The Smash 3 Project - Get Your DLC Early

Started by Taiko, October 01, 2013, 03:10:46 AM

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March 28, 2014, 04:38:59 AM #405 Last Edit: March 28, 2014, 04:41:18 AM by Xenozoa425
Quote from: Velen on March 27, 2014, 09:37:34 PM
I was more talking about something akin to Samus' metallic reflection texture.

Something I tried to do previously with Meta Knight was add a custom specular map, but that didn't work out well, and I don't really know why.

Meta Knight's sword jewel actually uses the same materials and shaders as Samus's armor g, but the texture itself is almost the same, just slightly different. And I agree, his materials are really weird to work with, for some reason I can't allocate the armor shine effect from his pauldrons onto his sword or boots. I even set up custom materials and shaders that mimic the ones the pauldrons use; it shows up in BrawlBox, but doesn't appear at all in-game.

And thanks for apologizing, we act and speak the way we do because not only does it make us and our work look more professional and organized, it sets a standard that other members and guests can look up to.

Quote from: Amarythe on March 27, 2014, 11:38:26 PM
I'm pretty sure that Smash 3 Meta Knight causes freezes in PM provided you're using an altered MotionEtc file.

It's no big deal, because I was just able to port the textures over a vBrawl MK and it looks fine.

The file size for the textures themselves are much higher than the vBrawl versions because I used RGBA8 format for the main body, which inflated the file from around 700 KB up to 1.80 MB. I didn't want the textures to get too ugly looking from CMPR compression, and I had a choice between the main body, or the wings/cape/sword. I went with the main body because the lighting/shadow gradients I used on the mask and body get completely messed up and look really bad in any other format.

Actually the speculars were working fine in-so far as showing up in game, it's that they were too bright, and I didn't know what to do about their opacity or how to make them blend.

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what about sonic? whats up with him? no rush, just is it still model issues?

We are still improving it for the moment. Just some bug fixes left.

Really excited to see how sonic turns out. :)



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So... would you guys want some help with adding new specular maps to some characters?

March 30, 2014, 08:27:25 PM #414 Last Edit: March 30, 2014, 08:33:03 PM by Eisen
Is anyone working on Lucas? If not, could I perhaps get some information on how I might be able to contribute?

edit: nevermind what was here before.

Silver is the one doing Lucas right now.

When do you think we'll see more progress on Wario?

Quote from: andalsoandy on March 31, 2014, 04:16:36 AM
When do you think we'll see more progress on Wario?

Soon... I have to modify some textures here and there, so there's isn't anything worth previewing at the moment. No worries though, I have big plans for him.



Quote from: Scout on March 31, 2014, 11:07:05 AM
Soon... I have to modify some textures here and there, so there's isn't anything worth previewing at the moment. No worries though, I have big plans for him.
Wario's hair is a massive pain to edit. Hopefully you can make it a little easier to manipulate!

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Quote from: Amarythe on March 31, 2014, 02:10:05 PM
Wario's hair is a massive pain to edit. Hopefully you can make it a little easier to manipulate!

Bicker Wario is even a bigger pain, retexturing him is far more difficult that you might expect.
Specifically, the compression BB does afterwards to your work...