear.
And how to have the other fourside background to work:
- First of all, in modeldata[1], find the 'moon' model. Delete it. If you don't want to delete it, you can go to the animation and set the size values to 0.
- Now go to texturedata[0]. Find the 'sky' texture and rename it to sky2 (or delete it if you're not using it anymore). Now find the city background (remains_background is the name I guess) and rename it to sky. This will make the background to appear.
- If you think it's too low, then get the remains_background model animation and increase the y-axis translation value.
I hope you have no problems with this, I could have made it easier to do indeed ^^U
EDIT: Guide to switch environments (lights)
There are 4 sets of lights in the stage too. You can switch them by changing the file index values.
The one I've made for the stage is scenedata[0] right now. If you change the index value from 0 to another, the lights won't be applied.
There are scenedatas 1, 2 and 3.
Scenedata[1] contains the standard lighting I used from the beginning of the development of the stage. Scenedata[2] is a light set I've never used in a pic or video. Just try it if you want, it could fit you O.o Scenedata[3] is the one on the video 2. It's the flashing environment in the big blue tunnel / sse falcon flyer.
Change any of these indexes to 0 to make it work. There nothing more to make them work.
I don't remember if I tested it, but in theory, having more than one scenedata[0] would make the stage applies the first one only. Anyway, I recommend not changing their order, and having only one scenedata[0] in order to know which light set are you using. You can delete the ones you don't use if you want.
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I think noone more like me does this kind of things, I mean, having pre-release parts of a stage for people to activate if they like them more than the 'official' ones xD
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I think it would be awesome for Fourside to get featured in kc-mm blog... I've realised that the stages shown in the blog are always getting lots of downloads, even being just regular stages. I think this one is too awesome to be ignored, and it will be a shame if people doesn't notice about its existence, even being a simple beta... *sigh*
Anyway, mushroom kingdom was not featured and it's still in the top10 downloads in the vault O.o
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« Last Edit: May 05, 2010, 03:24:58 AM by Mewtwo2000 »
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« Reply #331 on: May 05, 2010, 03:58:35 AM » |
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Works like a charm. Thanks a lot Mewtwo. :3
And I definitely agree that Mushroom Kingdom, Fourside and also in my opinion Battlefield 64 should all get featured on the blog. :<
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« Reply #332 on: May 05, 2010, 04:43:14 AM » |
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Sorry for the double post, but I'm having issues now.
You said to edit the remains_background animation's y axis to bring it up higher...
...Dude, there are TONS of things in that animation. Which one are we supposed to edit? T_T;
And define "raise". Do you mean ACTUALLY raise by positive? or do you mean that if the value is negative to make it a bigger negative?
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« Last Edit: May 05, 2010, 04:44:53 AM by Hyper Wave Kusanagi »
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« Reply #333 on: May 05, 2010, 05:02:36 AM » |
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*putting on the SD card on pc and opening brawlbox*
Oh, I think you will be getting problems with this because I left the background as the first model.
First of all, right click on the REMAINS_BACKGROUND model. Do a Move down.
Then, preview the model. Select the remains_background bone on the left, and the newnode01 animation on the right. When done, change the translation Y to 1000. It will go yellow after this. That value should be good I guess.
Sorry, I did not think about moving the background when I first made the stage and because of not having moved it yet, there was no bone animation for it. And having it as the first model, would make it have trouble when trying to move it. I hope this workaround is enough for making the background to be good now. ^^U
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« Reply #334 on: May 05, 2010, 05:51:32 AM » |
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Okay, got it now. Thanks. :3
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« Reply #335 on: May 05, 2010, 07:27:52 AM » |
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I'll test his one now I hope it works because fourside and kraids lair were my favourite stages in melee. When it doesnt work for my PAL Brawl should I only decrease the size of the stage like you told me before?(Or tell me how you fixed Crisi City so i can do it then?)
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« Reply #336 on: May 05, 2010, 07:38:30 AM » |
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Yeah, that would be the point.
Anyway, if not working for PAL, I will make a smaller version for everybody to enjoy.
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« Reply #337 on: May 05, 2010, 11:58:12 AM » |
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Hey Mewtwo, if you plan on doing another release of this and want to raise the background, I'd suggest 500 instead of 1000. That way people can still see the moon rather nicely. :3
Edit: Freakin' typos... >_>
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« Last Edit: May 05, 2010, 12:46:19 PM by Hyper Wave Kusanagi »
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« Reply #338 on: May 05, 2010, 12:05:30 PM » |
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Ok, thanks wave ;P EDIT: I'm working on alive rayquaza's lake right now. I like this pic xD
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« Last Edit: May 05, 2010, 01:11:51 PM by Mewtwo2000 »
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« Reply #339 on: May 05, 2010, 02:02:44 PM » |
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*sees Fourside released*
*finally gets up from corner, downloads, finds Mewtwo2000 and gives him big hug*
"thank you... thank you so much"
*cries*
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« Reply #340 on: May 05, 2010, 04:49:45 PM » |
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I like Rayquaza's face
"WTF this is mah lake"
Glad you used Deoxys. Too bad the other 2 legends don't really fit.
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« Reply #341 on: May 05, 2010, 05:34:06 PM » |
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« Reply #342 on: May 05, 2010, 05:37:35 PM » |
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Both forms of Shaymin, in mah Brawlz? Madness.
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« Reply #343 on: May 05, 2010, 05:38:40 PM » |
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New pics They're lurking.
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« Reply #344 on: May 05, 2010, 06:25:51 PM » |
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New video has been made xD
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