The Brawl Expansion Project

Started by PhantomWings, January 01, 2014, 05:18:47 AM

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Quote from: KingEvilpuff on March 04, 2014, 03:04:39 PM
I have a question, regarding possible future BrawlEx rels...

Would it be possible to have BrawlEx rels for the individual Pokemon (so we'll be able to give them a Down Special and separate them from the Pokemon Trainer, thus increasing file size for them)?
i was thinking about this too. ASF1nk made it possible for zelda and sheik to have separate rels. so if he combined brawlex with what he did for that and make it for the pokemon, im thinking maybe it would work
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Quote from: Xero874 on March 04, 2014, 02:36:11 PM
Change your frame hook in USB Loader to AX Next Frame.
i did but it wont work

Quote from: robintjuh on March 04, 2014, 03:37:29 PM
i did but it wont work
download an entire pack and try it out becuase you might have outdated stuff like brawlex now cant have a CSS code in the gct and needs cssroster.data on the brawlex folder and the filepatch code is diferent, do this make a backup of your SD card on your pc and delete the entire pf folder, download a pack like Nebulon pack(its on his signature) add the pf folder,replace your gct and add those files like gameconfig and such to the root of your sd card and try it
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Quote from: SonicBrawler on March 04, 2014, 03:11:18 PM
i was thinking about this too. ASF1nk made it possible for zelda and sheik to have separate rels. so if he combined brawlex with what he did for that and make it for the pokemon, im thinking maybe it would work

He already made one for the Pokemon: http://forums.kc-mm.com/index.php?topic=61315.0

Under "Somewhat Tested"

I haven't tested it myself, but it's worth a shot, I guess.


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Quote from: Zack Fair on March 04, 2014, 03:50:30 PM
He already made one for the Pokemon: http://forums.kc-mm.com/index.php?topic=61315.0

Under "Somewhat Tested"

I haven't tested it myself, but it's worth a shot, I guess.
the thing its they are just codes not rels modified to be independant so ppl could make them brawlex
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Quote from: Eternal Yoshi on March 04, 2014, 02:02:22 PM
No. Indy Pokemon do not load any PT assets meaning they will have no down B and no Final Smash.
Thanks. Not really interested in a Down B nor Final Smash. It was purely a cosmetic idea I had, but it seems I'll need to think of another way to get it to work.
I'm no longer around. If you really need to get my attention, send a PM

Does anyone know a way to fix the issue with Olimar clones where when you die his pikmin freeze then just disappear? It only occurs when you get KO'd but killing the pikmin normally doesn't do that. Theres also an issue where if you desync your pikmin for too long and they attempt to change from leaf to bud or bud to flower it freezes the game.



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March 04, 2014, 05:21:50 PM #3562 Last Edit: March 04, 2014, 05:27:04 PM by robintjuh
Quote from: Carnage on March 04, 2014, 03:43:42 PM
download an entire pack and try it out becuase you might have outdated stuff like brawlex now cant have a CSS code in the gct and needs cssroster.data on the brawlex folder and the filepatch code is diferent, do this make a backup of your SD card on your pc and delete the entire pf folder, download a pack like Nebulon pack(its on his signature) add the pf folder,replace your gct and add those files like gameconfig and such to the root of your sd card and try it
i tried it and again the normal roster what am i doing wrong maybe its usb loader gx
Edit: i tried it on cfg but when i start up the game my tv say's no signal

Quote from: Carnage on March 04, 2014, 04:29:25 PM
the thing its they are just codes not rels modified to be independant so ppl could make them brawlex

Oh, rels!

Whoops lol

Yeah, that's a different story :P


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March 04, 2014, 07:01:13 PM #3564 Last Edit: March 04, 2014, 07:10:58 PM by Carnage
Quote from: robintjuh on March 04, 2014, 05:21:50 PM
i tried it and again the normal roster what am i doing wrong maybe its usb loader gx
Edit: i tried it on cfg but when i start up the game my tv say's no signal
are you sure you even have ocarina on? and your using a ntsc disc/iso right?

Quote from: KidCraft24 on March 04, 2014, 05:05:11 PM
Does anyone know a way to fix the issue with Olimar clones where when you die his pikmin freeze then just disappear? It only occurs when you get KO'd but killing the pikmin normally doesn't do that. Theres also an issue where if you desync your pikmin for too long and they attempt to change from leaf to bud or bud to flower it freezes the game.
that is probably the article that is patched wrongly but since PW himself made that article patch then he probably is the only one able to see if he can fix it so my guess is you need to ask him or wait until he sees your message

Quote from: Zack Fair on March 04, 2014, 05:36:45 PM
Oh, rels!

Whoops lol

Yeah, that's a different story :P
that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves

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Quote from: Carnage on March 04, 2014, 07:01:13 PM
that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves

Completely agree with you...

Just matter of IF it can be done, I guess.


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Quote from: Zack Fair on March 04, 2014, 07:03:59 PM
Completely agree with you...

Just matter of IF it can be done, I guess.
Writing a module from scratch is really REALLY hard. Very few can do that. (Dantarion comes to mind)

Quote from: Carnage on March 04, 2014, 07:01:13 PM
are you sure you even have ocarina on? and your using a ntsc disc/iso right?
that is probably the article that is patched wrongly but since PW himself made that article patch then he probably is the only one able to see if he can fix it so my guess is you need to ask him or wait until he sees your message
that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves


yeah i have ocarina on and it is a ntsc iso i dont know why but on dolphin everything works perfect

Quote from: Doqtor Kirby on March 04, 2014, 08:09:20 PM
Writing a module from scratch is really REALLY hard. Very few can do that. (Dantarion comes to mind)

PW made the bx_fighter module completely from scratch. idk if Dant has wrote a module from scratch, or just rebuilt existing ones. Dunno so i couldn't say. But yea, seperating characters from each other would be incredibly difficult, and really not worth it unless it was specifically for transforming characters sake

Quote from: Kitsu-chan on March 04, 2014, 09:26:50 AM
Totally just for the float!

You never know, there's a buyer for everything, as they say.

Couldn't you just make shadow ball from scratch if you wanted to?

Something new does sound cool though.