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« Reply #15 on: January 19, 2014, 02:42:03 AM » |
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It's what I did, yes, my apologies. I missed the paragraph where you describe replacing the materials completely.
I tried fixing it by replacing all the Materials from the old model and putting them over the reimported one, but that just froze my game when I tested it.
I also tried the more efficient method for stages by optimizing the objects in an old version, but that gives me the same distorted result...
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« Reply #16 on: January 19, 2014, 03:29:39 AM » |
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Then you will have to rebuild the material and shaders from scratch without replacing and exporting.
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« Reply #17 on: January 19, 2014, 10:26:12 AM » |
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How is the best way to rebuid the material and shaders, can i do this in Brawlbox?
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Smash is the law!
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« Reply #18 on: January 19, 2014, 06:07:49 PM » |
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Yes you can do this in Brawlbox. I would recommend opening 2 instances of BB; one of the old model and the other with the new model and copy the values of the Materials AND Shaders one by one.
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« Reply #19 on: January 19, 2014, 07:12:18 PM » |
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Thanks, i will try!
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Smash is the law!
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