Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Which of them is the one that needs the fix? There are some different versions O.o
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
Check out my threads!
~Music Hacks~
~Texture Hacks~

Depends of the models you need to move. Some models are sometimes placed where some nodes are, not where models really are in brawlbox. To move things normally, just make a new character animation in the modeldata, and select that animation while you move it in the model previewer. Also, importing a 'static' model to that same modeldata so your model is not the first one, sometimes helps to move things...
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

January 26, 2011, 04:47:37 PM #2838 Last Edit: January 26, 2011, 04:49:56 PM by br3compactor
@Mewtwo

Sorry, you might not have found it because it was in another PM.
It's in the "present" folder
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


Quote from: gabrielwoj and joaowojcikiewicz on January 26, 2011, 03:15:48 PM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?
Want to learn about my new project? Click here!
Updated 1/18

Sorry but you are not allowed to view spoiler contents.

The collisions are in a stagePostion model, and the X and Y translations of the bones (CamLimit0N, CamLimit1N, Dead0N, Dead1N, at least for Final Destination) control the camera and death boundaries.

January 26, 2011, 06:57:03 PM #2841 Last Edit: January 26, 2011, 06:59:45 PM by gabrielwoj and joaowojcikiewicz
Quote from: Power™ on January 26, 2011, 06:27:27 PM
Quote from: gabrielwoj and joaowojcikiewicz on January 26, 2011, 03:15:48 PM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?

I already moved them. Actually, I resized them to make them bigger, but I want to move the leaf models and the center thing down to use the little bulborg floor as a part of the stage.

EDIT: And mewtwo, I really don't understand what you said, I'll read some tutorials ^^
Anyways, thanks for your reply
Check out my threads!
~Music Hacks~
~Texture Hacks~

Enjoy your time off Mewtwo. Can't wait to see the progress when you get back.


Import Thread | Music Thread

I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

I am excited to get started in the world of brawl hacks.
Ive mastered the art of downloading stages pics and characters.
Now im up for the challenge of building them! And i dont care what thread Im in! HAHAHA no one can stop me!

I make stages and music! GO check em out!

Quote from: Power™ on January 26, 2011, 06:27:27 PM
Quote from: gabrielwoj and joaowojcikiewicz on January 26, 2011, 03:15:48 PM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?

To edit Collisions, go to MiscData2

To edit Camera Zones and Death Boundaries, go to ModelData100

To edit Camera Zones:

CamLimit0N, x axis effects the left boundary, and the y axis changes the top.
CamLimit1N, x axis effects the right boundary, while the y axis changes the bottom.

To edit Death Boundaries:

Dead0N, x axis effects the left boundary, while the y axis changes the top.
Dead1N, x axis effects the right boundary, while the y axis changes the bottom.


You and your breaks! GRRR!
lol jk, I can't wait for FoD!!!! You are using textures ripped from melee, right?

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Quote from: Mewtwo2000 on January 25, 2011, 01:11:03 AM
Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U
How about you just take all your responses from emails and make a giant FAQ thread.
Then put all the messages there.

I make stages and music! GO check em out!

ah crap, i have a little problem with your code. idk if someone have been already told you about, but i use the asflink css code whithin your sss codes and by some reason some icons in the css appaer as the "?" icon, if i put the hand over one of them the game freeze D:




I use Riivolution, I have the Mario Kart stage option enabled, and the filename is STGKART and there's another file named STGKART_SMALL and it doesn't work.  :notimp: