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« Reply #3225 on: February 22, 2011, 10:02:21 AM » |
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^lol, yeah i remember u saying that before...^
peach castle is awesome, probaste ya lo del puente? ^^
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« Reply #3226 on: February 22, 2011, 01:20:24 PM » |
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Thank, he look like epic.
i told ya >100 times that it was 'thanks' not 'thank' i find this funny.
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« Reply #3227 on: February 22, 2011, 02:16:44 PM » |
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Thank, he look like epic.
i told ya >100 times that it was 'thanks' not 'thank' Be nice to your brother, sonny >;o Also, if you could get on MSN.
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« Reply #3228 on: February 22, 2011, 06:20:56 PM » |
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^lol, yeah i remember u saying that before...^
peach castle is awesome, probaste ya lo del puente? ^^
No, todavia no. Mañana lo pruebo si tengo un rato ^^U New pictures of the Peach Castle M64 stage: The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow, but downloads are still far in time. By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U
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« Last Edit: February 22, 2011, 06:22:11 PM by Mewtwo2000 »
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« Reply #3229 on: February 22, 2011, 06:22:43 PM » |
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^lol, yeah i remember u saying that before...^
peach castle is awesome, probaste ya lo del puente? ^^
No, todavia no. Mañana lo pruebo si tengo un rato ^^U New pictures of the Peach Castle M64 stage: The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow. By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U hmm so 2morrow eh.. OK SOUNDS FINE WITH ME! ^^U also great work!
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« Last Edit: February 22, 2011, 06:25:00 PM by Demonslayerx8 »
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« Reply #3230 on: February 22, 2011, 06:23:42 PM » |
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^lol, yeah i remember u saying that before...^
peach castle is awesome, probaste ya lo del puente? ^^
No, todavia no. Mañana lo pruebo si tengo un rato ^^U New pictures of the Peach Castle M64 stage: The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow, but downloads are still far in time. By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U I love it ^.^
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« Reply #3231 on: February 22, 2011, 06:43:30 PM » |
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Man, I swear that the stage looks like it was ripped straight from Super Mario 64 Thank, he look like epic.
i told ya >100 times that it was 'thanks' not 'thank' Be nice to your brother, sonny >;o Yeah. GameWatching, KTH is French. Don't expect his English to be 100% perfect after running it through a translator.
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« Reply #3232 on: February 22, 2011, 06:47:19 PM » |
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I'm spanish, and my english isn't 100% perfect either. But KTH's english is really bad >.< I guess GW trying to teach him is a good thing
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« Reply #3233 on: February 22, 2011, 06:51:15 PM » |
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I'm spanish, and my english isn't 100% perfect either. But KTH's english is really bad >.< I guess GW trying to teach him is a good thing You have pretty good English for a Spaniard.
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« Reply #3234 on: February 22, 2011, 07:57:32 PM » |
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I've sent KTH messages in French before. I can do pretty good French as long as I have a dictionary and plenty of time to look words up.
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« Reply #3235 on: February 22, 2011, 08:09:25 PM » |
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Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?
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« Reply #3236 on: February 22, 2011, 10:08:57 PM » |
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Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?
Mathematics.
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ㅤlㅤ
ㅤlㅤ
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« Reply #3237 on: February 22, 2011, 10:40:39 PM » |
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Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?
Mathematics. ewww wait really?
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« Reply #3238 on: February 23, 2011, 02:38:30 AM » |
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yeah, its called geometry... translations use numbers, so if u know the exact size of each 2D plane ur using...
maths
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« Reply #3239 on: February 23, 2011, 03:09:16 AM » |
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Well, that's what I've used for all my stages except DL64, FD64 and PCM64. In these, I'm using vertexing. If you move every vertex and make vertex from different models fit in the same place, you can make tridimensional shapes.
While the rest of my stages are using cubes, geometry and mathematics for placement, these new stages are a point-by-point build. Accurate, can do any shape, but it's extremely time-consuming.
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