Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: Taiko on September 30, 2013, 09:10:46 PM



Title: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on September 30, 2013, 09:10:46 PM
(https://i.imgur.com/jCyKd9T.png)

What's Smash 3?
Smash 3 is a visual overhaul of Brawl, with the goal of bringing Smash 4's visual style to Brawl. Though we'll be bringing the visual style, we don't plan on replicating Smash 4 1:1, as there are some things that just can't be brought over. We won't be adding Smash 4 characters. We won't be adding Smash 4 gameplay. We won't be adding Young Link.
Think of it like Brawl was developed with the visual style of Smash 4.

How did this come about?
Taiko, after seeing Smash Wii U/3DS Mario, wanted to attempt to create him in Brawl, but by making the textures from scratch. As he was working, someone else beat him to the punch with a "Smash 4 Mario" making him reconsider. Instead of dropping the idea, he decided to continue with his own brand of characters labelled "New Smash" and released two characters under said label. As he was preparing to continue, Shun sent him a message that he wanted to assist...

Shun, nearing wrap up of his "Vibrant Brawl" project was looking for the next texture project to tackle. He knew he couldn't just do another "recolour" project, as that wouldn't be a "step up" from what he had accomplished previously. Then, he saw Taiko's New Smash Mario and was intrigued. Sending Taiko a message, the two began to talk and ideas started to snow ball for New Smash. However, as the two worked, they realized this project had a specific goal, and thus the name "Smash 3" was coined.

Original Smash 3
Our original goal was to create Nintendo-eqsue textures for all the characters. As we finished characters though, we realized that with our original goal, not all characters looked "right." Some characters simply needed more complex textures to capture their feel correctly, namely the more complex ones. We've detailed the process here (http://forums.kc-mm.com/index.php?topic=63270.msg1251827#msg1251827), so take a look if you're interested!

Texture Sources
When finished, texture sources will be released for characters in PSD format. Anyone is free to use these and release what they come up with, but proper credit must be given (either individual names listed in the original Smash 3 release, or as "The Smash 3 Team").

(http://i.imgur.com/j7rcsnz.png) (http://smashbros3.tumblr.com/)

- Downloads -
Updated 10/24/2014 - Updated Mewtwo.
(http://i.imgur.com/TFqHUQJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205563)
The main download pack. Includes everything currently finished with menu assets pre-installed. Does not include additional costume slots.
Click "Download" in the top right, and choose "Download .zip"

(http://i.imgur.com/q3MMsiJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203067)

(http://i.imgur.com/4l7MWV5.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34462)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/29eNSzG.png) (https://www.dropbox.com/s/tq7mfs6yz0y0933/Smash%203%20Ice%20Mario%20Extra.zip)
(http://i.imgur.com/cDkgQq1.png) (https://www.dropbox.com/s/9fbtmqpy3v13ue0/Smash%203%20Flying%20Mario%20Extra.zip)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/40t5uv5s6btxojg/Smash%203%20Mario%20PSDs.zip)

(http://i.imgur.com/xUNReig.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/ABJtJM3.png) (https://www.dropbox.com/s/dcz75of5ejcnd2q/Smash%203%20Link%20Ravio%20Extra.zip)
(http://i.imgur.com/SPJ2Fc4.png) (https://www.dropbox.com/s/oqb81n4qq57ljhr/Smash%203%20Link%20Twili%20Mail%20Extra.zip)

(http://i.imgur.com/2uvH4Ad.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35940)
(http://i.imgur.com/mJcXlpf.png) (https://imgur.com/a/MqBTn)

(http://i.imgur.com/UPDrdVJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206495)
(http://i.imgur.com/fxWCbwG.png) (https://imgur.com/a/pUFh0)

(http://i.imgur.com/Tqlz7mk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/o3a7lkisvkbtx3m/Smash%203%20Pikachu%20PSDs.zip)

(http://i.imgur.com/2QjPx9E.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34946)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/Rm35ho8.png) (https://www.dropbox.com/s/2ny4vm161xbp26t/Smash%203%20Luigi%20SJS%20Green%20Extra.zip)
(http://i.imgur.com/18QOQYY.png) (https://www.dropbox.com/s/s84bpa2plr228da/Smash%203%20Luigi%20SJS%20Yellow%20Extra.zip)

(http://i.imgur.com/HtRy0y5.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36346)

(http://i.imgur.com/ZYPblee.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287)
(http://i.imgur.com/XghvIEe.png) (https://imgur.com/a/qBWQi)

(http://i.imgur.com/L34jZ6F.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205197)
(http://i.imgur.com/Geyrlit.png) (https://imgur.com/a/KWj4W)

(http://i.imgur.com/vlelEGR.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34465)

(http://i.imgur.com/GJqYceF.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35943)
(http://i.imgur.com/1uahI1n.png) (https://imgur.com/a/Iv3jS)

(http://i.imgur.com/IVclMT8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35944)
(http://i.imgur.com/EeTv8qd.png) (https://imgur.com/a/CDbb9)

(http://i.imgur.com/b7bAKQk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205320)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/eJ6s5W7.png) (https://www.dropbox.com/s/p46zmoazmg5se8g/Smash%203%20Ice%20Climbers%20Sonic%20%26%20Tails%20Extra.zip)

(http://i.imgur.com/0g02W3u.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/h4tzCfG.png) (https://www.dropbox.com/s/rak5u8351trtbqk/Smash%203%20Marth%20Dante%20Extra.zip)
(http://i.imgur.com/neW7H9Y.png) (https://www.dropbox.com/s/hzjom86ucrxfvrn/Smash%203%20Marth%20Regal%20Extra.zip)
(http://i.imgur.com/U21wG8D.png) (https://www.dropbox.com/s/hgt7qm1lkc4t6d9/Smash%203%20Marth%20Haohmaru%20Extra.zip)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/kyqx3qv1w5736l3/Smash%203%20Marth%20PSDs.zip)

(http://i.imgur.com/q1fr1fI.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35565)
(http://i.imgur.com/19kwN07.png) (https://imgur.com/a/rPo2R)

(http://i.imgur.com/5VW9yh3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202897)
(http://i.imgur.com/JaZXkt0.png) (https://imgur.com/a/g96LD)

(http://i.imgur.com/SXFys5f.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35347)
(http://i.imgur.com/rRVf2cc.png) (https://imgur.com/a/Z8zMc)

(http://i.imgur.com/qFjuEMQ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202819)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/rWyayjw.png) (https://www.dropbox.com/s/k9gpmii7yalalbn/Smash%203%20Meta%20Knight%20Air%20Ride%20Extra.zip)
(http://i.imgur.com/c941bDT.png) (https://www.dropbox.com/s/i8uctuvc7rjzdvz/Smash%203%20Meta%20Knight%20Seven%20Seas%20Extra.zip)
(http://i.imgur.com/TcTM2cK.png) (https://www.dropbox.com/s/f3atj2kn7zb13dg/Smash%203%20Meta%20Knight%20Dark%20Extra.zip)

(http://i.imgur.com/DTvm2Qp.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206461)
(http://i.imgur.com/52UVAxm.png) (https://imgur.com/a/k7MTX)

(http://i.imgur.com/wpiJXnP.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206215)
(http://i.imgur.com/zglXPSp.png) (https://imgur.com/a/cMgeF)

(http://i.imgur.com/XIfAbc3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206747)
(http://i.imgur.com/YLk1GZG.png) (https://imgur.com/a/MR6MV)

(http://i.imgur.com/9PHKHNb.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205840)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/b1LrzjW.png) (https://www.dropbox.com/s/2rc1smku3hyfpjj/Smash%203%20Lucario%20Blue%20Extra.zip?dl=0)
(http://i.imgur.com/K01J7az.png) (https://www.dropbox.com/s/rt897ogx2sjt049/Smash%203%20Lucario%20Garchomp%20Extra.zip?dl=0)

(http://i.imgur.com/kY26UO6.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204939)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/8wiBJah.png) (https://www.dropbox.com/s/rzv9fytn2y55nmi/Smash%203%20Ike%20Lord%20Extra.zip)

(http://i.imgur.com/XAT7k4T.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206348)
(http://i.imgur.com/nPDIBoG.png) (https://imgur.com/a/2ZVUy)

(http://i.imgur.com/UA3oNrY.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35945)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/xhUk9rU.png) (https://www.dropbox.com/s/v3evfc2vqehogyi/Smash%203%20Olimar%20President%20Extra.zip)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/zbz8l6rpu87buaw/Smash%203%20Olimar%20PSDs.zip)

(http://i.imgur.com/cXDY7Rj.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205321)
(http://i.imgur.com/uUihnMz.png) (https://imgur.com/a/JF4Vv)

(http://i.imgur.com/nr7AuCH.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35942)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/eodw2i1qn63l6tl/Smash%203%20Jigglypuff%20PSDs.zip)

(http://i.imgur.com/KQ9cFNz.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206347)
(http://i.imgur.com/BjVas1b.png) (https://imgur.com/a/NKgxM)

(http://i.imgur.com/Y8BncAu.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36424)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/ujidu9to4sw5qyx/Smash%203%20Roy%20PSDs.zip)

(http://i.imgur.com/sNTZvZ0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34705)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/jYbCbWc.png) (https://www.dropbox.com/s/rt8r5x5n35uz2lm/Smash%203%20Toon%20Link%20Wind%20Sage%20Extra.zip)
(http://i.imgur.com/jRloi9g.png) (https://www.dropbox.com/s/ocayczlze94bno9/Smash%203%20Toon%20Link%20Manga%20Shadow%20Link%20Extra.zip)
(http://i.imgur.com/RdGcXU6.png) (https://www.dropbox.com/s/z28m3whpwee3o8w/Smash%203%20Toon%20Link%20Ganondorf%20Extra.zip)

(http://i.imgur.com/lPK951e.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206589)
(http://i.imgur.com/cbQ1CVH.png) (https://imgur.com/a/yQ0Yp)

(http://i.imgur.com/IqcAwOY.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34463)
(http://i.imgur.com/d5VjBYr.png) (https://imgur.com/a/8rfKI)[/size]
Who's working on this?
We are:
Taiko
Shun_One
IWantGames
Xenozoa
Tailsmiles249
KTH
Scout
Satoshi-Kura
Codex
Amazerommu
Nano

Some non-team members have contributed either directly or indirectly. They are:
SJS
Starwaffle
ASF1nk
Mewtwo2000

How do I install this?
We've included instructions in the Pack download. Please read them.

After installing the HUD, my game freezes!
Some people are having issues with it. We have no idea why, and have spent several hours trying to find out why this is. If the HUD has frozen your game, please tell us what mods you are using.
If you figure out the cause, please let us know! We'll be happy to fix it.

Waaugh! My game froze, fix it pls
You did something wrong. Please read over the instructions and get back to us if that doesn't work.
In addition, we can't guarantee something will work if you've modified the files yourself.

Can you walk me through every aspect of getting Brawl mods to work?
No. Refer to this guide: http://smashboards.com/threads/texture-and-vertex-hack-database-how-to-thread.232455/ (http://smashboards.com/threads/texture-and-vertex-hack-database-how-to-thread.232455/)

This should be officially supported by Project M!
Thanks for the compliment!

What's taking so long with *insert character here*?
Unfortunately, we are being held hostage by a fiend called "Life" and cannot work on textures 24/7.

When's Sanic?
He's being held ransom by modelling bugs.

Are you going to do Brawl Marth?
Brawl Marth was based off a design that's 20 years old. Marth told us he doesn't want to remember his days as a prince, so we've chosen to respect his wish.

Are you going to do the Project M alternate costumes?
No. Please understand that retexturing Brawl is already a huge task in itself. Doing the Project M costumes would basically double our work. We will, however, supply recolors to fill the Project M slots.

cBliss Support. Do it.
This Project. Do you want us to finish.

Are stages in the works?
No. We're not even done the characters yet, and stages don't need the touchups we're giving the characters.

Can I modify your stuff? And who do I credit?
Yes. Just be sure to credit either "Smash 3 Team" or the individual users who contributed should you release it.
To make your life easier, we also release our texture sources when they're available. You'll find them under the character's download in the OP!

I want to help!
Great! Post in our thread or message either Taiko or Shun_One.

Do you take requests?
No, no we don't. We'd never finish! You can use the texture sources to make your own recolors, though.

I made this cool recolor using your textures! Can you guys officially add it?
Sorry, probably not. If we accepted everyone's recolours, we'd never finish since there's more to the recolours than just the textures.
However, you're free to upload your recolor to the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php)! Just remember to give us proper credit.

Can I use these textures for my custom build/pack?
Of course! Just remember to give us proper credit!

Are you guys PMBR yet?
Two of our members are, but they're just here to spy on us in the event we go rogue.

What happened to the House of Pancakes?
It burned down with Shun's harddrive.

Who is Scout?
Edel is Scout. Scout is Edel. Why two different names? He's a russian spy. Just kidding. Or are we?

When will this be completed?
Next week*. In game magazines

*if it isn't finished next week, re-read this message until it becomes true.


Title: Re: The Smash 3 Project
Post by: Shun_One on September 30, 2013, 09:11:02 PM
Progress Chart
(http://i.imgur.com/J9STjK5.png)

(http://i.imgur.com/maOLpA8.png) (https://imgur.com/a/aVbO2)

(http://i.imgur.com/bYqLL3i.png) (https://www.dropbox.com/s/mj69gfohvf9xcz1/Smash%203%20Texture%20Tutorial.pdf?dl=0)


Title: Re: The Smash 3 Project
Post by: galaga4991 on September 30, 2013, 09:17:40 PM
HYPEHYPEHYPE


Title: Re: The Smash 3 Project
Post by: iwantgames on September 30, 2013, 09:38:11 PM
Awesome ;D


Title: Re: The Smash 3 Project
Post by: Kaye Cruiser on September 30, 2013, 10:01:49 PM
YES.


Title: Re: The Smash 3 Project
Post by: Segtendo on September 30, 2013, 11:07:12 PM
Lookin' gooooooood.
Peach looks a little too saturated, in my opinion, but color me hyped.


Title: Re: The Smash 3 Project
Post by: Velen on September 30, 2013, 11:12:23 PM
I honestly find Mario a bit too saturated myself.


Title: Re: The Smash 3 Project
Post by: ShadowLuigi~NG~ on October 01, 2013, 04:22:26 AM
Any less saturated and these characters would look like SSB Wii U. There would not be a point to this then.


Title: Re: The Smash 3 Project
Post by: reilavac on October 01, 2013, 04:33:21 AM
I like where this is going.


Title: Re: The Smash 3 Project
Post by: SkillTob on October 01, 2013, 08:05:42 AM
Work this with the Pal Version of SSBB? But I'm from Germany an i have the Pal Version :)
Please Answer!  And this looks very Great ^^


Title: Re: The Smash 3 Project
Post by: Tryst on October 01, 2013, 08:15:18 AM
This looks Sweet! I dont know how but they look nearly HD to me. :s


Title: Re: The Smash 3 Project
Post by: RoboticCyborg on October 01, 2013, 08:16:37 AM
Looks cool. 8)


Title: Re: The Smash 3 Project
Post by: ballsofsteel9000 on October 01, 2013, 10:04:37 AM
Those are some nice textures, I might have to check 'em out.  Coupled with the Trus Super Mario PSA  so Mario has his epic old school moves, I'll be smashing it up.

With all of these great projects, I don't see why anyone would dish out money for a Wii U and Smash 4.  But hey, that's just my opinion. Keep up the great work!


Title: Re: The Smash 3 Project
Post by: Shun_One on October 01, 2013, 10:12:53 AM
Work this with the Pal Version of SSBB? But I'm from Germany an i have the Pal Version :)
Please Answer!  And this looks very Great ^^
They should work with PAL, though I'm uncertain about Sonic's Move-set files. I think they work across versions so long as they're named properly.

If you download "The Pack", you'll need to use your own RSBP code-set, and you'll also need to rename the RSBE folder to RSBP. For now, I recommend just using the individual downloads.


Title: Re: The Smash 3 Project
Post by: ShinF on October 01, 2013, 01:09:44 PM
This is looking great! Definitely going to follow this.


Title: Re: The Smash 3 Project
Post by: Amarythe on October 01, 2013, 01:10:42 PM
I loooooooooooove where this is going. Are these RIM textured?


Title: Re: The Smash 3 Project
Post by: Chaos_Knight on October 01, 2013, 01:35:36 PM
Freakin' awesome. Though for Link, I think you should of used GBC's Wii U Link since that has shine on the shield and sheath.


Title: Re: The Smash 3 Project
Post by: Shun_One on October 01, 2013, 02:09:03 PM
I loooooooooooove where this is going. Are these RIM textured?
Yes, they all have Rim Lighting. The effect has been subdued some from Mewtwo2000's original ones.

Freakin' awesome. Though for Link, I think you should of used GBC's Wii U Link since that has shine on the shield and sheath.
I had thought about it, but we were pretty far along into development. I'll probably PM him about using it for the project anyway.


Title: Re: The Smash 3 Project
Post by: Kyouma on October 01, 2013, 03:48:39 PM
shouldnt they have a black line out on their body to look more like that version?


Title: Re: The Smash 3 Project
Post by: SJS on October 01, 2013, 04:35:14 PM
They all look like delicious candy.

Also, thanks for crediting me and all that good stuff =D


Title: Re: The Smash 3 Project
Post by: Dio on October 01, 2013, 08:38:50 PM
Astounding project you got here. So far these are amazing. Though, Peaches white looks kinda solid Im gonna assume its the stage lighting doing that.
But im in awe looking at these. Truly something Nintendo would wish they had done.

Really anticipating Bowser, Ness and Ganondorf.




Title: Re: The Smash 3 Project
Post by: Yukio on October 01, 2013, 08:42:11 PM
AMAZING!  :happy:


Title: Re: The Smash 3 Project
Post by: tsukikomi on October 01, 2013, 08:57:24 PM
This is nice (especially peach). I hope you guys plan on making ssbu's battlefield and do the characters that probably not gonna make it.


Title: Re: The Smash 3 Project
Post by: Akeno/Archer on October 02, 2013, 07:46:00 AM
Looking great so far! I'm really hype to see the recolors!


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 02, 2013, 08:38:58 AM
Taiko and Shun_One present...
With Credit to LST...
Special Thanks to SJS...

([url]http://i.imgur.com/IAlfVKn.png[/url])

What's Smash 3?
Smash 3 is a complete revamp of Brawl's character textures with the goal of giving each character a more "Nintendo-esque" feel, as opposed to the more realistic approach Brawl took. The project is not trying to make Brawl into Smash 4, but rather taking the approach that, following Melee, Brawl went with a more simplified art direction to better capture the feel of Nintendo's characters. To that end, our team redraws the textures of each character from scratch to fit in with our new art direction.

The Name
"Smash 3" is a reference to how Brawl is the third title in the series. As we're esentially putting our own spin on it, we thought it right to name our project "Smash 3" instead of a Brawl name spin off. It represents a follow up to Melee with a different art approach as opposed to a different styled Brawl. We aren't looking to "make Brawl vibrant" or "make Brawl uniform", we're essentially starting over and we thought it good to reflect that in our name.

How did this come about?
Taiko, after seeing Smash Wii U/3DS Mario, wanted to attempt to create him in Brawl, but by making the textures from scratch. As he was working, someone else beat him to the punch with a "Smash 4 Mario" making him reconsider. Instead of dropping the idea, he decided to continue with his own brand of characters labelled "New Smash" and released two characters under said label. As he was preparing to continue, Shun sent him a message that he wanted to assist...

Shun, nearing wrap up of his "Vibrant Brawl" project was looking for the next texture project to tackle. He knew he couldn't just do another "recolour" project, as that wouldn't be a "step up" from what he had accomplished previously. Then, he saw Taiko's New Smash Mario and was intrigued. Sending Taiko a message, the two began to talk and ideas started to snow ball for New Smash. However, as the two worked, they realized this project had a specific goal, and thus the name "Smash 3" was coined.

Legendary Smash Team
The awesome members of the team have agreed to allow us the usage of their cBliss designs where we see fit to include them. The team has inspired us greatly with their work and we wanted to make sure that proper credit is given to them. We are following the file naming scheme of The Legendary cBliss Recolor Project ([url]http://forums.kc-mm.com/index.php?topic=62296.0[/url]) and will be featuring several of their designs in this project. Why? Because we feel that their designs are a natural fit for Brawl's color pallettes and simply add more flavor.

To SJS, a special thank you for providing your CSPs to our project, and for being such an inspiration!

- Downloads -
([url]http://i.imgur.com/Bmfgnz1.png[/url]) ([url]https://www.dropbox.com/sh/wc22uksc18qsc4e/Nupl115huj[/url])
The Pack:
The main download pack. Includes everything currently finished with menu assets pre-installed.

Click "Download" in the top right, and choose "Download .zip"

([url]http://i.imgur.com/lL7ccqQ.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34462[/url])
Mario:
00 - Default -
Mario got some new overalls once he heard there was going to be a Brawl. Inspired by Smash 4!
01 - Smash 3 Red - (Mario Bros. 3 Mario)
After stomping through 8 islands, 7 Koopalings, and one Bowser, Mario put these overalls away. He's brought them back!
02 - Brawl Green - (Mario Bros. Luigi)
Mario took some fashion advice from Luigi! Little did he know, that advice was from 1983.
03 - Brawl Blue - (Oldschool)
Mario decided to dust off his old clothes. Mmm, that fresh retro smell!
04 - Brawl Yellow - (Wario)
Mario, those aren't your clothes! Don't get too greedy now!
05 - Smash 3 Pink -
Mario over-heard Peach say she liked men in pink. She tried not to laugh when she saw him. She failed.
06 - Smash 3 Black - (Flying Mario)
Floating through the clouds, Mario often falls asleep.
07 - Brawl White - (Fire Mario)
Prepare for a Mario Finale!
08 - Brawl Brown - (Wrecking Crew)
After being shown how to wreck stuff by Foreman Spike, Mario thought he could do the same.
09 - Smash 3 Flex - (Mario Bros. 3 Fire Mario)
Nothing like classic hot sauce from 1988!

([url]http://i.imgur.com/4aXGovc.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464[/url])
Link:
00 - Default -
The Hero's Shade lamented the fading of his old tunic, so he gave Link the quest of restoring it in exchange for the Hidden Skill, Triforce Slash.
01 - Brawl Red - (Goron Tunic)
Link was sure he was immune to fire after getting up from Norfair's lava. Then he realized he was missing a heart.
02 - Smash 3 Green - (NES Zelda Link)
This Link's hair is brown...is he a different person? He sort of resembles the Link from the Legend of Zelda time line doesn't he?
03 - Brawl Blue - (Zora Tunic)
Usually with blue, you think of Zora's and swimming. Unfortunately, this won't make Link swim better. It will make him blue though.
04 - Brawl Yellow -
This tunic was first in Brawl, but doesn't it look like Pipit's? I think this Link graduated a year early.
05 - Brawl Purple - (Blue Ring Link)
The Blue Ring has been equpiied! Unfortunately, it doesn't help protect him at all.
06 - Brawl Black -  (Demise Dark Link)
Dark Link has teamed up with Ghirahim. This can only spell trouble for Link!
07 - cBliss White - (SJS Fierce Deity Link)
The power of the Fierce Deity has receded, but it has left it's mark. Designed by SJS
08 - cBliss Flex - (SJS Twilight Wolf Link)
Midna's voice echoes through Link's mind, and he finds his tunic a bit different. Is this is funny to you Midna? Designed by SJS
09 - Smash 3 Flex - (Gerudo Link)
In another Hyrule, Link was born the only male Gerudo. However, that didn't change his destiny as a hero.

([url]http://i.imgur.com/mLisj08.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34465[/url])
Peach:
00 - Default -
Peach has many dresses in her closet This one is inspired by Smash 4.
01 - Brawl Red - (Pauline)
Peach's red dress was a gift from her old friend Pauline.
02 - Brawl Green - (Mario Sports Club Mix Peach)
First worn in 1991, this dress has been remade for her royal use instead of more sporty outings.
03 - Brawl Blue - (Mario Sports Club Mix Daisy)
Princess Daisy gifted this dress to Peach from the old days of sports.
04 - Brawl Yellow - (Daisy)
"Hi I'm Daisy!" Peach always wanted to say that.
05 - cBliss Pink - (SJS)
Pink and Black always get along. Designed by SJS.
06 - cBliss Black - (SJS)
Sometimes, Peach just wants to be dark and mysterious. Designed by SJS.
07 - Brawl White -
Nurse Peach returns! Sharp eyed folks will notice something else that's different.
08 - cBliss Flex - (Fire Peach)
From her latest adventure, this dress is freshly baked out of Nintendo's ovens.
09 - cBliss Flex - (SJS - Royal Blue Peach)
Royalty is a natural thing, so it's natural to have a royal dress. Designed by SJS.

([url]http://i.imgur.com/mErShfK.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34463[/url])
Sonic:
00 - Default -
Sonic is essentially a compilation of his many designs. He's sporting a new look for Smash 3!
01 - Smash 3 Red - (Eggman)
Sonic took some cues from a certain Egg-shaped man...
02 - Smash 3 Green - (Green Hill Zone)
Running around green hills like it's 1991!
03 - Smash 3 Blue - (Apotos)
Blue skies! Blue sea! A Greek-flair!
04 - Smash 3 Yellow (Super Sonic)
With the power of the Chaos Emeralds, Sonic transforms into Super Sonic! Except he forgot gel, so he didn't power up.
05 - Smash 3 Purple - (Zazz)
"I'm gonna mess you up!" The Deadly Six sure had an impression on Sonic!
06 - Smash 3 Black - (Shadow)
"I am the ultimate life form!" You're not fooling anyone, Sonic.
07 - Smash 3 White - (Silver)
Using the power of his mind, Sonic made himself silver!
08 - Smash 3 Brown - (Oldschool Comic)
Back when Sonic was young, he was just a regular brown hedgehog.
09 - Smash 3 Teal
Sonic's repping you teal-lovers! A Smash 3 original.
Cool you should do one for Kirby, Pikachu, Pit, Samus, Luigi, Toon Link, Fox, Donkey Kong, & Bowser.


Title: Re: The Smash 3 Project
Post by: SonicBrawler on October 02, 2013, 10:02:22 AM
something doesnt seem right about sonic. not sure what. love how this is going though


Title: Re: The Smash 3 Project
Post by: Xenozoa425 on October 02, 2013, 10:41:24 AM
Cool you should do one for Kirby, Pikachu, Pit, Samus, Luigi, Toon Link, Fox, Donkey Kong, & Bowser.
Easy on the requests there buddy, the project only just started recently, though the method to getting the textures like this was being refined for a while already. Give it time and we'll have the entire cast done before you know it.


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 02, 2013, 11:04:43 AM
Easy on the requests there buddy, the project only just started recently, though the method to getting the textures like this was being refined for a while already. Give it time and we'll have the entire cast done before you know it.
OK I'll go easy with the requests.


Title: Re: The Smash 3 Project
Post by: Mattimation on October 02, 2013, 01:04:37 PM
This looks rather interesting. Maybe when around 10 textures have been made I'll make a review of this.


Title: Re: The Smash 3 Project
Post by: Shun_One on October 02, 2013, 01:57:46 PM
They all look like delicious candy.

Also, thanks for crediting me and all that good stuff =D
We will make more candy! More I say! More!

And you are more than welcome! You play a pretty big part in this too, you know!

Previews:
(http://i.imgur.com/WllLStgl.png)


Title: Re: The Smash 3 Project
Post by: reilavac on October 02, 2013, 05:35:46 PM
Once the cast is done will you accept request for mods?


Title: Re: The Smash 3 Project
Post by: Shun_One on October 03, 2013, 10:35:12 AM
Once the cast is done will you accept request for mods?
Not likely. Doing these takes quite a bit of work on our part.


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 03, 2013, 05:29:35 PM
I have a question. Does this also work for character imports as well?


Title: Re: The Smash 3 Project
Post by: Taiko on October 03, 2013, 05:40:14 PM
I have a question. Does this also work for character imports as well?
No, it won't. These are retextures of the Brawl models, so unless the hack re-uses the Brawl textures, it won't work.


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 03, 2013, 06:03:55 PM
No, it won't. These are retextures of the Brawl models, so unless the hack re-uses the Brawl textures, it won't work.
OK just wondering.


Title: Re: The Smash 3 Project
Post by: Taiko on October 03, 2013, 10:25:08 PM
(http://i.imgur.com/w7xgcSy.png)
Is that...?


Title: Re: The Smash 3 Project
Post by: Xenozoa425 on October 03, 2013, 11:05:50 PM
Master Sword confirmed as a playable character for SSB Fo- I mean... Venusaur!

Looks pretty slick.


Title: Re: The Smash 3 Project
Post by: Dio on October 04, 2013, 05:17:40 PM
Not so much as a request but certainly something I'm looking forward to seeing.

Seeing fox look alot more like his SF64:3ds self will be super hypersauce.
http://images.wikia.com/ssb/images/6/6d/Fox_%28SF643D%29.png (http://images.wikia.com/ssb/images/6/6d/Fox_%28SF643D%29.png)


Title: Re: The Smash 3 Project
Post by: Chaos_Knight on October 04, 2013, 05:25:17 PM
I can tell it already resembles him in WW HD.  8)


Title: Re: The Smash 3 Project
Post by: Shun_One on October 05, 2013, 12:07:58 AM
(http://i.imgur.com/RAJIibw.png)

"I am not from Smash Wii U/3DS!"


Title: Re: The Smash 3 Project
Post by: Xenozoa425 on October 05, 2013, 12:42:52 AM
Tink looking so gooood.


Title: Re: The Smash 3 Project
Post by: SouthCraft on October 05, 2013, 12:18:19 PM
([url]http://i.imgur.com/RAJIibw.png[/url])

"I am not from Smash Wii U/3DS!"
Oh shi*! Thats it im subscribing!


Title: Re: The Smash 3 Project
Post by: Chaos_Knight on October 05, 2013, 12:23:08 PM
([url]http://i.imgur.com/RAJIibw.png[/url])

"I am from Wind Waker HD!"
Fixed.


Title: Re: The Smash 3 Project
Post by: tsukikomi on October 05, 2013, 01:10:43 PM
([url]http://i.imgur.com/RAJIibw.png[/url])

"I am not from Smash Wii U/3DS!"

If only tink was trans. :(


Title: Re: The Smash 3 Project
Post by: Taiko on October 06, 2013, 11:21:22 PM
So, we're at the point where our biggest issue is not being able to add rim lighting for ourselves. If anyone knows how to add rim lighting to characters (and preferably to model imports as well) hit me up with a PM!


Title: Re: The Smash 3 Project
Post by: Akeno/Archer on October 07, 2013, 07:03:34 AM
So, we're at the point where our biggest issue is not being able to add rim lighting for ourselves. If anyone knows how to add rim lighting to characters (and preferably to model imports as well) hit me up with a PM!

[Tutorial] - Rim lighting for Brawl characters (by Mewtwo2000) (http://www.youtube.com/watch?v=lc_u-L3gcZU#ws)

There you go...


Title: Re: The Smash 3 Project
Post by: Taiko on October 07, 2013, 05:47:21 PM
[Tutorial] - Rim lighting for Brawl characters (by Mewtwo2000) ([url]http://www.youtube.com/watch?v=lc_u-L3gcZU#ws[/url])

There you go...

We've fought with that, but none of us have had any luck. We'll try it out again soon with full-force though!


Title: Re: The Smash 3 Project
Post by: Akeno/Archer on October 08, 2013, 02:33:19 PM
We've fought with that, but none of us have had any luck. We'll try it out again soon with full-force though!
If you want, I'll try myself to see if I can make it, then I'll help you with it.


Title: Re: The Smash 3 Project
Post by: Shun_One on October 08, 2013, 03:32:40 PM
If you want, I'll try myself to see if I can make it, then I'll help you with it.
That would be very much appreciated, thank you. For a place to start, try applying it to Ness.

Next preview:

(http://i.imgur.com/ZYE8k8n.png)


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 09, 2013, 09:41:28 AM
That would be very much appreciated, thank you. For a place to start, try applying it to Ness.

Next preview:

([url]http://i.imgur.com/ZYE8k8n.png[/url])
You're doing Zelda?


Title: Re: The Smash 3 Project
Post by: Chaos_Knight on October 09, 2013, 01:18:58 PM
You're doing Zelda?
Why ask that if he posted a pic?


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 09, 2013, 01:30:07 PM
Why ask that if he posted a pic?
I'm just excited.


Title: Re: The Smash 3 Project
Post by: Sollux Captor on October 10, 2013, 10:18:23 AM
I hope lucas or ness is after zelda/sheik.


Title: Re: The Smash 3 Project
Post by: Dio on October 11, 2013, 10:27:37 AM
That Zelda is really cool.
Its Just like how she would look if she appeared in Skyward Sword.
Keep the prevees coming, guys I'm loving looking at these. Cant wait to see this pack finished.


Title: Re: The Smash 3 Project
Post by: NoDes on October 13, 2013, 09:26:51 AM
If you want, I'll try myself to see if I can make it, then I'll help you with it.

i can help out with rim lighting too
this is shuns vibrant zero suit
(http://25.media.tumblr.com/acafebef95a39383554a83ee71ab1de3/tumblr_mum5ivgdSR1spwa42o4_1280.jpg)
(http://25.media.tumblr.com/40600d76e5716fc6466dcb7d6dfcd766/tumblr_mum5ivgdSR1spwa42o2_1280.jpg)


Title: Re: The Smash 3 Project
Post by: Purpa(Rage83) on October 13, 2013, 01:01:39 PM
thread revived.


Title: Re: The Smash 3 Project
Post by: Shun_One on October 14, 2013, 07:40:54 PM
Thanks for the continued support everyone. I don't have a screen for you today, but I do have some news.

#1. We've been able to fix the Delfino Rim Lighting glitch thanks to a tip from Mewtwo2000. We'll notify you guys when we apply it to the existing characters.

#2. We have some new characters getting ready for release soon.


Title: Re: The Smash 3 Project
Post by: E-scope12 on October 16, 2013, 03:42:01 AM
Thanks for the continued support everyone. I don't have a screen for you today, but I do have some news.

#1. We've been able to fix the Delfino Rim Lighting glitch thanks to a tip from Mewtwo2000. We'll notify you guys when we apply it to the existing characters.

#2. We have some new characters getting ready for release soon.
Yay Congratulations I'm glad to hear the news.


Title: Re: The Smash 3 Project
Post by: Taiko on October 16, 2013, 08:27:22 AM
Alright everyone, small update (or major, if you like playing on Delfino).
We've fixed the rim lighting issue on Delfino Plaza! All the downloads have been updated with the fix, so now the characters don't freak out on Delfino or other stages with different lighting systems.

In addition, we're going to be releasing the first two "DLC" textures. These are designs that we didn't like as much as the ones currently in the pack, but still feel like it owuld be a waste not to release them.
Any DLC will now be found in the OP in a second spoiler under the character's download card. Don't worry, you don't need to pay for this DLC!

(http://i.imgur.com/WA5WuTT.png) (https://www.dropbox.com/s/4ct1ipaxjf29xge/Smash%203%20Purple%20Link%20DLC.zip)
(http://i.imgur.com/An4uy17.png) (https://www.dropbox.com/s/8zs237ak8tj689x/Smash%203%20Twilight%20Mail%20Link%20DLC.zip)

EDIT: If you've downloaded Peach since the update, you might have noticed her parasols were all the same colour. I've fixed this, and the downloads have all been updated!


Title: Re: The Smash 3 Project
Post by: KTH on October 16, 2013, 12:25:36 PM
Nice job with those hacks you made, they are really cool.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Taiko on October 20, 2013, 10:45:36 AM
Incoming Toon Links!
(http://i.imgur.com/et3qYvN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34705)

But that's not all! Just because we can, here's some day-one DLC!
(http://i.imgur.com/jiQLCi1.png) (https://www.dropbox.com/s/2fu21ualwouhfzy/Smash%203%20Fado%20Toon%20Link%20DLC.zip)
(http://i.imgur.com/aBC3LQW.png) (https://www.dropbox.com/s/y2398o3f96l6k7c/Smash%203%20Manga%20Shadow%20Link%20Toon%20Link%20DLC.zip)
(http://i.imgur.com/BXqRWDS.png) (https://www.dropbox.com/s/odjkrj6yn3hccjj/Smash%203%20Ganondorf%20Toon%20Link%20DLC.zip)

The pack as been updated as well. If there are any issues, don't hesitate to let us know!

Also, special thanks to Moblin for helping me out with rendering the CSPs. They wouldn't exist without him!


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Amarythe on October 20, 2013, 11:10:30 AM
No Mirror Sheild?

whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Zarks on October 20, 2013, 08:49:03 PM
Awesome Project ! <3


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: E-scope12 on October 23, 2013, 12:57:55 PM
What character are you doing next Taiko?


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: KittehMeko on October 24, 2013, 04:35:29 PM
Since each character has 10 costumes, Is the RSBE01 file for Project M comes with cBliss support? If that makes sense?


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Double D. on October 24, 2013, 04:40:04 PM
Hey Taiko could you take the Sonic you made and give him the Light-Speed Shoes from Sonic Adventure?


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Purpa(Rage83) on October 24, 2013, 06:34:24 PM
Yes, cBliss is included in the RSBE01 codeset in the Smash 3 pack.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: MBHC on October 24, 2013, 06:42:06 PM
I like!
wowww!
I love your work


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Taiko on October 24, 2013, 07:24:52 PM
What character are you doing next Taiko?
It's a secret! (Because even we don't know. We work weirdly!)
Since each character has 10 costumes, Is the RSBE01 file for Project M comes with cBliss support? If that makes sense?
Yes, like Rage83 said, both codefiles contain the cBliss code to expand only the characters we've done so far.
Hey Taiko could you take the Sonic you made and give him the Light-Speed Shoes from Sonic Adventure?
Sorry, that would take up time that we could be putting towards other characters. You could try seeing if extracting the textures from our Sonic and inserting them in would work (I haven't checked the textures, if they use the Brawl ones it should be fine I'd assume).
I like!
wowww!
I love your work
Thank you! Support like this keeps us going.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: macuwe on October 28, 2013, 12:10:37 PM
Nice Project. Really like the new look. keep it going;)


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: galaga4991 on November 04, 2013, 03:51:25 PM
Get hype, making my Smash 3 Debut! COMING SOON:
(http://i.imgur.com/Vm6mydN.png)


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: silver856 on November 04, 2013, 04:57:49 PM
Hype Created (even though I'm part of the team)


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Taiko on November 09, 2013, 06:43:11 PM
A small preview of what's coming in the next few days!
(http://i.imgur.com/fylf1eE.png)


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Segtendo on November 09, 2013, 07:05:47 PM
Dat Luigi.

Man. It's been a while since I've played Brawl.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: E-scope12 on November 10, 2013, 12:20:19 PM
A small preview of what's coming in the next few days!
([url]http://i.imgur.com/fylf1eE.png[/url])
How did you render that?


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Chaos_Knight on November 10, 2013, 12:26:50 PM
How did you render that?
Amazing Photoshop skills. :srs:
But seriously, rendering like that isn't as easy as 1, 2, 3.

A small preview of what's coming in the next few days!
([url]http://i.imgur.com/fylf1eE.png[/url])
Welp, I'm gonna start playing as Luigi more.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: Taiko on November 10, 2013, 02:30:36 PM
How did you render that?
It's rendered in 3DS Max.
Amazing Photoshop skills. :srs:
But seriously, rendering like that isn't as easy as 1, 2, 3.
There was a bit of Photoshop involved, but very slight. I only used it to increase the contrast a bit, glad you like it though! Took me a few days of messing around to get there.


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: silver856 on November 10, 2013, 03:49:44 PM
Incoming! Just a preview to add to the excitement.
(http://imageshack.us/scaled/medium/818/wmuv.png) (http://imageshack.us/photo/my-images/818/wmuv.png/)
Who's that Pokémon! (please excuse the badly edited red border  :laugh: )


Title: Re: The Smash 3 Project - The Hero of Winds!
Post by: E-scope12 on November 13, 2013, 01:26:38 PM
Incoming! Just a preview to add to the excitement.
([url]http://imageshack.us/scaled/medium/818/wmuv.png[/url]) ([url]http://imageshack.us/photo/my-images/818/wmuv.png/[/url])
Who's that Pokémon! (please excuse the badly edited red border  :laugh: )

It's Pikachu.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Taiko on November 13, 2013, 08:59:15 PM
And he's finally here. This is Luigi's year, after all!
(http://i.imgur.com/BFm7kmp.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34946)

And with this release comes two DLC costumes, designed by SJS straight from his contribution to the Legendary cBliss Recolor Project (http://forums.kc-mm.com/index.php?topic=62296.0). If you haven't already, check out their cool designs!
(http://i.imgur.com/wJxVapS.png) (https://www.dropbox.com/s/owrr9auj4kdbx5n/Smash%203%20SJS%20Green%20DLC.zip)
(http://i.imgur.com/QWlGlFl.png) (https://www.dropbox.com/s/csm599kck0nqnq2/Smash%203%20SJS%20Yellow%20DLC.zip)


Title: Re: The Smash 3 Project - Year of Weegee
Post by: subzerorok on November 14, 2013, 04:54:54 PM
Will this project be updated to fit with the Project M mewtwo,Roy and alt engine update?


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Moblin on November 14, 2013, 11:36:33 PM
Jesus, that rim lighting. Great work, man.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Shun_One on November 15, 2013, 10:20:37 AM
Will this project be updated to fit with the Project M mewtwo,Roy and alt engine update?
We currently plan to at some point implement Smash 3 versions of Roy and Mewtwo. As for the alternate costumes of Project M, we are currently discussing the best way to handle it. As much as we'd like to include them all, this is a lot of work for us and we have other responsibilities to tend to.

Jesus, that rim lighting. Great work, man.
Why thank you! We might be extremely slow right now, but we are still moving. Everyones support helps keep us motivated, so keep it coming!

we may or may not have something special planned for Marth


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Taiko on November 15, 2013, 02:08:15 PM
Jesus, that rim lighting. Great work, man.
Thanks! I didn't actually use a fallout map for that one, so I could have more control over how it showed.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 15, 2013, 05:37:09 PM
Quick question: My latest (...and only) texture of Peach uses your Smash 3 Peach as a base. Currently I'm the only one listed under the "credit/collab" section.

The Texture for my hack was completely original, so I assume I don't need to credit the Smash 3 Peach texture-hacker.

But, does this Smash 3 Peach have changes to the model (I understand you guys are using 3DS Max quite a bit)? If so, who applied them so I can attribute proper credit to them? Thanks in advance.


Also, I think you guys should apply full rim lighting to your hacks. As an artist, I understand subtlety, but... you like... can hardly even see the rim effect at all in-game. Full-rim looks INCREDIBLE if you just manipulate the textures to accommodate the effect.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Taiko on November 15, 2013, 05:56:12 PM
Quick question: My latest (...and only) texture of Peach uses your Smash 3 Peach as a base. Currently I'm the only one listed under the "credit/collab" section.

The Texture for my hack was completely original, so I assume I don't need to credit the Smash 3 Peach texture-hacker.

But, does this Smash 3 Peach have changes to the model (I understand you guys are using 3DS Max quite a bit)? If so, who applied them so I can attribute proper credit to them? Thanks in advance.


Also, I think you guys should apply full rim lighting to your hacks. As an artist, I understand subtlety, but... you like... can hardly even see the rim effect at all in-game. Full-rim looks INCREDIBLE if you just manipulate the textures to accommodate the effect.
Don't worry, we didn't make any model edits to Peach. You won't need to credit us for that. We've only just started using 3DS Max, and that's only for the last two renders (Toon Link and Luigi). However, don't be surprised if you see slight model edits in the future!

As for the rim lighting, we decided to tone it down for two reasons:
- Full-blast white rim lighting was a bit intense for our tastes (a few others complained about it when Shun was supporting it for his Vibrant Brawl project as well.)
- It's still a modification of Brawl, we didn't want to stray TOO far from the style. Then we'd have to redo everything, and we're only a small team!


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 16, 2013, 10:17:07 AM
Again: I submit that manipulation of the textures fixes the intensity of a full-rim effect. ...Okay, maybe not in every case. I've noticed that characters wearing capes or dresses don't look as good in full rim.

Maybe you guys shouldn't go full rim, but I would say the current effect is too subtle. I would merely suggest doubling the lightness of the Edge texture, at least. Oh well; it's you guys's project and the hacks look amazing regardless, so whatever.

...And you guys are actually straying from Brawl's style quite a bit. I know your end-game is to create Nintendo-loyal hacks and not Smash 4 hacks, but that's actually indirectly what you're doing because... Smash 4 is trying to make Nintendo-loyal hacks, haha. Brawl has crazy de-saturated, dark texture work, and this Smash 3 project is far more colorful. Easily more Smash 4 style than Brawl style. But whatever, details details.

Thanks for the info, glad I didn't withhold credit presumptuously.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: reilavac on November 16, 2013, 12:55:00 PM
Again: I submit that manipulation of the textures fixes the intensity of a full-rim effect. ...Okay, maybe not in every case. I've noticed that characters wearing capes or dresses don't look as good in full rim.

Maybe you guys shouldn't go full rim, but I would say the current effect is too subtle. I would merely suggest doubling the lightness of the Edge texture, at least. Oh well; it's you guys's project and the hacks look amazing regardless, so whatever.

...And you guys are actually straying from Brawl's style quite a bit. I know your end-game is to create Nintendo-loyal hacks and not Smash 4 hacks, but that's actually indirectly what you're doing because... Smash 4 is trying to make Nintendo-loyal hacks, haha. Brawl has crazy de-saturated, dark texture work, and this Smash 3 project is far more colorful. Easily more Smash 4 style than Brawl style. But whatever, details details.

Thanks for the info, glad I didn't withhold credit presumptuously.
I've noticed the same, the rim effect is lacking. The rim effect is not white but gray.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 17, 2013, 09:26:35 AM
Hey, so what model edits WERE made to Luigi and Toon Link, anyway?
I'll be using your Luigi as a base for several hacks, so I'd like to know.

This time actually, I'll need to credit both the modeler AND the texturer, since you guys altered the stitching on the pants so much (awesome job btw). So... who worked on Luigi?

I've noticed the same, the rim effect is lacking. The rim effect is not white but gray.
...That's actually a really good way to put it.

An alternate suggestion: You guys could take a near-full-rim Edge texture... and than make the black hole in the middle larger. This may just give you a pure white rim while also subduing the intensity you're worried about.

Keep up the good work, can't wait to see what's up next.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Shun_One on November 17, 2013, 05:01:42 PM
No model edits to either, just some extreme texture retooling.

I was the main designer for Luigi while Taiko designed Toon Link. Credit is sometimes a little bizarre, because we normally all contribute something to a character, but it's generally acceptable to just credit the main designer. I'm sort of infamous on the team for doing a lot of the hard stuff, then leaving the adjustments to other team members

@Rim lighting stuff: I will at least try some of your suggestions. We consciously chose to put it the way it is, not simply because we thought it was too bright, but for the look we were aiming for. Thanks for the feed-back either way


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Taiko on November 17, 2013, 06:38:19 PM
Ah, I see what you're getting at. Currently, we're using rim lighting to emulate higher quality lighting that Brawl's, so we're not really using it as rim lighting. It was originally like that to emulate the Smash 4 lighting since that's what I was trying to recreate when I created the first texture (before it was titled Smash 3, even) so that's why it's a bit more subdued.

But, like you've said, we've strayed quite far from vBrawl, and it's starting to really transform into its own style. We'll try out actual rim lighting effect for sure, we'll see how it looks!


Title: Re: The Smash 3 Project - Year of Weegee
Post by: E-scope12 on November 18, 2013, 06:14:19 AM
Taiko can you render CSP's, BP's, & Stocks for these smash 3 Luigi DLC's I made?

Ice Luigi: https://www.dropbox.com/s/n1qsb2scrxmhd4y/Smash%203%20Ice%20Luigi%20DLC.zip?m= (https://www.dropbox.com/s/n1qsb2scrxmhd4y/Smash%203%20Ice%20Luigi%20DLC.zip?m=)

Wario Luigi: https://www.dropbox.com/s/zy2b92mflyds27z/Smash%203%20Wario%20Luigi%20DLC.zip?m= (https://www.dropbox.com/s/zy2b92mflyds27z/Smash%203%20Wario%20Luigi%20DLC.zip?m=)

Mario Luigi: https://www.dropbox.com/s/g1c4g9rbrfm1k2u/Smash%203%20Mario%20Luigi%20DLC.zip?m= (https://www.dropbox.com/s/g1c4g9rbrfm1k2u/Smash%203%20Mario%20Luigi%20DLC.zip?m=)

Fire Mario Luigi: https://www.dropbox.com/s/5uge3gi9ro4m3w7/Smash%203%20Fire%20Mario%20Luigi%20DLC.zip?m= (https://www.dropbox.com/s/5uge3gi9ro4m3w7/Smash%203%20Fire%20Mario%20Luigi%20DLC.zip?m=)



Title: Re: The Smash 3 Project - Year of Weegee
Post by: Taiko on November 19, 2013, 08:06:03 PM
Short progress report:
(http://i.imgur.com/n3QTYP9.png)

Taiko can you render CSP's, BP's, & Stocks for these smash 3 Luigi DLC's I made?

Ice Luigi: [url]https://www.dropbox.com/s/n1qsb2scrxmhd4y/Smash%203%20Ice%20Luigi%20DLC.zip?m=[/url] ([url]https://www.dropbox.com/s/n1qsb2scrxmhd4y/Smash%203%20Ice%20Luigi%20DLC.zip?m=[/url])

Wario Luigi: [url]https://www.dropbox.com/s/zy2b92mflyds27z/Smash%203%20Wario%20Luigi%20DLC.zip?m=[/url] ([url]https://www.dropbox.com/s/zy2b92mflyds27z/Smash%203%20Wario%20Luigi%20DLC.zip?m=[/url])

Mario Luigi: [url]https://www.dropbox.com/s/g1c4g9rbrfm1k2u/Smash%203%20Mario%20Luigi%20DLC.zip?m=[/url] ([url]https://www.dropbox.com/s/g1c4g9rbrfm1k2u/Smash%203%20Mario%20Luigi%20DLC.zip?m=[/url])

Fire Mario Luigi: [url]https://www.dropbox.com/s/5uge3gi9ro4m3w7/Smash%203%20Fire%20Mario%20Luigi%20DLC.zip?m=[/url] ([url]https://www.dropbox.com/s/5uge3gi9ro4m3w7/Smash%203%20Fire%20Mario%20Luigi%20DLC.zip?m=[/url])

I'll get to those when I can!


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Dio on November 20, 2013, 11:28:29 AM

([url]http://i.imgur.com/n3QTYP9.png[/url])

OH YEAH. Loving that Ness. Totally reminds me of the Melee days. That vividness looks so cool I cant wait to see it in game with the rim applied.
Cant wait to see what recolors you have planned, I have a few myself I would mind making or at least suggesting.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Chaos_Knight on November 20, 2013, 03:47:22 PM
That Ness is beautiful. Too bad I have Mega Man now.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: ShadowLuigi~NG~ on November 21, 2013, 02:58:51 AM
Pretty nice Ness, I'm loving it!


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 21, 2013, 01:32:28 PM
LOVE the threadwork in the hat/pants. Amazing. Now I'm super glad I waited this long to work on my Project Nostalgia rendition of Ness. Using this as a base, noooooooo doubt about it.

Keep it comin'!


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Sollux Captor on November 21, 2013, 08:08:34 PM
It would be the best thing ever if you guys made specific recolors of these for use with project M including ones for mewtwo/roy


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 22, 2013, 06:03:00 PM
It would be the best thing ever if you guys made specific recolors of these for use with project M including ones for mewtwo/roy
...Why would P:M need recolors? Are you talking about Doctor Mario etc.?
All textures can be applied to any respective hackset...


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Shun_One on November 26, 2013, 08:35:38 PM
Life goes on...

(http://i.imgur.com/9WbiGyN.png)


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Chaos_Knight on November 26, 2013, 09:03:17 PM
I dunno how I feel about Ganon... His hair is just...different like that.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Amarythe on November 27, 2013, 03:01:35 PM
Same, initial reaction to Ganon is kinda negative.

He's looks bright as the sun right now, I think that's the major problem.
Doesn't help that you showcased him on a stage with dark lighting, lol.

(Speaking of which, you might want to showcase characters from Pictochat, so as to present the models without any color distortion from stage lighting)


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Shun_One on November 28, 2013, 12:34:47 AM
The screenshot is actually from one of our earlier builds to make sure the basic re-texturing showed up properly in game. We decided to show it off so folks know we're still working (if at a horribly slow pace).

You guys' concerns have already been addressed in the current version, so thanks for sticking around.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Dio on November 28, 2013, 03:30:38 PM
The screenshot is actually from one of our earlier builds to make sure the basic re-texturing showed up properly in game. We decided to show it off so folks know we're still working (if at a horribly slow pace).

You guys' concerns have already been addressed in the current version, so thanks for sticking around.
Cant wait for the final render of Ganon.
I may want to do some "DLC" textures if its ok.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Shun_One on November 28, 2013, 08:20:52 PM
Cant wait for the final render of Ganon.
I may want to do some "DLC" textures if its ok.
You and everyone else are always welcome to create your own textures with our work! In most cases, we'll even share our .psds with you upon request.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Dio on November 29, 2013, 07:25:33 PM
You and everyone else are always welcome to create your own textures with our work! In most cases, we'll even share our .psds with you upon request.
.psds?
Is that like having layered textures for easy editing?
If thats so send me the Ganon ASAP.


Title: Re: The Smash 3 Project - Year of Weegee
Post by: Xenozoa425 on November 29, 2013, 09:44:33 PM
Ganon looks like he's pissed somebody turned the toon graphics button on lol


Title: Re: The Smash 3 Project - Year of Weegee
Post by: ShadowLuigi~NG~ on December 08, 2013, 07:23:36 PM
This thread should not die, curse college finals and such other personal life occupations.  :rage:


Title: Re: The Smash 3 Project - PK Stylin'
Post by: galaga4991 on December 15, 2013, 12:10:33 PM
(http://i.imgur.com/Oby1qKA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287)
Ness is up guys, enjoy!


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Taiko on December 15, 2013, 12:13:03 PM
And we've got one additional costume, because this recolour was too good to pass up!
(http://i.imgur.com/MTzEm4R.png) (https://www.dropbox.com/s/w9wigdaphzq5z1s/Smash%203%20Ness%20JP%20Team%20Extra.zip)


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Crixler on December 15, 2013, 12:27:07 PM
Looking through the Project M version of this, many characters appear to be missing some files. FitLink02 is missing, for example, same with FitLuigi02, FitMario01, FitNess01, and probably a few more. Is that intentional?

These are awesome, btw. Especially Toon Link!


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Segtendo on December 15, 2013, 12:31:51 PM
01 is the red slot, which is Mario's and Ness' default slot.
02 is the green slot, which are Link's and Luigi's default slot.
.psds?
Is that like having layered textures for easy editing?
If thats so send me the Ganon ASAP.
I guess you could say that.
PSD's save the layers so you can go back layer and do more editing in Photoshop.


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Taiko on December 15, 2013, 12:42:48 PM
Looking through the Project M version of this, many characters appear to be missing some files. FitLink02 is missing, for example, same with FitLuigi02, FitMario01, FitNess01, and probably a few more. Is that intentional?

These are awesome, btw. Especially Toon Link!
Yes, this is intentional. Project M doesn't support cBliss from our tests, so those texture files are not included.

Like Segtendo said, those are the slots for teams, and since those characters use their default slots instead, they're not included.


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Amarythe on December 15, 2013, 05:38:52 PM
Yesss! I've been waiting for this Ness. Can't wait to update him for my series.


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Shun_One on December 17, 2013, 11:54:48 AM
(http://i.imgur.com/WMR4Uv5.png)

Thanks for sticking with us through all this.

@Dio - after Ganondorf is released, I'll send you .psds for easy recoloring. You literally can just use paint bucket with the way we have our files setup.


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Generically Epic on December 17, 2013, 03:18:23 PM
I love it this idea.


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Akeno/Archer on December 17, 2013, 03:41:42 PM
([url]http://i.imgur.com/WMR4Uv5.png[/url])

Thanks for sticking with us through all this.

@Dio - after Ganondorf is released, I'll send you .psds for easy recoloring. You literally can just use paint bucket with the way we have our files setup.
Lol... Strange, yet good idea! Mixing the cel-shaded style Ganon with the realist TP style ;D
I like xD


Title: Re: The Smash 3 Project - PK Stylin'
Post by: Dio on December 18, 2013, 10:49:31 AM
Assuming this is not done yet I would like to make a suggestion if I may. Due to how bright it is I kinda looks like most of Ganons true details have been faded out/smudged over. I understand the Nintendo look is crucial for this project but even Melee used a more conscious texture style for Ganon that slightly differed from Mario, Pokemon and even Link in some ways in order to maintain his realism.

Im a huge fan your work(both of you) so I think its only right Im honest.
But I initial reaction to the render was;
(http://3beautifulbamfs.files.wordpress.com/2012/04/hmmm.gif)
I think you should add Ganon's default texture over this and fade is by half or so. So it has more detail from the original texture in it. This looks a bit too toony. The red accents are cool and clever and I like how that came out.
Please dont hate me D:



Title: Re: The Smash 3 Project - PK Stylin'
Post by: Shun_One on December 18, 2013, 12:44:18 PM
Im a huge fan your work(both of you) so I think its only right Im honest.

I think you should add Ganon's default texture over this and fade is by half or so. So it has more detail from the original texture in it. This looks a bit too toony. The red accents are cool and clever and I like how that came out.
Please dont hate me D:

Thanks for the feed-back (I'm the main designer for Ganondorf); it is appreciated even if we don't directly reply to it.As for Ganon, no he wasn't quite done yet, but it required some additional hours of work on our team to get just right.

(http://i.imgur.com/PcGVFeU.png)
This is how he currently looks, though I still have a few more things to adjust.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Taiko on December 19, 2013, 11:42:59 AM
(http://i.imgur.com/nmAi0X2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35347)
The King of Evil is here! Sporting a new design for Smash 3, he's ready to Smash!

And we've got a question for everyone. Would you like us to release our PSD files for these textures? This would allow anyone to make edits to the textures as they see fit, and recolours would be extremely simple to make.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: BlueBrain on December 19, 2013, 11:58:38 AM
really liking this project overall, although ganondorf's face looks kind of g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)y, i think it has too much contrast between the shades and highlights...


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Nao-chan on December 19, 2013, 12:03:58 PM
 Damn guys Ganon looks awesome! Those are some sexy textures you got on him!


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Sollux Captor on December 19, 2013, 06:56:39 PM
You guys should make ones for the project M alts


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: masamune on December 19, 2013, 11:23:09 PM
DAT GANONDORF !!

Dropped by to say that i love your textures (you can tell by most of the previews i've posted  :laugh:).
You've got all my support !


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Dio on December 20, 2013, 04:08:08 PM
I'll admit I spoke a bit too soon. This Ganon is bossome.
Thanks for the PSDS cant wait to make some "DLC" Textures for him.

Hopefully you approve :D


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Shun_One on December 20, 2013, 05:26:07 PM
really liking this project overall, although ganondorf's face looks kind of g([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])y, i think it has too much contrast between the shades and highlights...
You think so? I'll take another look at it.

Damn guys Ganon looks awesome! Those are some sexy textures you got on him!
Thanks! We did quite a bit of work!

You guys should make ones for the project M alts
The plan is to get to them eventually. We're still taking things slowly though, so don't look forward to them right away.

DAT GANONDORF !!

Dropped by to say that i love your textures (you can tell by most of the previews i've posted  :laugh:).
You've got all my support !

Thanks from all of us on this team! Everyones comments mean a lot to us!

I'll admit I spoke a bit too soon. This Ganon is bossome.
Thanks for the PSDS cant wait to make some "DLC" Textures for him.

Hopefully you approve :D
Glad you're pleased with the final result! We appreciate feed-back we get just as well as you guys dropping in and saying "good job".

I look forward to see your Ganon designs.

EDIT: Also, I'm sure a lot of you noticed some stuff missing from the OP. We're developing some more in-depth stuff to talk about that sort of thing (recolor origins, design inspirations and stuff), but in the mean time, I'll be mentioning things at this Tumblr blog (http://shunbrawlmods.tumblr.com/) until we're all setup.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: ZX_BraveSol_ZX on December 21, 2013, 03:01:54 PM
Ganon looks pretty cool.
also slightly off topic but that avatar of yours is amazing Shun.. Vergil be wearing dem pimp glasses + Righteous Mustache


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Dio on December 23, 2013, 10:09:03 AM
How's this?
Its the return of the lost Melee color, Purple Ganondorf!
(http://i765.photobucket.com/albums/xx300/Holifider/al_131223_1152binout_zpsf7fbb535.jpg) (http://s765.photobucket.com/user/Holifider/media/al_131223_1152binout_zpsf7fbb535.jpg.html)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Taiko on December 23, 2013, 10:50:54 AM
It looks pretty good! Though, you may want to try adding some yellow to some places. The Melee one was pretty monotone though, so it looks like a huge improvement already!


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: WrappedInBlack on December 24, 2013, 06:58:55 PM
Love These SO MUCH! CAN'T WAIT FOR MORE!

But um... anyone know how to outline models like they are in SSB43DS? I would loves these with outlines! Tried it after watching a tutorial and couldn't do jack... so can someone who knows jack please help me? maybe?


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Xenozoa425 on December 25, 2013, 12:20:57 AM
And now it's time for me to finally make my Smash 3 debut!

(http://i.imgur.com/zNB5fn5.png)

It's a very early work in progress, and there's still a lot of work to be done.
But rest assured, this is nothing more than a mere taste of what you can expect to see very soon!

I also wish you all Happy Holidays!


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Shun_One on December 25, 2013, 08:57:12 AM
Just gotta get some Rim Lighting on this fellow.

(http://i.imgur.com/Xm1TvH7.png)

Fun fact: We had the model made for Smash 3 and had been planning to do this Marth before Sakurai revealed Smash 4 Marth. Since he did reveal it, it made our job easier.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Dio on December 28, 2013, 12:34:12 PM
It looks pretty good! Though, you may want to try adding some yellow to some places. The Melee one was pretty monotone though, so it looks like a huge improvement already!
I'll take that into consideration. Since Im actually working on a Purple Brawl Ganondorf anyway. And your right, since Melee Ganon still retained his gold accents i'll keep the the same feel for it, maybe a little more subtle.

Post Merge: December 28, 2013, 12:42:14 PM

Fun fact: We had the model made for Smash 3 and had been planning to do this Marth before Sakurai revealed Smash 4 Marth. Since he did reveal it, it made our job easier.
So that means....

you're better than Sakurai. :D


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Segtendo on December 29, 2013, 06:50:00 PM
Just gotta get some Rim Lighting on this fellow.

([url]http://i.imgur.com/Xm1TvH7.png[/url])

Fun fact: We had the model made for Smash 3 and had been planning to do this Marth before Sakurai revealed Smash 4 Marth. Since he did reveal it, it made our job easier.
Me likey the Marth.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Shun_One on December 29, 2013, 07:06:45 PM
[So that means....

you're better than Sakurai. :D

Almost! He gave a hint he'd be updating Marth's design in an Iwata (okay, Sakurai) Asks about Fire Emblem Shadow Dragon. We took the hint and rolled with it and wouldn't you know it, we were right!

I'm going to assume not too many of you check out the blog (http://shunbrawlmods.tumblr.com/) for progress, so I'm posting this over here as well:

(https://31.media.tumblr.com/79ed7f79a5d23bae4f6d837455b7534a/tumblr_myljvb8b4e1rbttnco1_1280.png)

Quote
Smash 3 Progress report!

As we get characters close to release, we’ll add a silhouette of them to this picture until everyone is completely filled in!

If you’ve been with us from the start, you may notice that some previously released characters are no longer filled in. That’s because we’ve gone back and done some updating (some small, some rather large).

Mario, Sonic, Link, and Peach are being revisited while we move forward with developing other characters. You can see Sonic’s new appearance below!


(http://i.imgur.com/laQtA8l.png)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Chaos_Knight on December 29, 2013, 07:10:36 PM
Almost! He gave a hint he'd be updating Marth's design in an Iwata (okay, Sakurai) Asks about Fire Emblem Shadow Dragon. We took the hint and rolled with it and wouldn't you know it, we were right!

I'm going to assume not too many of you check out the blog ([url]http://shunbrawlmods.tumblr.com/[/url]) for progress, so I'm posting this over here as well:

([url]https://31.media.tumblr.com/79ed7f79a5d23bae4f6d837455b7534a/tumblr_myljvb8b4e1rbttnco1_1280.png[/url])

([url]http://i.imgur.com/laQtA8l.png[/url])
That Sonic render way too legit. Even Sega can make that quality. Great job.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: SonicBrawler on December 29, 2013, 09:03:19 PM
dat render  8)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Shun_One on December 29, 2013, 09:38:57 PM
While we're in a posting mood, we're still looking for some help! If you're interested in joining the team or just want to help us out on a specific issue we're having, PM myself or Taiko! We need help with the following:

- Applying Rim lighting to characters
- model edits/imports
- texturing
- other - if you think you have something that'd be cool for the project, drop us a line any how

On the immediate side, we need a bit of help with Sonic. Just trying to get his model to work properly with his Final Smash and getting Marth some rim-lighting so we can finish him. Also, we'd like some assistance with Link model edits as well.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Segtendo on December 29, 2013, 09:58:41 PM
dat render  8)
Dat avatar.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: ShadowLuigi~NG~ on December 30, 2013, 01:29:20 AM
Dat avatar.




DAT Avatar
(http://i.imgur.com/ZiaSpSL.png)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Feanor on December 30, 2013, 04:00:21 AM
Nice Sonic (I really like the smile), I suppose you're making his quills a bit shorter like in SSB4 right? I also noticed that in they won't move as much in the next game, will they be static?

It looks like you're getting rid of the yellow buckle on the side of his shoes though, but he stilll has it in SSB4.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Taiko on December 30, 2013, 07:32:20 AM
Whoops, that was meant to render. I've fixed it since then!
Don't worry, he still has it. As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model. They'll also still move around.
(http://i.imgur.com/fN0ogui.png)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: ShadowLuigi~NG~ on December 30, 2013, 08:46:51 AM
Whoops, that was meant to render. I've fixed it since then!
Don't worry, he still has it. As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model. They'll also still move around.
([url]http://i.imgur.com/fUAMmhK.png[/url])


 Love the render, but one small issue, in Sega renders, his eyes have a slight light reflection


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Taiko on December 30, 2013, 08:56:31 AM
That was intentional, since no Smash games to date have g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) in the character's eyes.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Feanor on December 30, 2013, 09:42:06 AM
As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model.

That's a good choice, Nanobud's Generations Sonic is very close to the SSB4 model.
(http://image.noelshack.com/fichiers/2013/01/1388420696-sonic.png)
From left to right: SSBB; SSB4; Gererations

The only difference I can see is that the top quill is a bit higher in the SSB4 model. It can be edited easily if you modify the bones.

Quote
They'll also still move around.

In SSB4 his quills won't move:
(http://mii-gamer.com/wp-content/uploads/2013/10/daily-1.jpg)
(http://s.glbimg.com/po/tt/f/original/2013/10/04/super-smash-bros-wii-u-3ds-mario-sonic.jpg)
It would be easy to make them static, you'd just have to edit the bones (like all Shadow models).


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Taiko on December 30, 2013, 09:54:11 AM
We don't really want to edit the bones to keep it wifi safe, and removing the quill movement altogether will cause issues with PSAs that utilize the quills. Project M's Sonic up-throw comes to mind, but there may be others as well.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Chaos_Knight on December 30, 2013, 09:54:37 AM
Why would you want his quills static? It just doesn't feel right that way. They probably didn't rig his quills if they were rushing to reveal Sonic as soon as possible. Everything is still WIP until release. Also, his quills do move in Generations.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Feanor on December 30, 2013, 10:11:24 AM
We don't really want to edit the bones to keep it wifi safe, and removing the quill movement altogether will cause issues with PSAs that utilize the quills. Project M's Sonic up-throw comes to mind, but there may be others as well.
I understand.

Why would you want his quills static? It just doesn't feel right that way.

I think it looked perfectly fine in this video: Super Smash Bros. 4 - Sonic Trailer (http://www.youtube.com/watch?v=QREyxpuYeGU#ws)
Actually the quills do move but only when he jumps.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Xenozoa425 on December 31, 2013, 10:21:52 PM
Happy New Year to everyone!

To kick off the Smash 3 hype train for 2014, I'll share a preview of how Samus is coming along so far.

(http://i.imgur.com/iNbzptH.jpg)


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Chaos_Knight on December 31, 2013, 10:44:04 PM
She looks very similar to her Brawl textures.


Title: Re: The Smash 3 Project - Ha-ha-ha!
Post by: Xenozoa425 on December 31, 2013, 11:44:46 PM
It was kind of tricky for me to find the right style for Samus at first. I didn't want to replicate how she appeared in the Prime Trilogy, but at the same time I also didn't want to make her too bright and colorful, fearing she would look terribly out of place in relation to the rest of the cast. Metroid has a very different general art style from other franchises like Mario, Zelda, and Donkey Kong. Even though a bright and colorful appearance worked fairly well in Melee, I think it would be weird to see her like that in a game where the amount of detail is much greater.

So I settled for a middle ground that incorporates a mix between Melee, Brawl, and Smash Wii U. I basically took her Brawl textures and details and enhanced the quality of them, while adding a combination of color, brightness, and vibrancy from Melee and Smash Wii U. I also noticed that the Brawl model has an incredibly high amount of g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) on the armor's spec map, so I toned those down to similarly match the level of g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) her armor has in the Prime games.

However, I'm still learning and experimenting with different tools and methods, and what is being shown so far is still subject to change.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 01, 2014, 10:23:17 AM
A New Year, a new character!
(http://i.imgur.com/AEWjbhv.png)
(http://i.imgur.com/PA1EE58.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35565)
Though the default colour hasn't been touched, the recolours have all received adjustments to better match Smash 3.

In addition, I have a small preview of what's to come in 2014!
(http://i.imgur.com/YUO417z.png)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: KittehMeko on January 01, 2014, 10:53:35 AM
Mr. Game & Watch really caught me by surprise since nobody said he was being made.

Keep up the good work though! I can't wait until Zelda is release


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: SSlayer70 on January 01, 2014, 12:53:03 PM
I don't really understand, what's so different about Game & Watch?


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 01, 2014, 01:12:38 PM
The default hasn't changed at all. The recolours however, have had various adjustments to them. Here's a comparison:
(http://i.imgur.com/aHi8au9.png)

Detailed breakdown:
For the teams, we wanted them to be brighter to make them more identifiable. They've all undergone the same changes. Yellow was tweaked to be a more gold colour, rather than a very desaturated yellow. Light blue was actually darkened to be less obnoxious, yet still retain the light blue colour.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 01, 2014, 05:17:29 PM
Dayum...

I wish I can help in this project somehow... but I'm not professional enough for it. All I can do is hype in it.

Post Merge: January 01, 2014, 05:41:55 PM
Well I was thinking, I want to prove to myself that I can manage to make a huge step in my texturing skill... I am learning how to rim-light characters right now, no recolor project might accept rim lightning so... why not start here? I mean, if I can.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 01, 2014, 06:17:35 PM
Well I was thinking, I want to prove to myself that I can manage to make a huge step in my texturing skill... I am learning how to rim-light characters right now, no recolor project might accept rim lightning so... why not start here? I mean, if I can.
If you'd be up for it, a rim-lighter for the project would be greatly appreciated. We've been having huge trouble getting it working right, so it's the only thing stopping us from releasing a ton of stuff. If you're feeling up to it, PM me!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 01, 2014, 06:32:47 PM
If you'd be up for it, a rim-lighter for the project would be greatly appreciated. We've been having huge trouble getting it working right, so it's the only thing stopping us from releasing a ton of stuff. If you're feeling up to it, PM me!

Very well, I had already read all the tutorials this forum has to offer in relation to rim-light... I will begin practicing tomorrow morning. Will pm you if when I dominate the rim-lighting consistently.

Thanks :)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: ShadowLuigi~NG~ on January 01, 2014, 08:39:28 PM
 Amazing how far Taiko has come, I mean, from basic recolors and themed characters for team projects to now developing his own style of renders. Other than that, SJS was known to be pretty successful with his renders and now he's not alone. Together, Shun and Taiko built this project, and I can honestly see this going somewhere. I'm backed behind this 100%.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Akeno/Archer on January 02, 2014, 02:52:33 AM
Amazing how far Taiko has come, I mean, from basic recolors and themed characters for team projects to now developing his own style of renders. Other than that, SJS was known to be pretty successful with his renders and now he's not alone. Together, Shun and Taiko built this project, and I can honestly see this going somewhere. I'm backed behind this 100%.
Wise man said wise words


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 02, 2014, 09:01:36 AM
Thanks guys, it's really motivating for me to see that people actually like my work. When I step back and look at my old stuff, I'm...not really happy with it, but everyone's like that. I hope to get good enough in the future that I'll have no regrets about my past work, so hopefully that's an achievable goal.

As a small gift, here's a preview of what's to come soon:
(http://i.imgur.com/Kpblfrb.png)

And here's a bonus:
(http://i.imgur.com/2PCKToU.png)
Should these wallpapers become a thing?

Though we've only released a couple of characters, we've got far more in development. This chart doesn't show everyone we've got work for, but it'll give you guys a bit of an idea what we have planned:
(http://i.imgur.com/rcRfgKK.png)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: KittehMeko on January 02, 2014, 04:08:47 PM
Thanks guys, it's really motivating for me to see that people actually like my work. When I step back and look at my old stuff, I'm...not really happy with it, but everyone's like that. I hope to get good enough in the future that I'll have no regrets about my past work, so hopefully that's an achievable goal.

As a small gift, here's a preview of what's to come soon:
([url]http://i.imgur.com/Kpblfrb.png[/url])

And here's a bonus:
([url]http://i.imgur.com/2PCKToU.png[/url])
Should these wallpapers become a thing?

Though we've only released a couple of characters, we've got far more in development. This chart doesn't show everyone we've got work for, but it'll give you guys a bit of an idea what we have planned:
([url]http://i.imgur.com/rcRfgKK.png[/url])


Dat Zelda UNF :yay:


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 02, 2014, 04:19:43 PM
So nice!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: reilavac on January 02, 2014, 07:17:33 PM
More wallpapers


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 02, 2014, 07:17:58 PM
Wallpaper hype.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Shun_One on January 02, 2014, 07:51:31 PM
You want more wallpapers? Cool. You guys got it. If you just want some progress, the progress chart is now in the second post! See anything new? It's here again along with a few more wallpapers!

Progress Chart
(http://i.imgur.com/uGLn5P3.png)

Wallpapers
(http://i.imgur.com/iDAvINS.png)
(http://i.imgur.com/wcs7g09.png)
(http://i.imgur.com/Eba1Drp.png)
(http://i.imgur.com/IrKFWKa.png)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Zikkh on January 02, 2014, 11:53:46 PM
Looking forward to the Mario update. I also am a huge fan of Luigis pose in the wallpaper.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 04, 2014, 08:33:20 AM
Hey guys, a small thing of what should be coming soon:
(http://i.imgur.com/PXzxG2Z.png)
And a wallpaper:
(http://i.imgur.com/rF2l3IF.png)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Kaye Cruiser on January 04, 2014, 08:48:22 AM
Not gonna lie, I have every intention of using the entirety of this project with P:M once it's finished. <3

Granted, there won't be Smash 3 versions of Roy, Mewtwo or any of the special outfits, but what can ya do? These look way too good to pass up on. XD

Even if Jigglypuff is staring into the depths of my soul, waiting for me to fall asleep so she can draw all over my face. ¦D


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 04, 2014, 08:53:59 AM
Granted, there won't be Smash 3 versions of Roy, Mewtwo or any of the special outfits, but what can ya do? These look way too good to pass up on. XD

We never said there wouldn't be.
(http://i.imgur.com/vbW5hC9.png)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 04, 2014, 09:03:26 AM
Oooooooooooooooooooooooooooooooooooooooooh Snaaaaaaaaaaaaaaaaaaaaaap!!!!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Kaye Cruiser on January 04, 2014, 09:27:15 AM
We never said there wouldn't be.
([url]http://i.imgur.com/0d2iSfG.png[/url])


My god. It's so big. D:

I hope my body can take it. ¦(

Welp, this will definitely be permanently in my P:M once it's finished now. <3


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Dio on January 05, 2014, 12:14:59 PM
Wow I just noticed the Zelda pose xD
I cant believe you guys used that. Clever.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 06, 2014, 09:50:35 AM
Small update again:
(http://i.imgur.com/yLUxFda.png)
And
(http://i.imgur.com/J4ifOM7.png)

Hmm, that's a lot of character's Smash 3 looks revealed...what does it mean?

Wow I just noticed the Zelda pose xD
I cant believe you guys used that. Clever.

Of course we did, Zelda is a Jojo character didn't you know?


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Chaos_Knight on January 06, 2014, 10:38:26 AM
Holy [censored].

I love how Fox looks.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: BlueBrain on January 06, 2014, 12:17:50 PM
fox looks epic, his eyes are staring through my soul though...


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Nezha B. Rose on January 06, 2014, 12:23:50 PM
Brawl made fox look old, this brought the young back to him.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Xenozoa425 on January 07, 2014, 01:43:12 PM
Here's some more Samus progress for you guys.

(http://i.imgur.com/bMASIgw.jpg)

(http://i.imgur.com/vgmeSzJ.jpg)

And a comparison of her current textures to her default Brawl textures.

(http://i.imgur.com/m3x5wjU.jpg)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: RoboticCyborg on January 07, 2014, 11:50:48 PM
This is the first time I've seen a project use wallpapers with characters in it. I looking forward to this, it's a pretty interesting project all right.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: ShadowLuigi~NG~ on January 11, 2014, 10:40:00 AM
Can't wait to see Bowser, XD he's a tough one to render alright.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: SJS on January 11, 2014, 10:47:49 AM
Wallpapers?! That's genius!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Dio on January 11, 2014, 10:48:58 AM
I was hopping you make his jacket a bit beige-er fox melee reasons.
But
I love the overall scheme. So vivid. And the boots look so good.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Shun_One on January 11, 2014, 12:54:30 PM
Glad Fox has been received well and that folks are enjoying the wallpapers! Be sure to check out the progress post! You'll find a few new things are further in development now.

(http://i.imgur.com/mVF5dOJ.png)
This is totally a thing now, too. Not that it's ground-breaking or anything


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: BlueBrain on January 12, 2014, 04:24:27 AM
as it is, it looks sooooo out of place xD


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Kaye Cruiser on January 12, 2014, 06:41:28 AM
I wonder what Luigi sees~ XD


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 12, 2014, 08:31:44 AM
Took a while to do these, so as a "forgive me" present you guys get a double update:
(http://i.imgur.com/6HvhZb0.png)
(http://i.imgur.com/aOCA9W4.png)
And finally, a special wallpaper!
(http://i.imgur.com/Q8gizCM.png)
(I really like how this one came out!)
Shun was the main designer for her, he was aiming to mix in elements from Skyward Sword and Twilight Princess for this one (and of course, a bit of Smash 4 too!)

And the second one? Who is it?
(http://i.imgur.com/OX3ywq9.png)
(http://i.imgur.com/2OXixYg.png)
Minor updates here, but he should fit in with the rest much better now!

(http://i.imgur.com/Bh1ruCa.png)
Slowly, it's filling in!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Zikkh on January 12, 2014, 08:53:26 AM
I'm in love with Sheik! She looks so amazing, easily my favorite so far. Also a huge fan of that pose.
Can't wait for that Peach and Link update.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: BlueBrain on January 12, 2014, 03:49:33 PM
idk why, but idont like sheik, his textures look kind of blurred to me for some reason...


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Shun_One on January 12, 2014, 05:19:10 PM
(http://i.imgur.com/zZR9VKR.png)

Want screens? Go here: Link (http://shunbrawlmods.tumblr.com/)


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Kaye Cruiser on January 12, 2014, 06:11:17 PM
idk why, but idont like sheik, his textures look kind of blurred to me for some reason...

HER.

Seriously, 2014 and people are still calling Sheik a guy?

Anyways, definitely loving Zelda, Sheik and Link. You guys seem to be picking up the pace. :3


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Axelu on January 12, 2014, 11:28:09 PM
This is an amazing project, It's a permanent pack for my SD now!
And I read a few pages back you need help, anything I can do to help you, I'll be glad to do it.
Amazing job guys, I really want to see what you do to the rest of the characters, specially Ike and Lucario !

Good job guys, seriously, keep it up!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: BlueBrain on January 13, 2014, 02:56:58 AM
HER.

Seriously, 2014 and people are still calling Sheik a guy?

Anyways, definitely loving Zelda, Sheik and Link. You guys seem to be picking up the pace. :3
yes.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Pin0yB0i on January 13, 2014, 10:43:33 AM
Great stuff! I'm loving this.

Commenting to keep posted on updates.

I'd like to see Meta Knight.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Ninka_kiwi on January 13, 2014, 02:20:20 PM
I'll be glad to do it.
Amazing job guys, I really want to see what you do to the rest of the characters, specially Ike and Lucario !


"PREPARE YOURSELF!"


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 13, 2014, 02:50:30 PM
"PREPARE YOURSELF!"
AHH-HA-HA-HA-HA-HA-HA (https://www.youtube.com/watch?v=grSePLXScdQ)

Anyway, another day, another character reveal:
(http://i.imgur.com/kVMXJVT.png)
(http://i.imgur.com/gdTQOD4.png)

Geez, this is going to be a big update!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Akeno/Archer on January 13, 2014, 03:14:57 PM
AHH-HA-HA-HA-HA-HA-HA ([url]https://www.youtube.com/watch?v=grSePLXScdQ[/url])

Anyway, another day, another character reveal:
([url]http://i.imgur.com/kVMXJVT.png[/url])
([url]http://i.imgur.com/gdTQOD4.png[/url])

Geez, this is going to be a big update!
Ooh!-limar


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Taiko on January 18, 2014, 07:18:02 PM
(http://i.imgur.com/nDnA6Oe.png)
http://i.imgur.com/I3oOWcF.png (http://i.imgur.com/I3oOWcF.png)
With this, the first four have been revamped!
Only a few more reveals until the update. Prepare yourselves.


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Akeno/Archer on January 18, 2014, 07:23:09 PM
([url]http://i.imgur.com/wb5iPKS.png[/url])
([url]http://i.imgur.com/FCIxZPv.png[/url])
With this, the first four have been revamped!
Only a few more reveals until the update. Prepare yourselves.
All of my yes! She looks wonderful!


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: Ninka_kiwi on January 20, 2014, 08:26:15 PM
([url]http://i.imgur.com/nDnA6Oe.png[/url])
[url]http://i.imgur.com/I3oOWcF.png[/url] ([url]http://i.imgur.com/I3oOWcF.png[/url])
With this, the first four have been revamped!
Only a few more reveals until the update. Prepare yourselves.


Peach is cool and all but the real render I'm looking for is Samus...

When's Samus?


Title: Re: The Smash 3 Project - Ring in the New Year!
Post by: lnik3500 on January 25, 2014, 11:02:24 AM
How about smash 3 bowser to complete the mario's serie? :af:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on January 27, 2014, 06:07:33 PM
Okay, so the update is now released. We couldn't get Sonic 100% prepped for the release however, so we'll be joining in at a later date! There is some additional content to come later tonight as well.

Hope you all enjoy the new textures!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Chaos_Knight on January 27, 2014, 06:09:36 PM
Oh my.....

I so can't wait for every character to be finished. :srs:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on January 27, 2014, 07:18:51 PM
And now for that bonus content:
(http://i.imgur.com/Mh50ZjS.png)
(http://i.imgur.com/OmXdhtP.png)
(http://i.imgur.com/LeNvDuI.png)
(http://i.imgur.com/icJRlIY.png)
(http://i.imgur.com/h4tzCfG.png) (https://www.dropbox.com/s/rak5u8351trtbqk/Smash%203%20Marth%20Dante%20Extra.zip)
(http://i.imgur.com/neW7H9Y.png) (https://www.dropbox.com/s/hzjom86ucrxfvrn/Smash%203%20Marth%20Regal%20Extra.zip)
(http://i.imgur.com/U21wG8D.png) (https://www.dropbox.com/s/hgt7qm1lkc4t6d9/Smash%203%20Marth%20Haohmaru%20Extra.zip)

Those interested in the PSDs will also want to check under Marth's section in the OP, some good things might be there.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Oreodesu on January 27, 2014, 07:35:12 PM
No more color bars for the CSPs?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Chaos_Knight on January 27, 2014, 07:42:20 PM
No more color bars for the CSPs?
Those things kill the quality of the CSPs. :/


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on January 27, 2014, 07:55:58 PM
No more color bars for the CSPs?
Nope, we ditched them for the same reason Project M ditched them, it made the quality quite a lot worse.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Oreodesu on January 27, 2014, 08:12:42 PM
Oh! I never noticed there was a drop in quality with the color bars. Guess i'll go get rid of them.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KittehMeko on January 27, 2014, 08:46:19 PM
Loving the shine on Link's shield! Awesome work. Looking forward for the next update :D


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 28, 2014, 05:55:25 AM
Surprised there are no "whens samus" quotes yet.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Zikkh on January 28, 2014, 07:51:06 AM
Samus? Nah. When's Pit? ;p

Just downloaded all of this, looks really amazing. can't wait for more updates.
Also, dat Dante colour for Marth.. too sick.

EDIT:
A few questions/notes

There aren't any CSS icons for Toon Link in the download.
Will Luigi's CSPs eventually get updated to this? :
(http://i.imgur.com/1JQAUKt.png)
Will you guys be doing the P:M alts for Ness, Peach etc. in the near future too?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 28, 2014, 08:49:40 AM
Samus? Nah. When's Pit? ;p

Just downloaded all of this, looks really amazing. can't wait for more updates.
Also, dat Dante colour for Marth.. too sick.

EDIT:
A few questions/notes

There aren't any CSS icons for Toon Link in the download.
Will Luigi's CSPs eventually get updated to this? :
([url]http://i.imgur.com/1JQAUKt.png[/url])
Will you guys be doing the P:M alts for Ness, Peach etc. in the near future too?


About the CPS and CSS. Probably soon, since Luigi and Toon Links CSS/CPS can be already found in the pack.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Arendel on January 28, 2014, 10:28:50 AM
Awesome, been using these since they look the best to me currently. One thing though, Marth and Link flicker on Isle Delfino. I do remember that previously it was fixed, but it seems to be happening to these two now.

On the other hand, can't wait for Ike if he's planned.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 28, 2014, 11:30:11 AM
One thing though, Marth and Link flicker on Isle Delfino.

Thanks for telling us @Arendel, Shun and I just applied the glitch fix, Link and Marth will updated later today.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Arendel on January 28, 2014, 11:49:22 AM
That's awesome, thanks for that.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 28, 2014, 03:44:15 PM
Okay, Marth and Link received their updated fixes to their Rim Lighting, no longer with they flicker:

Smash 3 Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946)

Smash 3 Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464)

Also, Pikachu was fixed, his eyes no longer glitch upon grabbing a smash ball:

Smash 3 Pikachu: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941)


Any other glitch reports, we would be happy to accept them.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KittehMeko on January 28, 2014, 03:56:07 PM
Okay, Marth and Link received their updated fixes to their Rim Lighting, no longer with they flicker:

Smash 3 Marth: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946[/url])

Smash 3 Link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464[/url])

Also, Pikachu was fixed, his eyes no longer glitch upon grabbing a smash ball:

Smash 3 Pikachu: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941[/url])


Any other glitch reports, we would be happy to accept them.



Speaking of glitch eyes, Ness also has the glitchy eyes effect (white spaces around his eyes) when grabbing a smash ball 


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 28, 2014, 03:57:57 PM
Speaking of glitch eyes, Ness also has the glitchy eyes effect (white spaces around his eyes) when grabbing a smash ball 



The thing is, that usually happens only when the skin tone is changed, even to the slightest, that just brawls way of texturing. I'll notify you guys when he will be fixed... thanks!

Post Merge: January 28, 2014, 04:23:03 PM
Good news!
Shun used his magic. Now Ness' glitchy FS eyes are now fixed: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287)

The pack is also updated with these fixes.




Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Velen on January 28, 2014, 04:31:39 PM
Okay. On Peach, I have to give a criticism, namely on her shoulders.

First, it seems to me someone doesn't realize just how gaudy and bad those column-like shadows look. That, doesn't even look right let alone good. At the very least you could've made them taper off near the top instead of making them rectangles. It just makes them look unnatural.

Second, the fact they lack tapering of the shading. They are just pure block color up to a certain point. Come on, guys...


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KittehMeko on January 28, 2014, 06:45:09 PM

Good news!
Shun used his magic. Now Ness' glitchy FS eyes are now fixed: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287[/url])

The pack is also updated with these fixes.




Aye Nice Work! Knew I could count on you guys. Keep up the good work ;D


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: MBHC on January 28, 2014, 09:00:09 PM
woooooooow


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Kyouma on January 28, 2014, 09:02:16 PM
I love that Zelda.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Kaye Cruiser on January 29, 2014, 03:22:35 AM
Okay, Marth and Link received their updated fixes to their Rim Lighting, no longer with they flicker:

Smash 3 Marth: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35946[/url])

Smash 3 Link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34464[/url])

Also, Pikachu was fixed, his eyes no longer glitch upon grabbing a smash ball:

Smash 3 Pikachu: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35941[/url])


Any other glitch reports, we would be happy to accept them.


Sooo...When is Sonic going to be updated? I mean, considering the current download is still the old version with the Brawl model.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 29, 2014, 04:32:22 AM
On the other hand, can't wait for Ike if he's planned.

Prepare yourself...

Sooo...When is Sonic going to be updated?

Slowly, were are getting there... we wanna make sure he's ready for brawling.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Arendel on January 29, 2014, 06:46:21 AM
Ganondorf's metal skin also has those flickering issues, except some parts are see-through as well.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 29, 2014, 10:00:08 AM
Ganondorf's metal skin also has those flickering issues, except some parts are see-through as well.

Fixed and uploaded, thanks again!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Arendel on January 29, 2014, 10:13:48 AM
Thanks for that, now I'll just prepare myself for a certain blue haired swordsman.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KittehMeko on January 29, 2014, 04:28:14 PM
Sorry for being bothersome but Peach also has the glitchy eyes when grabbing the smash ball


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 29, 2014, 04:45:35 PM
Sorry for being bothersome but Peach also has the glitchy eyes when grabbing the smash ball

This isn't a bother, on the contrary, spotting these glitches for us helps us a ton. I'll inform the team. :)

Post Merge: January 29, 2014, 05:09:02 PM
We  have found out witch characters has the giltchy eyes and why. So will fix them also.
(And by we, I mean Shun...)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Soft Machine on January 29, 2014, 10:18:11 PM
Decided to stop by after seeing the sweet Marth you got there. Keep up the good work!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Pin0yB0i on January 29, 2014, 10:25:39 PM
Great work so far, guys.

I usually don't go overboard with modding Brawl anymore. I like going with the original textures and colors.

But these Smash 3 textures are the only hacks you'll see me download from the Vault.

Can't wait for the whole roster to be complete. :D


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Crixler on January 29, 2014, 10:35:23 PM
Hooray for Marth PSDs! (Edit: Arg, they don't load properly in Gimp. Time to finally use that Photoshop I got a year or two ago, I suppose.)
I think the new Marth is a little plasticy looking, tbh, but I'm really liking the new textures for the characters from cartoony series, especially Pikachu.

Edit 2: Will the non-Smash 3 versions of the psds for this Marth model ever be released as well?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Velen on January 29, 2014, 10:41:35 PM
Another note on Peach after looking at the screens in the vault: She's too bright. Some lighting situations make her colors blindingly bright, so much so I had to squint.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Jerg on January 30, 2014, 08:00:53 AM
Looks great. Will you do Melee characters (ex. Mewtwo replacing Lucario) after you're done with the normal pack?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 30, 2014, 05:37:15 PM
...

(http://i61.tinypic.com/309sp6r.png)
Bounce!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KittehMeko on January 30, 2014, 08:36:05 PM
Shun's picture is Vergil with humpty dumpty glasses

Marth has a Dante and Vergil color texture (probably made them or got the idea)

It all makes since now, he's a fan of Devil May Cry

(http://i.imgur.com/EMrknJP.gif)

Edit:
Loving the Wario so much. Will you be doing Roy and Mewtwo for PMBR?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Shun_One on January 30, 2014, 10:40:04 PM
Shun's picture is Vergil with humpty dumpty glasses

Marth has a Dante and Vergil color texture (probably made them or got the idea)

It all makes since now, he's a fan of Devil May Cry

Edit:
Loving the Wario so much. Will you be doing Roy and Mewtwo for PMBR?

Fun fact about the DLC costumes. You know those goofy little franchise icons in the top right of each card? That tells you who made it. A cookie to whoever figures out who's icon is who's.

Will we be doing Roy and Mewtwo? Let me quote Taiko:
Quote
([url]http://i.imgur.com/Kr4w67V.png[/url])


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: KidCraft24 on January 31, 2014, 05:40:03 AM
Loving these so far keep up the great work!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Jerg on January 31, 2014, 07:03:38 AM
Fun fact about the DLC costumes. You know those goofy little franchise icons in the top right of each card? That tells you who made it. A cookie to whoever figures out who's icon is who's.

Will we be doing Roy and Mewtwo? Let me quote Taiko:
I officialy love you. No homo.

As for Wario, his Classic costume looks a little too saturated IMO, but the Biker one is fine.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Zikkh on January 31, 2014, 07:39:09 AM
As for Wario, his Classic costume looks a little too saturated IMO, but the Biker one is fine.
This, for sure. Especially his face in both costumes.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: BlueBrain on January 31, 2014, 11:07:39 AM
wario looks too bright to me...


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Segtendo on January 31, 2014, 11:34:58 AM
wario looks too bright to me...
His skin, especially.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on January 31, 2014, 12:38:35 PM
I fixed the skin yesterday, the pics are incorrect since they were old ones.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: andalsoandy on January 31, 2014, 03:08:40 PM
Wario looks phenomenal. Can't wait til it's out!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on January 31, 2014, 07:58:59 PM
Probably the most requested Additional Costume. I was supposed to post it up a few days ago, but I forgot to, so here you go!
(http://i.imgur.com/29eNSzG.png) (https://www.dropbox.com/s/tq7mfs6yz0y0933/Smash%203%20Ice%20Mario%20Extra.zip)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: ShadowLuigi~NG~ on February 01, 2014, 01:18:38 PM
Probably the most requested Additional Costume. I was supposed to post it up a few days ago, but I forgot to, so here you go!
([url]http://i.imgur.com/29eNSzG.png[/url]) ([url]https://www.dropbox.com/s/tq7mfs6yz0y0933/Smash%203%20Ice%20Mario%20Extra.zip[/url])


I don't see why people request simple things like his Ice Power-Up. Perhaps they wanted it to be official?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Akeno/Archer on February 01, 2014, 01:54:03 PM
Probably the most requested Additional Costume. I was supposed to post it up a few days ago, but I forgot to, so here you go!
([url]http://i.imgur.com/29eNSzG.png[/url]) ([url]https://www.dropbox.com/s/tq7mfs6yz0y0933/Smash%203%20Ice%20Mario%20Extra.zip[/url])
I don't see why people request simple things like his Ice Power-Up. Perhaps they wanted it to be official?
They wanted it made by Taiko


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Crixler on February 01, 2014, 09:40:57 PM
The old Smash 3 Mario had several extra colors available (since it was available in a cBliss-ready version), which did not return for the new version. Will the new versions ever be updated to include the extra cBliss skins?
I personally liked replacing the brown Mario with Flying Mario.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 01, 2014, 11:06:48 PM
The old Smash 3 Mario had several extra colors available (since it was available in a cBliss-ready version), which did not return for the new version. Will the new versions ever be updated to include the extra cBliss skins?
I personally liked replacing the brown Mario with Flying Mario.

We understand your concern, and will get the extra Mario's back up at some point. But because you mentioned it nicely, here's Flying Mario for you:
(http://i.imgur.com/cDkgQq1.png) (https://www.dropbox.com/s/9fbtmqpy3v13ue0/Smash%203%20Flying%20Mario%20Extra.zip)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: lnik3500 on February 02, 2014, 05:09:40 PM
when do you think you gonna post smash 3 bowser since you have done all the zelda's characters and mario's characters except bowser? :oshi: please?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on February 02, 2014, 05:14:10 PM
He'll be released when he's good to go. We don't really like to rush characters out, to make sure they look the best they can be!  ;)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Pin0yB0i on February 02, 2014, 08:11:35 PM
I'd like to see Bowser, too. (:

But take your time. lol


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 02, 2014, 09:04:56 PM
The OP has been updated with Jigglypuff, Pikachu, Olimar, Zelda, and Sheik's PSDs.

In addition, we've added stocks to Marth's pack and individual downloads. Have fun!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: UltLuigi on February 02, 2014, 09:53:10 PM
Nice! I really like how this project's been coming. Mario himself is a huge improvement over his early edition. As is everyone else.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: NinfanNanz on February 03, 2014, 02:48:07 AM
Wait, so are you only doing the characters in the progress chart or do you plan to extend this to everyone (including project M characters)?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: cryzz on February 03, 2014, 02:51:19 AM
 very good job for your project .... a question ... PSD to serve? :D


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Xenozoa425 on February 03, 2014, 09:06:47 AM
Wait, so are you only doing the characters in the progress chart or do you plan to extend this to everyone (including project M characters)?

The progress chat only shows all characters that are finished or currently being worked on at the moment.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on February 03, 2014, 09:39:51 AM
Sup guys, I did two DLC recolors, enjoy!

(http://i.imgur.com/Ntq4RgG.png) (https://www.dropbox.com/s/8hysj4wfl39gt3g/Smash%203%20Fox%20Panther%20Extra.zip)
(http://i.imgur.com/xhUk9rU.png) (https://www.dropbox.com/s/v3evfc2vqehogyi/Smash%203%20Olimar%20President%20Extra.zip)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Zikkh on February 03, 2014, 10:02:41 AM
Grabbing that Olimar, thank you. I like Foxs costumes as they are, so I'm not messing with them.
Also, not sure if requesting DLC is allowed, but I'd appreciate an orange Mario costume. I don't know, might just be me.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: UltLuigi on February 03, 2014, 09:33:32 PM
^I figured I'd give that a shot as well as bring up that thing I mentioned in my introduction topic.(Yes, it's Smash 3 related.)
(http://i.imgur.com/ClvMIDx.png) (https://www.dropbox.com/s/0s74gwkjl7s4xeb/Smash%203%20Orange%20Mario.zip)
(http://i.imgur.com/8mWzJob.png) (https://www.dropbox.com/s/39ygtg490xeqkep/Smash%203%20Luigi%20Mario.zip?m=)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Xenozoa425 on February 03, 2014, 09:56:46 PM
You might wanna edit out those icons in the top right corner.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: UltLuigi on February 03, 2014, 10:01:04 PM
You might wanna edit out those icons in the top right corner.
Oh yeah, sure. I didn't notice there was a trend going, sorry!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: evanescent_hero on February 04, 2014, 05:19:40 PM
Do you guys plan to do Roy and Mewtwo, and any other P:M-only characters?


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 04, 2014, 05:24:02 PM
Do you guys plan to do Roy and Mewtwo, and any other P:M-only characters?

Will we be doing Roy and Mewtwo? Let me quote Taiko:
Quote
([url]http://i.imgur.com/Kr4w67V.png[/url])


Yes, yes we will. We play Project M too, after all.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: evanescent_hero on February 05, 2014, 12:06:00 AM
Awesome! I can't wait.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: lnik3500 on February 05, 2014, 04:41:24 AM
that would be awsome if you do smash 3 alt. costume of project m... we all counting of your team because its a awsome project!! :af:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Xenozoa425 on February 05, 2014, 09:41:46 AM
that would be awsome if you do smash 3 alt. costume of project m... we all counting of your team because its a awsome project!! :af:

Our primary goal is to finish all Brawl characters first, as well as Mewtwo and Roy. Eventually we'll get around to doing Project M's alternate costumes, as well as any other neat ideas we might have floating around.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: evanescent_hero on February 07, 2014, 01:08:01 PM
 I'm glad to hear you plan to do alt costumes as well, because I definitely wanna see your take on Outset Link!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Guy110 on February 08, 2014, 01:10:21 PM
This looks really cool. Like really, really cool. Since I'm near-OCD though, I'm gonna wait until the entire thing comes out. Looking forward to that day!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: cryzz on February 08, 2014, 07:56:16 PM
hola solo quiero que vieran una textura que he realizado para toon link  :tlink: esta basado en el personaje de minish cap Vaati ... quiero ver si es de su agrado y si quieren usarla seria perfecto espero que les guste y mas que nada me gustaria saber su criterio..  :kdance:


(http://i.imgur.com/ZHO6oal.png]http://i.imgur.com/ZHO6oal.png)

si esto causa algún problema pido una disculpa y retirare esta textura...

aquí esta los archivos pac y pcs

]https://www.dropbox.com/sh/jwwah73ajgzulno/kXlGT4isHn] (https://www.dropbox.com/sh/jwwah73ajgzulno/kXlGT4isHn)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Jerg on February 09, 2014, 06:22:16 AM
Gosh, I'm jealous. How do people (like cryzz) do this? I can't even draw a stickman without screwing up, and recoloring would be even worse.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: BlueBrain on February 10, 2014, 01:31:47 PM
hello, i'd like to show a texture i made for toon link  :tlink: it's based on the minish cap character vaati... i'd like to know if you like it and if you want to use it it'd be perfect, i hope you like it and i'd love to know about your thoughts and critiques.:kdance:


([url]http://i.imgur.com/ZHO6oal.png[/url]]http://i.imgur.com/ZHO6oal.png)

if this supposes any problem i'm sorry and will take it down.

here are the .pcs and .pac files:

[url]https://www.dropbox.com/sh/jwwah73ajgzulno/kXlGT4isHn[/url] ([url]https://www.dropbox.com/sh/jwwah73ajgzulno/kXlGT4isHn[/url])


translated.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Shun_One on February 10, 2014, 06:04:11 PM
Thanks Jokekid.

And thank you Cryzz for showing us your work! It's no problem at all for you to make your own costumes, in fact we encourage it!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on February 10, 2014, 06:08:11 PM
Traducción al español:

Gracias Cryzz por enseñarnos tu trabajo! No hay ningún problema para que todos ustedes hagan sus propios trajes, es mas, lo alentamos!




Just what shun said, but in spanish.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: silver856 on February 10, 2014, 06:41:09 PM
Challenger Approaching!
(http://imagizer.imageshack.us/v2/xq90/198/2yxo.jpg) (https://imageshack.com/i/5i2yxoj)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: cryzz on February 10, 2014, 10:41:03 PM
  :tlink:   thank you very much to all the "smash 3" project.. are great ...   :kdance:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: lnik3500 on February 11, 2014, 06:28:01 PM
are you guys planning on putting a lot of characters at once? (like the seven ones in one shot) :vyse:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 11, 2014, 06:40:48 PM
are you guys planning on putting a lot of characters at once? (like the seven ones in one shot) :vyse:
Never again. We'll just release whatever we've got done from now on, so you guys won't have to experience a long drought again like last time.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Zikkh on February 12, 2014, 12:19:24 PM
Never again. We'll just release whatever we've got done from now on, so you guys won't have to experience a long drought again like last time.
Thank you.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: lnik3500 on February 13, 2014, 05:18:00 AM
how long it will take to finish your project guys? 1 year or less? :roll:


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Jerg on February 13, 2014, 05:37:52 AM
how long it will take to finish your project guys? 1 year or less? :roll:
Nobody knows. Asking that can annoy the creators of this.
Also, you can do your own costumes, like Cryzz did! I don't really know how to do it, and if I would, then still, it would be nothing (see my previous post for details)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Nezha B. Rose on February 13, 2014, 11:37:18 AM
We are currently working on bringing the best out of the characters. Sorry for the inconvenience. Please, enjoy this fine piece of music made by Jakster1337 while you wait:
10 Hours of elevator music..... Going ▲ (http://www.youtube.com/watch?v=S5PvBzDlZGs#ws)


We don't really know when we'll be done... but expect it around valve time.  Show time...


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Miraj on February 13, 2014, 04:16:08 PM
To thank Taiko and because I was working on Marth when I had free time so I did it if you want the original tell me I'll send you the original render. I can do the other extra if you like it ^^

(http://i.imgur.com/6sNJZgR.jpg) (http://imgur.com/6sNJZgR)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Akeno/Archer on February 14, 2014, 06:29:23 AM
To thank Taiko and because I was working on Marth when I had free time so I did it if you want the original tell me I'll send you the original render. I can do the other extra if you like it ^^

([url]http://i.imgur.com/6sNJZgR.jpg[/url]) ([url]http://imgur.com/6sNJZgR[/url])
(http://img4.hostingpics.net/pics/25427212658187591248878278243.gif)
Lol... That reaction was really mine xD


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: NinfanNanz on February 14, 2014, 10:23:51 AM
To thank Taiko and because I was working on Marth when I had free time so I did it if you want the original tell me I'll send you the original render. I can do the other extra if you like it ^^
([url]http://i.imgur.com/6sNJZgR.jpg[/url]) ([url]http://imgur.com/6sNJZgR[/url])



Such beauty. Great render.  Its almost like the graphics team of smash bros. made the costume.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 14, 2014, 10:46:19 AM
To thank Taiko and because I was working on Marth when I had free time so I did it if you want the original tell me I'll send you the original render. I can do the other extra if you like it ^^[/URL]
Nice! You surprised us by doing that costume!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Miraj on February 14, 2014, 11:22:25 AM
Glad to hear that, I did Ice and Flying Mario too if you're interested.
An other Marth with 2 versions (Devil Mar Cry)

(http://i.imgur.com/sEqRGkZ.jpg) (http://imgur.com/sEqRGkZ)

(http://i.imgur.com/gze5yd2.jpg) (http://imgur.com/gze5yd2)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: NinfanNanz on February 14, 2014, 02:12:35 PM
That white haired version is interesting. Both look really nice though.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Xenozoa425 on February 14, 2014, 09:01:51 PM
Back again with one last update on Samus!

(http://i.imgur.com/CRvENaZ.png)

And I figured I'd post the most anticipated palette swap as an extra.

(http://i.imgur.com/w6RI7wP.png)

Her black outfit will be the Phazon Suit from Metroid Prime!

And we have also have a challenger approaching!


(http://i.imgur.com/L3pXDAc.png)

It's Zero Suit Samus!

She's still being worked on. I'm improving the quality of the textures and fixing any errors and mistakes with the transparency in her hair. I've also changed the blue color of her Zero Suit so that it more closely resembles her appearance in Zero Mission for the GBA, rather than how she appears in Brawl and Metroid Prime 3.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: lnik3500 on February 15, 2014, 06:18:45 PM
the black samus one looks very cool!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Yoku on February 15, 2014, 06:28:24 PM
Like the Samus, nice and slick, good work!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Akeno/Archer on February 15, 2014, 06:33:48 PM
Badass colors! She looks better like this!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 22, 2014, 11:20:45 AM
Is that...! Well, he's coming soon guys. After all these years.
(http://i.imgur.com/eoUD3P6.png)
(http://i.imgur.com/OvaJBPd.png)


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Velen on February 22, 2014, 11:24:58 AM
-if you don't mind me asking, in what ways have you improved his speculars?

Also. Something I thought I should ask: is there some way to make the rim-lighting react to the stages lighting in terms of it's color rather than making it just pure white? It would be more accurate if it's color and intensity changed with the lighting of the stage.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Taiko on February 22, 2014, 11:50:48 AM
-if you don't mind me asking, in what ways have you improved his speculars?

Also. Something I thought I should ask: is there some way to make the rim-lighting react to the stages lighting in terms of it's color rather than making it just pure white? It would be more accurate if it's color and intensity changed with the lighting of the stage.
His speculars should be the same as before, just using render magic there to make them look better.

As for the rim, I really like that idea. I'll ask the fellow team members to see what they can come up with, if we can get it done I'd like to add that for sure. If anyone has any ideas of how to make something like that work, shoot me a PM!


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: Velen on February 22, 2014, 11:54:12 AM
Main reason I ask that is because the idea is actually based on how lighting IRL works.

In stages with warmer lighting the rim should be a warmer color, and on stages with cooler lighting, it should be a cooler color. White is just too neutral and looks gaudy on some stages.


Title: Re: The Smash 3 Project - Not One, Not Two, but Seven!
Post by: ShadowLuigi~NG~ on February 23, 2014, 07:03:46 PM
Downloaded Falcon. Been waiting a loooonnng time for him. The hype is immense, also, Taiko, your skills have gone far beyond of what I expected since this past summer. You are one of the greats. Why aren't you more popular?


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Taiko on February 23, 2014, 07:04:13 PM
After about half a year, hopefully it's been worth the wait!
(http://i.imgur.com/HtRy0y5.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36346)

Downloaded Falcon. Been waiting a loooonnng time for him. The hype is immense, also, Taiko, your skills have gone far beyond of what I expected since this past summer. You are one of the greats. Why aren't you more popular?

You were so fast, that you posted about Falcon being released before me. You've got boost power!

Falcon was actually all Shun, though the renders were me as always. I haven't actually been here that long compared to others, so that's probably why! I don't really mind, at this point I just want to make some fancy renders!


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 23, 2014, 07:06:55 PM
OH MY GOD! As captain falcon would say, JYES!!!!


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Mr.Marcus on February 23, 2014, 07:56:05 PM
Smash 3 Pit?


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 24, 2014, 09:03:44 AM
You know what would be incredible? A complete overhaul of ZSS's texture mapping. ...If that makes sense. When texturing ZSS, you have to do a TON of trial and error guesswork... specifically around her arms. o_o It took me ages to figure out how to make it look like she's wearing wrist bands (I'm trying my hand at a Super Metroid ZSS).

You were so fast, that you posted about Falcon being released before me. You've got boost power!
ALROYT, YOU'RE WAY OUT IN FRONT

Think I'm gonna nab this Falcon and redo all my CF textures. Great job guys!


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Nezha B. Rose on February 24, 2014, 10:23:15 AM
SHOW TIME!!!!!

After some polishing and improvements, Me and Galaga are proud to present, Smash 3 Bowser!!!
(http://i.imgur.com/MDvGUSZ.png)

Side note: were are still giving Bowser some final touch-ups, the lines on the shell is for reference and it will soon be readjusted to look more natural.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Miraj on February 24, 2014, 10:28:14 AM
Like Marth before there're Mario special outfit

(http://i.imgur.com/F7SOftL.png) (http://imgur.com/F7SOftL)

(http://i.imgur.com/AUH7mka.jpg) (http://imgur.com/AUH7mka)

And renders if you want: https://www.dropbox.com/sh/7w89ffp38lwys7p/GhWEIORw06/Renders%20SSB4%20Ultra%20HD/Mario%20%28Without%20Fire%29 (https://www.dropbox.com/sh/7w89ffp38lwys7p/GhWEIORw06/Renders%20SSB4%20Ultra%20HD/Mario%20%28Without%20Fire%29)
https://www.dropbox.com/sh/7w89ffp38lwys7p/UpE52uAZZN/Renders%20SSB4%20Ultra%20HD/Mario (https://www.dropbox.com/sh/7w89ffp38lwys7p/UpE52uAZZN/Renders%20SSB4%20Ultra%20HD/Mario)


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Xenozoa425 on February 24, 2014, 11:32:12 AM
While those are some really nice and clean looking renders, they're pretty much redundant to our project since we won't be utilizing them.

You know what would be incredible? A complete overhaul of ZSS's texture mapping. ...If that makes sense. When texturing ZSS, you have to do a TON of trial and error guesswork... specifically around her arms. o_o It took me ages to figure out how to make it look like she's wearing wrist bands (I'm trying my hand at a Super Metroid ZSS).

I agree that the UV mapping could definitely use some improvement, because it's pretty bad in general. I know that the arms and lower legs in particular are really uneven, but I probably won't be doing any UV mapping changes for her textures. Then again, I'm not looking to make any drastic changes, like the Justin Bailey Suit or the Fusion Zero Suit.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Miraj on February 24, 2014, 11:49:49 AM
While those are some really nice and clean looking renders, they're pretty much redundant to our project since we won't be utilizing them.

Yeah I understand basically I didn't make it for you'll use them like I said to Taiko it's a gift do what you want of it ^^.
If I did these two characters it's because of the same pose that's all and thanks for the compliments if you do in the future other characters with same pose I'll provide it anyway for you.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Nezha B. Rose on February 24, 2014, 12:10:58 PM
Also Miraj, can you put these renders on a spoiler next time? I just had announce a character and he's already on the bottom of this thread.



Again...

SHOW TIME!!!!!

After some polishing and improvements, Me and Galaga are proud to present, Smash 3 Bowser!!!
(http://i.imgur.com/MDvGUSZ.png)

Side note: were are still giving Bowser some final touch-ups, the lines on the shell is for reference and it will soon be readjusted to look more natural.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: BlueBrain on February 24, 2014, 02:55:45 PM
lol

that bowser is indeed looking great!
loving it


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Shun_One on February 24, 2014, 03:01:08 PM
So...how about a progress report?

(http://i.imgur.com/tEcA3ui.png)

"But what does it all mean!?"

We'll fill in a block silhouette as progress on a particular character is further along. When they're nearly done (aka, we are making sure everything works as it should), they'll look like Sonic does currently: partially transparent.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: lnik3500 on February 24, 2014, 05:53:34 PM
finally a smash 3 bowser! :yay:


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: andalsoandy on February 24, 2014, 08:52:13 PM
So...how about a progress report?

([url]http://i.imgur.com/tEcA3ui.png[/url])

"But what does it all mean!?"

We'll fill in a block silhouette as progress on a particular character is further along. When they're nearly done (aka, we are making sure everything works as it should), they'll look like Sonic does currently: partially transparent.

Dat Wario silhouette...


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Akeno/Archer on February 24, 2014, 10:58:40 PM
So...how about a progress report?

([url]http://i.imgur.com/tEcA3ui.png[/url])

"But what does it all mean!?"

We'll fill in a block silhouette as progress on a particular character is further along. When they're nearly done (aka, we are making sure everything works as it should), they'll look like Sonic does currently: partially transparent.
Original way of putting your progress... I like...


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 25, 2014, 01:25:59 AM
That progress chart when completed would probably make an awesome wallpaper. :kdance:




Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Shun_One on February 26, 2014, 12:17:01 PM
That progress chart when completed would probably make an awesome wallpaper. :kdance:
hahaha. I suppose it would. Speaking of progress...

(http://i.imgur.com/apUsjAS.png)

Would you guys like it if I post each time the chart is updated? Usually I don't.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 26, 2014, 01:20:37 PM
Nah you don't have to.  Do it when convenient. i mean you are already doing a fine pace of updating it.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Chaos_Knight on February 26, 2014, 04:00:14 PM
I'm interested how Snake turns out since his textures are the most realistic.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Taiko on February 26, 2014, 07:26:06 PM
A small preview of what's to come, as revealed by the latest progress chart!
(http://i.imgur.com/hnqHXvr.png)


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 27, 2014, 03:23:53 AM
Roy's pretty confident about his hand blocking a laser shot. and what's that? that looks like a blue cape.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 27, 2014, 09:04:50 AM
Roy's pretty confident about his hand blocking a laser shot. and what's that? that looks like a blue cape.
and what's that? that looks like a blue cape.
that looks like a blue cape.
blue cape.

FINALLY, a texture hack that understands Roy's cape is not f@#$%ing purple.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 27, 2014, 03:11:45 PM
I don't get why it was purple in melee in the first place. They could have just used his normal costume as his blue like they did with Marth. Also Taiko, Love the render link.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Kaye Cruiser on February 27, 2014, 06:54:28 PM
Meh, purple cape looks better.

Progress is looking good so far, though. And yeah, I'd actually be kinda hyped to see the chart posted like that each time.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 27, 2014, 06:58:38 PM
Meh, purple cape looks better.
Hundreds of faithful FE6 fans are screaming in agony due to this post.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Kaye Cruiser on February 27, 2014, 07:06:09 PM
Hundreds of faithful FE6 fans are screaming in agony due to this post.

I'm sure those faithful FE6 fans also screamed in rage at Roy for being as "good" as he was in that game, from what I've heard. XD

It's just a cape. It's no big deal. Besides, it's blue here.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Crixler on February 27, 2014, 07:12:04 PM
I like the purple cape, as well, but feel that his 00 slot should use his actual colors (which, in my opinion, also includes teal armor), so the blue cape is a good choice. I think his Melee/Project M colors made a nice blue team costume, though.

I like the progress chart, and Falco and Bowser are looking awesome!



Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 27, 2014, 07:29:19 PM
I'm sure those faithful FE6 fans also screamed in rage at Roy for being as "good" as he was in that game, from what I've heard. XD
...In the first place, Roy in Melee was a lower-than-average character. Which, from a competitive standpoint means he was basically unusable. Which from a Melee (and therefore competitive standpoint) means he was unusable.

And? Roy in FE6 was lower than average.

Furthermore, we're not talking about movesets. We're talking about textures and colors.

It's just a cape. It's no big deal. Besides, it's blue here.
Sure, sure. It's just a cape.

And SURE, Mario's pants are just pants!
SO WHY DON'T WE MAKE HIS PANTS MAGENTA???!?!?!?!111

OR PERHAPS RAINBOW COLORED????1111

OR PERHAPS INVISIBLE?????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111

My point being, this is a project centered toward making the characters "Nintendo oriented". Which would naturally imply that they should be... based off of actual Nintendo designs.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Nezha B. Rose on February 27, 2014, 07:38:02 PM
Rainbow color sounds nice...


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Crixler on February 27, 2014, 08:21:24 PM
(http://i.imgur.com/xhU2f00.png) (https://www.dropbox.com/s/0ta5vpmtgtppgly/Smash%203%20Rainbowpants%20Mario%20Extra.rar)

You're welcome.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Xenozoa425 on February 27, 2014, 08:24:46 PM
Hey, Amarythe...

(http://theonceandfuturecoffeeaddict.files.wordpress.com/2012/05/286380-that-really-rustled-my-jimmies.jpeg)

Seriously though, we understand and appreciate your enthusiasm, but you don't need to argue with other users over something as trivial as the color of a mere cape.

Back on topic...

Here's another character reveal!

It's Meta Knight!

(http://i.imgur.com/VQlxXWQ.jpg)

I've decided to use his Air Ride incarnation as my inspiration for Smash 3.

(http://i.imgur.com/DiJOJbB.png)


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Crixler on February 27, 2014, 08:30:04 PM
I need that Metaknight in my life.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Nezha B. Rose on February 27, 2014, 08:33:42 PM
([url]http://i.imgur.com/xhU2f00.png[/url]) ([url]https://www.dropbox.com/s/0ta5vpmtgtppgly/Smash%203%20Rainbowpants%20Mario%20Extra.rar[/url])

You're welcome.


(http://static2.wikia.nocookie.net/__cb20140105173602/finn-x-dp-y-finnline/es/images/8/8a/Puke_Rainbows.jpg)


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 27, 2014, 08:50:38 PM
[Rainbow pants Mario]
You're welcome.
I find this incredibly amusing, haha

Seriously though, we understand and appreciate your enthusiasm, but you don't need to argue with other users over something as trivial as the color of a mere cape.
"Arguing" is definitely the wrong word.
My post was meant to be cynical and humorous, not argumentative.
If the joke went over your head, that's not really my problem.

In any case, when it comes to textures, colors are 110% not trivial.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Taiko on February 27, 2014, 09:59:36 PM
Allow me to shed some light on the decision to make his cape blue. We were going to have it purple originally, but we felt that it clashed with the rest of his design since that hue isn't really re-used anywhere. To solve this, we tried what Sakurai did with Marth's design for Smash 4 to add some variations to the design, while also taking inspiration from his original artwork.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Xenozoa425 on February 27, 2014, 10:16:46 PM
I probably should have said bickering instead of arguing, but my point earlier still stands regardless.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Amarythe on February 28, 2014, 02:30:55 AM
I probably should have said bickering instead of arguing, but my point earlier still stands regardless.
And I could have made my post a little more tasteful, so I apologize in any case.

Ah, and I just noticed; Project M's Roy model has a weird bug in the side of Roy's armor. Someone recently uploaded a fix to this bug. Will you guys be applying something similar?


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Crixler on February 28, 2014, 03:29:41 AM
And I could have made my post a little more tasteful, so I apologize in any case.
Ah, and I just noticed; Project M's Roy model has a weird bug in the side of Roy's armor. Someone recently uploaded a fix to this bug. Will you guys be applying something similar?


The actual bug does appear to be fixed, judging by the picture. And Shun confirmed in his Smashboards thread that they fixed it, as well.
Or if you mean the missing gold trim thing that I added, that's not technically a bug. I'm not sure if they're doing that. It doesn't look like it, looking at the picture, but one of the Smash 3 team members (Taiko, I think?) liked my post suggesting it on Smashboards. So I have no idea lol.
([url]http://i.imgur.com/hnqHXvr.png[/url])


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: NinfanNanz on February 28, 2014, 03:47:11 AM
I am more curious as to what his blue costume will be now since his normal costume is so blue.
Roy is still gorgeous as well as Falco. You guys are doing a great job!


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Nezha B. Rose on February 28, 2014, 04:16:41 AM
Actually, Taiko and Shun fixed that error not very recently, turns out, it was a misplaced texture.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Taiko on February 28, 2014, 06:41:13 PM
Now here's the "official" announcement of Roy. The usual render + wallpaper are here, as well as an updated progress chart for you guys!
(http://i.imgur.com/LUsJjGH.png)
(http://i.imgur.com/E7udONR.png)
(http://i.imgur.com/yZX7T4c.png)

Or if you mean the missing gold trim thing that I added, that's not technically a bug. I'm not sure if they're doing that. It doesn't look like it, looking at the picture, but one of the Smash 3 team members (Taiko, I think?) liked my post suggesting it on Smashboards. So I have no idea lol.
I was considering adding it, but then I realized we're working with Roy's appearance in Smash rather than the artwork, so I decided against it. That said, if we do end up with a visual update like we did with Marth, it'll be considered there for sure.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Chaos_Knight on February 28, 2014, 07:02:50 PM
Your sig..... :>.>:

Anyway, I love how Roy looks, but I'm not sure about his legs. I feel they should be a bit more spread apart, but that's just me.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Akeno/Archer on February 28, 2014, 07:07:00 PM
Now here's the "official" announcement of Roy. The usual render + wallpaper are here, as well as an updated progress chart for you guys!
([url]http://i.imgur.com/LUsJjGH.png[/url])
([url]http://i.imgur.com/E7udONR.png[/url])
([url]http://i.imgur.com/yZX7T4c.png[/url])
I was considering adding it, but then I realized we're working with Roy's appearance in Smash rather than the artwork, so I decided against it. That said, if we do end up with a visual update like we did with Marth, it'll be considered there for sure.
That Roy looks badass! Really like him!


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Miraj on March 01, 2014, 07:54:45 AM
The cape is very flat! Otherwise it looks really good.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: KTH on March 01, 2014, 09:44:41 AM
Hey man, that really nice! You should make a menu like that I think this would be awesome.

(http://i2.wp.com/gearnuke.com/wp-content/uploads/2014/01/vD00KXu.jpg)


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: RoboticCyborg on March 01, 2014, 10:34:56 AM
Oh Wow, this Project is going well smoothly. I can't wait until it's finished.


Title: Re: The Smash 3 Project - Show me yo moves!
Post by: Taiko on March 01, 2014, 03:28:39 PM
Our boy is here! Note that only the Project M pack includes Roy's stuff preinstalled, you can still grab him in his individual download though.
(http://i.imgur.com/Y8BncAu.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36424)

As well as a simple costume for Fox.
(http://i.imgur.com/DPiXtoG.png) (https://www.dropbox.com/s/uxwzhe3easkm4qf/Smash%203%20Fox%20SNES%20Extra.zip)

The cape is very flat! Otherwise it looks really good.
Sadly, we've only got the ingame model to work with. If I could model a fancy new cape I would!

Hey man, that really nice! You should make a menu like that I think this would be awesome.
Don't worry, we've got something better planned.

Oh Wow, this Project is going well smoothly. I can&#039;t wait until it&#039;s finished.
Thanks! We can't wait either.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Crixler on March 01, 2014, 06:25:48 PM
(http://i.imgur.com/prdzRnQ.png) (https://www.dropbox.com/s/nfouti2z5y1twlj/Smash%203%20Master%20Lord%20Roy%20Extra.rar)

Just whipped this up.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Son of Kratos on March 02, 2014, 01:38:48 AM
I absolutely LOVE this project! I actually have a seperate P:M 3.02 on another SD card that I will be updating with Smash 3 textures as they come out :) I cant wait to see the special CSS you have planned, the bright colours and everything just make the game feel new again!


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: galaga4991 on March 02, 2014, 01:46:53 PM
Been a while since I've shown anything I've been working on for Smash 3, so I guess it's about time I finally reveal Lucario! Here's a preview for Pokemon #448:
Quote
([url]http://i.imgur.com/XxNh0mL.png[/url])([url]http://i.imgur.com/iK1AR6g.png[/url])


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Son of Kratos on March 03, 2014, 01:02:58 AM
Nice, looks great. You guys are awesome :)


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Nezha B. Rose on March 03, 2014, 04:27:17 PM
Sup guys, its been a while since I've shown some progress with Wario:
(http://i.imgur.com/p1kwF93.jpg)

Also, decided to this share what I was doing with this guy too:
(http://i.imgur.com/4olVuCj.jpg)



Title: Re: The Smash 3 Project - Our Boy Roy
Post by: SmashEmblem_guy on March 03, 2014, 10:14:07 PM
Are you willing to integrate the sword of seals sheathe to Roy's model in a near future? is something that both P:M and Melee (despite the trophies and victory poses) fail to do and although, out there are some models that actually have barely rigged sheathe (like Marth's sheathe).

The LST model DO have a sheathe and you are working WITH them, so... any chances? That would just make Roy perfect to me <3 ;D


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Amarythe on March 04, 2014, 04:41:01 AM
Are you willing to integrate the sword of seals sheathe to Roy's model in a near future?
According to Nanobuds, adding the sheathe model pushes the file size to its limit and causes freezing.

I know how you feel, Roy without the sheathe just doesn't feel the same.
Plus, I had plans to incorporate the sheathe heavily into my Roy PSA. So this sucks. >_>


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: E-scope12 on March 04, 2014, 10:22:37 AM
Taiko, aren't you guys still making extra costumes for cBliss?


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Shun_One on March 04, 2014, 10:29:06 AM
Taiko, aren't you guys still making extra costumes for cBliss?
Not at the moment. We're focusing on getting the characters finished with enough content to replace their Brawl counterparts. The .psds and any extra's we release should help you fill up cBliss slots


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Taiko on March 04, 2014, 04:14:05 PM
Hey everyone, I made my blog debut today! You'll find the post here, (http://smashbros3.tumblr.com/post/78587256042/hey-guys-im-taking-over-the-blog-for-today) where I talk about Roy's two new recolours.

I've also released the texture source for Roy, so you can grab that below and start making your own!
(http://24.media.tumblr.com/8cd42b21b43865ed5d20c084e3875244/tumblr_n1xozq3HCJ1t9jum5o1_250.png) (https://www.dropbox.com/s/ujidu9to4sw5qyx/Smash%203%20Roy%20PSDs.zip)

Are you willing to integrate the sword of seals sheathe to Roy's model in a near future? is something that both P:M and Melee (despite the trophies and victory poses) fail to do and although, out there are some models that actually have barely rigged sheathe (like Marth's sheathe).

The LST model DO have a sheathe and you are working WITH them, so... any chances? That would just make Roy perfect to me <3 ;D

I'd love to, but the Project M model is the best one out there, and as Amarythe said, they didn't add the sheathe due to filesize.

Taiko, aren't you guys still making extra costumes for cBliss?
As Shun said, we've dropped cBliss at the moment as the extra costumes took too much time to get right, and we'd rather get the actual characters done first. You may have noticed the release schedule has sped up thanks to this!


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Son of Kratos on March 04, 2014, 07:27:52 PM
Love how colourful everything is. Whats next once characters are all done? brightning up the stages perhaps? :)


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: KidCraft24 on March 04, 2014, 07:44:14 PM
Curious how sonic's coming along if you need assistance with him i would be more than happy to provide assistance in texturing him.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: silver856 on March 04, 2014, 07:50:42 PM
Thanks for the offer, but Sonic is actually already fully textured, we're just having model issues


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Crixler on March 04, 2014, 08:54:26 PM
Regarding Roy's sheath, is that still actually the case now that Brawlbox can do mesh optimizations? I've been hoping since that feature was added that there'd now be room for the sheath, but models aren't my strong point, so I have no idea.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Velen on March 04, 2014, 08:58:59 PM
Regarding Roy's sheath, is that still actually the case now that Brawlbox can do mesh optimizations? I've been hoping since that feature was added that there'd now be room for the sheath, but models aren't my strong point, so I have no idea.

He makes a good point, the Tri-Stripper should make it possible now.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 06, 2014, 04:09:53 AM
Wow. So many Characters are being done right now. This is awesome.
Thanks for the offer, but Sonic is actually already fully textured, we're just having model issues
Well, I wish you the best of luck on fixing those issues. I'm sure it will be worth the wait.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Amarythe on March 06, 2014, 09:01:14 AM
One thing I should mention about Sonic:

You know that light blue aura that surrounds him whenever he performs a spinny attack thing? That's controlled by a standard texture, meaning you can individualize it by slot.

Do you guys plan on applying different colors to that, too? I have never seen a Sonic recolor that does this and it's really irksome. Even the P:M colors are all blue and it looks really weird, lol


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Taiko on March 06, 2014, 10:12:36 AM
One thing I should mention about Sonic:

You know that light blue aura that surrounds him whenever he performs a spinny attack thing? That's controlled by a standard texture, meaning you can individualize it by slot.

Do you guys plan on applying different colors to that, too? I have never seen a Sonic recolor that does this and it's really irksome. Even the P:M colors are all blue and it looks really weird, lol
It's not possible at the moment. It is controlled by a texture, but the texture itself is a black and white mask that gets coloured blue. That's why the P:M Sonics don't do it either.

It's just one of those things that can't be changed at the moment.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: KidCraft24 on March 06, 2014, 10:42:21 AM
I do recall there existing sonic texture files where they had colored spin dash trails


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Shun_One on March 06, 2014, 12:04:39 PM
We don't currently have the time to devout to looking into this, so if any of you happens upon a solution, let us know and we'd be happy to implement it


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Segtendo on March 06, 2014, 12:14:33 PM
I do recall there existing sonic texture files where they had colored spin dash trails
That's in the PSA file.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Amarythe on March 06, 2014, 01:08:17 PM
It's not possible at the moment. It is controlled by a texture, but the texture itself is a black and white mask that gets coloured blue. That's why the P:M Sonics don't do it either.
...The MASK controls that? I could have swore it was that really light blue texture. Now I just wonder what that's for... Guess I was mistaken.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 10, 2014, 03:51:52 PM
Man, look at that cast being worked on. There are so many. I can't wait.



Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Ninka_kiwi on March 12, 2014, 07:01:05 PM
For those wondering about Snake, he's still in a dream, and may not be keeping you waiting for much longer!



Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 15, 2014, 08:58:31 PM
Anything new?


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Xenozoa425 on March 16, 2014, 08:40:08 AM
It's almost time...

(http://i.imgur.com/heuXd5W.jpg)

(http://i.imgur.com/V6AfnAc.jpg)


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: galaga4991 on March 16, 2014, 08:56:42 AM
(http://imgur.com/LMfjyln.png)
Here's another something you should all like, Taiko taught me quite a bit on how to render and I came up with this bad boy to show off Xeno's textures.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: BlueBrain on March 16, 2014, 09:49:38 AM
really digging the overall progress on this project, i'll love to get the full package and replace vBrawl's main costumes.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 16, 2014, 10:40:40 AM
Interesting red design on the shoulder armor. I like it.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Xenozoa425 on March 16, 2014, 09:59:06 PM
It's present on the Brawl model, and I figured I might as well take advantage of it, since the Air Ride and Return to Dreamland models (which I am basing his colors off of) do not have it, as well as the M insignia on his left pauldron and his boots.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 17, 2014, 12:45:04 AM
Smash 3 Version
([url]http://imgur.com/LMfjyln.png[/url])

Brawl Version
(http://img3.wikia.nocookie.net/__cb20120802014403/ssb/images/0/0e/Meta_Knight(Clear).png)
I like the bluer cape. and huh, never noticed the red design.


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Shun_One on March 18, 2014, 11:20:38 AM
(http://i.imgur.com/iCLm92r.png)

(http://i.imgur.com/h7vSoQl.png)
Because why not


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: NinfanNanz on March 20, 2014, 02:09:41 AM
 :o Dat smash 4 damage text. Awesome sauce!  :kdance:


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: KidCraft24 on March 20, 2014, 08:34:38 AM
Looking good, can't wait to see how well things turn out in the end


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Xenozoa425 on March 20, 2014, 10:25:47 PM
Meta Knight has finally arrived!

(http://i.imgur.com/qFjuEMQ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202819)

But that's not all, we also have some DLC textures to go along with his release!

(http://i.imgur.com/c941bDT.png) (https://www.dropbox.com/s/i8uctuvc7rjzdvz/Smash%203%20Meta%20Knight%20Seven%20Seas%20Extra.zip)
(http://i.imgur.com/TcTM2cK.png) (https://www.dropbox.com/s/f3atj2kn7zb13dg/Smash%203%20Meta%20Knight%20Dark%20Extra.zip)
(http://i.imgur.com/rWyayjw.png) (https://www.dropbox.com/s/k9gpmii7yalalbn/Smash%203%20Meta%20Knight%20Air%20Ride%20Extra.zip)


Title: Re: The Smash 3 Project - Our Boy Roy
Post by: Shun_One on March 20, 2014, 10:56:40 PM
(http://i.imgur.com/B9W99CP.png)

One more out the door!


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Son of Kratos on March 21, 2014, 01:47:07 AM
Question! The cBliss outfits look great- once you finish the roster and proceed to make the rest of the cBliss costumes, will you have a version for download that features all the characters AND the cbliss activiated for those who are unsure how to properly use cBliss? :)


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Miraj on March 21, 2014, 11:30:36 AM
([url]http://i.imgur.com/h7vSoQl.png[/url])
Because why not


Lol coincidence I was working on it too here it is if you want it

(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-32-53-09.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-08-58.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-27-09.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-35-22.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-37-49.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-40-16.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-44-17.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-22-12-51.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-22-58-10.png)


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Segtendo on March 21, 2014, 01:27:02 PM
Smash 4 HUD?
I am okay with this.


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Miraj on March 21, 2014, 01:54:35 PM
Download Link: https://www.dropbox.com/sh/7w89ffp38lwys7p/XLsHh_Yh5R/Smash%203 (https://www.dropbox.com/sh/7w89ffp38lwys7p/XLsHh_Yh5R/Smash%203)


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Nezha B. Rose on March 21, 2014, 01:57:17 PM
Did you know...?

PM have their own Giga Bowser recolours!

(http://i.imgur.com/agoJ67b.jpg)


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: WrappedInBlack on March 21, 2014, 02:09:28 PM
Lol coincidence I was working on it too here it is if you want it

(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-32-53-09.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-08-58.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-27-09.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-35-22.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-37-49.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-40-16.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-21-44-17.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-22-12-51.png)
(https://dl.dropboxusercontent.com/u/52656139/Project%20Smash%204/Previews/Dolphin%202014-03-21%2018-22-58-10.png)
what files do I need to replace these with? idk... please tell me


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Shun_One on March 21, 2014, 05:36:34 PM
Question! The cBliss outfits look great- once you finish the roster and proceed to make the rest of the cBliss costumes, will you have a version for download that features all the characters AND the cbliss activiated for those who are unsure how to properly use cBliss? :)
We kinda had to drop cBliss support because it took too much of a toll on our team. If this changes in the future, we'll be sure to let you all know. Though, our extra costumes do a good job of filling in cBliss slots, don't they?

Lol coincidence I was working on it too here it is if you want it
Thanks for the offer, but we'll kindly refuse. We've been developing our own for some time now and have just finished several elements that I've yet to show off.

Smash 4 HUD?
I am okay with this.
Glad you like. I should preface this by letting people know that when it's released, I will take requests for names in the event people want to use it for Brawl EX.

what files do I need to replace these with? idk... please tell me
pf/info2/info.pac


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Nasca Corp on March 21, 2014, 09:24:38 PM
I really love your renders, looks like original nintendo stuff!! AWESOME


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: WrappedInBlack on March 21, 2014, 09:32:58 PM
pf/info2/info.pac

Thanks but can I get one more wee bit of help? The numbers appear transparent and become harder to see as they turn red... how do I fix this?


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Shun_One on March 22, 2014, 05:39:56 PM
Thanks but can I get one more wee bit of help? The numbers appear transparent and become harder to see as they turn red... how do I fix this?
That would be a problem with the file you downloaded. We can't help you because it wasn't something any one on our team had a hand in. I recommend you wait until our HUD is released on the Vault for a working file.


Title: Re: The Smash 3 Project - Meta Knight's Revenge
Post by: Amarythe on March 23, 2014, 09:06:56 AM
In honor of Smash 3 Meta Knight's release, I'm totally revamping/updating all my MK Textures and my PSA. Thanks a ton for this base file guys, it really improves the quality of my project!

All my MK material was long overdue for updates, so this is perfect timing.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Taiko on March 26, 2014, 08:38:45 PM
Everyone's favourite blue bird is here for Smash 3! The main designer for this was Shun, while the render was done by Galaga again, enjoy!
(http://i.imgur.com/7V0O5rR.png)
(http://i.imgur.com/grdyfMm.png)
(http://i.imgur.com/f1PXinA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202897)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/nrZqCBu.png) (https://www.dropbox.com/s/jmjvpmypkb1lf9b/Smash%203%20Falco%20Leon%20Extra.zip)


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: KidCraft24 on March 26, 2014, 09:02:07 PM
Really liking the colors on falco, makes me excited to see how sonic turns out whenever he's finished


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: NinfanNanz on March 27, 2014, 02:37:23 AM
is the character order on the first post in order of how they appear in the common 5 sc_selcharacter_en char_bust_tex_lz77? because that is really cool.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: E-scope12 on March 27, 2014, 06:10:22 AM
You guys should release more .psd Texture sources for every character.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Segtendo on March 27, 2014, 07:08:33 AM
Falco's lookin' nice as hell.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 09:17:50 AM
Looking at Meta Knight, There's a change I think would benefit the models in general: Editing Galaxia's texture, and the addition of a reflection texture on it, and maybe the addition of a custom reflection texture for his pauldrons and maybe his boots too. It would look rather interesting I think.

Ganondorf is another character I think would visually benefit from a custom reflection texture, namely on his armor.

Heck, anyone who has large metallic parts on them I think should have one. It would be something unique for the project.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on March 27, 2014, 09:35:55 AM
is the character order on the first post in order of how they appear in the common 5 sc_selcharacter_en char_bust_tex_lz77? because that is really cool.
;)

You guys should release more .psd Texture sources for every character.
At some point we will. We figured you guys would rather get actual characters out.

Looking at Meta Knight, There's a change I think would benefit the models in general: Editing Galaxia's texture, and the addition of a reflection texture on it, and maybe the addition of a custom reflection texture for his pauldrons and maybe his boots too. It would look rather interesting I think.

Ganondorf is another character I think would visually benefit from a custom reflection texture, namely on his armor.

Heck, anyone who has large metallic parts on them I think should have one. It would be something unique for the project.
Had been thinking about the armor thing since Marth, but we had been focusing on sprucing up several other things instead. It's a pretty likely thing we'll add though, so thanks for bringing it up.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Xenozoa425 on March 27, 2014, 10:57:46 AM
Looking at Meta Knight, There's a change I think would benefit the models in general: Editing Galaxia's texture, and the addition of a reflection texture on it, and maybe the addition of a custom reflection texture for his pauldrons and maybe his boots too. It would look rather interesting I think.

That's a pretty good point. Not only that, but I had forgotten some small details regarding the sword and never realized them until now; I never adjusted the colors of Galaxia to match how it looks in other games (orange/yellow blade, gold hilt). However, he already has a small reflective texture on his pauldrons, but it's not very noticeable. I can definitely change it to something else and apply the materials and shaders for it onto the boots and Galaxia as well.

Ganondorf I wholeheartedly agree, the small armor reflection would be a great touch. Samus will also be getting this treatment whenever I get around to finishing her up. I looked at the Metroid Prime Varia Suit trophy model and found an excellent texture for her armor g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 03:37:34 PM
That's a pretty good point. Not only that, but I had forgotten some small details regarding the sword and never realized them until now; I never adjusted the colors of Galaxia to match how it looks in other games (orange/yellow blade, gold hilt). However, he already has a small reflective texture on his pauldrons, but it's not very noticeable. I can definitely change it to something else and apply the materials and shaders for it onto the boots and Galaxia as well.

Ganondorf I wholeheartedly agree, the small armor reflection would be a great touch. Samus will also be getting this treatment whenever I get around to finishing her up. I looked at the Metroid Prime Varia Suit trophy model and found an excellent texture for her armor g([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]).


I was more talking about something akin to Samus' metallic reflection texture.

Something I tried to do previously with Meta Knight was add a custom specular map, but that didn't work out well, and I don't really know why.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Amarythe on March 27, 2014, 05:38:26 PM
I'm pretty sure that Smash 3 Meta Knight causes freezes in PM provided you're using an altered MotionEtc file.

It's no big deal, because I was just able to port the textures over a vBrawl MK and it looks fine.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on March 27, 2014, 06:23:57 PM
I'm pretty sure that Smash 3 Meta Knight causes freezes in PM provided you're using an altered MotionEtc file.

It's no big deal, because I was just able to port the textures over a vBrawl MK and it looks fine.
That sounds like you've hit the file-size limit over-all. Our apologies, but our primary concern is supporting Brawl and an unaltered Project M. Should you wish to alleviate these problems, try altering the format of textures or reducing their overall size.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 06:34:29 PM
That sounds like you've hit the file-size limit over-all. Our apologies, but our primary concern is supporting Brawl and an unaltered Project M. Should you wish to alleviate these problems, try altering the format of textures or reducing their overall size.

Hate to be that guy, but do you really need to answer everything like you're from some game company?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on March 27, 2014, 06:38:18 PM
Hate to be that guy, but do you really need to answer everything like you're from some game company?
When I represent more than myself I take a lot more consideration into my replies since I am conveying the intent of a team and not solely me.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 06:56:24 PM
When I represent more than myself I take a lot more consideration into my replies since I am conveying the intent of a team and not solely me.

My point is you're being too formal. You guys may be a team yet, but you're among fellow hackers. There's no reason to be so formal.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on March 27, 2014, 06:59:15 PM
My point is you're being too formal. You guys may be a team yet, but you're among fellow hackers. There's no reason to be so formal.
This is fairly off topic, so if you'd like to continue, take it to a PM.

If you're referring to my choice of words, I actually talk like that in real life.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 10:24:48 PM
This is fairly off topic, so if you'd like to continue, take it to a PM.

If you're referring to my choice of words, I actually talk like that in real life.

Sorry, about that.

Anyhow, back on topic.

Falco's colors are thankfully not too bright. Good job there guys.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Xenozoa425 on March 27, 2014, 10:38:59 PM
I was more talking about something akin to Samus' metallic reflection texture.

Something I tried to do previously with Meta Knight was add a custom specular map, but that didn't work out well, and I don't really know why.


Meta Knight's sword jewel actually uses the same materials and shaders as Samus's armor g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446), but the texture itself is almost the same, just slightly different. And I agree, his materials are really weird to work with, for some reason I can't allocate the armor shine effect from his pauldrons onto his sword or boots. I even set up custom materials and shaders that mimic the ones the pauldrons use; it shows up in BrawlBox, but doesn't appear at all in-game.

And thanks for apologizing, we act and speak the way we do because not only does it make us and our work look more professional and organized, it sets a standard that other members and guests can look up to.

I'm pretty sure that Smash 3 Meta Knight causes freezes in PM provided you're using an altered MotionEtc file.

It's no big deal, because I was just able to port the textures over a vBrawl MK and it looks fine.


The file size for the textures themselves are much higher than the vBrawl versions because I used RGBA8 format for the main body, which inflated the file from around 700 KB up to 1.80 MB. I didn't want the textures to get too ugly looking from CMPR compression, and I had a choice between the main body, or the wings/cape/sword. I went with the main body because the lighting/shadow gradients I used on the mask and body get completely messed up and look really bad in any other format.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on March 27, 2014, 11:13:57 PM
Actually the speculars were working fine in-so far as showing up in game, it's that they were too bright, and I didn't know what to do about their opacity or how to make them blend.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on March 28, 2014, 02:10:02 PM
Progress:
(http://i.imgur.com/jThW4VS.png)


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: andalsoandy on March 28, 2014, 05:46:57 PM
Wasn't Yoshi started?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Xenozoa425 on March 28, 2014, 06:29:53 PM
Started, but nowhere near finished.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: NinfanNanz on March 28, 2014, 08:42:58 PM
what about sonic? whats up with him? no rush, just is it still model issues?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Nezha B. Rose on March 28, 2014, 09:05:18 PM
We are still improving it for the moment. Just some bug fixes left.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: KidCraft24 on March 28, 2014, 09:51:39 PM
Really excited to see how sonic turns out. :)


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: nanobuds on March 30, 2014, 09:12:39 AM
So... would you guys want some help with adding new specular maps to some characters?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Androidd Prince on March 30, 2014, 02:27:25 PM
Is anyone working on Lucas? If not, could I perhaps get some information on how I might be able to contribute?

edit: nevermind what was here before.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Nezha B. Rose on March 30, 2014, 02:44:49 PM
Silver is the one doing Lucas right now.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: andalsoandy on March 30, 2014, 10:16:36 PM
When do you think we'll see more progress on Wario?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Nezha B. Rose on March 31, 2014, 05:07:05 AM
When do you think we'll see more progress on Wario?

Soon... I have to modify some textures here and there, so there's isn't anything worth previewing at the moment. No worries though, I have big plans for him.




Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Amarythe on March 31, 2014, 08:10:05 AM
Soon... I have to modify some textures here and there, so there's isn't anything worth previewing at the moment. No worries though, I have big plans for him.
Wario's hair is a massive pain to edit. Hopefully you can make it a little easier to manipulate!


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Nezha B. Rose on April 01, 2014, 05:08:26 AM
Wario's hair is a massive pain to edit. Hopefully you can make it a little easier to manipulate!

Bicker Wario is even a bigger pain, retexturing him is far more difficult that you might expect.
Specifically, the compression BB does afterwards to your work...


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Velen on April 01, 2014, 08:46:12 AM
Not that I'm complaining, but did any of you notice Nano's post?


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: nanobuds on April 01, 2014, 08:52:10 AM
Don't worry, they did :p


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: iwantgames on April 01, 2014, 08:35:09 PM
no they didn't :p

jk, they did


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Amarythe on April 03, 2014, 05:52:38 PM
I'm wondering, will this Project ever delve into certain P:M Alternate costumes? I know this idea would definitely take lower priority than standard characters, but I think it would be a great side project.

Oh, and just thought I'd share this with you guys:
(http://i61.tinypic.com/2gx2w44.png)

I took your textures and adapted them to Melee's model. I hate Brawl's model; he has such an ugly, fat head. <_<
I like to call him "Smash 2 Mario". ;)


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on April 04, 2014, 09:31:57 PM
I appreciate the nod, Amarythe. To answer the question, we do plan to tackle the P:M alts at some point.

(http://i.imgur.com/q0p18Zn.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203067)

This has been released. It isn't included in the pack just yet, but you can download it from the vault.


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Son of Kratos on April 05, 2014, 02:55:34 AM
Any chance you could clue me in on where the files for the HUD go? o:!


Title: Re: The Smash 3 Project - Scratch One Bogey!
Post by: Shun_One on April 05, 2014, 10:31:44 AM
Any chance you could clue me in on where the files for the HUD go? o:!
Sure. pf/info2 is where you want to place the files. I've edited the Vault entry to include that information as well.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Zikkh on April 05, 2014, 01:47:30 PM
It's funny how making a Project M version of certain mods kinda just is a thing that's expected now. I can certainly appreciate it though, thanks for including a P:M version for the HUD.

Hopefully you guys will get to the P:M "exclusive" alts soon, can't wait for some Smash 3 Doc goodness.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 02:01:33 PM
 I follow this thread everyday. I'm subbing it now. Great project I love playing with the new textures. Keep up the good work.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Nezha B. Rose on April 05, 2014, 02:43:04 PM
Other than Wario and Bowser, I've also been working with a forgotten character that no one ever mentioned...

(http://i.imgur.com/N26F8Tl.jpg)


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Son of Kratos on April 05, 2014, 06:12:59 PM
Sure. pf/info2 is where you want to place the files. I've edited the Vault entry to include that information as well.


Thank you kindly!


Who is that? Was he even in vanilla brawl? c;
Other than Wario and Bowser, I've also been working with a forgotten character that no one ever mentioned...

([url]http://i.imgur.com/N26F8Tl.jpg[/url])



Title: Re: The Smash 3 Project - Gradient Numbers
Post by: andalsoandy on April 05, 2014, 06:33:33 PM
Other than Wario and Bowser, I've also been working with a forgotten character that no one ever mentioned...

([url]http://i.imgur.com/N26F8Tl.jpg[/url])


Looks great so far! His Brawl model didn't have a lot of shine to it, and from what I see he's clearly getting some more for Smash 3!

Still eager to see Wario done!


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 05, 2014, 09:27:12 PM
I don't want to be a bother, but when I downloaded the HUD (I have vBrawl/Regular Brawl) I put the Brawl HUD into my info2 folder but when I started up Brawl the game crashed after the Now Loading screen. Am I doing something wrong?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 09:32:44 PM
I don&#039;t want to be a bother, but when I downloaded the HUD (I have vBrawl/Regular Brawl) I put the Brawl HUD into my info2 folder but when I started up Brawl the game crashed after the Now Loading screen. Am I doing something wrong?
It's your Info.pac It happened to me. The info.pac can't be larger than 392 or 394kb its 396. So All I did was change the sudden death textures to cmpr and it went to 379kb and it works.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 05, 2014, 10:14:36 PM
It's your Info.pac It happened to me. The info.pac can't be larger than 392 or 394kb its 396. So All I did was change the sudden death textures to cmpr and it went to 379kb and it works.

Okay, thank you for that. But how do I change the textures to CMPR? (I'm not really that experienced in BrawlBox). Do I export the textures and reinsert them as CMPR files (just a guess/assuming CMPR is a type of texture format).


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 10:19:56 PM
Okay, thank you for that. But how do I change the textures to CMPR? (I&#039;m not really that experienced in BrawlBox). Do I export the textures and reinsert them as CMPR files (just a guess/assuming CMPR is a type of texture format).
Correct. Export both textures. Then right click on them and click replace. Re select the same texture and then when the texture comes up you will see format. Click the drop down arrow and choose cmpr. Do that for both and your done.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 05, 2014, 10:29:28 PM
That's weird. If you guys don't mind me asking, what OS are you on? For us, we've been getting files no more than 388 KB after unzipping and they work fine, I'm wondering if it's the unzipping software causing a small increase in filesize for some people?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 10:31:21 PM
 Windows 8 Toshiba. I used Bitzipper to extract.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 05, 2014, 10:34:53 PM
For some odd reason  it still crashes after the Now Loading screen. Is there something else I can do? Also, Takio I use Windows 7. I use its regular unzip for .zips and 7zip for .rars


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 10:36:15 PM
For some odd reason &#160;it still crashes after the Now Loading screen. Is there something else I can do? Also, Takio I use Windows 7. I use its regular unzip for .zips and 7zip for .rars
Very odd. I'll look at mine.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 05, 2014, 10:40:38 PM
Hmm, if it's alright with you, could you try extracting once with Bitzipper and once with the built-in Windows unzipper and comparing the filesizes? Everyone on our end seems to end up with this:
(http://i.imgur.com/Xe7z2nS.png)

Kirby the Hedgie, that's odd, that's what we've been using too. It could possibly be that the SD card needs defragmenting?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 05, 2014, 10:51:38 PM
Hmm, if it&#039;s alright with you, could you try extracting once with Bitzipper and once with the built-in Windows unzipper and comparing the filesizes? Everyone on our end seems to end up with this:
([url]http://i.imgur.com/Xe7z2nS.png[/url])

Kirby the Hedgie, that&#039;s odd, that&#039;s what we&#039;ve been using too. It could possibly be that the SD card needs defragmenting?
Oops I was looking on the wrong SD card. I've just extracted it and its the same as what you posted.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 05, 2014, 11:15:50 PM
I never though of defragging it, thanks for the tip. I'll do that right now. Sorry if I took to long to respond, I was recording some gameplay.

Post Merge: April 05, 2014, 11:24:06 PM
I defragged it and its still crashing. Im looking at my info.pac's size right now and it says 369KB


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Shun_One on April 05, 2014, 11:37:09 PM
It crashes at after the strap loader right? Can you try removing all of them and loading your game? If that works, try adding only info.pac and info_training.pac to your SD card. I don't have a good idea on why the files aren't working, but hopefully one of these suggestions will give us a clue.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 05, 2014, 11:50:22 PM
I removed the files before and started up the game and yes, it starts up after removing all of the files. I removed everything except info.pac & info_training.pac and he game still crashes.

Post Merge: April 06, 2014, 12:52:37 AM
Okay, I condensed the file size UNDER 392/394, its size is now 353KB and the game still crashes. Maybe its the combined size of some of the files (or all) since they make up part of Brawls content and the combined file size for all of the info2 files made Brawl exceed the amount of content the disc could contain? (Just a wild guess)


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Son of Kratos on April 06, 2014, 01:23:31 AM
Report from a P:M player that uses Zipeg on a Macbook to unzip.

Everythign worked A-ok on the first go- but did I read something about a new loading screen? Is this not in the PM build? Im curious now!

Also, unrelated, but I cannot wait until you release the new menu design and such c:


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Zikkh on April 06, 2014, 01:29:04 AM
Well, I use the P:M version. Everything works perfectly fine. No freezes or anything.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 06, 2014, 01:38:53 AM
Well, I use the P:M version. Everything works perfectly fine. No freezes or anything.

Weird how the P:M version works perfectly fine...

Maybe the Roy/Mewtwo CSPs/BPs got mixed into the Brawl one? Or my previous theory.

Everythign worked A-ok on the first go- but did I read something about a new loading screen? Is this not in the PM build? Im curious now!

I'm using the Brawl build, if thats what you were asking.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 06, 2014, 12:07:37 PM
Alright, we'll look into it some more, I think I have a good idea of what's causing the issues now. We'll post up when we've updated it!

And we've also done some slight updated to Falco, his default costume no longer has a head cannon (giant headpiece) and his recolours no longer have black lipstick. If you've downloaded him previously, redownload him!


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Son of Kratos on April 06, 2014, 12:10:29 PM
Alright, we'll look into it some more, I think I have a good idea of what's causing the issues now. We'll post up when we've updated it!

And we've also done some slight updated to Falco, his default costume no longer has a head cannon (giant headpiece) and his recolours no longer have black lipstick. If you've downloaded him previously, redownload him!

And here I thought the lipstick made him look distinguished ;)

also, wanted to read the render "tutorial"..

Not cool, mate :c


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 06, 2014, 05:04:35 PM
Alright, we'll look into it some more, I think I have a good idea of what's causing the issues now. We'll post up when we've updated it!

And we've also done some slight updated to Falco, his default costume no longer has a head cannon (giant headpiece) and his recolours no longer have black lipstick. If you've downloaded him previously, redownload him!

Alright, thank you for putting in some of your time to help me I really appreciate it as I plan to continue to stay tuned in with Smash 3 and other things you guys will work on, keep up the good work.:kdance:

Also I downloaded the Purple Leon Costume for Falco, (even though I did like the "black lipstick" and with the headpiece missing it'll make Falco stand out alot compared to Fox and Wolf). So I can just redownload the Purple Leon Costume and not the entire pack?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Da Man on April 07, 2014, 06:05:48 AM
Are all those pac files in the Smash 3 hub download to enable it for all the different game modes? Just wondering because the "True" Smash 4 hud by Miraj that came out just recently only has the info.pac file and nothing else.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 07, 2014, 07:42:13 AM
Also I downloaded the Purple Leon Costume for Falco, (even though I did like the "black lipstick" and with the headpiece missing it'll make Falco stand out alot compared to Fox and Wolf). So I can just redownload the Purple Leon Costume and not the entire pack?
Only Falco's costume files were fixed, so those would be the only ones you'd need to redownload! Though, all I did was fix the black lipstick, so if you liked that then you don't really need to update.
Are all those pac files in the Smash 3 hub download to enable it for all the different game modes? Just wondering because the "True" Smash 4 hud by Miraj that came out just recently only has the info.pac file and nothing else.
Yup, those make it work for the other modes!


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Miraj on April 07, 2014, 09:02:29 AM
Good job for this HUD that helped me to complete mine. Da Man this is available for all modes now if you redownload it.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Da Man on April 08, 2014, 08:27:26 AM
Good job for this HUD that helped me to complete mine. Da Man this is available for all modes now if you redownload it.

Good job for this HUD that helped me to complete mine. Da Man this is available for all modes now if you redownload it.

Took me ages to decide which hud to use since both are so good, but I decided on Smash 3's since I don't wanna use anything from the upcoming sequel for now. Trust me it was a hard choice to make lol.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 08, 2014, 09:05:11 AM
Took me ages to decide which hud to use since both are so good, but I decided on Smash 3's since I don't wanna use anything from the upcoming sequel for now. Trust me it was a hard choice to make lol.
big decisions were made.
lol. both look really good though. I can't wait to have the Smash 3 edition of Project M. :D


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: spongeman131 on April 08, 2014, 08:06:51 PM
Oh please for the love of God make a Zero Suit Samus like the one they just announced today (no boots needed)!


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 09, 2014, 09:31:32 AM
Oh please for the love of God make a Zero Suit Samus like the one they just announced today (no boots needed)!
Isn't that almost exactly like The Other M + vBrawl ZSS?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202661 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202661)


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: spongeman131 on April 09, 2014, 10:29:40 AM
Isn't that almost exactly like The Other M + vBrawl ZSS?
Other M
It's kind of close but fundamentally an Other M take on the Brawl ZSS (in my opinion).


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 09, 2014, 11:13:48 AM
Oh i was talking about the link. Like,  the SJS ZSS and The Smash 4 one are almost identical.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: LeNNoN on April 09, 2014, 08:02:31 PM
hey guys i need help becasue the screen freeze after the LOADING ? whats wrong?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 10, 2014, 03:17:41 PM
hey guys i need help becasue the screen freeze after the LOADING ? whats wrong?
If its because of the HUD then we know already, they're fixing the problem.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: ethanrodgers223 on April 12, 2014, 07:01:22 PM
Zelda's CSP portrait looks...just awful. I'm sorry.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 12, 2014, 09:44:19 PM
The Metaknight Seven Seas extra gives the blue given in the pack of Smash 3 Metaknight.
Also i think Ness's Pajama Result Screen potrait has a caution sign.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Chaos_Knight on April 12, 2014, 09:55:37 PM
Zelda's CSP portrait looks...just awful. I'm sorry.
Well it couldn't be helped.

(http://i.imgur.com/0j7XUEM.png)


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Shun_One on April 12, 2014, 10:01:20 PM
The Metaknight Seven Seas extra gives the blue given in the pack of Smash 3 Metaknight.
Also i think Ness's Pajama Result Screen potrait has a caution sign.
Thanks for the heads up. Seven Seas fixed. We'll get to Ness at a later date.

Sorry for the silence. We're still working, but we've got nothing to show quite yet.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 12, 2014, 10:27:30 PM
Well it couldn't be helped.

([url]http://i.imgur.com/0j7XUEM.png[/url])
That is absolutely beautiful.
Thanks for the heads up. Seven Seas fixed. We'll get to Ness at a later date.

Sorry for the silence. We're still working, but we've got nothing to show quite yet.

Thank you for fixing! :D can't wait to see what you have been hiding.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 12, 2014, 10:28:11 PM
Well it couldn't be helped.

([url]http://i.imgur.com/0j7XUEM.png[/url])
100% accurate.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Akeno/Archer on April 13, 2014, 08:01:42 AM
Well it couldn't be helped.

([url]http://i.imgur.com/0j7XUEM.png[/url])
Lol this...


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Lillith on April 13, 2014, 08:02:58 AM
That needs be a Zelda costume.
Like. NAO.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 14, 2014, 08:46:02 PM
A few questions for people experiencing freezes with the HUD:
- What kinds of mods are you running? Model imports, or simply textures?
- NTSC or PAL?
- Have you modified the HUD files in any way?
- Project M, Brawl, or some other Brawl code-set?
- Are you running BrawlEx?

Thanks for any answers, it'll help us narrow down what could be causing the issues.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: OmegaS3 on April 14, 2014, 10:51:28 PM
A few questions for people experiencing freezes with the HUD:
- What kinds of mods are you running? Model imports, or simply textures?
- NTSC or PAL?
- Have you modified the HUD files in any way?
- Project M, Brawl, or some other Brawl code-set?
- Are you running BrawlEx?

Thanks for any answers, it&#039;ll help us narrow down what could be causing the issues.
Mine is working and I'm running BrawlEx. But in HRC when the sandbag would touch the "barrier" it freezes.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: QuickLava on April 15, 2014, 12:26:48 AM
I'm not sure is this has been addressed quite yet, but how come Meta Knight doesn't have a wallpaper?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Akeno/Archer on April 15, 2014, 07:53:34 AM
Mine is working and I'm running BrawlEx. But in HRC when the sandbag would touch the "barrier" it freezes.
But is the Homerun Smash itself works without it?


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 15, 2014, 05:30:01 PM
I'm not sure is this has been addressed quite yet, but how come Meta Knight doesn't have a wallpaper?
Thanks for pointing it out! Here it is:
(http://i.imgur.com/g8IZ6KW.png)


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Kirby the Hedgie on April 15, 2014, 06:04:33 PM
A few questions for people experiencing freezes with the HUD:
- What kinds of mods are you running? Model imports, or simply textures?
- NTSC or PAL?
- Have you modified the HUD files in any way?
- Project M, Brawl, or some other Brawl code-set?
- Are you running BrawlEx?

Thanks for any answers, it'll help us narrow down what could be causing the issues.

-I'm using NTSC
-I use mostly character textures (mostly Smash 3), one custom model (Sonic Boom Sonic by KTH) and an expanded Green Hill Stage.
-I'm using regular Brawl


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Alphonse on April 16, 2014, 05:27:24 PM
Progress Chart
([url]http://i.imgur.com/jThW4VS.png[/url])

Wallpapers
([url]http://i.imgur.com/ZR1rAcS.png[/url])
([url]http://i.imgur.com/uoSh31W.png[/url])
([url]http://i.imgur.com/J4ifOM7.png[/url])
([url]http://i.imgur.com/OmXdhtP.png[/url])
([url]http://i.imgur.com/1JQAUKt.png[/url])
([url]http://i.imgur.com/BqqYdJ4.png[/url])
([url]http://i.imgur.com/wcs7g09.png[/url])
([url]http://i.imgur.com/I3oOWcF.png[/url])
([url]http://i.imgur.com/Eba1Drp.png[/url])
([url]http://i.imgur.com/aOCA9W4.png[/url])
([url]http://i.imgur.com/icJRlIY.png[/url])
([url]http://i.imgur.com/Q8gizCM.png[/url])
([url]http://i.imgur.com/IrKFWKa.png[/url])
([url]http://i.imgur.com/grdyfMm.png[/url])
([url]http://i.imgur.com/g8IZ6KW.png[/url])
([url]http://i.imgur.com/gdTQOD4.png[/url])
([url]http://i.imgur.com/J1KOy6E.png[/url])
([url]http://i.imgur.com/E7udONR.png[/url])
([url]http://i.imgur.com/2lZkZDz.png[/url])
Zero suit samus please!


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 18, 2014, 05:15:19 PM
Patience is a virtue. I am sure they have something in store for us.


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Son of Kratos on April 20, 2014, 03:54:28 PM
Patience is a virtue. I am sure they have something in store for us.
Patience is a virtue. I am sure they have something in store for us.
. I bet its porn. Or candy. :D


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: NinfanNanz on April 21, 2014, 02:11:26 AM
. I bet its porn. Or candy. :D
I am certain it is. After all, it has been about 2 weeks since their last update. 


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: LeNNoN on April 21, 2014, 05:43:44 PM
A few questions for people experiencing freezes with the HUD:
- What kinds of mods are you running? Model imports, or simply textures?
- NTSC or PAL?
- Have you modified the HUD files in any way?
- Project M, Brawl, or some other Brawl code-set?
- Are you running BrawlEx?

Thanks for any answers, it'll help us narrow down what could be causing the issues.

simply textures
NTSC
no i dont modify the hud hacks
i use a keitaro's code list but i modify a rotate stage codes
i dont running the brawlEX




Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Leon Exodio on April 24, 2014, 09:19:04 PM
 i finally download one of the models you made at first i was not impressed but when i played it in game i was like wow this is amazing keep it up


Title: Re: The Smash 3 Project - Gradient Numbers
Post by: Taiko on April 25, 2014, 09:51:30 AM
Hey everyone, sorry for the lack of updates lately, but I've got an announcement to make!
No, we're not quitting.

Up to this point we've been working on making textures with the goal of making them more "Nintendo-esque," meaning reducing their designs to a more simple approach. From this point onward though, we'll be changing our project goal from "Nintendoise" to "Modernise" and focus on bringing the Smash 4 visual style to Brawl. I'll explain in detail why we've made this choice in a bit, but what does this mean for you guys? More consistent textures, as we'll actually have an established visual style to work off of. Maybe even faster releases because we'll have reference material as well.

As we've made progress, we've received feedback on a few characters that they just didn't look right (namely Ganondorf and Roy) while other characters were well recieved even though they were developed the same way. We've thought about this for a bit,and realized that though the "Nintendoise" approach works well for more simple characters, it doesn't translate well to more complex characters like Ganondorf. To illustrate this, I'll be using charcters from both extremes: Toon Link and Ganondorf.

Here's Toon Link as we have him currently. His design has a clear inspiration from his Wind Waker appearance.
(http://i.imgur.com/MPJs08n.png)
Then, we have Ganondorf. We tried to imagine him as he would look between Twilight Princess and Wind Waker, a bit like how people described Skyward Sword initially.
(http://i.imgur.com/maAxRlb.png)
(http://i.imgur.com/Z2bEuQA.png)
Though they look consistent, there's just something that doesn't feel right with Ganondorf because his design called for more realistic textures.

To test this theory, we tried giving Ganondorf more realistic textures:
(http://i.imgur.com/l43BMHm.png)
He looks much more fitting with darker and more detailed textures. The difference is most noticable in the hair.
But then put him beside Toon Link, and the difference in their styles is huge. They just don't look consistent, and don't look like they're part of the same game at all.
(http://i.imgur.com/QABQ0Wc.png)
We then realized that Smash 4 is visually doing what would make sense for us to do next, so we chose to create a Smash 4-esque texture for Toon Link:
(http://i.imgur.com/jAa1rtH.png)
(http://i.imgur.com/QjccaqQ.png)
Much better! Ganondorf gets to keep his more detailed textures, and Toon Link still fits in. Keep in mind that these textures are both still WIPs, and are subject to change.

As you could probably tell, we were already drawing inspiration from Smash 4, but now to keep consistent we'll take as much as we can from Smash 4. We don't aim to replicate Smash 4 1:1, as some things can't be done as they are in Smash 4. That said, this is still a visual overhaul of Brawl rather than a complete mod.
We won't be adding Smash 4 characters.
We won't be reworking the gameplay to match Smash 4.
We won't be adding Young Link.
We will still be called Smash 3 though. We've come up with a new logo to go with our new project goal as well!
(http://i.imgur.com/mJmQZOn.png)
We hope to roll out these updates as soon as we can, and thank you all for your continued support!

We've also added a FAQ to the OP, you'll be happy if you read it.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Mansta8 on April 25, 2014, 10:11:41 AM
This is actually a really good idea.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on April 25, 2014, 01:55:16 PM
That's a great idea and you explained it quite well, personally, I don't have any problems with all released textures so far, in fact, I really like them (Being Marth's, Mario's, Luigi's, Toon Link's, Sheik's, Link's and Zelda's my favorites) since I find them more lively and colorful than Brawl's original textures, but this new style looks even better IMO :)

Characters Like Ike, Marth, Sheik, Link, Metaknight and so, surely will look really badass with this new perspective (Ganondorf being a good example). I'll look forward to see what you have to share with us in the future, I'm a big fan of this project and everyone involved, good luck and good work!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Not Kratos on April 25, 2014, 05:04:11 PM
If you guys redo Roy's textures, can you PLEASE bring back his yellow color even if it's an extra or something? Nothing against the recolors included in the pack, I just love Roy's yellow color more than anything, and was kinda upset that it wasn't included.

That being said, good luck. I really liked how this was turning out previously, and this new style looks even better.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Large Leader on April 25, 2014, 06:19:26 PM
So I downloaded the Smash3 texture and jesus christ the PAC file size is 2000+ kb. It kept causing my PSA to crash.

Have you guys considered the PSA side of this or will this project just revolve around cosmetics?

If it disregards PSA's, then it's fine. But I think that should be added in the description. The PSA I made has only a couple of extra kb added to it, and the texture would keep causing it to silent freeze.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on April 25, 2014, 06:34:41 PM
So I downloaded the Smash3 texture and jesus christ the PAC file size is 2000+ kb. It kept causing my PSA to crash.

Have you guys considered the PSA side of this or will this project just revolve around cosmetics?

If it disregards PSA's, then it's fine. But I think that should be added in the description. The PSA I made has only a couple of extra kb added to it, and the texture would keep causing it to silent freeze.
Which character specifically are you talking about? That sounds like Meta Knight. If it is Meta Knight, his revamp should have a much smaller file-size. If it's Link, I'm not sure what his new file-size will be post update, but we'll try to cut it down some.

EDIT2: The new file-sizes will be much smaller for both Link and Meta Knight.

This project is purely cosmetic, so we haven't really thought about PSA's at all. If your PSA hits the file-size limit when combined with our stuff, try reducing the size of the characters textures by half for some additional space. The file-size for most of them is hiked up due to rim lighting and other material/model edits.

EDIT: It's also possible there's something else causing an issue. All of these work with Project M move-sets (though I'm not sure what sort of file-size comparison we're dealing with), but if yours isn't too much larger than an original Brawl move-set, something else may be the problem.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: silver856 on April 25, 2014, 06:41:49 PM
Just gonna leave this here
(http://i.imgur.com/R74lK2N.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Large Leader on April 25, 2014, 07:00:12 PM
Which character specifically are you talking about? That sounds like Meta Knight. If it is Meta Knight, his revamp should have a much smaller file-size. If it's Link, I'm not sure what his new file-size will be post update, but we'll try to cut it down some.

This project is purely cosmetic, so we haven't really thought about PSA's at all. If your PSA hits the file-size limit when combined with our stuff, try reducing the size of the characters textures by half for some additional space. The file-size for most of them is hiked up due to rim lighting and other material/model edits.

EDIT: It's also possible there's something else causing an issue. All of these work with Project M move-sets (though I'm not sure what sort of file-size comparison we're dealing with), but if yours isn't too much larger than an original Brawl move-set, something else may be the problem.

It's Link, and if it's purely cosmetic then don't worry about the PSA thing. I just want to know if some movesets might not work with it.

I know for a fact that there is no coding issue or filesize problems with the moveset files. As soon as I removed the Smash3 stuff, it no longer froze on the SSS.

I'm absolutely loving the stuff you guys are putting out, and I'll do my best to make sure that all my movesets are Smash3 compatible as I'm guilty of making new animations for moves that I'm replacing (and also having a lot of unnecessary keyframes :notimp:)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on April 25, 2014, 07:05:14 PM
It's Link, and if it's purely cosmetic then don't worry about the PSA thing. I just want to know if some movesets might not work with it.

I know for a fact that there is no coding issue or filesize problems with the moveset files. As soon as I removed the Smash3 stuff, it no longer froze on the SSS.

I'm absolutely loving the stuff you guys are putting out, and I'll do my best to make sure that all my movesets are Smash3 compatible as I'm guilty of making new animations for moves that I'm replacing (and also having a lot of unnecessary keyframes :notimp:)
Thanks. I edited my post with an updated answer, but I'll post it again and a quick fix for you till we release Link's update (which may or may not take a while depending on things)

Link's new file-size is literally cut in half from the previous one. For a quick patch, re-encode his textures to CMPR.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Velen on April 25, 2014, 07:15:51 PM
-if I may, since Brawl currently doesn't support Normal maps. Perhaps try using very dark textures + specular maps to achieve a similar effect as seen in Smash 4?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on April 25, 2014, 07:29:40 PM
-if I may, since Brawl currently doesn't support Normal maps. Perhaps try using very dark textures + specular maps to achieve a similar effect as seen in Smash 4?
Good idea. I'm a bit worried about filesize since we'll need to have spec map versions of all the textures, but we'l experiment with it and see if we can find something that works.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on April 25, 2014, 07:38:28 PM
Wario? Wario!
(http://i.imgur.com/KyHGf9m.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Velen on April 25, 2014, 07:46:41 PM
Good idea. I'm a bit worried about filesize since we'll need to have spec map versions of all the textures, but we'l experiment with it and see if we can find something that works.

Not necessarily. You can make simple speculars for things like swords and stuff. The characters are all that will actually them for their textures.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Large Leader on April 25, 2014, 08:35:48 PM
a quick fix for you till we release Link's update.

I appreciate the professionalism, but don't worry about it. I'll just wait like the rest of the folks.

Quote
For a quick patch, re-encode his textures to CMPR.

I actually assumed that they already were. Thanks for the heads up.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Kaye Cruiser on April 26, 2014, 02:22:23 AM
I've gotta say that I definitely like your new goal and approach with this project.

However, I've also gotta say that your new logo looks kinda boring. The old one was better. More vibrant, distinct and appealing. It made me interested and curious just from looking at it alone, while this one just makes me think "...Meh".

That's just personal preference, though. XD Keep up the good work, guys.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: WrappedInBlack on April 26, 2014, 04:44:53 AM
I like the new logo... oh an thnx again for ur feedback on mine!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Amarythe on April 26, 2014, 08:33:35 AM
I have mixed feelings about this change in direction.

From the get-go the thing I admired most about this project was the fact that it abandoned Smash oriented designs in favor of Nintendo's traditional designs. I appreciated this a lot because it resonated very strongly with my own ambitions for this game; to fix the mistakes Sakurai made.

However, with Smash 4 Sakurai is fixing many of those visual mistakes, so I can't say I'm that disappointed in the long run. However, I feel it's worth warning you guys that Nintendo's style should still take precedence over anything Smash puts forth. Perhaps not when it comes to the texture of the image, but the color and perhaps even the model.

Some examples:
- Making Marth's shoulder guards the ones from Smash 4 had no basis in anything Fire Emblem
- Captain Falcon's colors were clearly based on his Smash incarnations, not his F-Zero appearances
- Ness is the worst offender; there was no regard at all for his Nintendo style, just his Smash style.

Branding this as a "Nintendo" oriented project was somewhat misleading from the beginning; as things progressed, it became very obvious to me that this was just a redux of Smash, not Nintendo. This opinion is largely fueled by my almost obnoxious obsession with making Smash more focused on canon material, but I think I make a good case; I think it's a big mistake to simply emulate Sakurai's work. I feel it seriously reduces the uniqueness of the project.

Lastly, the "3" in the new logo looks awful, lol. Otherwise it's good, haha.

I want to make it absolutely clear that at the end of the day I'm still absolutely in love with this project, and I'm still committed to using 90% of the material produced as a base for my own work. I only mean to point out that pandering to Sakurai might, in many cases, be rather misguided.

Keep up the great work; I'm eager to see what you guys do with this new style. Don't take this critique all that seriously, just do whatever you feel works. I'll be following this no matter what, haha.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: NinfanNanz on April 26, 2014, 08:46:09 AM
Well that's just dandy. If you guys are switching directions, what am i supposed to do with this?  :notimp:

(http://i897.photobucket.com/albums/ac173/ngouriplayer/250px-582Vanillite_zpsc77bc488.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203392 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203392)

Sorry for anything that looks bad. Hope you enjoy. :kdance:
Also, Kinda like the direction, but then it just feels kinda like the Vibrant project which is still awesome. Well, We'll see with new textures.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: RoboticCyborg on April 26, 2014, 08:59:18 AM
It's great that your reworking the textures to make them more consistent than they should be. Since your "Moderndiseing" the characters in there Smash 4 incarnation, will you be including the Smash 4 CSPs by any chance? I think it would be awesome.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on April 26, 2014, 09:44:07 AM
Opinions on the new logo are interesting, I'm wondering what exactly you two don't like about it? It'd help us fix it, I personally hated the shape of the old one which is why I redid it.

I have mixed feelings about this change in direction.

From the get-go the thing I admired most about this project was the fact that it abandoned Smash oriented designs in favor of Nintendo's traditional designs. I appreciated this a lot because it resonated very strongly with my own ambitions for this game; to fix the mistakes Sakurai made.

However, with Smash 4 Sakurai is fixing many of those visual mistakes, so I can't say I'm that disappointed in the long run. However, I feel it's worth warning you guys that Nintendo's style should still take precedence over anything Smash puts forth. Perhaps not when it comes to the texture of the image, but the color and perhaps even the model.

Some examples:
- Making Marth's shoulder guards the ones from Smash 4 had no basis in anything Fire Emblem
- Captain Falcon's colors were clearly based on his Smash incarnations, not his F-Zero appearances
- Ness is the worst offender; there was no regard at all for his Nintendo style, just his Smash style.

Branding this as a "Nintendo" oriented project was somewhat misleading from the beginning; as things progressed, it became very obvious to me that this was just a redux of Smash, not Nintendo. This opinion is largely fueled by my almost obnoxious obsession with making Smash more focused on canon material, but I think I make a good case; I think it's a big mistake to simply emulate Sakurai's work. I feel it seriously reduces the uniqueness of the project.
Thanks for the comments. It was more for a consistency reason that we went with it, since as the project went on it felt more like some characters were extremely simple while other characters were at a weird mid point between. That said, all of this has helped us realize the massive amount of work Sakurai's team puts into making everything look consistent, it's a hard thing to balance!

As for the designs being more oriented to Smash, we were still making them for Smash after all. Some characters ended up having textures closer to their original design, but for the most part we went with Smash's designs since we thought they were more interesting. Smash 4's Marth's darker armor for example helps address the monotone appearance to his design, we really liked that about it, and the classic style Falchion is probably his more unique and known Falchion design which is why we didn't go 100% with his FE12 design.

Falcon's was to help his blue costume stand out. It is a reference to his original appearance after all.

Ness' Smash appearance is oddly more true to his original concept (http://img3.wikia.nocookie.net/__cb20130722023733/earthbound/pt-br/images/d/d5/Ness.png) than Earthbound's ingame sprite, for stylistic reasons. And purple looks weird on pants.

Well that's just dandy. If you guys are switching directions, what am i supposed to do with this?  :notimp:

([url]http://i897.photobucket.com/albums/ac173/ngouriplayer/250px-582Vanillite_zps167d59d5.png[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203392[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203392[/url])

Sorry for anything that looks bad. Hope you enjoy. :kdance:
Also, Kinda like the direction, but then it just feels kinda like the Vibrant project which is still awesome. Well, We'll see with new textures.
Don't worry! We won't be releasing a Marth update for a while, we wanted to fix a few things with him. It shouldn't be too difficult to update, especially since we'll have the recolour PSDs ready this time as well.

It's great that your reworking the textures to make them more consistent than they should be. Since your "Moderndiseing" the characters in there Smash 4 incarnation, will you be including the Smash 4 CSPs by any chance? I think it would be awesome.

We won't, because then characters not returning will look really out of place. We're not that good at rendering! And for poses, we'll do what we've done up until now, whatever we think looks good.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: NinfanNanz on April 26, 2014, 09:58:47 AM
Opinions on the new logo are interesting, I'm wondering what exactly you two don't like about it? It'd help us fix it, I personally hated the shape of the old one which is why I redid it.
I get the smash 4-esque feeling you are trying to get at, but the 3 just seems really out of place in my opinion.
Don't worry! We won't be releasing a Marth update for a while, we wanted to fix a few things with him. It shouldn't be too difficult to update, especially since we'll have the recolour PSDs ready this time as well.
Well, that's nice. I just have to make another one for the new release of Marth from you guys. Anyway, I can't wait to see what you have in store for us.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Amarythe on April 26, 2014, 10:17:07 AM
Opinions on the new logo are interesting, I'm wondering what exactly you two don't like about it?
It's that 3. It's simplistic and uninspired, haha. The lack of a border around it makes it look unfitting. The rest of the logo is perfect tho.

And purple looks weird on pants.
I said blurple!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Kaye Cruiser on April 26, 2014, 02:08:44 PM
Opinions on the new logo are interesting, I'm wondering what exactly you two don't like about it? It'd help us fix it, I personally hated the shape of the old one which is why I redid it.

I pretty much said the gist of it for me. The old 3 looked much more sleek, smooth and appealing and had a really cool style to it, as did the letters.

This new logo just looks like Smash 4's "Super Smash Bros." with a very strangely shaped three with a bland design and not very interesting shade of color. Not nearly as inspiring.

But again, personal preferences: They differ.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on April 26, 2014, 05:51:49 PM
I saw those pics of Kirby, Yoshi and Wario and I must ask: will you release the remaining character's textures with this new style and then the older ones, or will you re-release the ones posted until now before the missing ones?

Will you do new textures for "Project M" special colors, like "Armored Mewtwo"? (I'm sure you'll do a fine job with that one).


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Chaos_Knight on April 26, 2014, 06:35:43 PM
Will you do new textures for "Project M" special colors, like "Armored Mewtwo"? (I'm sure you'll do a fine job with that one).
Read the FAQ on the first page.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: andalsoandy on April 27, 2014, 11:17:36 AM
Wario? Wario!
([url]http://i.imgur.com/KyHGf9m.jpg[/url])

Looks like it was ripped straight from Smash 4! Amazing!

I feel like his eyes need a little work though to make them look more empty in the center (idk though you be the judge)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Velen on April 27, 2014, 11:40:27 AM
-if and when you redo and finish Peach's new textures. I'd like to have them so I can do some things with them.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on April 27, 2014, 12:34:08 PM
Looks like it was ripped straight from Smash 4! Amazing!

I feel like his eyes need a little work though to make them look more empty in the center (idk though you be the judge)


Actually, I decided to make Wario as close to his most recent appearance as possible... and that appearance is Mario Kart 8:
(http://img4.wikia.nocookie.net/__cb20131219154436/mario/de/images/6/6f/Mario_kart_8_wario.jpg)

His eyes are almost exactly the same as this one:
(http://i.imgur.com/KyHGf9m.jpg)

The only clear difference is the saturation of the textures that the characters in smash 4 contains.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Zikkh on April 27, 2014, 12:54:36 PM
Curious to see how Mario and Link will turn out now that you guys are changing the project overall goal.

And yea, the "3" in the new logo does look kinda.. I don't know. I want to say flat, but I don't think that makes too much sense. Generic wouldn't really be the word I'm looking for either. It doesn't look bad at all, but I definitly prefer the old logo's 3.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: andalsoandy on April 27, 2014, 02:22:40 PM
Actually, I decided to make Wario as close to his most recent appearance as possible... and that appearance is Mario Kart 8:
([url]http://img4.wikia.nocookie.net/__cb20131219154436/mario/de/images/6/6f/Mario_kart_8_wario.jpg[/url])

His eyes are almost exactly the same as this one:
([url]http://i.imgur.com/KyHGf9m.jpg[/url])

The only clear difference is the saturation of the textures that the characters in smash 4 contains.


That makes more sense. Do you think he may be a bit too saturated though? Compared side by side with Smash 4 Mario and Luigi, he should be a bit more faded (especially his shirt and hat.)

EDIT: Also his teeth gaps (the intersection points, not the lines) should be a little darker than the rest of his teeth.

Just a thought.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: NinfanNanz on April 27, 2014, 05:10:48 PM
Smash 3 team, your FAQ is absolutely beautiful. XD


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on April 27, 2014, 07:56:23 PM
Read the FAQ on the first page.

I just read it, sorry xD I guess that isn't a "Yes", but neither a "No"... I'm fine with that :)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on April 27, 2014, 08:26:06 PM
I just read it, sorry xD I guess that isn't a "Yes", but neither a "No"... I'm fine with that :)

Its a yes, but its like the "please wait 'till we complete everyone else in vBrawl" kind of yes.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on April 28, 2014, 02:28:30 PM
-if and when you redo and finish Peach's new textures. I'd like to have them so I can do some things with them.
You got it.

Smash 3 team, your FAQ is absolutely beautiful. XD
I am glad you found it amusing.

Thanks again for all the comments and feedback in general everyone. We don't always reply directly to stuff, but we do read it all and bring it up when we're working on things.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Rosetta-Hime on April 28, 2014, 02:42:56 PM
I honestly love the new change in direction. And Yoshi and Wario are perfect. Excellent work, and I'm quite shocked that I hadn't seen this thread waaaaay sooner


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: GBC on May 03, 2014, 01:01:47 PM
Heres everyones favorite physchic type...yes i am apart of smash 3 i have just been busy with school >.>

(http://i.imgur.com/CPihvgp.png)

(http://i.imgur.com/4ZRSk5s.png)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 03, 2014, 01:05:40 PM
that.looks.gorgeous.
OMFG SO [censored]ING EPICCCCCCCC!!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Velen on May 03, 2014, 01:11:50 PM
Not bad, good job.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Amarythe on May 03, 2014, 04:34:01 PM
Disappointingly sparse talk of DK in this thread.

I understand his fur probably makes him one of the harder characters to work with, no?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on May 04, 2014, 12:14:31 PM
I'd wish to see some textures for Lucario, I've expecting those almost since I knew about this project :)

BTW: That Mewtwo looks really cool, though I think his colors are a little too clear IMO.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Xenozoa425 on May 10, 2014, 10:20:45 AM
Posting this just to let all of you guys know we aren't dead or dying, things have just been going very slow lately for a good number of us. We still have plenty of great things in store for the future, so just be patient.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on May 12, 2014, 03:39:33 PM
Posting this just to let all of you guys know we aren't dead or dying, things have just been going very slow lately for a good number of us. We still have plenty of great things in store for the future, so just be patient.

No prob, thank you for telling us :)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: WwwWario on May 14, 2014, 11:52:51 AM
Love the new logo, and the new goal of yours. Loved the Smash 3 project from the beginning, and loving it even more now!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on May 19, 2014, 11:55:42 PM
We're not dead. And we still have you guys' feedback in mind as we keep working. We're currently being held hostage by real life, so progress has been slow. Thank you all for your patience.

(http://i.imgur.com/kX0q7MD.png)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 20, 2014, 12:20:37 AM
i find the difference in shading style between the boots and the rest of the texture look kind of weird...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on May 20, 2014, 02:35:44 PM
I think the shading overall looks really good, but also that both the blue and yellow/golden on his "shirt" would look better witn a little darker tones, IMO.

Do you have a back view pic by any chance? I'd like to see how his cape and bandanna look like with this style :)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nao-chan on May 23, 2014, 04:03:43 AM
You guys kinda have a reference to work off of with Ike now that he's been announced. Maybe you could implement his new look in some way.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Amarythe on May 23, 2014, 05:22:25 AM
the inner lining of his cape is far too white, it should have some subdued color to it.

Other than that, I'm hyped for the update!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on May 23, 2014, 05:45:02 AM
You guys kinda have a reference to work off of with Ike now that he's been announced. Maybe you could implement his new look in some way.
Oddly, it's the look we were originally going to roll with before we had some issues getting the model the way we wanted it...

I may have said too much!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nao-chan on May 23, 2014, 09:06:28 AM
Oh no, you can say more. It's no problem at all. Haha. Nice though, can't wait to see what you guys come up with.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on May 23, 2014, 09:57:17 PM
Well, for those curious, this is as far as we got the model and textures:
(http://i.imgur.com/Y6pUSte.png)

This is extremely early in development, but I thought you guys would like to see what we originally had planned.

That said, we still plan to roll with Brawl/Ranger Ike for the time being, but you can expect us to pick up work on Radiant Dawn Ike at a later point in time.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nao-chan on May 24, 2014, 05:28:11 AM
He looks pretty good. Nice job guys.

Do you are think you'd be able to beef him up a bit with some vertexing? Just a thought.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Amarythe on May 24, 2014, 06:14:02 AM
...Does anybody else hear that? That's the sound of all my dreams coming true. I hope we get a Vanguard Ike in the future! I'm sure they're working on beefing him up Naoto, haha. A wimpy looking Hero Ike would be awkward to play.

I hope you guys fix up his hair soon! That's gonna be one of the hardest parts to change... not to mention the face!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on May 24, 2014, 09:08:22 AM
That's why we couldn't quite get the model the way we wanted. Rather than the "strong leader" we were aiming for, he was more like a "teen gang leader" so we sorta just switched to Ranger part way.

But it'll be much easier now that we've got a reference!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Halcreix on May 24, 2014, 11:08:34 AM
I definitely like that model, but seems to have more polygons than the Brawl one, and a buffed Ike would mean even more polygons, maybe? that would cause lag in 4vs4 matches... perhaps the original model with awesome new textures made by you is the best idea, but also the other model looks really cool :)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 26, 2014, 09:18:15 AM
i'm working on a custom model myself, it would be a true honor to have somebody of this team to properly texture him.
(http://i.imgur.com/Tp7e8i2.png)

obviously, the model is not done yet

although i gotta say i really like the boots of that model you have :D


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on May 26, 2014, 10:57:35 AM
Thanks guys for all the hype you all give to us, here, have a hug as my token of appreciation!
(http://i.imgur.com/Si0dplc.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 26, 2014, 06:00:36 PM
thought i'd share my latest WIP preview of my smash 4 WiiU ike :P

(http://i.imgur.com/rKxubpO.png)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: NinfanNanz on May 26, 2014, 07:30:01 PM
nice name. Bleh Ike.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 27, 2014, 02:09:57 AM
it's because he is unrigged, and unfinished :P


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Rosetta-Hime on May 27, 2014, 07:40:34 AM
I think jjookkeekkiidd's Ike looks amazing. And if the Smash 3 team agrees to texture him, he'll be even better.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on May 27, 2014, 09:21:34 AM
I think jjookkeekkiidd's Ike looks amazing. And if the Smash 3 team agrees to texture him, he'll be even better.
;)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on May 27, 2014, 10:17:39 AM
armor model progress :D
(http://i.imgur.com/mjrwUkj.gif)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Velen on May 27, 2014, 11:29:37 AM
armor model progress :D
([url]http://i.imgur.com/mjrwUkj.gif[/url])


Not bad man, looking good so far. I'll have to get working on my own custom model over Link soon.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: jermspizz on May 27, 2014, 03:25:20 PM
What do I do with the PNG files in the CSPs folder? I know that they contain the battle portrait, character select portrait and the stock image but how do I include them into my game?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Xenozoa425 on May 29, 2014, 08:28:20 AM
You can either download the Main Pack that has all default 3.02 + any of our finished textures menu assets pre-installed for you, or do it yourself for each image individually via BrawlBox.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Tailsmiles249 on June 01, 2014, 10:02:40 PM
I tried recreating Marth's wallpaper with his recolors. I did what I could to get it as close as possible within my ability.

I recolored the black one using the PSD because I like the original color scheme.

(http://i.imgur.com/hgZlrrI.jpg)
(http://i.imgur.com/mNNvDOn.jpg)
(http://i.imgur.com/JeQxh4S.jpg)
(http://i.imgur.com/z8kogYt.jpg)
(http://i.imgur.com/HVeksUD.jpg)
(http://i.imgur.com/sp2KVdd.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Xenozoa425 on June 02, 2014, 01:23:30 PM
Nice job with the colors and getting the details without having it blend into other colors and the background itself.

I don't know if you haven't noticed, but we don't just pick out randomly colored backgrounds for our characters on the progress page and their respective wallpapers. If you take a look at our progress chart, and then look at the main page on the Smash 3DS/Wii U website... you might find a rather neat surprise!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Tailsmiles249 on June 02, 2014, 03:48:41 PM
I was already aware of that fact especially given that most of the poses are based off the ones from different games in the Smash series. I don't think many people would've guessed Sonic's being from Sonic Lost World. The only one I couldn't figure out was Sheik unless it's original then that might explain it.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on June 02, 2014, 05:32:54 PM
Nice, those look quite good!
Sonic's pose wasn't actually based on anything, as well as Sheik's. What's the Lost World artwork it's similar to?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Xenozoa425 on June 02, 2014, 07:03:04 PM
It's not just the poses I'm talking about. Take a really long and good look again.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Tailsmiles249 on June 02, 2014, 08:16:17 PM
Sonic's pose wasn't actually based on anything, as well as Sheik's. What's the Lost World artwork it's similar to?


Oh, I thought it was based on one of his victory poses.
(http://www.capsulecomputers.com.au/wp-content/uploads/2013/12/sonic-lost-world-yoshi-dlc.jpg)

It's not just the poses I'm talking about. Take a really long and good look again.


Oh, I know: the background colors for each character are the same for everyone on the official site. Guess that means Ike's needs to change ;).

EDIT:
Made some more wallpapers with Sonic with a different pose.

(http://i.imgur.com/5MWnwcS.jpg)
(http://i.imgur.com/pn2RBSe.jpg)
(http://i.imgur.com/LS6DsHr.jpg)
(http://i.imgur.com/KHsQg6X.jpg)
(http://i.imgur.com/ejRPqBR.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Son of Kratos on June 04, 2014, 07:44:46 PM
I am soo torn with Smash 3 v.v I love it, but Its kind of a (either use all of them or none of them), as a Smash 3 skin doesnt blend well with a Brawl style texture D:.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on June 05, 2014, 07:53:02 PM
([url]http://i.imgur.com/5MWnwcS.jpg[/url])
([url]http://i.imgur.com/pn2RBSe.jpg[/url])
([url]http://i.imgur.com/LS6DsHr.jpg[/url])
([url]http://i.imgur.com/KHsQg6X.jpg[/url])
([url]http://i.imgur.com/ejRPqBR.jpg[/url])
Nice! I like these a lot, and makes me wish we could release the new Sonic model...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: PseudoTypical on June 05, 2014, 08:48:20 PM
Nice! I like these a lot, and makes me wish we could release the new Sonic model...
Those are cool, yeah. What happened with the Generations model, anyhow?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Taiko on June 05, 2014, 08:51:21 PM
Those are cool, yeah. What happened with the Generations model, anyhow?
It's really just the issue of getting the model to be completely lag-free that's stopping us, the textures are all done.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: PseudoTypical on June 05, 2014, 09:02:03 PM
It's really just the issue of getting the model to be completely lag-free that's stopping us, the textures are all done.
Oh... that is a messy issue. Hope you guys find a solution; people are pretty creative around here.Lag or not, I'd still use it...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: gogol32 on June 05, 2014, 09:32:49 PM


We are pleased to be able to listen to your comments.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Kirby the Hedgie on June 13, 2014, 07:35:59 PM
Hey guys, me again, I was just wondering if you guys fixed the HUD issue for vBrawl. I haven't been on The Vault for a while.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on June 14, 2014, 08:20:01 PM
Its been a looong time since I teased Wario... when I decided to look for him so I can take a picture...

SHOW TIME!

(http://i.imgur.com/u834Czw.jpg)
He entered in the fray and threw Wario off stage.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Tailsmiles249 on June 14, 2014, 09:33:11 PM
For some reason it feels a little... lacking. Maybe it's the shadows on his texture or the saturation.

On another note: In response to Nαno's PED Suit Samus, I made wallpapers for Samus even though her Smash 3 colors aren't out yet. Just figured I do them for fun. I even included the Mars and Phazon suit as a bonus.

(http://i.imgur.com/Gac2Ruu.jpg)
(http://i.imgur.com/EtnQ270.jpg)
(http://i.imgur.com/OfMgza5.jpg)
(http://i.imgur.com/fblifdG.jpg)
(http://i.imgur.com/x1NV9qP.jpg)
(http://i.imgur.com/rJ46k1f.jpg)
(http://i.imgur.com/ylp6Q4y.jpg)
(http://i.imgur.com/kEl5dbu.jpg)
(http://i.imgur.com/9lF3dCX.jpg)


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: andalsoandy on June 14, 2014, 11:30:39 PM
Its been a looong time since I teased Wario... when I decided to look for him so I can take a picture...

SHOW TIME!

([url]http://i.imgur.com/u834Czw.jpg[/url])
He entered in the fray and threw Wario off stage.
(I was genuinely upset by this.)

BOWSER STILL LOOKS GREAT THOUGH.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Rosetta-Hime on June 14, 2014, 11:53:43 PM
I couldn't be the only one that read "Show Time!" in Bowser's voice. And loving that texture. Looks very much like Smash 4 Bowser.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: ledgerewskie on June 15, 2014, 03:14:43 AM
On another note: In response to Nαno's PED Suit Samus, I made wallpapers for Samus even though her Smash 3 colors aren't out yet. Just figured I do them for fun. I even included the Mars and Phazon suit as a bonus.

([url]http://i.imgur.com/Gac2Ruu.jpg[/url])
([url]http://i.imgur.com/EtnQ270.jpg[/url])
([url]http://i.imgur.com/OfMgza5.jpg[/url])
([url]http://i.imgur.com/fblifdG.jpg[/url])
([url]http://i.imgur.com/x1NV9qP.jpg[/url])
([url]http://i.imgur.com/rJ46k1f.jpg[/url])
([url]http://i.imgur.com/ylp6Q4y.jpg[/url])
([url]http://i.imgur.com/kEl5dbu.jpg[/url])
([url]http://i.imgur.com/9lF3dCX.jpg[/url])

Those are fantastic renders, Tailsmiles.  Would you mind posting them with transparency, and possibly upload the animation pose you used?  I'd love to put it in my personal build.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Tailsmiles249 on June 15, 2014, 10:15:24 AM
Here you go -> Renders (http://mediafire.com/?nyrm88l02ackk40)

I obviously don't know what you use to render, but I recommend learning to use Blender. It's a lot better than dealing with faulty transparencies and non anti-aliasing in BrawlBox.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on June 15, 2014, 10:33:54 AM
btw, i made very slow progress on ike's model, i finished re-UVing the armor pieces completely, i think i'm only missing his boots at this point :D


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on June 15, 2014, 11:51:44 AM
For some reason it feels a little... lacking. Maybe it's the shadows on his texture or the saturation.

On another note: In response to Nαno's PED Suit Samus, I made wallpapers for Samus even though her Smash 3 colors aren't out yet. Just figured I do them for fun. I even included the Mars and Phazon suit as a bonus.

([url]http://i.imgur.com/Gac2Ruu.jpg[/url])
([url]http://i.imgur.com/EtnQ270.jpg[/url])
([url]http://i.imgur.com/OfMgza5.jpg[/url])
([url]http://i.imgur.com/fblifdG.jpg[/url])
([url]http://i.imgur.com/x1NV9qP.jpg[/url])
([url]http://i.imgur.com/rJ46k1f.jpg[/url])
([url]http://i.imgur.com/ylp6Q4y.jpg[/url])
([url]http://i.imgur.com/kEl5dbu.jpg[/url])
([url]http://i.imgur.com/9lF3dCX.jpg[/url])


These are quite the renders! Not bad, not bad! I'm sure Taiko uses 3ds max for rendering.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: nanobuds on June 16, 2014, 02:24:46 PM
Oh... that is a messy issue. Hope you guys find a solution; people are pretty creative around here.Lag or not, I'd still use it...
When I get free time, I'm going to fix it. Probably some time this week!


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: PseudoTypical on June 16, 2014, 08:17:35 PM
When I get free time, I'm going to fix it. Probably some time this week!
  :srs: Nano to the rescue. I'm ready for this.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: E-scope12 on June 17, 2014, 02:46:45 PM
Taiko & Shun_One Can you release more .psds?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: SonicBrawler on June 17, 2014, 03:20:34 PM
i thought I had fixed the sonic gen model back when i was in the skype chat


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on June 17, 2014, 04:12:54 PM
Taiko & Shun_One Can you release more .psds?

Be patient please, we are STILL working on them.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Shun_One on June 17, 2014, 04:47:37 PM
i thought I had fixed the sonic gen model back when i was in the skype chat
'Twas the Final Smash model you got working and it was using a flawed version of the Gen Sonic model that we didn't realize until after we went back to look at his normal model.

So everyone knows, see, around May a lot of our core team members had some long term commitments (with one of us being hospitalized and out of business). That being said, we're still going to finish, but it's just taking us a lot longer than we initially planned because Real Life doesn't like us very much. Thank you all for your patience.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: SonicBrawler on June 17, 2014, 04:49:04 PM
ohhh alright


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: E-scope12 on June 17, 2014, 05:00:58 PM
Be patient please, we are STILL working on them.
OK Will do


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: PseudoTypical on June 17, 2014, 06:58:46 PM
So everyone knows, see, around May a lot of our core team members had some long term commitments (with one of us being hospitalized and out of business). That being said, we're still going to finish, but it's just taking us a lot longer than we initially planned because Real Life doesn't like us very much. Thank you all for your patience.
So what you're saying is that despite RL's troubles, things should be speeding up some with most of those commitments/circumstances out of the way? Hope whoever got hurt is doing okay, too...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: NinfanNanz on June 17, 2014, 09:42:29 PM
Real Life may not like you, but we sure do!! Hope everything is going well now! <3.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Xenozoa425 on June 17, 2014, 10:26:11 PM
Yup, things have been hellishly busy for myself for a while now, but I think now I have a steady enough balance between work, school, family, and free time. I apologize to all of you who are greatly anticipating characters that have been on hiatus for longer than they need to be, aka Samus, ZSS and Sonic.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on June 17, 2014, 10:31:50 PM
Yes, I have some commitment to take are of, I'll be traveling to the US... so Bowser takes a vacation along with rob, other bowser, wario, wario and wario for a bit.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: BlueBrain on June 18, 2014, 02:23:35 AM
nobody should apologize for having a life...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: PseudoTypical on June 18, 2014, 07:10:36 PM
Yup, things have been hellishly busy for myself for a while now, but I think now I have a steady enough balance between work, school, family, and free time. I apologize to all of you who are greatly anticipating characters that have been on hiatus for longer than they need to be, aka Samus, ZSS and Sonic.
nobody should apologize for having a life...
Yeah, definitely. They'll get done when you guys find the time to do them; expecting any more is pretty unreasonable for free community content.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: E-scope12 on June 19, 2014, 04:59:06 AM
Taiko & Shun_One Do you have the cBliss textures of Smash 3 Peach?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: WrappedInBlack on June 19, 2014, 04:07:55 PM
is this just happening to me or...um... Pikachu's image won't appear in classic mode.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on June 19, 2014, 07:11:29 PM
Taiko & Shun_One Do you have the cBliss textures of Smash 3 Peach?

...


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: Nezha B. Rose on July 02, 2014, 08:41:59 PM
I have a very important announcement involving smash 3:

(http://i.imgur.com/DqsZVtZ.jpg)

Rob is now a rocket... woosh
Credit: Tails
Colors: WIP, totally WIP


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: ShadowLuigi~NG~ on July 03, 2014, 10:58:39 AM
 It's great to see that this project is still alive. I was worried at first when I noticed the lack of releases and decided to check up on this thread again. I hope that all is well and we will all await the return of the core members when the time is right. With that said, good luck!

I have a very important announcement involving smash 3:

([url]http://i.imgur.com/DqsZVtZ.jpg[/url])

Rob is now a rocket... woosh
Credit: Tails
Colors: WIP, totally WIP


 Oo, interesting.


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: E-scope12 on July 04, 2014, 07:13:00 PM
Does anyone have the project m CSS icon?


Title: Re: The Smash 3 Project - Page 33 Announcement!
Post by: ShadowWolf on July 05, 2014, 02:13:30 AM
Does anyone have the project m CSS icon?
No


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Taiko on July 09, 2014, 09:59:16 AM
Are you ready guys?
(http://i.imgur.com/Tp36GYH.png)
(http://i.imgur.com/kTV56we.png)
(http://i.imgur.com/kY26UO6.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204939)
Get ya guts on! Ike is here!

And we've got an extra costume based on Lord Ike as well:
(http://i.imgur.com/8wiBJah.png) (https://www.dropbox.com/s/rzv9fytn2y55nmi/Smash%203%20Ike%20Lord%20Extra.zip)

That's not all, we've also updated the sword trails for Link, Marth, and Roy. Enjoy!


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Arendel on July 09, 2014, 10:05:56 AM
Woo, my favorite hero is released just as I decided to check the forums. Thanks for the great work guys.

One minor thing I might add, which I've noticed about Brawl Ike, is that the base of Ragnell's blade is actually inaccurate to the game. Just a small detail like a green gem and the shape of the base.

SSB4 has corrected it already, so I thought I'd just point it out.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Halcreix on July 09, 2014, 11:01:12 AM
Excellent! I'll try these new textures right now! :D


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Nao-chan on July 09, 2014, 08:30:22 PM
Dat render! O.O

Looking good guys. Already DLed him. Thank you for all the hard work you have all put into this.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: E-scope12 on July 09, 2014, 08:37:21 PM
I'd say a job well done Smash 3 Team.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Taiko on July 09, 2014, 09:48:12 PM
One minor thing I might add, which I've noticed about Brawl Ike, is that the base of Ragnell's blade is actually inaccurate to the game. Just a small detail like a green gem and the shape of the base.
Good eye. We'll see about adding it when we update Ike's model, thanks for pointing that out!


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: ledgerewskie on July 10, 2014, 04:33:16 AM
Ike looks great, I'm glad he's out now.  Are there any plans to make a purple texture, like the one in the Vibrant Ike pack?


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: SmashJay87 on July 10, 2014, 07:45:42 AM
Pretty good stuff here!


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Amarythe on July 11, 2014, 09:02:50 AM
Yes! Finally!

One minor thing I might add, which I've noticed about Brawl Ike, is that the base of Ragnell's blade is actually inaccurate to the game. Just a small detail like a green gem and the shape of the base.

SSB4 has corrected it already, so I thought I'd just point it out.

I noticed this a very long time ago. The Ike in my vault addresses the issue; I'm only mentioning this to warn the Smash 3 team ahead of time that a vertex job isn't sufficient to make the blade look up to par with Smash 3's standards. You're going to need a whole new model.

Any plans to make a Lord Ike model, and not just a texture? That would be relatively simple and I'd love you all forever if you did.

Post Merge: July 11, 2014, 04:18:15 PM
Yo. Thought I'd share a little sumphin' I made with this new Ike as a base:
(http://i60.tinypic.com/140dvea.png)

You guys clearly based your Ike on his official Radiance artwork; I went ahead and took the alternate route, basing this piece of his in-game textures (since I'm famous for that and what-not). It's interesting seeing the two versions side by side.

I made his hair longer and vertexed his Regal Sword into the game. I think Ranger Ike looks silly with his ultimate weapon, haha.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: NinfanNanz on July 14, 2014, 10:44:31 PM
Love the new trails guys~Glad to see ya'll back!  :kdance:


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: [TLoZ]Link on July 16, 2014, 04:03:48 PM
This is great! Keep it up :)


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Darxmarx on July 17, 2014, 09:31:12 PM
Why have I not found you guys earlier!?

I love all the work you've done here.  Keep it up!  :af2:


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Pin0yB0i on July 17, 2014, 11:59:00 PM
You know your project is good when someone registers a new account just to compliment your work.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: NinfanNanz on July 19, 2014, 01:34:09 AM
Woah, those near completed Dedede, Mewtwo and Ice Climbers look great!


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: [TLoZ]Link on July 22, 2014, 10:50:31 PM
Woah, those near completed Dedede, Mewtwo and Ice Climbers look great!
Where's that at?


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Nezha B. Rose on July 23, 2014, 11:19:33 AM
Classic Show Time!

(http://i.imgur.com/VNdderb.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20519)

As some already know, this is the old Bowser from the old S3 perspective. He's unofficial, and yet he's smash 3 material, all interfaces and menu stuff included.

As any other entry we have DLC's...
(http://i.imgur.com/J2d1Dn4.png) (https://www.dropbox.com/s/wnaxthsui5iuka4/01%20%28DLC%29%20-%20Mars%20Bowser.rar)
(http://i.imgur.com/05m3EY9.png) (https://www.dropbox.com/s/pr4cwqxvov10zk3/03%20%28DLC%29-%20Zerureusu.rar)
(http://i.imgur.com/XAlJQ8z.png) (https://www.dropbox.com/s/7snlmpe14wfk0d7/01%20%28DLC%29-%20Odibatorasu.rar)
(http://i.imgur.com/av06AGv.png) (https://www.dropbox.com/s/52gdj82vybmlqmi/03%20%28DLC%29-%20Dark%20Bowser.rar)

And a Wallpaper...
(http://i.imgur.com/Z9cbdQ8.jpg)

And another...
(http://i.imgur.com/e5tDD6O.png)

And a render!
(http://i.imgur.com/HdxMzoN.png)


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: NinfanNanz on July 23, 2014, 07:36:45 PM
OMG! This is awesome!!! :D


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Xenozoa425 on July 29, 2014, 11:39:29 PM
So guys, the team is currently deciding which character to release next, and we'd like to get some feedback from our fans and followers as well. The following link leads to a poll that has characters that are just about ready for either release or an update.

Cast your vote here ---> http://strawpoll.me/2223385 (http://strawpoll.me/2223385)

This also might become a standard in the near future for whenever we are deciding on who to release first, but we'll see. For now, we want to know what you think.


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Amarythe on July 30, 2014, 05:06:26 AM
...Ridley?

And I assume Bowser's on the list for his update, yes?


Title: Re: The Smash 3 Project - GET YA GUTS ON!
Post by: Nezha B. Rose on July 30, 2014, 07:40:42 AM
...Ridley?

And I assume Bowser's on the list for his update, yes?


nope, hes unoficial


Title: Re: The Smash 3 Project - Hammer Time
Post by: Taiko on July 30, 2014, 10:10:20 AM
Dual release today, Ice Climbers and King Dedede!
(http://i.imgur.com/b7bAKQk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205320)
(http://i.imgur.com/17SrQGJ.png)
(http://i.imgur.com/B7sJ3Wj.png)
(http://i.imgur.com/4QygQLA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205321)
(http://i.imgur.com/GctqjGa.png)
(http://i.imgur.com/IWzWsio.png)

These renders were both done by our new team member Tailsmiles249, as well as this extra costume:
(http://i.imgur.com/uLGeWcG.png) (https://www.dropbox.com/s/p46zmoazmg5se8g/Smash%203%20Ice%20Climbers%20Sonic%20%26%20Tails%20Extra.zip)
You can expect more from him in the future!


Title: Re: The Smash 3 Project - Hammer Time
Post by: Xenozoa425 on July 30, 2014, 10:16:36 AM
And a little something to help set the mood.

Mc Hammer- YOU CAN'T TOUCH THIS official music video BEST QUALITY (http://www.youtube.com/watch?v=x8H2-YZUw40#)


Title: Re: The Smash 3 Project - Hammer Time
Post by: Tailsmiles249 on July 30, 2014, 10:38:14 AM
And here's the "Unbreakable Bond" Ice Climbers wallpaper as an added bonus!
(http://i.imgur.com/Sa4aUIs.jpg)


Title: Re: The Smash 3 Project - Hammer Time
Post by: Zikkh on July 30, 2014, 11:25:28 AM
This might just be me, but I personally don't like how you guys use Brawls or Smash 4s poses for your renders. I'd love to see some "original" poses I guess, but ehhh might just be me.

I can kinda see why you'd use them, becouse you know, "Bringing Smash 4s artstyle to Brawl". But either way, great job on ICs and especially Dedede. Both look amazing.


Title: Re: The Smash 3 Project - Hammer Time
Post by: Taiko on July 30, 2014, 11:38:38 AM
This might just be me, but I personally don't like how you guys use Brawls or Smash 4s poses for your renders. I'd love to see some "original" poses I guess, but ehhh might just be me.

I can kinda see why you'd use them, becouse you know, "Bringing Smash 4s artstyle to Brawl". But either way, great job on ICs and especially Dedede. Both look amazing.
To be honest it's because making a good believable pose for the character takes time, as well as making sure it fits into the CSP frame properly and all that, so by reusing Smash poses it's guaranteed to fit the frame well, and we don't need to spend a lot of time making sure it fits the character. Sometimes we have an idea that just works well and we go with it (ex. Sonic) but for the most part we would end up spending way too much time brainstorming for pose ideas when we could be doing other things.


Title: Re: The Smash 3 Project - Hammer Time
Post by: Zikkh on July 30, 2014, 12:15:36 PM
I see. That's definitly understandable I guess.

I mean, you could always ask for ideas or inspiration here and on Smashboards. I'm sure there's some creative minds out there who could come up with a good enough/fitting pose.


Title: Re: The Smash 3 Project - Hammer Time
Post by: Amarythe on July 30, 2014, 05:26:36 PM
Sweet! I was really hoping to see Dedede and Ice Climbers soon. I've got some old textures of them in bad need of some quality updates, and this is just perfect.

Keep up the great work!


Title: Re: The Smash 3 Project - Hammer Time
Post by: Halcreix on July 31, 2014, 08:34:46 AM
I don't have any problems with the poses in CSPs and BPs, even the "recycled" ones look better than the Brawl ones because of the image quality they have, I have my Wii connected to the TV with a component video cable and all these textures look definitely awesome with all these small but well-done details.

Another good thing is that everyone can make their own BP and CSP, I've done a few ones for character/stage textures/models I've downloaded from the Vault that doesn't include these, using converted screenshots taken directly on the Wii, trimmed and edited in Photoshop, they're quick to do and mostly, very easy.


Title: Re: The Smash 3 Project - Hammer Time
Post by: MBHC on July 31, 2014, 05:01:30 PM
i like all your haks :D
your hacks look like wii u ...


Title: Re: The Smash 3 Project - Hammer Time
Post by: T25XL on July 31, 2014, 05:57:30 PM
I was looking at the HUD, and it says it was removed, has anybody decided to upload it again yet? Because I really like it


Title: Re: The Smash 3 Project - Hammer Time
Post by: Taiko on July 31, 2014, 06:04:37 PM
I was looking at the HUD, and it says it was removed, has anybody decided to upload it again yet? Because I really like it
Weird, the link randomly died, but we've fixed it. It's back up!


Title: Re: The Smash 3 Project - Hammer Time
Post by: T25XL on August 01, 2014, 12:59:42 PM
Weird, the link randomly died, but we've fixed it. It's back up!
Thank you very much!


Title: Re: The Smash 3 Project - Hammer Time
Post by: The Professor on August 08, 2014, 08:58:01 PM
:ylink:
I Have a very important question.
HOW do you make these?


Title: Re: The Smash 3 Project - Hammer Time
Post by: Nezha B. Rose on August 09, 2014, 08:55:08 AM
Magical 3 Colored Rainbows.



Title: Re: The Smash 3 Project - Hammer Time
Post by: The Professor on August 09, 2014, 11:25:56 AM
I gotta get me one of those.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 11, 2014, 09:49:28 PM
Mewtwo is now released. One step closer to completing your Pokédex!
(http://i.imgur.com/wRCUOQw.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205564)
(https://i.imgur.com/cqwjZCh.png)
(https://i.imgur.com/kHbXeN7.png)
(https://i.imgur.com/SzmLZ7c.png)
(https://i.imgur.com/6vvaBEX.png)

And of course, additional costumes because we never have enough slots for our ideas:
(http://i.imgur.com/eNoLNdr.png) (https://www.dropbox.com/s/jqjwz40ac0bapi2/Smash%203%20Mewtwo%20Mew%20Extra.zip)
(http://i.imgur.com/izLyuDW.png) (https://www.dropbox.com/s/dfg8recrajg8o2f/Smash%203%20Mewtwo%20Orange%20Extra.zip)
(http://i.imgur.com/suvQsNl.png) (https://www.dropbox.com/s/wag0rzg03h94213/Smash%203%20Mewtwo%20MkII%20Extra.zip)
(http://i.imgur.com/gZdDnea.png) (https://www.dropbox.com/s/1ij6ycxs0o2yd4q/Smash%203%20Mewtwo%20Rocket%20Extra.zip)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/yk8gndb2i1mbgl5/Smash%203%20Mewtwo%20PSDs.zip)
And source PSDs to create your very own Rainbow Armor Mewtwo. Yes, we're waiting for one of you to do it.

In addition, we've added Scout/Edel's Bowser to the pack, so here's a review of what you get:
(http://i.imgur.com/9l32Sxs.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205197)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/R7H5Zdv.png) (https://www.dropbox.com/s/zoyt0ais69s4xad/Smash%203%20Bowser%20Mars%20Extra.zip)
(http://i.imgur.com/M4JUucI.png) (https://www.dropbox.com/s/1a9tog3t2t16kse/Smash%203%20Bowser%20Odibatorasu%20Extra.zip)
(http://i.imgur.com/1F2aMuv.png) (https://www.dropbox.com/s/tfiljuksknobaxs/Smash%203%20Dark%20Bowser%20Extra.zip)
(http://i.imgur.com/OtE2DIK.png) (https://www.dropbox.com/s/7mn2w7wot64f8rt/Smash%203%20Bowser%20Zerureusu%20Extra.zip)
(http://i.imgur.com/Lc0XNrd.png) (https://www.dropbox.com/s/4sslfi8v1cmlwz8/Smash%203%20Bowser%20Midbus%20Extra.zip)
(http://i.imgur.com/3k1mE6m.png) (https://www.dropbox.com/s/jpw4icv8zwau8s7/Smash%203%20Bowser%20PSDs.zip)

The rim effect has also been updated for all the characters, you can grab them all from the pack or their individual downloads as always. If you'd rather just update them all manually, here's the rim texture:
(http://i.imgur.com/HM1QPsQ.png)

And finally, the updated progress chart:
(http://i.imgur.com/Iw8176x.png)

Enjoy!

:ylink:
I Have a very important question.
HOW do you make these?
It's the same as making CSPs, but way smaller. If you have sprite editing knowledge, it makes it much easier.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Chaos_Knight on August 11, 2014, 10:14:35 PM
Those Mewtwo renders filled my heart with rainbows.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Darxmarx on August 11, 2014, 11:17:29 PM
That Just Orange costume. mmmmm

Once again, great work.  Every single character having at least a clear silhouette on the progress chart is also pretty hype. ;)


Title: Re: The Smash 3 Project - PKMN-150
Post by: SmashJay87 on August 12, 2014, 12:44:11 AM
I cried a little bit. I love that Mewtwo. Keep up the good work!


Title: Re: The Smash 3 Project - PKMN-150
Post by: Nezha B. Rose on August 12, 2014, 09:56:21 AM
You may notice something else inside Bowser's folder...

Giga Bowser and his PM recolors has been added, including his DLC colors.


Title: Re: The Smash 3 Project - PKMN-150
Post by: The Professor on August 12, 2014, 10:02:48 AM
:yoshi:
 I know there isn't anything revealed of my little green friend, But I really hope he gets Black, White, Purple, and Orange DLC colors. I'm talking about yoshi, if that wasn't clear enough.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Segtendo on August 12, 2014, 10:14:14 AM
That Mewtwo looks too good.


Title: Re: The Smash 3 Project - PKMN-150
Post by: The Professor on August 12, 2014, 10:41:33 AM

Also, about that Rainbow Mewtwo...
https://www.mediafire.com/?n16pghbcz3v192u (https://www.mediafire.com/?n16pghbcz3v192u)
probably THE WORST piece of work I've ever done...
but hey, it's something. The tail is kinda funky, but I guess it works for now.


Title: Re: The Smash 3 Project - PKMN-150
Post by: T25XL on August 12, 2014, 02:55:26 PM
I guess I might as well share a few reasons to why the smash 3 HUD freezes people.

1. File Patch Code Version, or the code itself could be corrupted

2. Other codes may be causing the info.pac to freeze, that's what happened to me. I had the Replacement Soundbank Engine v1.20 and that code was causing the freezing, once I took it off it was fine

3. Corrupted file, meaning while you downloaded it, it just happened to get corrupted during the process or somewhere during extraction. There may be a corrupted texture in info.pac

4. Used the wrong one.

I also noticed that both the brawl version and project m version are actually the exact same. I looked under the in-game names for the brawl version, I found mewtwo and roy in there. You guys should check that out. I used brawlbox to view them


Title: Re: The Smash 3 Project - PKMN-150
Post by: NinfanNanz on August 12, 2014, 02:56:27 PM
His tail looks like playdoh! XDD


Title: Re: The Smash 3 Project - PKMN-150
Post by: Shun_One on August 12, 2014, 03:21:07 PM
I guess I might as well share a few reasons to why the smash 3 HUD freezes people.

1. File Patch Code Version, or the code itself could be corrupted

2. Other codes may be causing the info.pac to freeze, that's what happened to me. I had the Replacement Soundbank Engine v1.20 and that code was causing the freezing, once I took it off it was fine

3. Corrupted file, meaning while you downloaded it, it just happened to get corrupted during the process or somewhere during extraction. There may be a corrupted texture in info.pac

4. Used the wrong one.

I also noticed that both the brawl version and project m version are actually the exact same. I looked under the in-game names for the brawl version, I found mewtwo and roy in there. You guys should check that out. I used brawlbox to view them
This is helpful.

I did not know some of the other codes could cause info.pac to crash, thanks.

As far as using the wrong one, it shouldn't matter terribly much. I did extensive testing with both and ran into no issues in Brawl or P:M. The Roy file is extra, while the file name for Mewtwo replaces what is an unused entry for Pokemon Trainer. it should work fine, but if you run into some bizarre glitches I'll check it out when I get a chance.


Title: Re: The Smash 3 Project - PKMN-150
Post by: RAWRzilla on August 13, 2014, 09:27:13 AM
Any chance of snagging those PSDs for the ones that are missing? Pleeeeeeeeeeaze


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 13, 2014, 11:04:13 AM
Any chance of snagging those PSDs for the ones that are missing? Pleeeeeeeeeeaze
It's more up to the creators, but I'll let them know that we should prep them for public release.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 13, 2014, 12:49:18 PM
I have an idea for a recolor, but it would require s texture animation for Armored Mewtwo.

EDIT: *Sigh* I know you may not like this, but I have to be very brutally and bluntly honest with you guys.

So I just opened Armored Mewtwo's Armor texture...I have to say: this is ridiculous. The degree of separation of everything in the PSD is a level even I never subscribe to. I have a nasty perfectionist streak myself, but this makes even me look tame. It's no wonder it takes you guys so long between releases: you're taking the ridiculously long way around to doing this. All of this could be done on two-three layers and no more than that. But here you have layers for what seems like literally every single little thing. This alone makes extensive edits difficult and makes locating specific layers a big pain in the butt. It makes for more controlled edits, but there are easier ways to do that.

There can't possibly be a good reason for separating everything into so many layers like this, guys. You can do better.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 13, 2014, 01:41:13 PM
I have an idea for a recolor, but it would require s texture animation for Armored Mewtwo.

EDIT: *Sigh* I know you may not like this, but I have to be very brutally and bluntly honest with you guys.

So I just opened Armored Mewtwo's Armor texture...I have to say: this is ridiculous. The degree of separation of everything in the PSD is a level even I never subscribe to. I have a nasty perfectionist streak myself, but this makes even me look tame. It's no wonder it takes you guys so long between releases: you're taking the ridiculously long way around to doing this. All of this could be done on two-three layers and no more than that. But here you have layers for what seems like literally every single little thing. This alone makes extensive edits difficult and makes locating specific layers a big pain in the butt. It makes for more controlled edits, but there are easier ways to do that.

There can't possibly be a good reason for separating everything into so many layers like this, guys. You can do better.
These are released so people can make their own recolors. If someone wants to change details then these PSDs are not made with that process in mind to be easy. The details folders are just made for the individual developers to work on things the way that's comfortable for them to work. We're not trying to make it user friendly for the public beyond "paint bucket to make simple recolors".

Being the one who did Armor Mewtwo, the organization makes sense to me, and allows for fine-tuned editing if it needs to happen. If I don't like the way one shadow looks, no need to smudge around the other ones already there since it's already on a seperate layer. It just makes it easy for the way I work. Flattening everything to appear "more organized" might affect how the layers display, making the end result look different, even if it's miniscule. This is something I'd want to avoid, so the PSDs are released as-is for the public to make sure you guys get the same outcome that we would.

There are other reasons why we take time between releases too. We don't work on this 24/7, and there's the life factor as well. It's not really the texturing that takes long, it's finding the time to do it.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 13, 2014, 02:13:58 PM
Like I said though, it makes finding specific layers, at least for me, extremely difficult. You didn't even name the individual layers describing what part of it inhabits the layer, doing so little as "High_Helm_Bottom" or "High_Helm_Top" or "High_Helm_Side" and more would make locating everything much easier and make the process of recoloring much faster and streamlined.

The way it is now, making a good recolor, which requires sometimes extensively editing things, an adventure and a half. Example: I tried to find the engraved lettering present on the armor's backplate in order to edit it, intending to edit it's shape so it's not so jagged. I had to play a guessing game of switching visibility on and off on multiple layers simply to find it. The fact the layers aren't even named makes this even worse.

It's not a matter of flattening everything. It's a matter of limiting the number of layers you use to achieve something in order to make future edits easier not just for you, but for other people too. You may have it mapped out in your head where everything and anything in the document is, but other people don't have that luxury.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 13, 2014, 05:05:37 PM
Like I said though, it makes finding specific layers, at least for me, extremely difficult. You didn't even name the individual layers describing what part of it inhabits the layer, doing so little as "High_Helm_Bottom" or "High_Helm_Top" or "High_Helm_Side" and more would make locating everything much easier and make the process of recoloring much faster and streamlined.

The way it is now, making a good recolor, which requires sometimes extensively editing things, an adventure and a half. Example: I tried to find the engraved lettering present on the armor's backplate in order to edit it, intending to edit it's shape so it's not so jagged. I had to play a guessing game of switching visibility on and off on multiple layers simply to find it. The fact the layers aren't even named makes this even worse.

It's not a matter of flattening everything. It's a matter of limiting the number of layers you use to achieve something in order to make future edits easier not just for you, but for other people too. You may have it mapped out in your head where everything and anything in the document is, but other people don't have that luxury.
That's because it's not meant for extensive editing, it's simply meant for quick recolours using the same base that we use. It's made for the average person with Photoshop to be able to quickly change the colours to create their own additional costumes.

Naming layers like "High_Helm_Side" makes no sense to me and doesn't really help organize things either because of the way I work, I'd rather just group them all in a folder titled "Helmet" then divide it by shadows, highlights, or detailing since that just makes more sense to me. It's not necessarily made for other people to be able to edit easily, it's just made by what makes sense for me.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Nezha B. Rose on August 13, 2014, 05:06:24 PM
I have to be very brutally and bluntly honest with you, this is your second dumbest complaint yet.

Read our goals Velen.

->We focus in our characters and how they look in-game.
->The PSD's are nothing more than a privilege, not part of our goal.

Now you're telling us how to do the PSD's for the public? Really?
We released it so people can experiment with it and get their own work of art... not walk them to school and do their homework. Because we will never, EVER finish this project if that happens.

I learned one thing in this place, if you want to create something wonderful and done right, you have to dedicate time to it, if you want something simple, don't get the PSD's, just get paint.net and hue and saturate. Some character's texture maps are complex, and honestly, the layers has to be complex so you can have full control over it. Biggest example would be ROB, his PSD will be the trickiest to edit.

Like it or not, you have to deal with it and learn the insides and outsides of a PSD's to create your art. We are not willing to focus more on them, and focus less in our goals.

Remember, having the PSD used in a texture project is a luxury, we might as well not release them at all.






Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 13, 2014, 06:43:32 PM
(http://i.imgur.com/nn01rDr.png)

@Taiko: Fair enough then.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Doq on August 13, 2014, 07:20:42 PM
I really like the HUD you guys did. Gives a nice fresh feel for the game. Too bad it's not for Brawl Minus. Oh wait. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205606)

I can take it down if you guys really care though.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 14, 2014, 09:10:44 AM
([url]http://i.imgur.com/nn01rDr.png[/url])

@Taiko: Fair enough then.

Ah, I can see why you were having trouble then. Though, this is far beyond what they were meant to be used for, so they weren't really designed with something so drastically different in mind.

That said, it turned out quite cool and I'm looking forward to what you're going to do with Mewtwo to compliment it!

I really like the HUD you guys did. Gives a nice fresh feel for the game. Too bad it's not for Brawl Minus. Oh wait. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205606[/url])

I can take it down if you guys really care though.
Nah it's fine! Thanks for doing something we didn't, it'll be useful for both us and Brawl Minus users. Though maybe update the thumbnail since we've updated that recently.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 14, 2014, 10:03:09 AM
Ah, I can see why you were having trouble then. Though, this is far beyond what they were meant to be used for, so they weren't really designed with something so drastically different in mind.

That said, it turned out quite cool and I'm looking forward to what you're going to do with Mewtwo to compliment it!

Well, nothing special, really, just a green recolor. The idea was inspired by PBR and one of the outfits you can give your trainer. Just wish I had made a specialized specular to make all the green parts glow brightly in-game

I have another idea for a possible Flex costume, but it would require that I remake the entire texture for the armor, and I would need access to Mewtwo's UV maps to coordinate the texture for Mewtwo himself, including the Visor UV maps...


Title: Re: The Smash 3 Project - PKMN-150
Post by: Doq on August 14, 2014, 10:44:38 AM
Nah it's fine! Thanks for doing something we didn't, it'll be useful for both us and Brawl Minus users. Though maybe update the thumbnail since we've updated that recently.
yeep.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Pikmin1211 on August 15, 2014, 08:31:06 AM
Love your work, keep it up! Looks really nice. That being said, I'm surprised Kirby hasn't been done yet...


Title: Re: The Smash 3 Project - PKMN-150
Post by: Amarythe on August 17, 2014, 09:46:17 AM
Love your work, keep it up! Looks really nice. That being said, I'm surprised Kirby hasn't been done yet...
Provided the team insists on completing every Kirby Hat texture, I feel he could actually be one of the last characters we see finished.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Pikmin1211 on August 17, 2014, 01:12:40 PM
Provided the team insists on completing every Kirby Hat texture, I feel he could actually be one of the last characters we see finished.

Ahh, that would explain it.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Darxmarx on August 17, 2014, 09:54:36 PM
Provided the team insists on completing every Kirby Hat texture, I feel he could actually be one of the last characters we see finished.

I never thought I'd say this, but I wouldn't mind Kirby being the last character to be released (excluding updates).  If all of his hat textures will be changed, it'll be kind of like a small reflection of each character's new texture.  Might be just me, though.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Thire on August 18, 2014, 12:56:41 PM
You've probably been asked this before, but will we see more costumes for those that do not have other costumes?


Title: Re: The Smash 3 Project - PKMN-150
Post by: Nezha B. Rose on August 18, 2014, 04:23:33 PM
You've probably been asked this before, but will we see more costumes for those that do not have other costumes?

The FAQ is in the OP, explaining common questions and our answers to them.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Thire on August 19, 2014, 11:10:41 AM
The FAQ is in the OP, explaining common questions and our answers to them.

Ok, thanks I must've over looked it.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Fortresst on August 19, 2014, 02:22:36 PM
Will you take a recolor I made of one of the Smash 3 characters?
Its a Roy recolor with Purple armor.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Nezha B. Rose on August 19, 2014, 03:24:32 PM
We don't think we'll take it since we don't really have extra slots, but you're welcome to upload it to the Vault. Just remember to add proper credit!


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 19, 2014, 05:51:08 PM
We've made a new blog post (http://smashbros3.tumblr.com/post/95231410713/finally-able-to-perform-the-most-powerful-art-the) relevant to the Kirby discussion, hopefully all makes sense now!


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 19, 2014, 06:02:21 PM
Thought I should mention this: Mewtwo's armored alt has a UV error in the version I dowloaded. Has it been fixed?


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 19, 2014, 06:41:30 PM
Thought I should mention this: Mewtwo's armored alt has a UV error in the version I dowloaded. Has it been fixed?
Where, specifically? We didn't modify any of the UVs though, so any issues would be present on the P:M model as well. The only issue I can think of would be the tail shading.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 19, 2014, 06:47:28 PM
Where, specifically? We didn't modify any of the UVs though, so any issues would be present on the P:M model as well. The only issue I can think of would be the tail shading.


It's on the armor's ankle armor. The texture looks like it's not mirroring correctly.

EDIT:

Just so you know I'm not talking entirely out of my ass here:
(http://i.imgur.com/dOdnHcn.png)

There it is.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 19, 2014, 06:59:16 PM
Oh right, that one. It's on the P:M model as well.
(http://i.imgur.com/T2UQ8BJ.png)

I fixed as much as I could texture-wise, but things like that are beyond my abilities.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Velen on August 19, 2014, 06:59:59 PM
Oh right, that one. It's on the P:M model as well.
([url]http://i.imgur.com/T2UQ8BJ.png[/url])


Well, I think it's about time someone fixed it, don't you agree?


Title: Re: The Smash 3 Project - PKMN-150
Post by: Taiko on August 19, 2014, 09:10:05 PM
I agree completely, that and the tail UV issue would be great.


Title: Re: The Smash 3 Project - PKMN-150
Post by: Darxmarx on August 19, 2014, 10:09:02 PM
We've made a new blog post ([url]http://smashbros3.tumblr.com/post/95231410713/finally-able-to-perform-the-most-powerful-art-the[/url]) relevant to the Kirby discussion, hopefully all makes sense now!


Thanks for the heads-up.  Now I can get hype properly.


Title: Re: The Smash 3 Project - PKMN-150
Post by: T25XL on August 20, 2014, 03:16:37 PM
This is helpful.

I did not know some of the other codes could cause info.pac to crash, thanks.

As far as using the wrong one, it shouldn't matter terribly much. I did extensive testing with both and ran into no issues in Brawl or P:M. The Roy file is extra, while the file name for Mewtwo replaces what is an unused entry for Pokemon Trainer. it should work fine, but if you run into some bizarre glitches I'll check it out when I get a chance.
Yea no problem. I haven't checked this in a while. And looks like the brawl one worked fine for me. No glitches or anything, just some missing nametags, lol.


Title: Re: The Smash 3 Project - PKMN-150
Post by: E-scope12 on August 23, 2014, 06:48:05 PM
I can't wait for the rest of the brawl characters to be released in Smash 3.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on August 24, 2014, 05:01:32 PM
Lucario is here, along with two extra recolors for your various needs! He was mainly designed by Galaga before he had to leave the modding scene for a bit. Some of you may remember him teasing Lucario way back, we've finally gotten around to finishing him!

(http://i.imgur.com/9PHKHNb.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205840)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/b1LrzjW.png) (https://www.dropbox.com/s/2rc1smku3hyfpjj/Smash%203%20Lucario%20Blue%20Extra.zip?dl=0)
(http://i.imgur.com/K01J7az.png) (https://www.dropbox.com/s/rt897ogx2sjt049/Smash%203%20Lucario%20Garchomp%20Extra.zip?dl=0)

(https://i.imgur.com/RbDafbL.png)
(https://i.imgur.com/cuh18F1.png)


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Zikkh on August 24, 2014, 05:14:17 PM
Looks amazing. I'm so hyped for the other characters, Bowser just looks way too amazing from the previews we've seen so far. Great job guys, as always.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on August 24, 2014, 05:17:00 PM
Lucario is here, along with two extra recolors for your various needs! He was mainly designed by Galaga before he had to leave the modding scene for a bit. Some of you may remember him teasing Lucario way back, we've finally gotten around to finishing him!

([url]http://i.imgur.com/mCmWUMY.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205840[/url])
([url]http://i.imgur.com/1qZ9Scj.png[/url])
([url]http://i.imgur.com/b1LrzjW.png[/url]) ([url]https://www.dropbox.com/s/2rc1smku3hyfpjj/Smash%203%20Lucario%20Blue%20Extra.zip?dl=0[/url])
([url]http://i.imgur.com/K01J7az.png[/url]) ([url]https://www.dropbox.com/s/rt897ogx2sjt049/Smash%203%20Lucario%20Garchomp%20Extra.zip?dl=0[/url])

([url]https://i.imgur.com/RbDafbL.png[/url])
([url]https://i.imgur.com/cuh18F1.png[/url])
Great work you guys.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: KTH on August 24, 2014, 05:34:23 PM
This is excellent, I love it.
Just something weird, the eye white from the preview and the one from in-game isn't the same.
The one from the preview is much better.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Tailsmiles249 on August 24, 2014, 06:44:07 PM
Looks amazing. I'm so hyped for the other characters, Bowser just looks way too amazing from the previews we've seen so far. Great job guys, as always.

As am I; I anticipate to be able to help work on some recolors of the newer models in the future.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on August 24, 2014, 06:45:55 PM
This is excellent, I love it.
Just something weird, the eye white from the preview and the one from in-game isn't the same.
The one from the preview is much better.
Good catch. I did a quick fix for the eye, so those who want a brighter eye can re-download.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Thire on August 24, 2014, 07:03:16 PM
Very nice Lucario guys! finally true blue.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Darxmarx on August 24, 2014, 09:56:21 PM
Yay, Lucario!  This is a great way to end the day.
Great work!  :)


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Darkdeathscythe on August 25, 2014, 12:04:09 AM
Would anyone be willing to post comparison shots between the Smash 3 textures and the normal brawl ones?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Halcreix on August 25, 2014, 12:17:16 AM
Dat Lucario, OMG!!! 0.0

One of my favorite PM characters now gets some texture justice, by the Smash 3 team, of course :D

Awesome job, guys! That's all I can say. Keep up the good work! :D


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: RAWRzilla on August 25, 2014, 10:23:05 AM
Now I wait with bated breath for PSDs to materialize! :D


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Shun_One on August 25, 2014, 10:59:33 AM
Would anyone be willing to post comparison shots between the Smash 3 textures and the normal brawl ones?

Brawl -
(http://www.smashbros.com/wii/en_us/characters/images/mario/mario_070523d-l.jpg)

Smash 3 -
(https://i.imgur.com/PFhNgyu.png)

Quickest way for a comparison is to just check screen shots of Brawl versus the screenshots uploaded to each characters Vault entry


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Davidchao22 on August 25, 2014, 03:20:34 PM
I saw the chart for Smash 3 and Sonic had a RIP in it if you look at it closely. What do they mean by this?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Shun_One on August 25, 2014, 03:24:55 PM
I saw the chart for Smash 3 and Sonic had a RIP in it if you look at it closely. What do they mean by this?
It's just an in-joke for our team. We've been trying to update Sonic's model for a very long time now, but keep running into snags any time we come close to finishing it.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Samusfan1 on August 26, 2014, 04:21:29 PM
Which characters do you guys plan on redoing?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Shun_One on August 26, 2014, 04:34:22 PM
Which characters do you guys plan on redoing?
Some of them.

Sorry for the non-commital answer, but our plans change a lot so it's better for me to say "someone" rather than give you specifics and have to backtrack on them.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on August 26, 2014, 10:03:00 PM
Are you guys going to retexture brawl stages as well? And another thing, do you guys plan on retexturing the Project M alt costumes as well?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: NinfanNanz on August 27, 2014, 12:45:56 AM
Are you guys going to retexture brawl stages as well? And another thing, do you guys plan on retexturing the Project M alt costumes as well?

It's in the FAQ buddy.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on August 27, 2014, 05:07:01 PM
It's in the FAQ buddy.

Thank you.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: NinfanNanz on August 28, 2014, 06:09:48 PM
Is it just me, or does that chart look different?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Tailsmiles249 on August 28, 2014, 07:22:05 PM
A few of the characters have their background colors altered to reflect the leaked roster for Sm4sh. As such those characters were rearranged to maintain color consistency on the spectrum.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on August 29, 2014, 01:15:13 PM
Hey guys, I have a question for you all today concerning the P:M alternate costumes.
We were considering replacing some P:M alts entirely with our own and just not doing the P:M versions, how would you guys feel about this?
At this moment we're specifically considering replacing Marth and Ike's with Awakening Marth and Hero Ike. Marth would have FE12 Marth (current) as the default with Awakening Marth as his costume, while Ike would get Hero Ike as his default, and Ranger Ike as his costume. Other things that have been talked about were replacing Virtual Boy ROB with a simple Virtual Boy recolour for ROB.

Not all costumes would be changed, just the ones that we don't really feel like doing. To reach a realistic "finish" point and with school closing in, we need to start making decisions as to whether we'd like to force ourselves to do the costumes, or replace them with our own. During school our team's modding time will be much more limited, and we had no idea so many costumes would come. Not all of them have struck us as "must-use" costumes either, so by changing a few to our liking, not only will we be much more motivated to finish them, you guys will most likely get better content.

This is why we kept saying "currently that's the plan", because our plans change a lot to accommodate team morale and what we can actually do.

We have a few more ideas being thrown around, but I can confirm that alts like Dr. Mario and Outset Link won't be changed.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Zikkh on August 29, 2014, 01:22:05 PM
Eh, honestly, I don't know. I think Marths P:M alt looks beyond sick, and I'd love to see that in Smash 3s artstyle. But hey, if YOU guys don't feel like doing it, don't.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on August 29, 2014, 04:58:09 PM
Hey guys, I have a question for you all today concerning the P:M alternate costumes.
We were considering replacing some P:M alts entirely with our own and just not doing the P:M versions, how would you guys feel about this?
At this moment we're specifically considering replacing Marth and Ike's with Awakening Marth and Hero Ike. Marth would have FE12 Marth (current) as the default with Awakening Marth as his costume, while Ike would get Hero Ike as his default, and Ranger Ike as his costume. Other things that have been talked about were replacing Virtual Boy ROB with a simple Virtual Boy recolour for ROB.

Not all costumes would be changed, just the ones that we don't really feel like doing. To reach a realistic "finish" point and with school closing in, we need to start making decisions as to whether we'd like to force ourselves to do the costumes, or replace them with our own. During school our team's modding time will be much more limited, and we had no idea so many costumes would come. Not all of them have struck us as "must-use" costumes either, so by changing a few to our liking, not only will we be much more motivated to finish them, you guys will most likely get better content.

This is why we kept saying "currently that's the plan", because our plans change a lot to accommodate team morale and what we can actually do.

We have a few more ideas being thrown around, but I can confirm that alts like Dr. Mario and Outset Link won't be changed.
Hey guys, I have a question for you all today concerning the P:M alternate costumes.
We were considering replacing some P:M alts entirely with our own and just not doing the P:M versions, how would you guys feel about this?
At this moment we're specifically considering replacing Marth and Ike's with Awakening Marth and Hero Ike. Marth would have FE12 Marth (current) as the default with Awakening Marth as his costume, while Ike would get Hero Ike as his default, and Ranger Ike as his costume. Other things that have been talked about were replacing Virtual Boy ROB with a simple Virtual Boy recolour for ROB.

Not all costumes would be changed, just the ones that we don't really feel like doing. To reach a realistic "finish" point and with school closing in, we need to start making decisions as to whether we'd like to force ourselves to do the costumes, or replace them with our own. During school our team's modding time will be much more limited, and we had no idea so many costumes would come. Not all of them have struck us as "must-use" costumes either, so by changing a few to our liking, not only will we be much more motivated to finish them, you guys will most likely get better content.

This is why we kept saying "currently that's the plan", because our plans change a lot to accommodate team morale and what we can actually do.

We have a few more ideas being thrown around, but I can confirm that alts like Dr. Mario and Outset Link won't be changed.
To be honest I think you should do the P:M Alternate costume too. I think it would be great.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: NinfanNanz on August 29, 2014, 10:14:32 PM
First off, We already appreciate the amount of time and effort you spend for this community and giving us textures that look amazing for no charge to us. I would believe that what ever would be able to make the most progress on the quickest. To be fair we do not have a release date for P:M 3.5, so you should probably go with the alts you created. In addition, i believe it will make the project a more unique one. In anycase, It's all depends on what you guys believe you can fit into your time schedule. Do the ones you like. I believe that is the best choice.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Pantsface16 on August 30, 2014, 08:58:21 AM
I'm almost positive this has been asked before, but looking through 690 replies is a lot of work...
So here I shall ask,
How do you make your CSPs? Do you simply make them with an image editing program? Or do you use BrawlBox or something else? I want to know because I like keeping my CSPs consistent.
If I sound like a noob, that's because I am XD


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on August 30, 2014, 10:42:04 AM
Thanks for the opinions everyone, I think we've got a good idea how to continue on now.

How do you make your CSPs? Do you simply make them with an image editing program? Or do you use BrawlBox or something else? I want to know because I like keeping my CSPs consistent.

I've written a guide (http://forums.kc-mm.com/index.php?topic=66456.0) on the subject, so you can check that. I've recently been using rendering software in place of the BrawlBox part though, so keep that in mind.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Pantsface16 on August 30, 2014, 11:28:04 AM
Wow  *facepalm*
The CSP Tutorial was right in your signature. Boy, am I stupid.
I know I've been asking a lot of you, but I'm not very good at posing.
Is it possible for you to upload your animation data for Bowser's CSP Pose?
If not, it's ok, I'll manage, thanks for everything!  ;D
P.S. I <3 Smash 3! I hope you guys finish the project soon, it's already a huge success!


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Amarythe on August 31, 2014, 06:47:59 AM
The new Lucario is phenomenal. Keep 'em comin'!

Hey guys, I have a question for you all today concerning the P:M alternate costumes.
We were considering replacing some P:M alts entirely with our own and just not doing the P:M versions, how would you guys feel about this?
Ooh, now this is where things interesting. Let me add my two cents:
For the more high quality models, I think you should just stick to modifying the textures on them. Models like classic Fox, Ocarina of Time Link, etc.
But the lower quality models (like the "pirate Wolf" model, let's not kid ourselves) should be replaced. They were trying to go for a "classic" (SNES, N64) style Wolf, but there's something... off about it.

...Also, making an Assault styled Wolf would be incredible. But now I'm getting ahead of myself.

Personally, I really like the sound of this because I feel PM's last few alt announcements have been a little... lackluster? They look great, but I think they have their priorities a little mixed up.

At this moment we're specifically considering replacing Marth and Ike's with Awakening Marth and Hero Ike. Marth would have FE12 Marth (current) as the default with Awakening Marth as his costume, while Ike would get Hero Ike as his default, and Ranger Ike as his costume.
Very much like. Pls do.

Other things that have been talked about were replacing Virtual Boy ROB with a simple Virtual Boy recolour for ROB.
I think R.O.B. with a Virtual Boy on his head is pretty hilarious, actually. I'd consider keeping the model, the Mario Tennis game going on in his eyes is priceless.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Layell on August 31, 2014, 08:07:11 AM
I for one cannot help but feel that PM chose those FE outfits out of a concern for what Smash 4 would do, they wanted to avoid any problems with the official mod.

I think your choices would be inspired, I know you have that Awakening Marth model already and that Hero Ike you were working on before, I would say go for it.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Real on August 31, 2014, 12:42:28 PM
This looks amazing! I have a SSB4 Sonic Texture if you want BTW.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Androidd Prince on August 31, 2014, 02:38:03 PM
I say some alts should go, and some should stay. Pikachu's P:M alt comes to mind when thinking of alts that should be changed.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Zikkh on August 31, 2014, 03:22:00 PM
I'd actually love it if you guys removed some of Mario's Doc alts. Like, keep White, Black, Red or something and change the other two. I don't feel like Doc needs 5 colours, but eh might just be me.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Halcreix on August 31, 2014, 07:43:28 PM
I think you should create anything you like, and then everyone decide what to or not to add to their own fileset, I've replaced some textures, like the last 3 Dr. Mario recolors, with other cool textures I've found here in the Vault, I did the same with "Pirate" Wolf (I dunno why, but I hated that texture), and others like Samus, who has a lot of great models out there (Dark Suit, Lught Suit, PED Suit, Fusion Suit and Phazon and Varia Suits with model "ripped" from MP2),  that's why I love PM so much, because anyone can edittheir own filesets to add, replace or edit textures, CSP's, BP's, stages, BRSTM's, etc. You already have done a lot of excellent work, and I personally must thank you because every time you release a new character, my fileset gets more closer to be perfect to me :)

Keep doing your best, and don't worry if you are unsure of what to do next, it's impossible to make something everybody likes, but you must like your work and be proud of it, that's the most important :)


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on September 04, 2014, 04:04:19 AM
I don't see Smash 3 Sonic on the first page for some reason.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: SmashJay87 on September 04, 2014, 05:08:23 AM
Apparently Sonic isn't working for them as of now.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on September 04, 2014, 07:06:03 AM
Apparently Sonic isn't working for them as of now.
Why isn't Sonic working? What happened?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on September 04, 2014, 07:34:46 AM
Why isn't Sonic working? What happened?
Sorry, the link was accidentally deleted, it's back now.
He's talking about the new Sonic model, we've been having issues with getting it working lagless.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on September 04, 2014, 07:54:08 AM
Sorry, the link was accidentally deleted, it's back now.
He's talking about the new Sonic model, we've been having issues with getting it working lagless.
Thats alright. Also when I played Mewtwo on Spear Pillar in project m there was a texture glitch with Mewtwo's eyes.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Darxmarx on September 04, 2014, 05:26:04 PM
Thats alright. Also when I played Mewtwo on Spear Pillar in project m there was a texture glitch with Mewtwo's eyes.

From my experience, Ness also has eye texture glitches on Spear Pillar.  Toon Link has them as well if multiple Toon Links are on the screen.  Not sure if it's just my game, though.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Xenozoa425 on September 05, 2014, 09:36:35 AM
Thanks for letting us know, we'll try and take a look at it.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: E-scope12 on September 06, 2014, 01:54:31 PM
I would also like to report that Meta Knight has only one eye showing in game.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on September 06, 2014, 08:37:39 PM
Preview:
(https://i.imgur.com/390mOWP.png)


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Chaos_Knight on September 06, 2014, 08:39:38 PM
He's missing the long luxurious and fabulous hair. :>.>:


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on September 06, 2014, 08:45:54 PM
He's missing the long luxurious and fabulous hair. :>.>:
It's because he cut it all to sew that flowing cape.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Darxmarx on September 07, 2014, 12:35:00 AM
What if Ganondorf and Terry Cruise fused together...
Lookin' real nice there.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Zikkh on September 07, 2014, 03:55:02 AM
Way too sexy. Keep it up.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Velen on September 07, 2014, 09:57:40 AM
It's because he cut it all to sew that flowing cape.

Hehehehe. Nice.


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: BlueBrain on September 07, 2014, 11:42:45 AM
could you guys add the TP's mirror thing graphics into his armor like in hyrule warriors? that looks fricking epic as hell, also, a long hair model would be epic too


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Moblin on September 08, 2014, 04:43:40 AM
The cape looks amazing. Did you guys manually pose it?


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Halcreix on September 08, 2014, 03:42:27 PM
Dat Ganondorf!

Also, maybe it's old news but I noticed that Fox has eye texture glitch in PM's Delfino Plaza, he looks like he's possessed (it's kinda cool in some way... but still a little annoying xD)


Title: Re: The Smash 3 Project - That Ain't Mewtwo
Post by: Taiko on September 08, 2014, 05:04:46 PM
Ganondorf is here!...again!
(http://i.imgur.com/SXFys5f.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35347)
(http://i.imgur.com/1qZ9Scj.png)
(http://i.imgur.com/icshURO.png) (https://www.dropbox.com/s/g4931ydiq6192n1/Smash%203%20Ganondorf%20Purple%20Extra.zip?dl=0)
(http://i.imgur.com/86Q0GWM.png)
(http://i.imgur.com/jPZzWP7.png)

The cape looks amazing. Did you guys manually pose it?
Sorta, posed and then used wind physics for the rest of it.

And we'll look into the eye things.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Velen on September 08, 2014, 06:16:53 PM
Question, how far inf do the polys for the two plates near the elbow on the gauntlet go?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Darxmarx on September 08, 2014, 07:06:51 PM
That's... beautiful...
Definitely an improvement to the original Smash 3 Ganon, in my opinion anyway.  Great job! :)


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: NinfanNanz on September 09, 2014, 02:33:00 AM
Ganondorf looks too good. Awesome work guys.

Also, is it just me, or did ROB's pose change?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Taiko on September 09, 2014, 05:39:42 PM
Question, how far inf do the polys for the two plates near the elbow on the gauntlet go?
What do you mean, exactly?
Also, is it just me, or did ROB's pose change?
It may or may not have


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Velen on September 09, 2014, 07:20:21 PM
What do you mean, exactly?

The gauntlet, it has plates near the elbow, how far in are they modeled?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Taiko on September 09, 2014, 10:02:52 PM
Hey guys, I have a sudden announcement to make regarding the Project M Alternate Costumes.

As you all know, Smash 4 is coming. You all probably know we're fuelled by our motivations, so I hope you can understand that at this point with the game just 4 days away, our motivation is dwindling right now. I've had the opportunity to play the demo, and I can say that this game is just too good. So good, in fact, that I can't see myself returning to older Smash titles. The same is true for the rest of the team, we just can't see ourselves having the motivation to finish the alt costumes now that the game is so close.

In addition, our team is not as large as you guys might imagine. At this point in time, we only have 2-3 active texturers, and two active modellers. Shun was already planning to leave Brawl modding when October 3rd hit, making us feel like we had a deadline to hit already. As you might imagine, retexturing Brawl is already a huge task in itself, so doing the alt costumes would just take too much time on top of the remaining cast we have to finish.

Here's where you guys' opinions are important to us, as we have two options:
1) Replace the alt costumes with recolours which are MUCH less time-consuming to do, and you guys would get a "completed" build much faster.
2) Don't do the alt costumes or replace them at all, leaving the cool stuff the PMBR does, but an overall inconsistent build.

Again, I hope you all understand. Thanks for sticking with us all this time, it's been great seeing all the feedback we've gotten from our users. But in the end, we just want to play games too.

The gauntlet, it has plates near the elbow, how far in are they modeled?
It's the same as the Brawl model, so about this far:
(http://i.imgur.com/gBiMt3T.png)


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Darxmarx on September 09, 2014, 11:02:14 PM
Oh man, decision time...
Creating different, easier to make alts. would look nice with the build.  However, I don't really want you guys to do some more work when Smash 4 is where all the hype's at.  I'm fine with you not making any alts.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: ledgerewskie on September 10, 2014, 12:25:39 AM
Is it possible that you guys could simply create some matching CSPs/renders for the Project M alts?  That would help our builds feel complete without as much extra work on your part.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Layell on September 10, 2014, 12:53:13 AM
I suppose now might be a good time to mention that I have had a little page with all the Smash 3 unofficial skins for a while: https://docs.google.com/spreadsheets/d/1fENLMFpTD2wdIyfaXOCFl-lU6lmZ3s5ezcThemKftUE/edit?usp=sharing

It's sad to hear but once you guys make the skins it is relatively easy for folks to edit the existing PSD's and CSP stuff for recolours. I'm sure many of us would appreciate you guys making available any/all unfinished or unreleased stuff you had before the deadline you created.

But if anything finishing the main characters would be nice : d


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: E-scope12 on September 10, 2014, 03:41:16 AM
There should be Smash 3 Dr. Mario


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Nezha B. Rose on September 10, 2014, 05:15:53 AM
Is it possible that you guys could simply create some matching CSPs/renders for the Project M alts?  That would help our builds feel complete without as much extra work on your part.

Not sure about that, we already told everyone we are not working with Pm alts. Rendering itself its a task that takes a certain amount of time depending on the character, also, rendering what we did not worked with seems... unfair to us.

There should be Smash 3 Dr. Mario

Same thing to you.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Zikkh on September 10, 2014, 05:57:43 AM
Do....
1) Replace the alt costumes with recolours which are MUCH less time-consuming to do, and you guys would get a "completed" build much faster.
this. If anybody REALLY wants the P:M models that badly, they can just go ahead and add them on their own. Having to "leave us" with an inconsistent build would be kind of a shame.  If anything, make sure to give everyone enough DLC colours so even if you DO decide to leave the P:M models in, we'd still be able to get an "all Smash 3 experience".

Oh, and with October 3rd being THIS close, does that mean some of the older models won't get updated? I REALLY want to use that updated Bowser model I saw on your blog some time ago, and I'd love to see what you guys can do with that new Wii U/3DS Samus model released recently.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Taiko on September 10, 2014, 09:08:13 AM
As of now, here's our gameplan with your guys' comments taken into consideration:

Characters who are not released as of yet will get priority over simple updates. This does not include Sonic, Bowser, or Ike, their updates will proceed normally. Any characters after that will get their updates released when they're finished, if we feel like finishing them. At the moment these include characters like Marth, Fox, and Falco. They are slight though, so don't expect drastic changes.

For Project M users, you guys will get extra recolours instead of costumes for more consistency. The extra costumes won't be team-friendly, however (some of Project M's costumes have team colouring). This can be fixed with cBliss, but we don't want to mess with the P:M codeset to avoid any issues. In Ike's case, he will get his current costume as his alternate, while his new model takes his main set. We will release an additional DLC pack for those who want the extra recolours as well. We were planning on adding Awakening Marth as Marth's costume, but after looking around, it seems Shun has lost the PSDs, so Awakning Marth will most likely not happen.

Seeing as there are people willing to try texturing the P:M alts themselves though, we'll upload our assets (where permission permits, some people might not want their stuff shared). Keep in mind that these will be released as-is, so some files may be messier and harder to navigate than others. I'll also create a tutorial for texturing in the Smash 3 style using the same techniques we've been using.

Thanks for understanding guys, this is why we love you all.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: BlueBrain on September 10, 2014, 09:10:26 AM
could we get a ganondorf .psd?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: E-scope12 on September 10, 2014, 09:35:41 AM
Not sure about that, we already told everyone we are not working with Pm alts. Rendering itself its a task that takes a certain amount of time depending on the character, also, rendering what we did not worked with seems... unfair to us.

Same thing to you.
OK I understand


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Samusfan1 on September 10, 2014, 10:14:15 AM
Are MK and Roy still getting updated models?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Taiko on September 12, 2014, 12:27:30 AM
Hope you guys like Fox! Note that the four at the end will replace the Project M Melee costume, however, we've kept teams in mind here and put the colours in slots where they'll fit team battles well!
(https://i.imgur.com/M72bbq6.png)

He'll be released when he's fully ready.
Are MK and Roy still getting updated models?
Maybe, maybe not. Depends if the people making them get to them.
could we get a ganondorf .psd?
Maybe sometime in the future?


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: TheSoraKid on September 12, 2014, 08:23:05 AM
Hope you guys like Fox! Note that the four at the end will replace the Project M Melee costume, however, we've kept teams in mind here and put the colours in slots where they'll fit team battles well!
(https://i.imgur.com/M72bbq6.png)

He'll be released when he's fully ready.Maybe, maybe not. Depends if the people making them get to them.Maybe sometime in the future?
That looks wonderful! :D


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Halcreix on September 12, 2014, 08:57:50 AM
I like Fox's new pose, better than the previous one, yet I have one "complain": The "Panter Carosso" texture is gone, and that looks better than the last blue recolor IMO (I have it as a second blue team color in PM).

As for how you plan to keep working on the project, you have (and always had) my support, guys, I'm eager to see new characters and happily wait for them, even if they take long to release. Too bad I don't have a 3DS (neither a Wii U), I've heard (and watched in videos) such cool things about SSB4 and I'll have to wait to finally try them myself. It'd be great if I could play online with you :)


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Zikkh on September 12, 2014, 10:15:24 AM
Amazing renders. Keep it up.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Darxmarx on September 12, 2014, 06:49:17 PM
Lovin' that pose.
I'm a fan of the yellow and orange colors.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Androidd Prince on September 13, 2014, 06:02:08 PM
Wow, I have to say that Fox render is amazing, along with the actual recolors. A shame to know you guys are moving on, but there's also hope for others to pick up the tradition and continue the legacy. If I can, I'd like to try my hand at some of it once I get my resources (a working Windows PC). Eager to see what you guys push out in the coming weeks. My build could use more updated Smash 3 for sure, if Ganondorf is anything to go by.


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Tailsmiles249 on September 13, 2014, 08:13:17 PM
Glad to know you guys like the pose and render. Someone else may be receiving an update in the near future as well. ;)


Title: Re: The Smash 3 Project - Ganondorf's Return to Hyrule
Post by: Halcreix on September 13, 2014, 09:28:12 PM
Glad to know you guys like the pose and render. Someone else may be receiving an update in the near future as well. ;)

I hope it's Wolf (or Falco)

xD


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Taiko on September 14, 2014, 12:05:49 AM
Phew, 3-character update today. Updates to two older characters, and...?!
Also, we're trying out a slightly different format from now on. Additional costumes will now be included in the main download of a character, but you'll be able to preview them all under the download! The Preview button will also open the character's gallery, where you can view the renders, wallpapers, and recolours as well as the usual ingame screens. Let us know what you think!

(http://i.imgur.com/2uvH4Ad.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35940)
(http://i.imgur.com/mJcXlpf.png) (https://imgur.com/a/MqBTn)

(http://i.imgur.com/ZYPblee.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35287)
(http://i.imgur.com/XghvIEe.png) (https://imgur.com/a/qBWQi)

(http://i.imgur.com/wpiJXnP.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206215)
(http://i.imgur.com/zglXPSp.png) (https://imgur.com/a/cMgeF)
Renders
(https://i.imgur.com/s0JUzKt.png)
(https://i.imgur.com/0kUlHK6.png)
(https://i.imgur.com/m3fT3NZ.png)
Recolours
(https://i.imgur.com/HFTZt3Z.png)
(https://i.imgur.com/9O3flW0.png)
(https://i.imgur.com/1Db2O4S.png)
Wallpapers
(https://i.imgur.com/9EmzvUW.png)
(https://i.imgur.com/64qiAVb.png)
(https://i.imgur.com/nFrlKUl.png)
(https://i.imgur.com/Pg2rUoI.png)

(That last wallpaper was my favourite part of the update)


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: SmashJay87 on September 14, 2014, 12:42:06 AM
These are super awesome! And I dont even use these characters!


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Amarythe on September 14, 2014, 05:09:46 AM
Lucas? Finally! I've been dying to get my hands on him. My old Mother 3 version of him was pretty poor, but now I can touch it up properly!

I've got a question about Ness though; did you guys simply modify the colors, or did you also improve the texture of the images? I'm asking because I was just about to release my updated Earthbound recolor. If you've improved texture as well as color, I'd like to start all over again. :P

Love love love the progress. Don't stop here!


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Androidd Prince on September 14, 2014, 05:31:15 AM
Agreed with all the positive comments here. I hope to improve these in the future by way of "true Lucas" alts, themed recolors (aka normal green recolor, mars red, etc.), but even so, these look even better than I expected.

Well done and good work. Can't wait to see more.

Also, question while I'm thinking of it: Will the Pokemon trainer Pokemon, Olimar, Wolf, Sonic, etc, be released with a Project M friendly version, as in their recolors match the reworked Project M colors?


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: DTST on September 14, 2014, 05:43:50 AM
Your renders are [censored]ing amazing.


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Taiko on September 14, 2014, 09:50:56 AM
Lucas? Finally! I've been dying to get my hands on him. My old Mother 3 version of him was pretty poor, but now I can touch it up properly!

I've got a question about Ness though; did you guys simply modify the colors, or did you also improve the texture of the images? I'm asking because I was just about to release my updated Earthbound recolor. If you've improved texture as well as color, I'd like to start all over again. :P

Love love love the progress. Don't stop here!
Yes, we've updated his texture as well.
Agreed with all the positive comments here. I hope to improve these in the future by way of "true Lucas" alts, themed recolors (aka normal green recolor, mars red, etc.), but even so, these look even better than I expected.

Well done and good work. Can't wait to see more.

Also, question while I'm thinking of it: Will the Pokemon trainer Pokemon, Olimar, Wolf, Sonic, etc, be released with a Project M friendly version, as in their recolors match the reworked Project M colors?
Sonic already has more team-riendly colours, Olimar has the Project M ones, Wolf will get whatever we can think of, and the Pokemon...we'll see. We're going to try to keep them consistent between the Pokemon (all colours will match) but our plans change often.


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Zikkh on September 14, 2014, 09:55:11 AM
Downloaded the latest update of "The Pack", Brawl version. common5.pac seems to make the game freeze when trying to access the Character Selection Screen. Worked fine when I deleted it. Guessing it's a filesize problem, would be cool if you guys looked into it.


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Taiko on September 14, 2014, 10:14:45 AM
Downloaded the latest update of "The Pack", Brawl version. common5.pac seems to make the game freeze when trying to access the Character Selection Screen. Worked fine when I deleted it. Guessing it's a filesize problem, would be cool if you guys looked into it.
Thanks for letting us know. I checked it out just now, the filesize was massive. Looks like we're going to have to start using CMPR...

Fixed though, you should be able to just grab the common5.pac as a patch.


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Amarythe on September 14, 2014, 12:09:34 PM
Yes, we've updated his texture as well.
Damn! So much work...

Ha, I kid. This is a good thing.


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Darxmarx on September 14, 2014, 08:25:16 PM
A triple update?! :D
I've been waiting on Lucas, and the final outcome is just beautiful.  Job well done, as always. :D


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: WrappedInBlack on September 17, 2014, 10:08:29 PM
Lucario's full portrait is still his old one in the full pack...


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: NinfanNanz on September 20, 2014, 10:37:52 PM
Sonic un-RIP hype!


Title: Re: The Smash 3 Project - Momma's Boys & Pet
Post by: Tailsmiles249 on September 21, 2014, 08:05:24 AM
Huh, weird it really should still have it. There are still issues with Sonic so it shouldn't be gone. Probably forgot it when the chart was updated.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Taiko on September 21, 2014, 08:43:08 AM
Huh, weird it really should still have it. There are still issues with Sonic so it shouldn't be gone. Probably forgot it when the chart was updated.
You joker you.

Another update today guys! Is that...Sonic? Impossible!
(http://i.imgur.com/IqcAwOY.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34463)
(http://i.imgur.com/d5VjBYr.png) (https://imgur.com/a/8rfKI)
(http://i.imgur.com/XAT7k4T.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206348)
(http://i.imgur.com/nPDIBoG.png) (https://imgur.com/a/2ZVUy)
(http://i.imgur.com/KQ9cFNz.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206347)
(http://i.imgur.com/BjVas1b.png) (https://imgur.com/a/NKgxM)

Renders
(https://i.imgur.com/DIropHW.png)
(https://i.imgur.com/YEgS0wd.png)
(https://i.imgur.com/K2edfMF.png)
(https://i.imgur.com/9dBZhOE.png)

And of course, we did the Final Smashes for Sonic and Wario as well:
Final Smash Renders
(https://i.imgur.com/C2zX4St.png)
(https://i.imgur.com/IyyUQss.png)

Sonic gets a total of 14 recolors, to make up for the wait. Brawl users can use cBliss to expand their slots and add all 8 Brawl Style Sonics, while Project M users get their Shadow and Silver costumes early as well as an Espio costume and...Boom Sonic?! Boom Sonic and Silver will replace the Silver and Tails costume slots in Project M 3.5, but for the time being, you guys can grab them in the indivudal download and replace whichever slots you like.
Recolors
(https://i.imgur.com/J33Wfh5.png)
(https://i.imgur.com/aYFfdr0.png)
(https://i.imgur.com/ruY8yQP.png)

Wallpapers
(https://i.imgur.com/aN2F2sM.png)
(https://i.imgur.com/d5nsXYp.png)
(https://i.imgur.com/r4RvhwK.png)
(https://i.imgur.com/51DfTWf.png)
(https://i.imgur.com/cQFKRYv.png)
(https://i.imgur.com/yZxfPZP.png)
(https://i.imgur.com/4cySG4Q.png)
(https://i.imgur.com/XYDX1FC.png)

And finally, as we're nearing our 1-year anniversary, this comparison had to be made:
(https://i.imgur.com/hYXmhcn.png)

Lucario's full portrait is still his old one in the full pack...
This should be fixed now!

Sonic un-RIP hype!
Good timing. I was prepping the update last night when I saw this post...didn't think anyone would notice!


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: NinfanNanz on September 21, 2014, 09:32:05 AM
Huh, weird it really should still have it. There are still issues with Sonic so it shouldn't be gone. Probably forgot it when the chart was updated.

 Awwwwwwwwwwwwwwwwww :oshi:
*sees the update*
 :>.>:
(http://38.media.tumblr.com/tumblr_m8e4fzu4aY1qhehmxo1_250.gif)
Lol I got outplayed.

Anyway, you guys are making super quick progress! and ROB looks exactly like his Smash 4 self. Also, Sonic is gorgeous! DANG....Keep up the good work.  :kdance:


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: DTST on September 21, 2014, 09:32:14 AM
It's made my day, that has! (http://www.youtube.com/watch?v=heh-ZMyzdig#ws)


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Real on September 21, 2014, 09:34:39 AM
I love you so much right now.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: ShadowWolf on September 21, 2014, 10:27:05 AM
This is one of the only threads that I come back to this site for. Truly amazing work. Can't wait until the entire roster is done


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Darxmarx on September 21, 2014, 11:22:00 AM
Sonic is fully complete?! :D
That ROB is also beautiful.  Amazing progress, guys!  8)


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Zikkh on September 21, 2014, 12:38:25 PM
Looks great. Mind uploading the "full render" of that Wii U blue-ish ROB?


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Chiller7 on September 21, 2014, 12:56:29 PM

Another update today guys! Is that...Sonic? Impossible!
([url]http://i.imgur.com/IqcAwOY.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34463[/url])
([url]http://i.imgur.com/d5VjBYr.png[/url]) ([url]https://imgur.com/a/8rfKI[/url])


 ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206348[/url])


Händel Messiah - Hallelujah Chorus (http://www.youtube.com/watch?v=usfiAsWR4qU#)


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Taiko on September 21, 2014, 01:03:16 PM
Looks great. Mind uploading the "full render" of that Wii U blue-ish ROB?
(http://i.imgur.com/Bm9Rpys.png)


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Velen on September 21, 2014, 01:06:50 PM
Erm... I know I'm probably going to get lambasted for this, but I think Sonic's eyebrows are way too subtle now. It's like he has none at all.

Though thats me. I love the different gloves you guys gave Sonic, they look nice.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Kaye Cruiser on September 21, 2014, 01:08:03 PM
SONIC IS FINISHED! AAAAAAAH~!!!

So. Freaking. Happy. <3

Nice job on him, guys. And looking at the little comparison doubles as a good way to tell the difference between the 3D style of Adventure Sonic vs. Modern Sonic. XD


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Pantsface16 on September 21, 2014, 02:12:04 PM
I don't know if it's just me, but am I the only one who liked the old Smash 3 Sonic pose better?
It just... seemed more like Sonic...


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Amarythe on September 21, 2014, 02:27:13 PM
Erm... I know I'm probably going to get lambasted for this, but I think Sonic's eyebrows are way too subtle now. It's like he has none at all.
...Sonic doesn't have eyebrows!

I know what you meant, I'm just givin' you [censored], haha. The change doesn't particularly bother me; in fact, his eye lids were probably too prominent before.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Kaye Cruiser on September 21, 2014, 03:20:31 PM
Erm... I know I'm probably going to get lambasted for this, but I think Sonic's eyebrows are way too subtle now. It's like he has none at all.

Which is pretty much Modern Sonic in a nutshell, as I find he looks like that in his games lately and it admittedly does irk me a bit, but I've gotten used to it.

I think we can overlook it for this Sonic.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Nezha B. Rose on September 21, 2014, 03:31:43 PM
Erm... I know I'm probably going to get lambasted for this, but I think Sonic's eyebrows are way too subtle now. It's like he has none at all.

Though thats me. I love the different gloves you guys gave Sonic, they look nice.


Wait sonic has eyebrows? I never knew that! I was curious about how he would look with them... I gave it a shot:
(http://i.imgur.com/p9YOi0s.png)

He needed a mustache too!

Also, not trying to offend you Velen, I'm just joking around. We appreciate the feedback.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Segtendo on September 21, 2014, 05:27:03 PM
Oh god.
Sonic looks too friggin' cool.

Good job on Wario and ROB too.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Gamma Ridley on September 21, 2014, 06:05:33 PM
These are honestly some of the best renders I've ever seen on these boards, not gonna lie, can't really pinpoint why. Good job on these, guys.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: WrappedInBlack on September 21, 2014, 06:14:32 PM
(http://fc09.deviantart.net/fs70/f/2014/264/c/3/blue_eye_disease_by_wrappedinblack-d802hqw.jpg)
i think i did something...  :-[


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: tadget on September 21, 2014, 07:34:46 PM
What's up with Ike? He's got a new render outline on the Progress Chart.
Does this mean you guys are workin' on steroid Ike? I hope so.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Tailsmiles249 on September 21, 2014, 08:53:02 PM
I tried a new pose for Ike for his new render. Didn't think we'd use it yet.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Taiko on September 21, 2014, 10:09:30 PM
Alright, since the eye issue randomly happens it's kinda hard to pin exactly what's causing it, but we've issued a small fix in both the individual and pack downloads for Sonic. Download it and let us know if the issues persist.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Doq on September 21, 2014, 10:17:59 PM
Another update today guys! Is that...Sonic? Impossible!

I think the reaction image you want is:
(http://4.bp.blogspot.com/-BqsJxtWfUDI/UQ-oI6ESPbI/AAAAAAAAQEg/OPgz7Z3vptw/s400/impossibru-meme.jpg)


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: WrappedInBlack on September 22, 2014, 03:52:41 AM
Is there a way I can add all these costumes for some characters without give the other characters blank spaces?


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: The Professor on September 22, 2014, 04:30:01 AM
:drmario:
Not sure if this was done on purpose, but bowser is just an outline on the progress chart. Like I said, not sure if this was done on purpose.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Amarythe on September 22, 2014, 05:46:03 AM
:drmario:
Not sure if this was done on purpose, but bowser is just an outline on the progress chart. Like I said, not sure if this was done on purpose.
Bowser is actually getting a new model (IIRC) and texture update. The Bowser they released was kind of a "beta" thing.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: E-scope12 on September 22, 2014, 05:52:36 AM
Great work guys. They are starting to look like their SSB4 Style now.

Post Merge: September 22, 2014, 05:56:02 AM
Are you guys also updating Ike's model? Are you guys also going to add more costumes to all of the characters as well?


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: BlueBrain on September 22, 2014, 06:12:06 AM
only 9 to go! awesome


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Kazan on September 22, 2014, 08:04:51 AM
wow. you guys are doing great! I've been stalking this thread for quite a while now, but I haven't said anything ;u;
you guys are progressing very fast, and im really excited  ^__^

im hoping some characters get updates after everones done (such as Mario and Marth)

Good luck to you guys! :D


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Shun_One on September 22, 2014, 08:30:59 AM
Is there a way I can add all these costumes for some characters without give the other characters blank spaces?
There's this thing called "cBliss". You should check it out. Thread (http://forums.kc-mm.com/index.php?topic=59782.0)

Bowser is actually getting a new model (IIRC) and texture update. The Bowser they released was kind of a "beta" thing.
You remember correctly.

Great work guys. They are starting to look like their SSB4 Style now.

Post Merge: September 22, 2014, 05:56:02 AM
Are you guys also updating Ike's model? Are you guys also going to add more costumes to all of the characters as well?

Extra colors is something we're going to try to do for the other characters. Unsure if we'll get to them all though. We do have some updates planned for a few of the older characters, but I don't know if we'll get to them.

As for the Progress chart, I'll just say that any characters being reverted to silhouettes is very intentional.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: E-scope12 on September 22, 2014, 10:29:28 AM
There's this thing called "cBliss". You should check it out. Thread ([url]http://forums.kc-mm.com/index.php?topic=59782.0[/url])
You remember correctly.
Extra colors is something we're going to try to do for the other characters. Unsure if we'll get to them all though. We do have some updates planned for a few of the older characters, but I don't know if we'll get to them.

As for the Progress chart, I'll just say that any characters being reverted to silhouettes is very intentional.
I guess it is a lot of work isn't it.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: WrappedInBlack on September 22, 2014, 11:18:25 AM
There's this thing called "cBliss". You should check it out. Thread ([url]http://forums.kc-mm.com/index.php?topic=59782.0[/url])
I know about it... and I have no idea how to use it... Downloaded a version of PM with it pre-installed and it gives everyone extra slots but I don't need all the extras... and the limit is 10 right? Sonic has 14 alts with Smash 3... also the pre-installed one crashed a lot.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Xenozoa425 on September 22, 2014, 11:54:31 AM
We don't intend for everyone to use all of our palette swaps for characters like Fox and Sonic all at once. Because recolors are so easy to make, we do a whole bunch at once and let you guys pick your favorites.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Real on September 22, 2014, 12:22:10 PM
I know about it... and I have no idea how to use it... Downloaded a version of PM with it pre-installed and it gives everyone extra slots but I don't need all the extras... and the limit is 10 right? Sonic has 14 alts with Smash 3... also the pre-installed one crashed a lot.

The reason Sonic has 14 is because he is the last character, If, say Mario was to have 14 costumes, It would overlap onto Donkey Kong.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Taiko on September 22, 2014, 12:43:50 PM
I know about it... and I have no idea how to use it... Downloaded a version of PM with it pre-installed and it gives everyone extra slots but I don't need all the extras... and the limit is 10 right? Sonic has 14 alts with Smash 3... also the pre-installed one crashed a lot.
Mewtwo made a tool (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347) to help customize cBliss to work the way you want it.
The reason Sonic has 14 is because he is the last character, If, say Mario was to have 14 costumes, It would overlap onto Donkey Kong.
The costumes aren't all meant to be used at once. The Brawl set (aka blue tinted Sonics) are meant for people who want the Sonics to match with their spin trails more, while the coloured costumes are meant for people who prefer those. There are 14 so you can mix and match, like if you like Shadow Sonic a lot for example. Sonic's costume limit is 10 as far as I know.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Moblin on September 22, 2014, 07:29:09 PM
AFAIK Sonic, Toon Link, Ganon and Rob can have 11 costumes with CBliss. There may be others, too.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: WrappedInBlack on September 22, 2014, 08:19:02 PM
Mewtwo made a tool ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347[/url]) to help customize cBliss to work the way you want it.

omg thank you!

I have no idea what I'm about to do but I'll figure it out!


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: RAWRzilla on September 23, 2014, 07:19:52 AM
AFAIK Sonic, Toon Link, Ganon and Rob can have 11 costumes with CBliss. There may be others, too.
You know, I could never get these to work, and I believe I tried quite hard. I think the explanation we got was very lackluster.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: ledgerewskie on September 23, 2014, 01:01:52 PM
The new characters look awesome.  Is it possible to get a transparent Wario Man render?  And is there by any chance a render of Wario Man with the hand gesture like the others?


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Segtendo on September 23, 2014, 02:02:48 PM
I would love a transparent render of your latest Sonic render :3


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Shun_One on September 23, 2014, 04:21:55 PM
The new characters look awesome.  Is it possible to get a transparent Wario Man render?  And is there by any chance a render of Wario Man with the hand gesture like the others?
I would love a transparent render of your latest Sonic render :3
Give us a minute to resolve an issue we've been having with theft first please. Hopefully we can solve it quietly, but if not...you guys will know.

Also, for those having Fox eye problems, we applied a patch to his individual and pack download files so go grab him again if you experienced the spazzy eyes on Delfino.

Thanks again for all the feed-back, everyone.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Tailsmiles249 on September 23, 2014, 05:19:13 PM
Hey everyone Tails here. I'm one of the renderers for Smash 3. Don't know if you noticed but we've been churning out updates like crazy along with improving the quality of the renders recently. We've found a faster method to creating renders for the characters while still upping the quality. The first renders I did were Dedede and Ice Climbers, but this was just before the renders received improvement. The recent renders I did for Fox, Ganondorf (Taiko did the cape), Ness, Sonic, and Wario received this treatment and were tweaked by Taiko. To give a better perspective here's Dedede's old render:

(http://imgur.com/2bvQkvz.png)

And here's his new render:

(http://imgur.com/vbElprL.png)

We hope these improvements accompanied with the updates will not only be pleasing to the eye but also provide a nice perspective on the changes.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: Crixler on September 25, 2014, 01:42:27 AM
It is sad you guys won't be getting around to all the PM alts, but understandable.
I feel like I must be the only person more excited for PM 3.5 than Smash 4.

A lot of progress has been made here since I last checked this thread (or any thread, really). I love the new Ganondorf. I never cared for the old one, as I felt it was too far from his TP appearance, but this new one is perfect. Everything else looks great, too.


Title: Re: The Smash 3 Project - Short Circuit 3: 2 Fast, 2 Fat
Post by: NinfanNanz on September 25, 2014, 03:25:47 AM
I feel like I must be the only person more excited for PM 3.5 than Smash 4.

Trust me, you are not the only one.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Taiko on September 25, 2014, 01:02:27 PM
Surprise update!
First, we've got Falco joining Fox with new threads, as well as enough costume slots to fill up the Melee Falco slots.
(http://i.imgur.com/5VW9yh3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202897)
(http://i.imgur.com/JaZXkt0.png) (https://imgur.com/a/g96LD)
Falco Stuff
(https://i.imgur.com/Qf9SzcY.png)
(https://i.imgur.com/Q0HJ4m6.png)
(https://i.imgur.com/rcjxXpu.png)
(https://i.imgur.com/ah7LzOw.png)

Next, Ganondorf has recieved 3 additional costumes to go over Melee Ganondorf's when 3.5 rolls around. No point keeping them to ourselves when they're done though, right? Let's see if you guys can guess what the new green is based off of?
(http://i.imgur.com/SXFys5f.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35347)
Ganondorf Costumes
(https://i.imgur.com/fLOSuId.png)

And finally, the unexpected update?! We've updated the HUD with elements borrowed from Smash 3DS, as well as a few new things to fit in with all the new stuff. Because we had a lot of requests for a centered timer, it now comes in a variety of flavours! You'll be able to choose between Gradient and Non Gradient numbers, as well as the Regular or Project M centered timer (for both vBrawl and P:M versions).

Now that we've polished it up, how would you guys feel if we added it as stock in the pack?
(http://i.imgur.com/q3MMsiJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203067)


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: TheSoraKid on September 25, 2014, 01:05:30 PM
[Sexiness Intensifies]


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: E-scope12 on September 25, 2014, 01:35:47 PM
Isn't there a Japanese version of the HUD where it has TIME UP! & GAME SET?


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Darxmarx on September 25, 2014, 03:35:32 PM
HUD hype!
Great work on the character updates. :)


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Pikmin1211 on September 25, 2014, 07:16:17 PM
You said you were shutting down, which made me sad, but then you start to post like 4 times the updates... did I miss something.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Xenozoa425 on September 25, 2014, 09:32:14 PM
We're basically in overdrive mode right now.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: ShadowWolf on September 26, 2014, 05:38:31 AM
I know you guys are making a pack full of your stuff, but are you also planning to make a CSS as well when this is all over?


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: ShadowLuigi~NG~ on September 26, 2014, 08:23:44 AM
 I said this once and I'll say it again, this team is a great example of efficiency and Taiko is a great example of improvent as he focused soley on textures and renders/csps. They look very official especially Wario (Warioware), Sonic, Fox, Falco, Falcon, and Metaknight imo.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Zikkh on September 26, 2014, 09:27:01 AM
Nice update. Loving the updated HUD, Falco and that new green and blue Ganon skins. lol


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Shun_One on September 26, 2014, 01:18:22 PM
Grettings KCMM,

Recently, it has come to our teams attention that someone has been re-posting our work to a facebook (https://www.facebook.com/ModProjectUGameOficial?ref=br_tf) page and claiming it as their own. They don't link to our thread, they don't link to our blog, and they are acting like our project and their's are one and the same. They even translated posts made by me and Taiko, word for word, into spanish, then added a small sentence about how their project is the same as ours.

Naturally, we contacted this person and told them to credit us properly and link to our thread. Instead of doing that they are posting our work and saying which of us worked on it and then adding themselves as part of the team. They still don't link to our thread or our blog and are pretending like they have a hand in what we do. This is not what we asked them to do, and we've since requested that they stop re-posting our work, credit or otherwise. They've ignored this request and so I am posting publicly about this so everyone knows what's going on.

They have deleted facebook posts that link to our thread and ignore our requests, so I am taking the liberty of posting this so everyone is aware of the situation. To make matters worse, it's not only our teams work that is being stolen but those of other members of the Brawl modding community and Project M as well. If you've made a Brawl mod or know someone who does, notify them to check this guys page for their work because it may have been stolen.

This person is a thief and we would just like those that do not know to be aware of this fact. Thank you all, and have a good day.
- - -
That outta the way
I know you guys are making a pack full of your stuff, but are you also planning to make a CSS as well when this is all over?
Maybe? Who knows. We'll see.

Thanks all for the comments. And, again, should we include the HUD in the pack? If so, which version?


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Doq on September 26, 2014, 01:19:46 PM
Grettings Smashboards,
Wrong site? :P


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Shun_One on September 26, 2014, 01:22:09 PM
Wrong site? :P
It's what happens when I have baby-sitting duty while trying to post a thread.

Fox's eyes have been updated now, so they shouldn't bug out. Or freeze.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Zikkh on September 26, 2014, 01:43:31 PM
Sonic's eyes were glitching (got kinda dark) on Battlefield after the stage's lighting changes. Regular Brawl Battlefield.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Shun_One on September 26, 2014, 04:24:07 PM
Sonic's eyes were glitching (got kinda dark) on Battlefield after the stage's lighting changes. Regular Brawl Battlefield.
Did you download Sonic before or after we applied the "fix"? If memory serves, the newer eyes are a bit darker than pure white, but they shouldn't bug out.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Nezha B. Rose on September 26, 2014, 09:24:03 PM
Gentlemen;

I must announce three things,

One,
the feud between smash 3 and the facebook page is over. Once I calmed down, I apologized to the creator, and explained everything in more detail. We might had some laughs, and we understood each other. We came to agreement that as long as he credits AND links us, we won't bother anymore. For the users that posted, or will had posted, I encourage you to congratulate and cheer for him for taking this new approach. I had not speak about this to smash 3 team yet, but the reasons are on the last one.

Second,
I had learned something today that I'll never forget, I am not as calm and collected as many of you here, I am unprofessional and unpredictable with these things. And if I was more calm and collected, none of this drama would ocurr.
So, I would like to apologize to everyone that read what I said. Cuz right now, I never intended it to be.
And I would like to congratulate those who actually did a better job than I could ever do, honestly, thanks.

Third,
The amount of stress these events caused me to become extremely ill due to high blood pressure, and a sudden fainting... literraly I fainted while taking to the guys on skype, it was too much to bear. I am writing this from the hospital.
I decided, to permanently stray away from repliying anything on smash boards, facebook and KC-MM until I learn how to be social, formal and controlled... this is a personal decition of mine. And its effective inmediately.

Again, thanks, and sorry.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Xenozoa425 on September 26, 2014, 09:59:58 PM
Don't worry man, you handled it as best as you could, and that's all that matters. That and how you've seemingly came to an agreement/truce.

Hope you feel better soon! You won't wanna miss what we have in store for our fans!


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Tailsmiles249 on September 26, 2014, 10:11:48 PM
Soon™

(http://i.imgur.com/UNiSXFI.png)


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Chaos_Knight on September 26, 2014, 10:23:14 PM
Smash 3 Charizard?


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Velen on September 26, 2014, 10:47:15 PM
Smash 3 Charizard?

Ridley...


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: TheSoraKid on September 26, 2014, 11:02:39 PM
Ridley...
They're gonna retexture Other M Ridley?


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: NinfanNanz on September 27, 2014, 08:15:16 AM
Scout, I really hope you feel better and i am glad that everything got resolved! Take some R&R! you deserve it! :D


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: superWaluigiSnarf on September 27, 2014, 01:52:44 PM
Damn, Falco looks awesome with these textures.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Darxmarx on September 27, 2014, 02:09:13 PM
That's alright Scout - you're still my favorite class.
Enjoy yourself man.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: ShadowLuigi~NG~ on September 27, 2014, 10:06:47 PM
Ridley...
I think the joke may have went over your head.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: RoboticCyborg on September 27, 2014, 11:32:51 PM
Whoa man, i didn't know you went through such a hard time. Get well soon yo. :happy:


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: NFMLH2 on September 28, 2014, 08:35:47 AM
There's a problem with your Sonic (Smash 3) model... Sometimes during fights his eyes will turn a different color.. On halberd I see black and on other stages his eyes turns red or blue..

https://imageshack.com/i/pcAMhjkaj


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Tailsmiles249 on September 28, 2014, 10:03:16 AM
It's time, the fearsome beast no one truly promised. Here he is!

(http://imgur.com/24M4u9O.png) (http://imgur.com/JzeH5Lg.png)
(http://imgur.com/YDeHlX5.png) (http://imgur.com/a/91Klc)
Ridley Stuff
(http://i.imgur.com/fFOoSmt.png)
(http://i.imgur.com/Hx8PCao.png)

Yup, not really an update just some render practice. Still looks cool though, and it's nice to show off some things in between updates.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: superWaluigiSnarf on September 28, 2014, 10:17:12 AM
Darn it, I thought Ridley was gonna be released XD


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Xenozoa425 on September 28, 2014, 10:23:42 AM
For those wondering about his recolors, here's a little insight into how we chose them:

We had to dig really deep for inspiration. For example, Ridley's father for the red team, representing the anger and frustration of Ridley not taking up the family business and instead spending his life trying to get into Smash Bros. We also have Ridley's mother for the blue team, a nice contrast with a soothing and more serene attitude. We also have Ridley's step-brother, Rodley, as the inspiration for the green team, an example of what happens when somebody loses control of themselves and becomes an alcoholic and drug addict.


Title: Re: The Smash 3 Project - That Ain't Dedede
Post by: Gamma Ridley on September 28, 2014, 12:33:34 PM
I'm kind of disappointed you didn't include Ridley's gym rat nephew Roidley or his super cool skateboard punk cousin Radley. :[

That render is nice though. Could you possibly supply a version with a transparent background for CSP and probably new avatar for me purposes?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Taiko on September 28, 2014, 01:05:25 PM
The king that you've always wanted! Who is not a Dedede. Or a Ridley.
(http://i.imgur.com/L34jZ6F.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205197)
(http://i.imgur.com/Geyrlit.png) (https://imgur.com/a/KWj4W)
(http://i.imgur.com/JfSc22b.png)
(http://i.imgur.com/JvB1G0L.png)
(http://i.imgur.com/k3BLKE6.jpg)
Giga Bowser is included as well, and P:M people will get fancy Giga Bowser recolours as well.

In addition, we've gone ahead and fixed the Delfino bug for both Falco and Wario. Enjoy!

There's a problem with your Sonic (Smash 3) model... Sometimes during fights his eyes will turn a different color.. On halberd I see black and on other stages his eyes turns red or blue..

https://imageshack.com/i/pcAMhjkaj (https://imageshack.com/i/pcAMhjkaj)
Redownload, we've fixed the issue.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: ShadowWolf on September 28, 2014, 01:21:22 PM
The happy movement when you [censored] your pants over a beautiful character you never use... Great job on Bowser


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: WrappedInBlack on September 28, 2014, 02:00:00 PM
is there a version of the hud that just says time and not time up?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Amarythe on September 28, 2014, 03:09:42 PM
That Bowser is lookin' beautiful! Glad to see you guys updated him so quickly.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Darxmarx on September 28, 2014, 03:46:05 PM
The svelte king is looking as great as ever.
Great job! :D


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: superWaluigiSnarf on September 28, 2014, 06:05:07 PM
The king that you've always wanted! Who is not a Dedede. Or a Ridley.
([url]http://i.imgur.com/L34jZ6F.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205197[/url])
([url]http://i.imgur.com/Geyrlit.png[/url]) ([url]https://imgur.com/a/KWj4W[/url])
([url]http://i.imgur.com/JfSc22b.png[/url])
([url]http://i.imgur.com/JvB1G0L.png[/url])
([url]http://i.imgur.com/k3BLKE6.jpg[/url])
Giga Bowser is included as well, and P:M people will get fancy Giga Bowser recolours as well.

In addition, we've gone ahead and fixed the Delfino bug for both Falco and Wario. Enjoy!
Redownload, we've fixed the issue.


Damn, that's one awesome bowser. Just a question: Does he stand up right in game?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Nezha B. Rose on September 28, 2014, 06:14:14 PM
Damn, that's one awesome bowser. Just a question: Does he stand up right in game?

Nope. No PSA's were modified.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Androidd Prince on September 28, 2014, 09:26:46 PM
Bowser looks amazing! I can't wait to try this out. Thanks for putting priority on him, I was uncomfortable with his original Smash 3 stuff, but this seems like such a huge improvement that I'm confident. My only issue is that the CSS won't have his Dry Bowser CSP. Oh well. In a few days, I can fix that on my own.

edit: So, I need to redownload Sonic, Wario, and Falco as well?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: E-scope12 on September 28, 2014, 09:26:57 PM
Maybe Smash 3 Dialga or Smash 3 Giratina or Smash 3 Palkia?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: nanobuds on September 28, 2014, 09:41:57 PM
Maybe Smash 3 Dialga or Smash 3 Giratina or Smash 3 Palkia?
....

Why. Why would they do that. They have been working on the Brawl playable characters.

Giratina isnt even in Brawl. So what are you even talking about? Why post that?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Shun_One on September 28, 2014, 10:05:50 PM
The new characters look awesome.  Is it possible to get a transparent Wario Man render?  And is there by any chance a render of Wario Man with the hand gesture like the others?
I would love a transparent render of your latest Sonic render :3

Enjoy guys. Sorry, but we didn't render Wario Man in the other pose. Hope the regular render is alright.

(http://i.imgur.com/8DCgjRZ.png)

(http://i.imgur.com/zqJfbfa.png)


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Tailsmiles249 on September 28, 2014, 10:08:52 PM
I'm kind of disappointed you didn't include Ridley's gym rat nephew Roidley or his super cool skateboard punk cousin Radley. :[

That render is nice though. Could you possibly supply a version with a transparent background for CSP and probably new avatar for me purposes?


No problem:

(http://imgur.com/5lbFiRs.png)



Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: E-scope12 on September 28, 2014, 10:17:28 PM
....

Why. Why would they do that. They have been working on the Brawl playable characters.

Giratina isnt even in Brawl. So what are you even talking about? Why post that?
Actually that was true but I was able to import Giratina as a stage element on Spear Pillar. I was just wondering about that.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Nezha B. Rose on September 29, 2014, 08:18:01 AM
Actually that was true but I was able to import Giratina as a stage element on Spear Pillar. I was just wondering about that.

If we do that, then we have to make shadow, goku and sora.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Zikkh on September 29, 2014, 08:50:24 AM
Wait.. so you're telling me you ARE NOT working on a Smash 3 Goku?

What a garbage project.

Bowser looks so amazing in-game. His red colour looks a little too.. "red" compared to his Smash 4 one though if you ask me, which looks a lot pinker from what I've seen. But hey who cares, these colours are still amazing. Keep it up people. <3


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: E-scope12 on September 29, 2014, 09:08:05 AM
If we do that, then we have to make shadow, goku and sora.
Ok. Do you mean that as a stage element?


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Xenozoa425 on September 29, 2014, 09:10:04 AM
We are only doing characters right now.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Nezha B. Rose on September 29, 2014, 09:42:05 AM
We are only doing characters right now.

And 4 ever.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: E-scope12 on September 29, 2014, 12:28:47 PM
And 4 ever.
Okay. Bye the way Great job on updating the characters & adding recolors.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: Tailsmiles249 on September 29, 2014, 02:42:34 PM
Ready. Aim. Run. Fire!

(http://imgur.com/eS9kDBU.png)

More rendering fun. Think of this as a semi-regular thing from me in between updates.


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: ShadowWolf on September 29, 2014, 06:02:15 PM
Ready. Aim. Run. Fire!

([url]http://imgur.com/eS9kDBU.png[/url])

More rendering fun. Think of this as a semi-regular thing from me in between updates.
Love the render, I would love to learn how to do that. And I wish Saki was an actual playable character, give a Japanese twist to brawl


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: superWaluigiSnarf on September 29, 2014, 06:41:34 PM
STop teasing me with Saki and Ridley. XD


Title: Re: The Smash 3 Project - The King of Dreamla- Koopas
Post by: ledgerewskie on September 30, 2014, 12:54:13 AM
Enjoy guys. Sorry, but we didn't render Wario Man in the other pose. Hope the regular render is alright.
([url]http://i.imgur.com/zqJfbfa.png[/url])


Thanks, I appreciate it!


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Taiko on September 30, 2014, 12:57:23 PM
A year ago, we started this foolish project of retexturing all the Brawl characters. Some doubted we'd even finish. It's been a long ride.
We've come pretty far, and the finish line is in sight! Thanks for staying with us all this time guys!

To celebrate, here's an update with...Dedede! And 4 others, including that angel boy from that game.
(http://i.imgur.com/DTvm2Qp.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206461)
(http://i.imgur.com/52UVAxm.png) (https://imgur.com/a/k7MTX)

(http://i.imgur.com/GJqYceF.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35943)
(http://i.imgur.com/1uahI1n.png) (https://imgur.com/a/Iv3jS)

(http://i.imgur.com/IVclMT8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35944)
(http://i.imgur.com/EeTv8qd.png) (https://imgur.com/a/CDbb9)

(http://i.imgur.com/q1fr1fI.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35565)
(http://i.imgur.com/19kwN07.png) (https://imgur.com/a/rPo2R)

(http://i.imgur.com/cXDY7Rj.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205321)
(http://i.imgur.com/uUihnMz.png) (https://imgur.com/a/JF4Vv)

Pit is the new charcter in this bunch, and we're pretty happy with how he turned out! psst, check his shield moves Since the PMBR is adding a few new costumes in 3.5, we've gone ahead and added enough slots to fill everything for all the characters released today. Game & Watch players with cBliss can experience the new colours, while everyone else will have to wait for the PMBR to add more G&W slots.
We've also updated the sword trails, which you can see with the new Pit as well as the older characters we've added them to! Pit's also trained his voice for Smash 3, and now sounds like he did in Kid Icarus Uprising. Enjoy!

Renders
(https://i.imgur.com/UPHhjvP.png)
(https://i.imgur.com/D3NYA6j.png)
(https://i.imgur.com/6Xi06PY.png)
(https://i.imgur.com/b9YvdIp.png)
(https://i.imgur.com/1O68Fkw.png)

Recolors
(https://i.imgur.com/Bdh37Eg.png)
(https://i.imgur.com/Tn2aDJy.png)
(https://i.imgur.com/C6iBtcf.png)
(https://i.imgur.com/11FmBO6.png)
(https://i.imgur.com/um77Hj1.jpg)

Wallpapers
(https://i.imgur.com/r9Stsvn.png)
(https://i.imgur.com/euNmDnk.png)
(https://i.imgur.com/KaCUnM3.png)
(https://i.imgur.com/NFmhEII.png)
(https://i.imgur.com/BZGVlsP.png)
(https://i.imgur.com/g2X7PV6.png)
(https://i.imgur.com/OytCzUL.png)


Title: Re: The Smash 3 Project - 365/5 Days
Post by: E-scope12 on September 30, 2014, 01:06:07 PM
A year ago, we started this foolish project of retexturing all the Brawl characters. Some doubted we'd even finish. It's been a long ride.
We've come pretty far, and the finish line is in sight! Thanks for staying with us all this time guys!

To celebrate, here's an update with...Dedede! And 4 others, including that angel boy from that game.
([url]http://i.imgur.com/DTvm2Qp.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206461[/url])
([url]http://i.imgur.com/52UVAxm.png[/url]) ([url]https://imgur.com/a/k7MTX[/url])

([url]http://i.imgur.com/GJqYceF.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35943[/url])
([url]http://i.imgur.com/1uahI1n.png[/url]) ([url]https://imgur.com/a/Iv3jS[/url])

([url]http://i.imgur.com/IVclMT8.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35944[/url])
([url]http://i.imgur.com/EeTv8qd.png[/url]) ([url]https://imgur.com/a/CDbb9[/url])

([url]http://i.imgur.com/q1fr1fI.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35565[/url])
([url]http://i.imgur.com/19kwN07.png[/url]) ([url]https://imgur.com/a/rPo2R[/url])

([url]http://i.imgur.com/cXDY7Rj.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205321[/url])
([url]http://i.imgur.com/uUihnMz.png[/url]) ([url]https://imgur.com/a/JF4Vv[/url])

Pit is the new charcter in this bunch, and we're pretty happy with how he turned out! psst, check his shield moves Since the PMBR is adding a few new costumes in 3.5, we've gone ahead and added enough slots to fill everything for all the characters released today. Game & Watch players with cBliss can experience the new colours, while everyone else will have to wait for the PMBR to add more G&W slots.
We've also updated the sword trails, which you can see with the new Pit as well as the older characters we've added them to! Pit's also trained his voice for Smash 3, and now sounds like he did in Kid Icarus Uprising. Enjoy!

Renders
([url]https://i.imgur.com/UPHhjvP.png[/url])
([url]https://i.imgur.com/D3NYA6j.png[/url])
([url]https://i.imgur.com/6Xi06PY.png[/url])
([url]https://i.imgur.com/b9YvdIp.png[/url])
([url]https://i.imgur.com/1O68Fkw.png[/url])

Recolors
([url]https://i.imgur.com/Bdh37Eg.png[/url])
([url]https://i.imgur.com/Tn2aDJy.png[/url])
([url]https://i.imgur.com/C6iBtcf.png[/url])
([url]https://i.imgur.com/11FmBO6.png[/url])
([url]https://i.imgur.com/um77Hj1.jpg[/url])

Wallpapers
([url]https://i.imgur.com/r9Stsvn.png[/url])
([url]https://i.imgur.com/euNmDnk.png[/url])
([url]https://i.imgur.com/KaCUnM3.png[/url])
([url]https://i.imgur.com/NFmhEII.png[/url])
([url]https://i.imgur.com/BZGVlsP.png[/url])
([url]https://i.imgur.com/g2X7PV6.png[/url])
([url]https://i.imgur.com/OytCzUL.png[/url])
Fabulous. You guys are almost there finishing this project.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Zikkh on September 30, 2014, 01:15:03 PM
These are so goooooooooood! Can't wait for the Mario, Link and Toon Link updates though. They're some of the ones who deserve an update the most.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Xenozoa425 on September 30, 2014, 01:18:11 PM
E-scope why do you have to quote an entire post when you're immediately posting after it?


Title: Re: The Smash 3 Project - 365/5 Days
Post by: E-scope12 on September 30, 2014, 01:24:13 PM
E-scope why do you have to quote an entire post when you're immediately posting after it?
I don't know. I'm just impressed with the characters you guys are retexturing.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Xenozoa425 on September 30, 2014, 01:41:33 PM
And why do you have to quote me when you're replying directly after me?


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Segtendo on September 30, 2014, 01:49:34 PM
OMG ROXAS CONFIRMED
Nice update. Love Dedede's patterns, especially the Waddle Dee one.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: E-scope12 on September 30, 2014, 02:01:15 PM
And why do you have to quote me when you're replying directly after me?
Isn't it because you asked? I always reply.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Chaos_Knight on September 30, 2014, 02:05:41 PM
Isn't it because you asked? I always reply.
You're just being annoying and you didn't have to quote the post Taiko made otherwise you're just making the page longer.

Anyways, I love how there's a Hilda color and a Ravio-style Sheik. And I love the pose you gave her. She's pretty good to use in HW.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Xenozoa425 on September 30, 2014, 02:10:09 PM
(http://i.imgur.com/RVBi3T1.gif)

You're still doing it, E-Scope.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: E-scope12 on September 30, 2014, 02:19:14 PM
([url]http://i.imgur.com/RVBi3T1.gif[/url])

You're still doing it, E-Scope.
I know. Sorry


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Xenozoa425 on September 30, 2014, 02:26:47 PM
So then if you know... why do you keep doing it?


Title: Re: The Smash 3 Project - 365/5 Days
Post by: E-scope12 on September 30, 2014, 02:29:55 PM
So then if you know... why do you keep doing it?
I have no idea. But if it bothers you I'll stop.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Xenozoa425 on September 30, 2014, 02:35:46 PM
(http://replygif.net/i/902.gif)


Title: Re: The Smash 3 Project - 365/5 Days
Post by: RoboticCyborg on September 30, 2014, 03:17:22 PM
Wow, these updates are really coming on quick. Still waiting for Smash 4 Toon Link.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: SmashJay87 on September 30, 2014, 03:36:34 PM
Dooooooooood Pit.
These are amazing; I can't wait to see some Samus and ZS Samus :3


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Tailsmiles249 on September 30, 2014, 03:51:39 PM
How about a way to cap off the hype? Time to tip the scales give Saki proper rendering treatment.

Saki Wallpaper
(http://i.imgur.com/gaDrEhX.png)


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Darxmarx on September 30, 2014, 04:25:25 PM
Hypehypehype
Amazing work you guys! :D
I might just be blind, but I don't see any sword trails for Pit in his download folder...


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Amarythe on September 30, 2014, 05:10:01 PM
This has been bugging me for a while now, but Ike's render is... well, it's great, but his face looks weird... the eyes, especially. It looks... kinda like he has downs syndrome. :|

In fact, I've noticed a trend among the human characters with anime styled faces; the eyes are almost always a tad strange in every render. They're often disproportionately squinty and small.

It's no big deal at all, but I just thought I'd throw that out there. Overall the work on these renders is jaw-dropping, so think of it less as a complaint and more as a friendly nudge, haha.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: SonicBrawler on September 30, 2014, 05:27:32 PM
I'm kind of disappointed you didn't include Ridley's gym rat nephew Roidley or his super cool skateboard punk cousin Radley. :[


(http://i.imgur.com/y2frhwd.png)


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Taiko on September 30, 2014, 11:01:16 PM
To finish today off, we've updated the individual downloads to add the sword trail updates (for Pit, Link, Ike, Marth, Roy).

Speaking of Link, his and Ganondorf's filesizes before were massive, causing some PSAs to crash (most notably Triforce Ganon). We've updated them to take much less space. In addition, Ganondorf's armor shine should look much nicer. It's an optional update, but for people who were experiencing crashes, redownload those two and let us know if it fixes them for you!

This has been bugging me for a while now, but Ike's render is... well, it's great, but his face looks weird... the eyes, especially. It looks... kinda like he has downs syndrome. :|

In fact, I've noticed a trend among the human characters with anime styled faces; the eyes are almost always a tad strange in every render. They're often disproportionately squinty and small.

It's no big deal at all, but I just thought I'd throw that out there. Overall the work on these renders is jaw-dropping, so think of it less as a complaint and more as a friendly nudge, haha.
Humans are really hard to get right. Coincidentally, Ike's was also the last one to use the old method. Huh!

([url]http://i.imgur.com/y2frhwd.png[/url])
This is literally the greatest thing.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Tailsmiles249 on October 01, 2014, 05:37:46 PM
Nergal! In my friends' names, I will cut you down!

(http://imgur.com/XzxM7M1.png)

Wallpaper
(http://i.imgur.com/vEZqMZE.png)


Title: Re: The Smash 3 Project - 365/5 Days
Post by: superWaluigiSnarf on October 01, 2014, 06:09:27 PM
Nergal! In my friends' names, I will cut you down!

([url]http://i.imgur.com/x26hNIp.jpg[/url])

Wallpaper
([url]http://i.imgur.com/Vgi0z0a.jpg[/url])


That is one awesome Lyn render!


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Taiko on October 01, 2014, 11:19:29 PM
Pit has been updated, his eyes now move. Some AA issues on the wings (slight whites on the recolour's wings) have been fixed as well, sorry about an update so soon!


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Velen on October 01, 2014, 11:47:46 PM
Does Bowser have a spec map on him? Also, that Lyn Render seems to have transparency errors going on with the hair....


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Segtendo on October 02, 2014, 12:38:47 AM
So I wasn't crazy. The hair IS weird.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: Tailsmiles249 on October 02, 2014, 07:37:47 AM
Okay, fixed Lyn's render in case anyone still wants it.


Title: Re: The Smash 3 Project - 365/5 Days
Post by: BlueBrain on October 02, 2014, 07:58:37 AM
the end is near!
i can almost sense the epicness of a full smash 3 pack.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Taiko on October 02, 2014, 12:01:57 PM
Yoshi is done, have fun guys! We did all 10 P:M colours as well, so the entire Yoshi family can fight it out.

(http://i.imgur.com/UPDrdVJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206495)
(http://i.imgur.com/fxWCbwG.png) (https://imgur.com/a/pUFh0)

Goodies
(https://i.imgur.com/JwFuYVS.png)
(https://i.imgur.com/NhQoM6Z.png)
(https://i.imgur.com/YxTt2Nv.png)

Does Bowser have a spec map on him? Also, that Lyn Render seems to have transparency errors going on with the hair....
He does!


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Velen on October 02, 2014, 12:37:05 PM
I see. Well...In my personal opinion it's very hard to see the specular at times, his texture is too bright. It needs to be slightly darker so the specular shows up more, other that that? Awesomeness.

To illustrate what I mean:

(http://i.imgur.com/NHl5Ek8.jpg)

Note Blue, and Black Bowser here.

Another food for thought, making the specular maps match the color of the costume rather than being universally white?


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: nanobuds on October 02, 2014, 02:26:04 PM
Sick! Can't wait to update my Yoshi pack with this; Yoshi is so easy to edit it's ridiculous.

[edit]
Oh, and since I love stealing your thunder er, keeping you cats up to date on the little projects I use your textures for, if you wanna check out my (unreleased) Lord Ike hack just click the banner in my sig and go to the last page. I'd have spoilered a picture of it here, but I don't want to step on you guys's toes or anything.
Self advertise much?

Stop embarrassing yourself.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Amarythe on October 02, 2014, 02:58:04 PM
This thread is full of posts with people pointing to what they've done with this team's work. Don't be like that.

But of course, I won't do it again if it's such honestly such a bother. Thanks for the heads up in any case.

---

I gotta mention something about Bowser that's a tad irksome; the shell texture doesn't quite fit the rest of the model. I'm not talking about the color, but the texture: typically, Smash 3 textures look smooth, but the shell texture is noticeably sharper.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: nanobuds on October 02, 2014, 03:11:25 PM
This thread is full of posts with people pointing to what they've done with this team's work. Don't be like that.


I just went back 15 pages. Only person I saw pointing our their work is you. Don't kid yourself.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Amarythe on October 02, 2014, 03:48:39 PM
It was mainly toward the onset of the project, when people were still submitting "DLC" material. One time I did something similar, Shun One actually told me once that he actually  "appreciated the nod". I personally love to see when people use my work, it's incredibly flattering.

But again, I've already apologized and it won't be an issue; so perhaps we can move on. I've even deleted the post. :/


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: The Professor on October 02, 2014, 05:13:48 PM
:roy:
*sees yoshi post*
*Sees black, white and purple colors*
I can die happy now.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Darxmarx on October 02, 2014, 05:18:13 PM
Them Yoshi colors.
Great job, guys!


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: iwantgames on October 02, 2014, 06:04:02 PM
It was mainly toward the onset of the project, when people were still submitting "DLC" material. One time I did something similar, Shun One actually told me once that he actually  "appreciated the nod". I personally love to see when people use my work, it's incredibly flattering.

But again, I've already apologized and it won't be an issue; so perhaps we can move on. I've even deleted the post. :/
They did DLC for the smash 3 project, it belongs here. a few extra costumes for those that may want it, not a costume from a project they are working on.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Kolipex on October 02, 2014, 06:31:38 PM
Yoshi eyes scare me a little bit... =O


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Blitzus on October 04, 2014, 06:48:50 PM
Will you be giving Dark Pit a Silver Bow in the future?


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Taiko on October 04, 2014, 07:07:40 PM
Will you be giving Dark Pit a Silver Bow in the future?
We will not, because the sword/bow trails are gold. You'd have a silver bow making gold trails.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Blitzus on October 04, 2014, 07:19:30 PM
We will not, because the sword/bow trails are gold. You'd have a silver bow making gold trails.
IDK, that'd look swaggy as hell.

Still. All you.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Tailsmiles249 on October 06, 2014, 10:47:46 PM
"Our quest is almost over. I...don't know how I'm going to tell Mom about this... But sorrow can wait. We've got to light the beacon."

(http://imgur.com/R8o4Fl1.png)

Wallpaper
(http://i.imgur.com/WpPre1s.png)


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Rosetta-Hime on October 07, 2014, 04:12:34 PM
We're You guys aren't going to retexture the assist trophies are we you? Or is this just rendering practice?


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Xenozoa425 on October 07, 2014, 10:13:13 PM
Maybe it is. Maybe it isn't.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Tailsmiles249 on October 09, 2014, 06:14:53 PM
Double feature from me today!

"Courage is the magic that turns dreams into reality"
Render
(http://imgur.com/KAzXdfF.png)
Wallpaper
(http://imgur.com/97SiM6x.png)
Wait, Emil isn't in Brawl...

"It's time to do or die! Let's move!"
Render
Assault

(http://imgur.com/mQc14Pz.png)
Adventures

(http://imgur.com/mIwn2X3.png)
Wallpaper
Assault
(http://imgur.com/uaL7ZyC.png)
Adventures
(http://imgur.com/1Dr1hqa.png)
Both
(http://imgur.com/XuEC9VC.png)


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: ZX_BraveSol_ZX on October 09, 2014, 06:35:02 PM
You have no idea how badly I wanted a "Tales of" character in Smash4
BUT NOOOOOOO WE NEEDED YELLOW DOT EATER INSTEAD


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Velen on October 10, 2014, 01:04:50 AM
You have no idea how badly I wanted a "Tales of" character in Smash4
BUT NOOOOOOO WE NEEDED YELLOW DOT EATER INSTEAD
'Oh shut up. Pac-Man is one of the four gods of gaming. He is Bamco's mascot and he was Namco's mascot.

Frankly, the Tales of characters don't deserve to be in Smash.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: ZX_BraveSol_ZX on October 10, 2014, 05:46:02 AM
Who the hell are you to decide who deserves to be in Smash or not? Last time I checked Sakurai didn't die and make you king.
I may be salty at Pac but I understand why he's there. But at least the other gaming gods(Mario,Sonic,Megaman) all had to work their way to the top, but with Pacman, one good game+every other game he has being mediocore or just plain bad(looking at you ghostly adventures game) = INSTANT GAMING GOD.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: Nezha B. Rose on October 10, 2014, 06:24:29 AM
You have no idea how badly I wanted a "Tales of" character in Smash4
BUT NOOOOOOO WE NEEDED YELLOW DOT EATER INSTEAD
'Oh shut up. Pac-Man is one of the four gods of gaming. He is Bamco's mascot and he was Namco's mascot.

Frankly, the Tales of characters don't deserve to be in Smash.
Who the hell are you to decide who deserves to be in Smash or not? Last time I checked Sakurai didn't die and make you king.
I may be salty at Pac but I understand why he's there. But at least the other gaming gods(Mario,Sonic,Megaman) all had to work their way to the top, but with Pacman, one good game+every other game he has being mediocore or just plain bad(looking at you ghostly adventures game) = INSTANT GAMING GOD.

Gentlemen, gentlemen, please!
Lets not start an argument!
Solve this issue via PM.

I like Pacman though... but whatevs.


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: ZX_BraveSol_ZX on October 10, 2014, 06:32:53 AM
Sorry about that, Scout. :/


Title: Re: The Smash 3 Project - 10% Yoshi, 90% Nose
Post by: WrappedInBlack on October 10, 2014, 07:25:36 AM
Added the sound effects from smash 4 to project m while using these skins. It is so awesome


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 10, 2014, 09:25:08 PM
Another update today. Unfortunately, Fox won't make it back for Smash 3.
Kidding! He lives on in Wolf as a palette swap. It'll be added in 3.5 in the P:M green slot, but for now you can download it and use it in any other slot!
(http://i.imgur.com/lPK951e.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206589)
(http://i.imgur.com/cbQ1CVH.png) (https://imgur.com/a/yQ0Yp)
(http://i.imgur.com/Ai3NF9h.png)
(http://i.imgur.com/ayezGvJ.png)
(http://i.imgur.com/JiHL40s.png)

And this extra little wallpaper because the coincidence was too great:
(http://i.imgur.com/mfQjH2z.png)


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Darxmarx on October 10, 2014, 09:56:07 PM
All of the Wolfies.
As always, amazing work!  This'll probably inspire me to pick up Wolf again.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Kaye Cruiser on October 10, 2014, 10:47:39 PM
Woohoo! Wolf is done!

Things are coming along nicely. You guys are almost done! I'm looking forward to the finished project! =D


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: E-scope12 on October 11, 2014, 08:25:00 AM
Great work you guys.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: TheSoraKid on October 11, 2014, 10:51:19 AM
If only Wolf was in. ;~;


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 12, 2014, 01:18:06 PM
(http://i.imgur.com/bYqLL3i.png) (https://www.dropbox.com/s/mj69gfohvf9xcz1/Smash%203%20Texture%20Tutorial.pdf?dl=0)
Another "release" today. Hopefully this is informative enough for you guys! I've said it before, but I'm not the greatest teacher, so if you guys need anything clarified feel free to PM me.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Rosetta-Hime on October 12, 2014, 02:32:18 PM
That is a very nice and detailed tutorial. Now I can finally make all of my favourite hacks match the theme of the rest of the characters.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 14, 2014, 10:24:39 PM
A recolour update for Mewtwo, we've added a new recolour to fill up all the Armor slots for people that like recolours more. Nothing's changed from before, so you guys don't need to worry about updating anything unless you want Perwinkle-two.
And of course, a recolour chart / cascade since Mewtwo didn't have one yet!
(http://i.imgur.com/wRCUOQw.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205564)
(http://i.imgur.com/wGYNsOR.png) (https://imgur.com/a/uHrnn)
(https://i.imgur.com/Jj67wR3.png)


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Layell on October 15, 2014, 04:06:26 AM
Really really minor but that Rocket Mewtwo render looks to have a transparency error where the tail meets the armor plate, you can still see the tail line in that armor plate. Really only noticeable in the full sized render.

Also where is that Rocket Armor sourced from I'm a huge Pokemon fan and even I don't know.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 15, 2014, 02:49:07 PM
Really really minor but that Rocket Mewtwo render looks to have a transparency error where the tail meets the armor plate, you can still see the tail line in that armor plate. Really only noticeable in the full sized render.

Also where is that Rocket Armor sourced from I'm a huge Pokemon fan and even I don't know.
Thanks for letting us know, we've corrected the issue.

It's sourced from Team Rocket, hence the black and red colour scheme. It's also going to be in the next Project M update, so we figured we may as well add it to the main download now.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Velen on October 15, 2014, 06:50:18 PM
*Looks at title.*

*Makes image referencing a famous thing in the film industry.*

(http://i.imgur.com/KDbFPsr.png)


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: SkillfulReptile on October 15, 2014, 10:42:16 PM
If you guys would release a Meta Knight and Luigi psd I would cry of happiness!


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Pikmin1211 on October 16, 2014, 05:51:22 AM
Will you guys do PM alt costumes at any point? I want to use these on PM, but I don't want to replace alt costumes, but I don't want a mix of Smash 3 and vBrawl textures either. PS don't know if you're still closing the project, but please don't.  Just because sm4sh is out doesn't mean Project M is dead...


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 16, 2014, 08:59:23 AM
*Looks at title.*

*Makes image referencing a famous thing in the film industry.*

([url]http://i.imgur.com/KDbFPsr.png[/url])
Assassin Wolf confirmed?!

If you guys would release a Meta Knight and Luigi psd I would cry of happiness!
PSDs are sorta on hold for now so we can finish up, sorry! They'll be released eventually, however.

Will you guys do PM alt costumes at any point? I want to use these on PM, but I don't want to replace alt costumes, but I don't want a mix of Smash 3 and vBrawl textures either. PS don't know if you're still closing the project, but please don't.  Just because sm4sh is out doesn't mean Project M is dead...
Sorry, no plans to do the P:M alts. It's already taken us over a year to get here, so it would take another...maybe half year to do them all? It's not really time I would want to put into making more textures for costumes I'd never use.

We're still planning on closing up after everything is done. I know only a few of the active team members still actually play P:M, and even then it's secondary to Smash 4. It's just that Smash 4 is everything we'd wanted from a Smash game, so I don't really see us going back personally (the only time we go back is to test Smash 3 stuff, we don't actually play.)

But, if you still want to have the Project M alts no matter what, you can check out my texturing tutorial (https://www.dropbox.com/s/mj69gfohvf9xcz1/Smash%203%20Texture%20Tutorial.pdf?dl=0) to learn how we did the Smash 3 textures and try to make them yourself, I'm sure the community would be thankful.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Crixler on October 16, 2014, 09:59:36 AM
Perhaps it would be a good idea to set up some sort of Smash 3 Community Addon thread (or partially repurpose this one once you guys leave), so that there could be an organized area for high quality unofficial Smash 3 stuff.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Velen on October 16, 2014, 10:13:39 AM
Question: Are Dededes textures symmetrical?

Cause if not, that's wonderful news. I have a crap load of outfit ideas for Dedede.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Tailsmiles249 on October 16, 2014, 10:31:48 AM
"All the world needs is me. I've got my values...so you can keep yours, alright?"

Neku
(http://imgur.com/BWTQTlY.png)
Wallpaper
(http://imgur.com/9eygHP6.png)

Model by team member GBC (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30425).


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Nezha B. Rose on October 16, 2014, 11:18:42 AM
Question: Are Dededes textures symmetrical?

Cause if not, that's wonderful news. I have a crap load of outfit ideas for Dedede.

Almost everything (or everything) is non symmetrical.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 16, 2014, 11:20:58 AM
Almost everything (or everything) is non symmetrical.
They are symmetrical. They have to match up in the back too, sadly.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Segtendo on October 16, 2014, 12:29:11 PM
"All the world needs is me. I've got my values...so you can keep yours, alright?"

Neku
([url]http://imgur.com/BWTQTlY.png[/url])
Wallpaper
([url]http://imgur.com/9eygHP6.png[/url])

Model by team member GBC ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30425[/url]).
Hey nowwww~


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Velen on October 16, 2014, 03:13:32 PM
They are symmetrical. They have to match up in the back too, sadly.

Dang it. Had this nice idea for some Pokemon-related costumes.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: DjKlzonez on October 21, 2014, 11:37:47 AM
I also sent this to the project's Tumblr account, but i'll say it here again:

I am using Project M and the latest Smash 3 pack available, and when playing on Final Destination (P:M default/Melee) as Charizard with the P:M custom skins, the game freezes instead of loading the result screen.

For reference, I am using a 4GB SDHC card (which has increased the loading times between screens to disc levels), USB Loader GX and a vanilla Project M with loads of BRSTMs.

It only started to freeze after i installed the Smash 3 pack.

Hope someone looks into it.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 21, 2014, 12:38:17 PM
I also sent this to the project's Tumblr account, but i'll say it here again:

I am using Project M and the latest Smash 3 pack available, and when playing on Final Destination (P:M default/Melee) as Charizard with the P:M custom skins, the game freezes instead of loading the result screen.

For reference, I am using a 4GB SDHC card (which has increased the loading times between screens to disc levels), USB Loader GX and a vanilla Project M with loads of BRSTMs.

It only started to freeze after i installed the Smash 3 pack.

Hope someone looks into it.
Hmm, can you be a bit more specific? If Charizard and the P:M alts are freezing, it wouldn't have anything to our stuff, as we have't done anything with those.

It also sounds like the SD card could have corrupted (which is known to happen...) so it may be worth backing up and restoring everything.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: DjKlzonez on October 21, 2014, 01:03:02 PM
Hmm, can you be a bit more specific? If Charizard and the P:M alts are freezing, it wouldn't have anything to our stuff, as we have't done anything with those.

It also sounds like the SD card could have corrupted (which is known to happen...) so it may be worth backing up and restoring everything.

I know you guys haven't done Charizard, but it only started to freeze after installing the Smash 3 P:M pack.

Thanks, I'll try formatting the SD card, then trying again.

-some tests later-

Well, the Salamence-themed skin for Charizard keeps freezing it.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Nezha B. Rose on October 21, 2014, 01:07:45 PM
I also sent this to the project's Tumblr account, but i'll say it here again:

I am using Project M and the latest Smash 3 pack available, and when playing on Final Destination (P:M default/Melee) as Charizard with the P:M custom skins, the game freezes instead of loading the result screen.

For reference, I am using a 4GB SDHC card (which has increased the loading times between screens to disc levels), USB Loader GX and a vanilla Project M with loads of BRSTMs.

It only started to freeze after i installed the Smash 3 pack.
Hope someone looks into it.
For future reference prepare another vanilla project m and apply the smash 3 pack only and then test if it works. If it does freeze tell is where.

Then slowly move your backup files to the new one. Keep in mind that any edits made to the pack means that is the mod or the build that contains the issue, not the s3 pack.

I recomend you to follow the pattern:
-Smash 3 pack, test.
-Add the characters, test.
-Add menu assets, test.
-Add brstm, test.

With this you can pinpoint the issue. Make sure you are placing the files correctly.

Post Merge: October 21, 2014, 01:09:45 PM
I know you guys haven't done Charizard, but it only started to freeze after installing the Smash 3 P:M pack.

Thanks, I'll try formatting the SD card, then trying again.

-some tests later-

Well, the Salamence-themed skin for Charizard keeps freezing it.

Remove that ski then. In PM, not all models work due to file changes within the data PM made with certain characters.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: DjKlzonez on October 21, 2014, 02:21:17 PM
Alright, i reinstalled vanilla P:M and the Smash 3 pack alone.

Testing now.

---

Alright, it works. Thanks for the instructions.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Amarythe on October 21, 2014, 04:36:54 PM
Is Ike's additional model still planned for release despite the onset of Smash 4 and the relatively close culmination of the project?


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Taiko on October 21, 2014, 05:12:41 PM
Alright, i reinstalled vanilla P:M and the Smash 3 pack alone.

Testing now.

---

Alright, it works. Thanks for the instructions.
Glad you got it working!

Is Ike's additional model still planned for release despite the onset of Smash 4 and the relatively close culmination of the project?
Of course, wouldn't want to waste a perfectly good model and textures after all.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: ZX_BraveSol_ZX on October 21, 2014, 05:32:45 PM
When you guys eventually get around to Ike's new model will you also still keep Path of Radiance Smash3 Ike up? i like both Path of Radiance Ike and Radiant Dawn Ike and I can't choose between the two of them.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Crixler on October 21, 2014, 06:17:25 PM
I'm kind of hoping ranger Ike gets an update to look less like plastic in addition to his hero costume. But I suspect ranger Ike is probably staying the way it is.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: Amarythe on October 22, 2014, 04:32:27 PM
Of course, wouldn't want to waste a perfectly good model and textures after all.
Thank goodness, this is honestly the one hack I've been anticipating the most eagerly on the Vault.

When you guys eventually get around to Ike's new model will you also still keep Path of Radiance Smash3 Ike up?
I can't speak for them, but I'm 100% certain both Ike's will stay. There's no reason to eliminate one iteration of Ike just because another exists. Deleting Ranger Ike would just be weird, haha.


Title: Re: The Smash 3 Project - Fox Was Cut
Post by: NFMLH2 on October 22, 2014, 06:59:19 PM
  I don't know if you guys will do it but something really cool would be if you added the Smash 3 textures on a Fierce Deity Link.. That will be the coolest.. Just stating a suggestion.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on October 23, 2014, 11:12:32 PM
That awkward moment when you're preparing a surprise update, then you watch the Nintendo Direct and see the exact character looking exactly like you were making him...
Anyway, the Mewtwo update no one saw coming! Within the same 24 hours as Mewtwo's Smash 4 reveal, which was a complete fluke.
Old Mewtwo is still available on the Vault if you still really want it for whatever reason.
(http://i.imgur.com/XIfAbc3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206747)
(http://i.imgur.com/YLk1GZG.png) (https://imgur.com/a/MR6MV)
(https://i.imgur.com/pRdNthh.png)
(https://i.imgur.com/vX6v6kb.png)
(https://i.imgur.com/proaCFs.png)
(https://i.imgur.com/MbBxZua.png)
(https://i.imgur.com/RDvieQV.png)

When you guys eventually get around to Ike's new model will you also still keep Path of Radiance Smash3 Ike up? i like both Path of Radiance Ike and Radiant Dawn Ike and I can't choose between the two of them.

I'm kind of hoping ranger Ike gets an update to look less like plastic in addition to his hero costume. But I suspect ranger Ike is probably staying the way it is.

We will keep Ranger Ike up, but he won't be updated.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Kaye Cruiser on October 23, 2014, 11:38:28 PM
Who would've thought, eh? XD

He looks fantastic, though. Even better than the old one. Very nice job.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Velen on October 24, 2014, 01:03:34 AM
As awesome as the model looks, the rig, I think, needs improvement. Namely in regard to his legs.

The first thing I notice from his preview gallery on imgur is that it seems that Mewtwo's legs aren't even attached to his body model-wise. This ends up causing a problem in his Shadow Ball charge pose, and in the preview image with Dialga, where Mewtwo's leg digs into his body. Even though Mewtwo has big legs, they aren't so big that they create that much space between his crotch area and his thigh, and anatomically speaking, it just plain looks...wrong.

Sorry to be the Debbie Downer, but that's my honest critique of Mewtwo's rig and model, and the fact that Mewtwo is in my top list of favorite Pokemon isn't helping things either.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on October 24, 2014, 04:31:32 AM
looking awesome, but i gotta agree with velen on the rig...
on the other side, it's probably because of the model edits, and i can imagine how hard it has to be to adapt this anatomy to the "original" one...


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on October 24, 2014, 09:16:30 AM
Thanks for the critique to both of you!
I checked ingame to make sure, and while the legs do indeed disconnect, the issue is present on the default P:M model as well:
(http://i.imgur.com/mOBSKPM.png)
(http://i.imgur.com/suiIy4s.png)
(http://i.imgur.com/vRjnlJY.png)
(http://i.imgur.com/0OL4Hi4.png)

The model is actually an extreme vertexing of the P:M model, so the rig is still the same, but the legs are far more noticeable on this model due to the size. I think it's less the rig that's the issue, but more that the animation issues are more exaggerated with the larger legs (admittedly, I'm not a model editing guy, so my eyes for this stuff may be a bit off). Though I do agree that it is a bit of an issue, so we'll mess around with it and see what we can come up with.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Velen on October 24, 2014, 01:44:06 PM
Well, a few things I would recommend:

1. Possible deleting some polys on the inside of the legs and  his crotch area, and welding them together, and do the same for the top and side of the leg while keeping the lip between the crotch and the leg. This way it would look good anatomically, and could properly reduce the problem I pointed out.

2. Edit the bone weights to make the edited legs work well. Check the animations around the leg area, and edit as necessary to further reduce the problem.

3. Release the PSDs for all characters? (As soon as they are finished?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: KingJigglypuff on October 24, 2014, 02:19:14 PM
The tail also needs work. It's too short and fat, in my opinion. It doesn't need to be as skinny as P:M Mewtwo's, but it doesn't need to be so fat. But the shortness is an issue. It should be the same length as P:M Mewtwo's. The bulbs on the fingers could be smaller, as they clip through the legs. And the thighs could be slightly smaller, as those have clipping issues as well.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Amarythe on October 24, 2014, 03:40:53 PM
I can't be the only one who thinks Mewtwo's thighs look unnaturally fat.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: superWaluigiSnarf on October 24, 2014, 04:57:15 PM
When are you guys updating Pikachu?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on October 24, 2014, 05:01:47 PM
I was about to say something about how Mewtwo is rigged too, his legs definitely need to be re-rigged. It shouldn't be too hard, but it will probably never be perfect.
Thanks for taking a look at it though, the PMBR's Mewtwo model really disappointed me so I really want to be able to use this one without it looking weird.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Tailsmiles249 on October 24, 2014, 08:09:41 PM
When are you guys updating Pikachu?

Most, if not, all characters will receive an update in some form. Who and when we update is dependent on how motivated we feel to work on each character. Don't take that as we'll only work on characters that we want to work on. Eventually, everyone will receive an update; in what order is pretty random.... or is it?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Webskull on October 24, 2014, 08:41:29 PM
Whenever I start this up It goes through the first loading screen but then I get a black screen. The wii is still running though. Halp?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Tailsmiles249 on October 25, 2014, 04:49:38 PM
What do these types all have in common?

(http://imgur.com/Li8MRSn.jpg)(http://imgur.com/JtJV9YB.jpg)(http://imgur.com/2GP5vQZ.jpg)(http://imgur.com/DLgRQqK.jpg)(http://imgur.com/HPvrXtg.jpg)(http://imgur.com/gnV65zm.jpg)(http://imgur.com/mFUAq6y.jpg)(http://imgur.com/3Yr0Tzh.jpg)

If you guessed anything Smash related, you're dead wrong.

Big thanks to our mass renderer, Codex, for helping me with this side project. Couldn't have gotten this out without him.

At your convenience (and mine), I decided to post an gallery (http://imgur.com/a/IT0Vx) since there are so many renders.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on October 25, 2014, 08:57:26 PM
omg the energy cards, the memories... xD


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: kaito-chan on October 25, 2014, 11:43:17 PM
Hi... I need help with Pit!!
I downloaded and replaced all the files. But i don't know how and where replace the *.swand file?? HELP!!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on October 26, 2014, 10:11:04 AM
Hi... I need help with Pit!!
I downloaded and replaced all the files. But i don't know how and where replace the *.swand file?? HELP!!
Hi there,
First, you'll need the RSBE (Replacement SoundBank Engine) Code (http://forums.kc-mm.com/index.php?topic=61460.0) to replace voices. Once you have that, make a folder in "pf" called "sfx" and drop the .sawnd file in there. Then everything should work!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: TheGamerKidTy on October 26, 2014, 07:24:56 PM
Progress Chart
([url]http://i.imgur.com/J9STjK5.png[/url])


May I just mention, that Ike is not filled in on this chart?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: kaito-chan on October 26, 2014, 10:22:36 PM
Hi there,
First, you'll need the RSBE (Replacement SoundBank Engine) Code ([url]http://forums.kc-mm.com/index.php?topic=61460.0[/url]) to replace voices. Once you have that, make a folder in "pf" called "sfx" and drop the .sawnd file in there. Then everything should work!

thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm.
what i have to do in this cases???


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ledgerewskie on October 27, 2014, 01:31:58 AM
May I just mention, that Ike is not filled in on this chart?
That's because they're working on a new model that is more similar to his SSB4 appearance.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on October 27, 2014, 08:53:24 AM
thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm.
what i have to do in this cases???
Hmm, I'm not sure about Wiiscrubber, since these files aren't in the game in the first place. But if you were using the SD method, it'd be in pf / sfx, not pf / sound / brstm


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: chocodino on October 30, 2014, 02:40:29 PM
thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm.
what i have to do in this cases???
You need to insert the .sawnd inside the "smashbros_sound.brsar" file on the sound folder. you can use "super sawnd" for this, is I remember right, if not, then search for a way to insert it, but the file you are searching for is "smashbros_sound.brsar".


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on November 02, 2014, 09:05:35 PM
(http://i.imgur.com/20qnmtU.png)  (https://www.dropbox.com/s/nvb1bs5jxc4p3fy/Rim%20Lighting%20Tutorial.pdf?dl=0')

My Finished Rimlight Tutorial , and thanks to Taiko, is now available in a handy, good lookin' and 99% less typos PDF. It does not have a FAQ section unlike my tutorial thread, since that must be updated constantly. For all rimlight help please direct thyselves to the  SB thread. (http://smashboards.com/threads/scouts-smash-3-rimlight-tutorial.370374/#post-17676946)

That thread is also a perfect place to show off your sweet rimlit models.



Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on November 03, 2014, 04:50:03 AM
on your URL, you missed [URL= at the very beginning


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on November 03, 2014, 07:09:06 AM
Thanks


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Spikyball on November 03, 2014, 11:29:44 AM
Hi.

Is there a way of making this mod work on a PAL version of the game, since i followed the instructions, turned rsbe into rsbp and played brawl to no avail.

Help would be greatly appreciated.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on November 04, 2014, 02:23:21 AM
basically use the pack with a PAL codeset, renaming the NTSC codeset to a PAL nomenclature isn't going to do anything, since codes aren't compatible.

the only code you really need is the file patch code.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AutumnVen on November 07, 2014, 02:13:03 PM
Quick question.

So are you guys gonna also do textures for the PM alts? Like PJ Ness, Shadow Queen Peach, and Dr. Mario?

Also what is the status of the remaining characters?

Me and my friends have really been enjoying using the Smash 3 PM version, but we wish it was complete. I would totally help on this project, except for that fact that my computer is out of commission at the moment...


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Junior64570 on November 07, 2014, 02:41:11 PM
Hi, since you guys are releasing source PSDs, can you release CSP source PSDs? ;D


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on November 07, 2014, 08:53:50 PM
Quick question.

So are you guys gonna also do textures for the PM alts? Like PJ Ness, Shadow Queen Peach, and Dr. Mario?

Also what is the status of the remaining characters?

Me and my friends have really been enjoying using the Smash 3 PM version, but we wish it was complete. I would totally help on this project, except for that fact that my computer is out of commission at the moment...
Dr. Mario is the only one planned for wifi safe reasons, but the others won't happen. We've already overstayed our time here! The other characters are progressing along well.

Hi, since you guys are releasing source PSDs, can you release CSP source PSDs? ;D
CSP source PSDs...don't exist. We resize our renders to make them.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Junior64570 on November 08, 2014, 01:40:33 PM
I mean like your CSP Pose, and shadings.
So we can make our CSPs look fantastic, and match without using different shadings.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Real on November 08, 2014, 01:43:37 PM
I mean like your CSP Pose, and shadings.
So we can make our CSPs look fantastic, and match without using different shadings.

They use 3DS Max to render them, There is no source CSP file, Its just them tweaking with the render settings.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Junior64570 on November 09, 2014, 01:55:15 PM
I saw their CSP tutorial, I mean the "touching up" that they do with Photoshop. And in the tutorial, they use BrawlBox. What's up with that?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on November 09, 2014, 03:25:19 PM
I saw their CSP tutorial, I mean the "touching up" that they do with Photoshop. And in the tutorial, they use BrawlBox. What's up with that?

You are mistaken.

That is another method of rendering.

Its not the current s3 method, Taiko and Co uses 3ds max.

There is almost to no photoshop involvement.

There is no PSD.

Only the 3d models that might had been posed on Brawl Box, thats it.

That tutorial teaches you how to make a basic render without 3ds help. Taiko and Co doesn't follow said tutorial.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AutumnVen on November 10, 2014, 08:49:36 AM
Dr. Mario is the only one planned for wifi safe reasons, but the others won't happen.
That's fair. I think I might just make the other alt costumes on my own. Idk when that will happen though. Maybe Thanksgiving break. I will definitely make sure to share them here when/if I complete them.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Polar✪ on November 12, 2014, 06:44:51 PM
Well, if you guys do make Dr. Mario, make him have 6 costumes so I can make him as a BrawlEX fighter


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Junior64570 on November 14, 2014, 12:52:48 PM
I agree, except with the update of Mario, I feel each of them should have 10 costumes,
Mario: Red, White, Blue, Black, Yellow, Green, Brawl Blue, Ice, Flying Star, and Orange (like Luigi's).
Dr. Mario: White, Red, Green, Blue, Black, Yellow, Pink, Purple, Orange, and Cream.
:D

...Just a suggestion, though.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: DjKlzonez on December 03, 2014, 08:44:23 AM
Are there any known issues with PM 3.5?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 03, 2014, 02:40:30 PM
Well, if you guys do make Dr. Mario, make him have 6 costumes so I can make him as a BrawlEX fighter
... Okay?

We are not forced to do this stuff ya know. And we don't plan to make costumes for Brawl EX, only for PM and Brawl. So don't get your hopes up, thats up to the cominity.

 I only plan to make the PM slots for the doctor, like we did with armor mewtwo.
Well I might make all 6, but thats for the team to decide.

Are there any known issues with PM 3.5?

Long story short:

Menu freezes
Certain charcters either freezes or glitches.

Please wait for us to update.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on December 03, 2014, 03:27:49 PM
i'm assuming file size issues?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 03, 2014, 05:33:27 PM
i'm assuming file size issues?

Correct. Also, the way certain characters work in the new PM differs from the previous one worked. Like Yoshi, the way he loads his egg texture is different now using the old pm with the new one caused glitches... meaning that we had to rerim the model and the egg.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: PatrickStus on December 17, 2014, 04:46:50 PM
I may sound like a total noob (which i am) but which gecko codes do you need to load this on regular brawl? is there a gecko cheat file that anyones made up?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on December 18, 2014, 01:52:41 PM
Just the file patch code iirc.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AnimeRyoth on December 19, 2014, 03:30:27 PM
I don't want to be bothersome by any means,nor ask about stuff that has been repeatedly asked over the whole time of this project's development,But I want to ask 2 Questions.
1. Is Ike going to have a graphically better Brawl model or Are you going to port the Super Smash Bros. For Wii U model?
2. So does that mean that thanks to the Project M Update we are getting posts in slower pace or you are going to continue updates regularly?
Thanks for your attention.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on December 19, 2014, 11:25:41 PM
1. Hero Ike is ripped from Radiant Dawn, with a few changes here and there to better reflect his Smash 4 appearance.

2. We're generally more active on Smashboards than here, but things have been going slow for us regardless. The plan is to have a 3.5 compatible pack by the time the next big character update rolls out.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AnimeRyoth on December 20, 2014, 01:26:25 AM
I've heard of smashboards but never bothered to visit it.Could you give me a link?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on December 20, 2014, 07:56:26 AM
I may sound like a total noob (which i am) but which gecko codes do you need to load this on regular brawl? is there a gecko cheat file that anyones made up?
This should help you get set up. (http://smashboards.com/threads/texture-and-vertex-hack-database-how-to-thread.232455/#post-7304207)

I don't want to be bothersome by any means,nor ask about stuff that has been repeatedly asked over the whole time of this project's development,But I want to ask 2 Questions.
1. Is Ike going to have a graphically better Brawl model or Are you going to port the Super Smash Bros. For Wii U model?
2. So does that mean that thanks to the Project M Update we are getting posts in slower pace or you are going to continue updates regularly?
Thanks for your attention.
1. New Ike uses a heavily modified model, the Radiant Dawn one was far too different in quality from Brawl. The Smash 3DS / Wii U models are not out yet, so that's not a possibility.

2. As Xeno said, Smashboards usually gets updated more than here for us. The P:M Customized Content Boards (http://smashboards.com/forums/customized-content.364/) that we live in are there, as well as a link to our thread here. (http://smashboards.com/threads/the-smash-3-project-not-working-with-3-5.340807/). You can check our Tumblr blog (http://smashbros3.tumblr.com/) for major updates as well.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AnimeRyoth on December 20, 2014, 09:43:51 AM
Okay,Thanks for your answer.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 26, 2014, 04:08:00 PM
Can you make Sonic again but with his brawl model and his smash 3 textures?

No.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: dbgenerations on December 30, 2014, 08:40:43 PM
alright im needing some help, i am trying to inject these textures into the ProjectM iso and i keep running into issues, the first time i overwrote the current project M files before running the ISO builder, but i was only running ISO builder for 3.0 not 3.5, the ISO built and ran but i would get random crashes mid match some times, i finally realised that maybe it was that i was using the wrong ISO builder batch file, so i downloaded the updated one and built the ISO again, well i built 2 iso's one without the Smash 3 pack, and one with, the one without runs without a hitch now, literally no problems at all so far, but the one with smash 3 pops up asking me to insert the smash bros disc, ive never had that happen before with any of my backups. i changed the game ID on the one with smash 3 to RSBEWU instead of RSBEPM since i already had the iso without smash 3 on the HDD, is it possible changing the Game ID is whats causing the insert disc error? thanks guys FYI these textures look great really takes full advantage of the 480p limit


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on December 30, 2014, 10:23:37 PM
May I use the models and textures of this for my BrawlEx pack?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 31, 2014, 08:23:08 AM
alright im needing some help, i am trying to inject these textures into the ProjectM iso and i keep running into issues, the first time i overwrote the current project M files before running the ISO builder, but i was only running ISO builder for 3.0 not 3.5, the ISO built and ran but i would get random crashes mid match some times, i finally realised that maybe it was that i was using the wrong ISO builder batch file, so i downloaded the updated one and built the ISO again, well i built 2 iso's one without the Smash 3 pack, and one with, the one without runs without a hitch now, literally no problems at all so far, but the one with smash 3 pops up asking me to insert the smash bros disc, ive never had that happen before with any of my backups. i changed the game ID on the one with smash 3 to RSBEWU instead of RSBEPM since i already had the iso without smash 3 on the HDD, is it possible changing the Game ID is whats causing the insert disc error? thanks guys FYI these textures look great really takes full advantage of the 480p limit

Hello; dbgenerations
Im too much of a n00b to understand this problem. Also, a brother of mine is running smash 3 pm 3.5 on an iso using USBloaderGX, of course excluding certain aspects from our release that freezes PM.... he has no issues.

ISO builder? Isn't that when you burn files on a disk or something?

And Im running our current unreleased build on mine using dolphin, no issues.

This is an issue that is not related to smash 3, therefore is not our fault and you must look elsewhere for assistance.

May I use the models and textures of this for my BrawlEx pack?

If you don't make our Peach well endowed, then yes, go ahead!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on December 31, 2014, 08:44:08 AM
If you don't make our Peach well endowed, then yes, go ahead!

Thanks.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: AnimeRyoth on December 31, 2014, 09:52:20 AM
I am sorry for asking questions repeatedly and I don't know,If it is dumb of me to ask,But does this texture hack work on Dolphin Emulator Project M 3.0? Because,If it does,This will be one  :kdance: moment.  :af: Crazeh right?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 31, 2014, 12:11:17 PM
I am sorry for asking questions repeatedly and I don't know,If it is dumb of me to ask,But does this texture hack work on Dolphin Emulator Project M 3.0? Because,If it does,This will be one  :kdance: moment.  :af: Crazeh right?

Yes. I use it, I also use it for 3.5, but excluding the textures that is not working for 3.5 yet.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Amarythe on December 31, 2014, 02:57:45 PM
This project hasn't been abandoned yet, has it? It's been quite a while since we've seen or heard anything.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on December 31, 2014, 05:06:40 PM
This project hasn't been abandoned yet, has it? It's been quite a while since we've seen or heard anything.

We are ded, we came on a serious case of the Dio virus.

 We alive bro.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on December 31, 2014, 05:15:20 PM
We are ded, we came on a serious case of the Dio virus.
We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on December 31, 2014, 06:58:39 PM
We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on December 31, 2014, 07:10:50 PM
In the pack, some characters have a Fit(insert character here).pac file.

Why?

Does it affect gameplay?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on December 31, 2014, 07:27:06 PM
In the pack, some characters have a Fit(insert character here).pac file.

Why?

Does it affect gameplay?
That's the character's moveset file. It affects their...well, moveset. It also has some effect files (sword trails, spin trails, etc.), which is why they're there.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on December 31, 2014, 07:33:32 PM
That's the character's moveset file. It affects their...well, moveset. It also has some effect files (sword trails, spin trails, etc.), which is why they're there.

I know it affects the moveset.
My question was, what things of the character are affected.

Now you said that there are sword trails and what more.

If I do not include them nothing happens? I hope they are not necessary.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on December 31, 2014, 08:55:15 PM
I know it affects the moveset.
My question was, what things of the character are affected.

Now you said that there are sword trails and what more.

If I do not include them nothing happens? I hope they are not necessary.
It's just aesthetic changes, so you just won't get the new trails and that.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on January 01, 2015, 01:34:25 AM
Ok, everything was answered.
Thanks.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Amarythe on January 01, 2015, 05:07:23 AM
We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
This should have been the goal straight from the beginning. Inexcusable!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on January 02, 2015, 11:00:46 AM
This should have been the goal straight from the beginning. Inexcusable!
You thought we were kidding?!
(http://i.imgur.com/winOAR2.png)
(http://i.imgur.com/mCc1dXn.png)
(http://i.imgur.com/vmIdySx.png)
(http://i.imgur.com/m7mliIC.png)

Also for updates, we usually post on our Tumblr (http://smashbros3.tumblr.com/) more now. There's 3 things we haven't posted here yet directly relating to the project, so check it out!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: dbgenerations on January 02, 2015, 12:15:34 PM
Hello; dbgenerations
Im too much of a n00b to understand this problem. Also, a brother of mine is running smash 3 pm 3.5 on an iso using USBloaderGX, of course excluding certain aspects from our release that freezes PM.... he has no issues.

ISO builder? Isn't that when you burn files on a disk or something?

And Im running our current unreleased build on mine using dolphin, no issues.

This is an issue that is not related to smash 3, therefore is not our fault and you must look elsewhere for assistance.

If you don't make our Peach well endowed, then yes, go ahead!

well the only difference between my injected iso with Smash 3, and the iso without smash 3 is the smash 3 textures, aside from renaming the game ID so that i can have multiple versions i did not change anything. there are 2 versions of the smash 3 textures, one for brawl and one for PM, im injecting the pm textures into the pm mod before building the ISO, would it be a better idea to use the brawl textures, mod brawl, then inject the project m mod but not overwriting character files??? im new to ssbb modding and in my short time have noticed the smallest miscalculation can make nothing work lol. just trying to get some advice from someone who has maybe done this before.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: SmashJay87 on January 02, 2015, 06:07:35 PM
How do you guys edit trophy data?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Velen on January 03, 2015, 01:35:59 PM
I lol'd at that pic. XD


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Dhillon521 on January 10, 2015, 12:27:41 PM
Does This Work With PM 3.5 ?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on January 10, 2015, 04:05:40 PM
How do you guys edit trophy data?
In pf/toy/fig there are two files:
ty_fig_name_list.msbin (names)
ty_fig_ext_list.msbin (descriptions)

They're all just lines of text, so editing them is easy. Finding the trophy you want to edit is the hard part.

Does This Work With PM 3.5 ?
The pack does not yet work with 3.5. It'll be fixed for the next update though.
You can also manually do some work to make everything work invidually.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: SmashJay87 on January 10, 2015, 05:02:15 PM
Ok, thank you!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: BlueBrain on January 11, 2015, 04:03:39 PM
what characters need work to work on P:M 3.5?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on January 11, 2015, 09:21:42 PM
Off the top of my head:

The ones that got their PAC with a new trail effect (Roy, Marth, Ike, Sonic, etc)
Link because of his Ocarina
Mario for some reason I forget, his cape iirc?
And any character that got new costumes or extended palette swaps, it breaks the preloaded common5 in our pack so we have to redo that


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on January 14, 2015, 06:41:32 PM
I can't wait to see the updated MK + CF and your guys' take on Charizard. The wait is killing me!

How are you going to approach Jigglypuff? Do you plan on giving her the new eyes, or will she keep the classic ones?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on January 16, 2015, 09:37:34 AM
How are you going to approach Jigglypuff? Do you plan on giving her the new eyes, or will she keep the classic ones?
We do have something in the works!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Pikmin1211 on January 23, 2015, 01:35:28 PM
Sort of annoying some characters have less than 10 colors... Rip CBliss


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: deadname mcredactedface on January 28, 2015, 09:51:10 AM
Oh man, this is exactly the mod I was hoping would exist for Brawl. I love Smash 4's art direction and going back to Brawl is painful. I love what you're doing here, so keep up the good work!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: IcyFeather on February 03, 2015, 05:59:01 AM
Can a good soul tell me how to add the HUD with Brawl Minus? Please D:
Whenever I overwrite the HUD to the files of Brawl Minus the game just goes back to vBrawl :(


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Darxmarx on February 03, 2015, 03:42:49 PM
Can a good soul tell me how to add the HUD with Brawl Minus? Please D:
Whenever I overwrite the HUD to the files of Brawl Minus the game just goes back to vBrawl :(
Grab all the info files (info.pac, info_homerun.pac, etc.) and use them to replace all contents in the info2 folder on your SD card.
If this doesn't work, then just PM me.  We'll figure something out.



Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: GlitchyMissingno on February 03, 2015, 04:14:47 PM
Quote
Sort of annoying some characters have less than 10 colors... Rip CBliss
Actually, Mewtwo2000's cBliss tool lets you get around that problem. Plus, the codes it generates are much better than the original cBliss codes.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Armored dragon on February 14, 2015, 09:39:08 AM
Sorry if this is the worng place to put this, or if this has been said before, but for whatever reason, when I use the Smash 3 yoshi in PM, the egg textures go nuts. the egg lay egg has yoshi's textures on them (not the egg's) and the projectile egg has the opponents textures on them.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on February 14, 2015, 05:28:58 PM
Sorry if this is the worng place to put this, or if this has been said before, but for whatever reason, when I use the Smash 3 yoshi in PM, the egg textures go nuts. the egg lay egg has yoshi's textures on them (not the egg's) and the projectile egg has the opponents textures on them.
Yes, the next update will fix the issues with P:M 3.5. There are issues with Mario and a few other characters as well.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Armored dragon on February 14, 2015, 06:07:59 PM
Yes, the next update will fix the issues with P:M 3.5. There are issues with Mario and a few other characters as well.
thank you. the smash 3 costumes look amazing BTW.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: gamegod7 on February 19, 2015, 08:48:31 AM
I am SO HYPE but whenever I try this on Project M and try to go through all the costumes, My game crashes :oshi:

 :kdance: someone help me  :kdance:


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: deadname mcredactedface on February 21, 2015, 01:05:17 AM
I am SO HYPE but whenever I try this on Project M and try to go through all the costumes, My game crashes :oshi:

 :kdance: someone help me  :kdance:
It has been said in this thread many times now that this version does not work with Project M. The next version will fix that.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Plusmax7 on March 20, 2015, 09:41:50 AM
Chicos, ¿el hack sigue en proceso?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: iwantgames on March 20, 2015, 12:43:55 PM
sí, sólo necesitará un poco más de tiempo


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Moblin on March 22, 2015, 03:19:40 AM
Taiko and co, please teach me your recolouring and rendering ways. They're so good. I find myself just examining your recent renders nowadays. You guys have come so far with them that they're frequently used in media outside of the Brawl hacking scene... That still blows my mind.

Grats on the progress, and keep it up!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on March 22, 2015, 12:21:10 PM
Taiko and co, please teach me your recolouring and rendering ways. They're so good. I find myself just examining your recent renders nowadays. You guys have come so far with them that they're frequently used in media outside of the Brawl hacking scene... That still blows my mind.

Grats on the progress, and keep it up!
Thanks, I still haven't fully taken in that our stuff is used in other places either...

As for teaching, we'd love to teach you some stuff, considering you're the reason we even began rendering in the first place!

In general though, we've switched to Blender (http://www.blender.org) (with Cycles) since the first time we started. It renders nicer lighting compared to Max (at least for Smash-style stuff) and renders much quicker thanks to it utilizing CUDA cores.

For lighting, we use a 3-point lighting setup (http://3drender.com/light/3point.html), we find that it lights models the way we want it to and generally works great for every character!

As for recolouring, what do you mean exactly? How we manage to come up with the original colour schemes?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: LunaMaria on March 23, 2015, 06:33:59 PM
I hope you update soon.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on March 23, 2015, 07:09:56 PM
Good idea!

(http://i.imgur.com/AD9aqs7.png)
Jigglypuff takes center stage of today’s preview. But what’s that hat she’s wearing?

(http://i.imgur.com/sVlvFP5.png)
That design seems familiar!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on March 23, 2015, 09:39:25 PM
Good idea!

([url]http://i.imgur.com/AD9aqs7.png[/url])
Jigglypuff takes center stage of today’s preview. But what’s that hat she’s wearing?

([url]http://i.imgur.com/sVlvFP5.png[/url])
That design seems familiar!
You sir, deserve a medal.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: DjKlzonez on March 23, 2015, 10:15:45 PM
Hoo boy, can't wait for Jigglypuff!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Moblin on March 24, 2015, 04:53:06 AM
Thanks, I still haven't fully taken in that our stuff is used in other places either...

As for teaching, we'd love to teach you some stuff, considering you're the reason we even began rendering in the first place!

In general though, we've switched to Blender ([url]http://www.blender.org[/url]) (with Cycles) since the first time we started. It renders nicer lighting compared to Max (at least for Smash-style stuff) and renders much quicker thanks to it utilizing CUDA cores.

For lighting, we use a 3-point lighting setup ([url]http://3drender.com/light/3point.html[/url]), we find that it lights models the way we want it to and generally works great for every character!

As for recolouring, what do you mean exactly? How we manage to come up with the original colour schemes?


Thanks for the info! It will come in handy whenever I start rendering again. 3-point lighting is what I orginially used when I first started, but it didn't give me the results I desired. This was in MAX though, so that's likely my problem!

Have you guys fiddled around with Marmoset for renders at all? Afaik it's a dedicated rendering program. I'm sure you could get some fancy results with it, though to be honest, your results so far hardly need improvement to begin with!

And yeah, I'm referring to how you guys come up with colour schemes. I have no problem with actually making recolours, at least the technical aspect of it. I just can't make a good colour scheme to save my life. I've used a variety of programs to assist me, I just can't get results I'm happy with a lot of the time. Part of the reason is that I rarely have time nowadays to fine-tune anything I make, so I haven't experimented enough with designing palettes.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on March 24, 2015, 06:24:17 PM
Thanks for the info! It will come in handy whenever I start rendering again. 3-point lighting is what I orginially used when I first started, but it didn't give me the results I desired. This was in MAX though, so that's likely my problem!

Have you guys fiddled around with Marmoset for renders at all? Afaik it's a dedicated rendering program. I'm sure you could get some fancy results with it, though to be honest, your results so far hardly need improvement to begin with!

And yeah, I'm referring to how you guys come up with colour schemes. I have no problem with actually making recolours, at least the technical aspect of it. I just can't make a good colour scheme to save my life. I've used a variety of programs to assist me, I just can't get results I'm happy with a lot of the time. Part of the reason is that I rarely have time nowadays to fine-tune anything I make, so I haven't experimented enough with designing palettes.

I tried Marmoset once, but it never really clicked. I thought Marmoset was more for people to quickly show what their models would look like in ingame environments instead of real renders though, which is why I never really got it either.

As for recolours, I can't really offer concrete advice, but you can grab inspiration from literally anything. It mostly comes down to a knowledge of what works together, and a ton of experimentation. For example, Sakurai mentioned that Smash's red Luigi was based off a strawberry, and green Samus was based off the Zaku from Gundam.

It's also important to remember that characters have rules for what can actually be recoloured. For example, if you recolour Mario's hair to be yellow to make a Rayman recolour, it's no longer Mario because Mario's hair doesn't change colour in his official palettes. Link is a bit different in that his hair can be recoloured, but his hair is only changed when it's to reference the same thing as the costume (white hair for Dark Link, Toon Link's brown NES hair, etc.). Similarly, Ganondorf's skin shouldn't be changed randomly to make a Dracula recolour, but it's a bit more okay if it's referencing his own Beast Ganon form (Smash 4's blue skin one). Study what is and what isn't consistent between the official recolours to get a good sense of the rules that you'd have to follow. Breaking these rules is a mistake I see a lot of people make, especially with things like character's eyes.

I also see a lot of people making recolours too accurate to source material, that it no longer follows the original character's rules, so try not to do that either.

Here are some various recolour examples from the next update:
(http://40.media.tumblr.com/e67763cf4e9bce56b4ed8376d0d8da0e/tumblr_nj0d26rGip1t9jum5o1_1280.png)
Wrecking Crew Ice Climbers. I'm not sure what part of them is Wrecking Crew, but that's what I had in mind when these were created. I figured these two colours would work well together (you do see brown and green a lot in nature) and the purple gloves are there to help break up the palettes.

(http://i.imgur.com/fU45Ed7.png)
(http://i.imgur.com/tRSd3Aw.png)
Not sure if I posted these two on here, but here are Super Mario World Mario and SMB3 Fire Mario. Of course, SMW Mario would be a bit too similar to default if I copied it 1:1, so I changed the main colour to be more pink and gave him teal overalls to accent that. SMB3 Fire was mostly lifted from the sprite, but with a few things changed to be consistent with the Fire Mario costume (brown shoes and yellow buttons, like default Mario).

(http://i.imgur.com/sotPKzj.png)
This Dedede was something Shun made, but there's an example of him challenging himself to make a teal Dedede. It's a result of having a good sense of what works with what. The other new Dedede colour we'll be adding is based off this kisekae plate (http://www.nintendo.co.jp/3ds/kisekae/lineup/detail.html?no=053) for the new 3DS.

And most importantly, try to keep colours unique, and plan out exactly what kind of costume this will be. Will it be a blue costume? A teal costume? Try to design around that.

Hopefully this all makes sense, I'm not too great at explaining why things are done, but I try!

EDIT: This site (http://paletton.com) as well. It'll help come up with various colour schemes.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Moblin on March 25, 2015, 05:34:00 AM
Yeah, that was quite helpful actually. I've always tried to pull inspiration from different places, I just haven't planned a "theme" for any of of my recolours. I'll be trying that out soon. Thanks for the info!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: MrThatKidAlex24 on March 25, 2015, 09:54:03 PM
WoW! These renders are amazing! Specifically Meta Knight, Yoshi, Zelda, Lucario, Mewtwo, Ness and Every Other Character. Currently downloading pm version just to stare at the renders and models (even though I have smash 4)

Post Merge: March 25, 2015, 10:00:31 PM
BTW, what font did you guys use for this stuff? I've been trying to find it. Is it free?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on March 29, 2015, 09:18:10 AM
WoW! These renders are amazing! Specifically Meta Knight, Yoshi, Zelda, Lucario, Mewtwo, Ness and Every Other Character. Currently downloading pm version just to stare at the renders and models (even though I have smash 4)

Post Merge: March 25, 2015, 10:00:31 PM
BTW, what font did you guys use for this stuff? I've been trying to find it. Is it free?
Thanks for the compliments, I should warn you that we haven't updated the P:M version to 3.5 yet though, so you'll probably crash unless you do some manual work.
As for the font we use, it's called ITC Avant Garde (http://www.fonts.com/font/itc/itc-avant-garde-gothic). It is not free, sadly.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Middleman97 on March 30, 2015, 04:22:48 PM
First post to brawl vault! Here are some builds for you lovely people while we wait for a 3.5 (soon to be 3.6) build.

(http://i.imgur.com/diH77ik.png) (https://www.dropbox.com/sh/dsqgagc092az2lb/AACbEBygOnoUvSQ_Diodehn5a?dl=0)
Smash 3C Only Album (http://imgur.com/a/Woygs) | General Album (http://imgur.com/a/v7qWz)
Notes:
Mario: Dr. Mario Smash 3 textures and fixed Mario Smash 3 textures courtesy of Aghanim
Link: Fixed Link Smash 3 textures courtesy of Aghanim, Smash 3C OoT Link alts
Yoshi: Fixed Smash 3 textures courtesy of Aghanim
Ness: Purple recolor replaced with Smash 3 teal recolor
Pikachu: Baseball cap Pikachu replaced with Smash 3 Shadow Pikachu (Courtesy of Theytah)
Captain Falcon: no current replacement for N64 recolor and classic alt
Peach: Fixed smash 3 recolors and Shadow Queen peach courtesy of Aghanim
Zelda: OoT Zelda replaced with white Smash 3 recolor
Sheik: OoT Sheik replaced with orange and blue recolor
Marth: Regal Marth Alts replaced with Smash 3C brawl marth
Ganondorf: OoT Ganondorf textures replaced with Smash 3 extra recolors
Metaknight: Broken mask alt replaced with Smash 3 Mirror's Minion
Pit: Retro Pit alt replaced with Smash 3 pink recolor
Olimar: Replaced his purple recolor with the President Smash 3 recolor
Ike: Lord Ike alts replaced with Smash 3 Chrom Ike, Black Knight Ike, and Smash 3C Updated Ike textures
Roy: Alt recolor replaced with Smash 3 Master Lord Roy (Courtesy of Crixler)

(http://i.imgur.com/TFqHUQJ.png) (https://www.dropbox.com/sh/j7xepf80lk60brr/AADlp2FkyKz_pO_pZIMNdfb6a?dl=0)
Smash 3 Only Album (http://imgur.com/a/8yNXw) | General Album (http://imgur.com/a/v7qWz)
Notes:
*signifies different from Smash 3C build
*Mario: Fixed Mario Smash 3 textures courtesy of Aghanim; Red Doc replaced with Flower Power alt, Defualt Doc replaced with Yellow Brawl recolor, Black Doc replaced with Mario of Stars recolor, Green Doc replaced with Luigi Mario (courtesy of Damonj17), Blue Doc replaced with Teal Sm4sh recolor (courtesy of ledgerewskie)
*Link: Fixed Smash 3 Textures courtesy of Aghanim, Smash 3C Green and Red OoT Link, Blue OoT Link replaced with Ravio's Garb recolor, Black OoT Link replaced with Twili Tunic recolor
Yoshi: Fixed Smash 3 textures courtesy of Aghanim
*Fox: Melee fox alts replaced with Smash 3 recolors
*Ness:  Pajama Ness alts replaced with Smash 3 Recolors and B&W Ness (Courtesy of Morian)
Pikachu: Baseball cap Pikachu replaced with Smash 3 Shadow Pikachu (Courtesy of Theytah)
*Luigi: Mr. L alt replaced with CBliss Green recolor
Captain Falcon: no current replacement for N64 recolor and classic alt
Bowser: Dry Bowser replaced with dark Smash 3 recolor
Peach: Fixed smash 3 recolors and Shadow Queen peach courtesy of Aghanim
Zelda: OoT Zelda replaced with white Smash 3 recolor
Sheik: OoT Sheik replaced with orange and blue recolor
Ice Climbers: Polar Ice Climbers alt replaced with Unbreakable Bond recolor
*Marth: Alts replaced with Smash 3 Devil May Cry, Regal Marth, Marth's Samurai Showdown, and Brawl Teal
*Falco: Melee Falco alts replaced with Smash 3 recolors
Ganondorf: OoT Ganondorf textures replaced with Smash 3 extra recolors
Metaknight: Broken mask alt replaced with Smash 3 Mirror's Minion and Concept art alt replaced with Whisping Winds recolor
Pit: Retro Pit alt replaced with Smash 3 pink recolor
Olimar: Replaced his purple recolor with the President Smash 3 recolor
*Lucas: Lucas alt replaced with brown recolor
*Mewtwo: Armor mewtwo alts replaced with recolors
*Dedede: Regular and green Shogun alts replaced with light blue and black recolors
*Lucario: Karate(?) Lucario alts replaced with Blucario and Not Quite Legendary recolors
Ike: Lord Ike alts replaced with Smash 3 Chrom Ike, Black Knight Ike, and Smash 3C Updated Ike textures
*Rob: Virtual Boy ROB replaced with Smash 3 Virtual Boy recolor
Roy: Alt recolor replaced with Smash 3 Master Lord Roy (Courtesy of Crixler)
*Toon Link: Outset alts replaced with Wind Sage Tunic, Manga Shadow Link, and Ganondorf Tunic recolors
*Wolf: Pirate alts replaced with Smash 3 recolors
*Sonic: Jet Set alt replaced  with Smash 3 Brawl Gray recolor


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: DjKlzonez on March 30, 2015, 05:07:04 PM
Will these models and textures be used for the "official" Smash 3 Samus and ZSS?

Samus
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205924 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205924)

ZSS
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207374 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207374)

If not, can they?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on March 31, 2015, 03:11:49 PM
For which version of Project M is this compatible?

I have 3.5.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Afterthought on March 31, 2015, 03:25:55 PM
For which version of Project M is this compatible?

I have 3.5.

I think reading through the topic would show you that it's for 3.0.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: HaloFanODST on March 31, 2015, 03:28:26 PM
I think reading through the topic would show you that it's for 3.0.

And I think there are 70 pages right now, am I wrong?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Afterthought on March 31, 2015, 03:35:33 PM
And I think there are 70 pages right now, am I wrong?

You are correct. And scrolling up on this very page, you'd see that
I should warn you that we haven't updated the P:M version to 3.5 yet

And that's why reading helps.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Velen on March 31, 2015, 04:08:24 PM
Uhm.
What's the difference between 3 and 3C?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Afterthought on March 31, 2015, 04:16:21 PM
Uhm.
What's the difference between 3 and 3C?

If I may, 3C includes Smash 3-styled textures made by folks not on the Smash 3 team, along with official Smash 3 textures, whereas 3 includes the official textures only.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on March 31, 2015, 04:53:03 PM
I think the "C" stands for community or custom, being that while we're working on compatibility and other characters, they are compiling it in an unofficial package with additional stuff made by other users not on our team.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Middleman97 on March 31, 2015, 09:43:28 PM
While I try to primarily only use official smash 3 textures in the Smash 3 build, I also added some recolors made by other users to replace recolors and whatnot added in 3.5 that currently have no replacement (For example: Roy's 3.5 recolor, Ike's Lord alt costumes replaced with community recolors)

Basically, Smash 3 primarily includes recolors, while Smash 3C includes the Smash 3-ified alts made primarily by the Smash 3C team.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: RAWRzilla on April 01, 2015, 08:31:58 AM
I'd like to say that for once, a community project does excellent work. I even check their page before the official Smash 3 page most days.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: MrThatKidAlex24 on April 08, 2015, 10:48:16 PM
Can I have pics of the renders w/o the gradient bg?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on April 10, 2015, 07:56:42 PM
Can we have an ETA for when this will be completed?

Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on April 11, 2015, 12:08:58 PM
Can I have pics of the renders w/o the gradient bg?

Not yet, we are updating the characters atm so the renders will probably change to accommodate this.

Atleast, that is what I have understood.

Can we have an ETA for when this will be completed?

Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?

Year 20XX.

And no, we won't use these wiiU assests since its much more fun to make our own version of it. Besides, we can't force the wii to handle something its more powerful successor handles, the amounts of optimizations we have to make to them will make this project never ending. And remember, we modify our brawl models to look better... so its not quite a "brawl model" anymore.

And besides, whats the fun in that? Just copy/pasting textures? nah, we don't need that since we can make our own from scratch!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on April 18, 2015, 07:10:51 AM
u can upload classic sonic please?
We don't have it anymore, sorry!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ShadowLuigi~NG~ on April 19, 2015, 06:02:48 AM
 I wouldn't say from scratch. More like, super editing. Regardless, I loved that fact that this project is still going on very strong. Both Samus' and the Dry Bowser renders seem...off to me. Not too sure why for Dry Bowser, but Samus looks more toy like than a suit. Still, clean work nonetheless. Keep it up guys!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on April 19, 2015, 07:56:05 PM
Dry Bowser isn't ours. Samus was mainly just a side project, but I believe her render was made a long time ago, when we were in the process of experimenting with rendering styles between 3DS Max and Blender.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ledgerewskie on April 20, 2015, 01:29:27 AM
I wouldn't say from scratch. More like, super editing. Regardless, I loved that fact that this project is still going on very strong. Both Samus' and the Dry Bowser renders seem...off to me. Not too sure why for Dry Bowser, but Samus looks more toy like than a suit. Still, clean work nonetheless. Keep it up guys!
The Smash 3 guys do indeed make their textures from scratch.  You might be mistaking some of the non-Smash 3 team uploads for their work.  A lot of "Smash 3" recolors are uploaded by non-members, and they're often of poor quality.  I would include some of my older work in this, as well

There is also Smash 3C, which isn't a team, but rather a community effort started to finish the PM alts and other notable mods that the S3 team won't be working on.  By nature, that has resulted in some uneven quality of uploads, but many members now work together and we're producing better work (see the updated Smash 3C Commander Lucas or the Smash 3C Solid Snake for instance).  I did the Dry Bowser render you mentioned; I had only been using Blender for a few weeks and it was mainly with Taiko's help that I had been able to produce it, but I am trying to improve.  I do think it blends in fine with the Smash 3 Bowser on the CSS, though.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: SmashEmblem_guy on May 09, 2015, 03:26:46 PM
I've being following this project since quite a while now and I know that it's currently in some kind of hiatus so I wish not to be a bother... It's simple curiosity.

You guys are planning to update the following characters: Link, Toon Link, Ganon, Roy, Marth, Pit, Jigglypuff, Pikachu? 'Cause many of the texture of the Triforce characters mencionned don't look quite as detailed as any of your other work (specially Link); moreover, it's quite the same thing about Marth and Roy :/ There's some things in Marth's model that seems quite off and Roy's would like an update since it seems that every post-3.0 patch in PM they tweek him a little bit more.

About Jiggy and Pikachu... well, this is more like a question than a complain. Will you use Jigglypuff Smash 4 Model import for your project? I know that is not your style but I think it's more fitting to what you're doing than brawl's model (so goes for Pit and Falcon... perhaps?). And Pikachu is a concern of mine, since I know that any "recolor" involves adding a new object (made from the scratch) to Pikachu's model, will you tackle it to add new costumes as (for example) Ethan's hat?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: TheDarkKnight on May 09, 2015, 04:57:07 PM
Pikachu and Jigglypuff will have an updated model to better resemble their goal of trying to make the characters look close to smash 4 as possible, However they are using the X/Y models and the the Smash 4 Models.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: SmashEmblem_guy on May 10, 2015, 07:38:47 AM
Pikachu and Jigglypuff will have an updated model to better resemble their goal of trying to make the characters look close to smash 4 as possible, However they are using the X/Y models and the the Smash 4 Models.

That seems like a pain in the ass, smash 4 are already updated in that regard... all they need to do is give those their personal flavor


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Amarythe on May 25, 2015, 12:09:43 AM
Using Smash 4 models is problematic because when two or more of these models are running on the Wii console in a battle, there is considerable lag. I've downloaded some of these off the Vault so I know this personally.

Utilizing models that induce lag would alienate a great chunk of the community from their project, specifically those of us who play with a competitive mindset.

It's my understanding that the Smash 3 team is simply making all of their new models from scratch, which is certainly the right way to go.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Nezha B. Rose on May 25, 2015, 05:33:44 PM
That seems like a pain in the ass, smash 4 are already updated in that regard... all they need to do is give those their personal flavor


We are not using S4 models, its too easy.

We been through this before multiple times, we are either making the Brawl Model better, or making our own adjusted/fixed/custom models better... is the challenge we partake for this project.

By the way, we are still active, but not on this thread, we are most active in the Smashboards Thread: http://smashboards.com/threads/the-smash-3-project-not-working-with-project-m.340807/ (http://smashboards.com/threads/the-smash-3-project-not-working-with-project-m.340807/)

Plenty of our members don't hang out on KCMM anymore.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Try4se on June 10, 2015, 12:41:28 PM
Quote
The files that are overwritten are:
Link's moveset files
Ike's moveset files
Marth's moveset files
Roy's moveset files

I'm sorry if this was asked like 20 times already,assuming I want to keep the default moveset files for Project M, can I ignore the Smash3C moveset files and still use the costumes, or will there be problems?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on June 14, 2015, 07:51:35 PM
I'm sorry if this was asked like 20 times already,assuming I want to keep the default moveset files for Project M, can I ignore the Smash3C moveset files and still use the costumes, or will there be problems?
Yes, the movesets are only things like sword trails. Not adding them will work just fine.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: shinyh2o1 on June 21, 2015, 09:59:06 AM
Is this pal compatible? Because it dosen't look like it is.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Glitchy on June 21, 2015, 10:12:52 AM
I'm sorry if this is been asked before but will this work with PM 3.5?

EDIT: I downloaded it and it came with a Project M version, so I'm assuming it does.

EDIT 2: Doing some research, some characters (such as Marth and Link) freeze it because of the sword trails. Should I be fine if I just use the textures and not the sword trails?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: iwantgames on June 21, 2015, 12:51:10 PM
This doesn't work for PM atm, some changes were made in their latest version

We are working on an update to make it compatible, just need some more time


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: shinyh2o1 on June 21, 2015, 01:20:21 PM
Oh okay thanks.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on June 21, 2015, 03:04:47 PM
https://twitter.com/ProjectMGame/status/609453318222405632
If knuckles gets in, will you guys Smash 3 ify him? Or leave it to the Smash 3C Team?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: iwantgames on June 21, 2015, 04:49:49 PM
S3C

also those asking about progress, we are more active on our smashboards thread: http://smashboards.com/threads/the-smash-3-project-not-working-with-project-m.340807/ (http://smashboards.com/threads/the-smash-3-project-not-working-with-project-m.340807/)


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Glitchy on June 22, 2015, 09:12:00 AM
I actually found a version compatible with Project M on Smashboards. I'm going to test it soon.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: iwantgames on June 22, 2015, 01:10:52 PM
yeah, I forgot about that. someone put together a compatible version until the official pack/update is complete


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Armored dragon on June 24, 2015, 03:31:06 AM
I actually found a version compatible with Project M on Smashboards. I'm going to test it soon.
DId it work? if so, can you send the link for it? I would love to use the smash 3 textures in my build for project M


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Glitchy on June 27, 2015, 10:06:55 AM
DId it work? if so, can you send the link for it? I would love to use the smash 3 textures in my build for project M


It did work. It's not updated for 3.6 though.

http://smashboards.com/threads/smash-3-3c-packs-3-5-compatible-not-updated-for-3-6.397634/ (http://smashboards.com/threads/smash-3-3c-packs-3-5-compatible-not-updated-for-3-6.397634/)


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Armored dragon on June 27, 2015, 05:47:51 PM
It did work. It's not updated for 3.6 though.

[url]http://smashboards.com/threads/smash-3-3c-packs-3-5-compatible-not-updated-for-3-6.397634/[/url] ([url]http://smashboards.com/threads/smash-3-3c-packs-3-5-compatible-not-updated-for-3-6.397634/[/url])

I think the problems 3.5 had with smash 3 that were fixed in this build will most likely be fixed for 3.6. of course there are more alts in 3.6. either way, I'm gonna download it and see what it does to 3.6.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: CrashBandicoot on July 10, 2015, 08:35:35 AM
Can this work for project m 3.6 ?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: DestROY13103 on July 27, 2015, 03:53:26 AM
Doesn't work on Project M


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on July 27, 2015, 02:17:35 PM
so were you guys serious when you said this was coming out in 2016? i thought it was a joke... but it's been a while since an update


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: zrksyd on August 09, 2015, 01:26:22 PM
Why does :yoshi: have a Brawl air dodge in Project M?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Kaisser on August 29, 2015, 12:17:09 PM
Are you dead? you havent made anything in almost a YEAR.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Large Leader on August 29, 2015, 01:50:41 PM
Are you dead? you havent made anything in almost a YEAR.

No, we aren't dead.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Taiko on August 31, 2015, 03:35:04 PM
Hello all, I have a small update on the current status of the project today.

You may have noticed that recently we haven't been as active as we were in the past. As you all probably know, this project has been going on for much, much longer than originally intended. It's been going on long enough that most of our team just can't dedicate the time that we used to into this project. Coupled with various issues like computer breakdowns and such, we only have maybe two people that can actually work on stuff at this moment, and even then they only have a few hours in the week (if that) to work on project related stuff.

Because of these reasons, we think it's time to ask for your help. We need people who are able to import and rig models, and maybe a little bit of optimization if it's required. Please contact me via PM if you're willing to help!

Thank you for your continued patience, and we hope to get the final product to you all as soon as possible!


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Shadowblitz16 on December 23, 2015, 05:04:41 PM
are you guys going to do smash 3 skins from oot zelda, sheik, ganondorf, and young link?
I think there is a smash 3 oot link already


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: E-scope12 on December 23, 2015, 08:07:04 PM
Will these work or Project M 3.6?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xenozoa425 on December 31, 2015, 11:28:46 AM
Nope

3.6 is hard coded to not accept any additional content

Sorry


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Donnadieu8j on January 11, 2016, 07:55:11 PM
I really appreciate all the replies here.





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Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Kyouma on January 11, 2016, 08:01:17 PM
I keep thinkgin taiko should make an actual render tutorial


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on January 11, 2016, 09:05:29 PM
I keep thinkgin taiko should make an actual render tutorial

Smash 3C team(im part of it) made a tutorial about how to make Smash 3 Renders. http://imgur.com/a/P6GHt (http://imgur.com/a/P6GHt)


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on February 09, 2016, 01:11:39 PM
did you guys ever get the help you needed?

and could you tell us what exactly you guys have been having trouble with


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: NoWon1196 on February 09, 2016, 03:05:24 PM
Could you guys make a Smash 3 sonic boom with recolors?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: nitrocharizard on February 27, 2016, 05:41:33 AM
This mod group has now become my favorite group of people.

I really hope my SD card has enough space....


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ShadowLuigi~NG~ on February 27, 2016, 11:06:23 AM
No, we aren't dead.

Oh...well...could have fooled me, lol.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ✦Dylan✦ on February 28, 2016, 03:35:07 AM
Same here.

As long as Kirby gets released I won't ask for anything else.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: nitrocharizard on February 29, 2016, 05:23:04 AM
Hey, if I download this, then download a Ridley over Pit Mod, would the Ridley mod (whichh overites Pit's files) attempt to overwrite the Smash 3 files or vice-versa and glitch up?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: ✦Dylan✦ on February 29, 2016, 07:13:34 AM
Uhh, you'd be fine, Smash 3 works like every other texture hack.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Samusfan1 on March 09, 2016, 11:25:19 AM
RIP


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: SkySSB on April 11, 2016, 06:04:39 PM
Will we be seeing Smash 3 Donkey/Diddy Kong anytime soon?


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Moblin on April 15, 2016, 07:06:45 AM
yes


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: MM-SSBM on May 17, 2016, 09:07:36 AM
i ever wondered if they can make a Smash 3C Melee Samus


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on June 11, 2016, 03:57:29 PM
http://smashboards.com/threads/the-smash-3-project-you-thought-it-was-pit-but.340807/page-130#post-21244862 (http://smashboards.com/threads/the-smash-3-project-you-thought-it-was-pit-but.340807/page-130#post-21244862)
You guys should hang around here, much more lively and active.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: gerpity11 on June 17, 2016, 03:25:36 PM
Renders? i need them to make HD textures


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: LinkTahuterasuSpirit on June 18, 2016, 03:20:14 PM
where is the tutorial for making the smash 3 textures? i know ive seen it somewhere but now it cant find it

edit: never mind i found it


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: NinjaGrump on September 04, 2016, 12:17:05 PM
The Mario download link is broken...


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: Xaturati0n on September 04, 2016, 12:31:09 PM
The whole roster was updated and completed, check the SmashBoards thread.


Title: Re: The Smash 3 Project - Get Your DLC Early
Post by: cgifurniture on November 21, 2018, 07:27:58 AM
Thanks for sharing!

Post Merge: November 21, 2018, 07:28:54 AM
Thanks for sharing!