Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175


What about Saffron D:  That looked like it was nearly complete.

Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.


Quote from: Mewtwo2000 on June 08, 2010, 04:27:27 PM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

http://www.mediafire.com/download.php?m2mmgtmyfmr

I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD

Quote from: Mit on June 08, 2010, 05:40:08 PM
What about Saffron D:  That looked like it was nearly complete.

It's nearly complete indeed, but I'm in exams right now and I left my wii in my weekend house. So I can't test lighting, and nothing more can be done until I have my wii back. It will be released as soon as I finish it.

Quote from: ADJSonic on June 08, 2010, 05:44:28 PM
Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d

Same as above, as I'm in exams and out of wii, I can't make any progress. I will make advances when my wii is back, and I hope having it finished in not much time. Also, to make something happen in only a frame, you must have 2 equal frames before and after the jump. I mean, you have your values in A, the next frames have A values again, the next is B, and the next is B too. If not, there will be some weird effect caused by the interpolation, which tries to smooth the changes in the animation. Only by duplicating frames this is avoided.

Quote from: laeryn on June 08, 2010, 06:43:09 PM
Quote from: Mewtwo2000 on June 08, 2010, 04:27:27 PM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

http://www.mediafire.com/download.php?m2mmgtmyfmr

I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD

I'll take a look to that yellow sky xD

These are secondary effects of merging color animations I guess xD

EDIT: My hyrule advances quickly xD

SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)

One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)

So tell those things to Canon98 ^^U

About pal rel's, you have to extract them from your game (make an ISO from it). They are in the module folder, you can access that by using wiiscrubber.

There's a program somewhere to make the appropiate changes to rel files, or if you know how to hex, you can do it by yourself. Here's a guide:

http://ssbbcustom.wikia.com/wiki/Module_files
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial



Vertex hacking a normal block xD

It had an impressive result I guess xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.

Quote from: Random1 on June 08, 2010, 07:18:55 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)

I was thinking about removing the middle rock but we'll see (Melee's had a small landform under the main logs). I may desaturate the log's color a bit so it doesn't look as cartoony. I will also remove the splashes in the future release along with other nit-picky changes. Barrel MIGHT(and thats stretching it) be added, if its even possible.

Anymore feedback is very appreciated. :3



Aaaaaaaaand back to mewtwo2000's topic  ;)


Quote from: FroznHobo on June 08, 2010, 09:00:26 PM
i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.

Sure, here you go http://www.mediafire.com/download.php?nnm0gjchzzu

Anyway, you will need to adapt your textures when used. You'll know what I mean when you test it :P

PS: OMG, I'm over 9000 downloads in the Vault O.o xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial