Time to examine articles! One step at a time List under construction

Started by Eternal Yoshi, November 19, 2013, 07:00:23 PM

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Sooo yeah. I made this thread to collaborate with whoever is interested gather more information on articles. Such as what makes them respond to floating points, what do their action flags do, adding articles, and more.

I'm sick of having to work around our currently very limited knowledge and resorting to hijacking common3 items. That's so unpolished and will eventually lead to conflicts if we do it too much.

This will not be easy and will take time, so no crying until the end.

I'm going to be using Tabuu and a Hex editor to do my stuff. So why don't we start by seeing how Articles' action flags affect the article?

You can see the article's action flags in Tabuu, and as you should know, they need to be converted into binary for proper editing.

For example, Luigi's fireball has Action Flags that are 25000000 which converts to

0010 0101 0000 0000 0000 0000 0000 0000
Articles and the characters that have them

Sorry but you are not allowed to view spoiler contents.


Note: Almost All Final Smash related articles will crash the game outside of FS mode.
* WILL Crash the game or malfunction when out of FS mode or needed requirements.
Source: http://opensa.dantarion.com/wiki/Articles


Interesting...
Quotes:
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Been wondering about how to do this a loong time. Deffintly subbing!

Maybe the first step should be identifying which characters have Articles, and what those Articles are?

To make sorting easier.
I don't take requests.

My PSA Thread
[move][/move]

There's already a list for that..... but I'll make one and add it to the OP.

Quote from: Eternal Yoshi on November 19, 2013, 07:00:23 PM

Note: Almost All Final Smash related articles will crash the game outside of FS mode.
Source: http://opensa.dantarion.com/wiki/Articles

Something semi-related that I've discovered while researching pikachu's neutral b article (I've been looking into it for about a week now off any on). When I looked at the article subroutine listed in OpenSA, and looked at it in PSA (by typing in the subroutine number) I found that for some reason, parts of Pikachu's final smash is used in his article. It seems to be whenever the electric ball hits the ground or a wall that it uses it, and it exits its use whenever the ball is airbourne again, which leads me to believe this is why pikachu's thunder ball bounces.

Currently taking Stock Icon requests.
In need of an animator for a few moves for my PSA. PM me if interested.

Sooo I found out that a specific Brawlbox revision shows more info on articles and is a more consisitent way of getting the OpenSAID/Call ID/etc.

It'll take time with all the other stuff I have to do, but I will get the list done.

As a reminder, the Call ID is what's used in the PSA commands.