Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Again, :falcon: Approved.

You say vertex Mewtwo2000?

I ve always wondered... what does ^^U mean
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January 22, 2011, 03:48:19 PM #2792 Last Edit: January 22, 2011, 03:49:16 PM by Power™
So... I guess what I PM'd you was a little bit time consuming, eh, Mewtwo? No one knows how to do it. So I'm still waiting for you. ;)

Oh, and FoD is very good. =()
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Same, IDK what ^^U means...
Same with !=
[white]: SW-2632-7270-6724[/white]




!= is like =/=

Not equal.

AFAIK.
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[black]ㅤlㅤ[/black]


^^U ->

Going to do br3's and power's stuffz now ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I always thought i meant you were about to fire your lazer >.>

Quote from: Mewtwo2000 on January 22, 2011, 07:06:35 PM
^^U ->

Going to do br3's and power's stuffz now ^^U
Oh, I see now. Wow, I never imagined ^^U would be that. You have some nicely txt icons. xD
And thanks.

Lol, Chuy.
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Nice video
✿✿✿✿✿✿✿✿✿✿✿✿✿

Agree with Memories, great video.
What the progress Mewtwo2000?

Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?

Quote from: KTH on January 22, 2011, 07:49:20 PM
Agree with Memories, great video.
What the progress Mewtwo2000?

No progress today ^^U

Quote from: NaruZeldaMaster on January 22, 2011, 08:44:34 PM
Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?

Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Mewtwo2000 on January 22, 2011, 09:07:00 PM
Quote from: KTH on January 22, 2011, 07:49:20 PM
Agree with Memories, great video.
What the progress Mewtwo2000?

No progress today ^^U

Quote from: NaruZeldaMaster on January 22, 2011, 08:44:34 PM
Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?

Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.

Alright, that helps a lot, now I know I can make my stage no sweat :D (It's not that epic and uber awesome as you might think XP) So I should probably check wackalpaka's vids then? I think he has a tut on animated collisions.