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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602922 times)
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KTH
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    « Reply #2580 on: January 11, 2011, 02:39:32 PM »


    Do you will put the three on background?
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    Mewtwo2000
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    « Reply #2581 on: January 11, 2011, 02:53:40 PM »


    Yeah, after finishing my exams and dreamland 64
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    KTH
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    « Reply #2582 on: January 11, 2011, 03:05:02 PM »


    okay. Oh you have start DreamLand? Do you have a screen of the stage please?
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    « Reply #2583 on: January 11, 2011, 03:13:25 PM »


    So your also working on Dreamland 64 and FOD, that sounds cool.
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    « Reply #2584 on: January 11, 2011, 03:37:53 PM »


    Hey, Mewtwo, I hear about this new, easier way for stages; I can't find the source, though. Do you know what Falco400 is inferring on?
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    « Reply #2585 on: January 11, 2011, 04:11:57 PM »


    Hey, Mewtwo, I hear about this new, easier way for stages; I can't find the source, though. Do you know what Falco400 is inferring on?

    Yeah, I would also like what he was refearing to...
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    Mewtwo2000
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    « Reply #2586 on: January 11, 2011, 04:46:20 PM »


    He was just talking about the collisions for FoD and Dreamland 64 ripped by Magus.

    If he was meaning anything beyond that, I'm not aware of it O.o
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    « Reply #2587 on: January 11, 2011, 05:45:07 PM »


    oh I see. Also, did you know anything about OBJ importing for stages?
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    « Reply #2588 on: January 11, 2011, 06:20:24 PM »


    Same as .obj importing for everything else: 90% failure rate.
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    Mewtwo2000
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    « Reply #2589 on: January 12, 2011, 12:46:35 AM »


    About obj importing, I guess that when model importing is successful, I will be out of bussiness xD

    All I know about it is that people were having trouble with textures, the imported models are too big in size and that it fails in most cases ^^U

    I will keep my block method until new things appear, then I will mix methods I suppose. I won't be really out of bussiness, because importing a model isn't everything in a stage. But it's quite obvious that people will make stages faster, and my stages will be less impressive in comparison ^^U
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    « Reply #2590 on: January 12, 2011, 06:38:11 AM »


    Your are making Dreamland 64 too? Awesome, can't wait for it and for the next update of Fountain of Dreams Grin
    Btw, Mewtwo can you read my PM message about the Shadow System again? I've been trying to do it myself but it never works for those platforms...
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    KTH
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    « Reply #2591 on: January 12, 2011, 08:18:24 AM »


    Do you have a screen of DreamLand64 please?
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    Mewtwo2000
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    « Reply #2592 on: January 12, 2011, 10:30:39 AM »


    Do you have a screen of DreamLand64 please?


    I've started the stage today, even having an exam tomorrow ^^U

    But I'm going back to study, I will continue another day xD

    Here's the picture. Almost nothing's done yet.


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    « Reply #2593 on: January 12, 2011, 10:33:27 AM »


    Thank.
    Great :3
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    « Reply #2594 on: January 12, 2011, 11:29:43 AM »


    Do you have a screen of DreamLand64 please?


    I've started the stage today, even having an exam tomorrow ^^U

    But I'm going back to study, I will continue another day xD

    Here's the picture. Almost nothing's done yet.





    Looks great so far
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