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Author Topic: The Brawl Expansion Project  (Read 2841604 times)
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Segtendo
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    « Reply #3900 on: March 10, 2014, 07:23:15 PM »


    Quote
    New CSS Icons show up properly, but crash only when attempting to enter a match.
    If the game crashes only when you try to enter a match, then it is likely you are trying to use a v1.0 ExModule with BrawlEx v1.1.0.0 or a v1.1 ExModule with BrawlEx v1.0.0.0. Try redownloading the BrawlEx package and using the latest modules.
    I got this freeze when I forgot to edit a BrawlEx file, in my case, the Fighter.dat. Make sure all of them are correct and that there is an appropriate module.
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    : SW-2632-7270-6724


    Xero874
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    « Reply #3901 on: March 10, 2014, 07:25:51 PM »


    FFS! I found my problem. I have been forgetting to rename my module files -.-

    Post Merge: March 10, 2014, 07:46:48 PM
    Ok, let's say I found a sound I wanted to replace in BrawlBox for the announcer call, how would I find it in Super Sawndz?

    Post Merge: March 10, 2014, 08:35:06 PM
    Ok, I found out how to find the sounds, but now, whenever I try to play a sound in Super Sawds, it's just static. and a new line of text appears on the side console saying "channel 2"
    « Last Edit: March 10, 2014, 08:35:06 PM by Xero874 » Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Pikezer1337
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    « Reply #3902 on: March 10, 2014, 08:39:48 PM »


    FFS! I found my problem. I have been forgetting to rename my module files -.-

    Post Merge: March 10, 2014, 07:46:48 PM
    Ok, let's say I found a sound I wanted to replace in BrawlBox for the announcer call, how would I find it in Super Sawndz?

    Post Merge: March 10, 2014, 08:35:06 PM
    Ok, I found out how to find the sounds, but now, whenever I try to play a sound in Super Sawds, it's just static. and a new line of text appears on the side console saying "channel 2"
    Download Audacity and turn the audio into Mono not Stereo
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    Nebulon
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    « Reply #3903 on: March 10, 2014, 08:43:30 PM »


    Pack has been updated for those who asked earlier.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Xero874
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    « Reply #3904 on: March 10, 2014, 08:44:43 PM »


    Did you add announcer voices, Nebulon?
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    Don Jon Bravo
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    « Reply #3905 on: March 10, 2014, 08:45:59 PM »


    So...
    sammy
    how is ur program doing editing sc_selcharacter wise?


    @Nebulon thanks
    « Last Edit: March 10, 2014, 08:47:18 PM by Don Jon BravoEX » Logged


    HaloFanODST
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    « Reply #3906 on: March 10, 2014, 08:48:25 PM »


    I'm still having glitches when including SFX in the game.

    Many other NOT hacked SFX are messed up.
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    « Reply #3907 on: March 10, 2014, 08:52:14 PM »


    How do I know what to name my .sawnd?
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
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    Nebulon
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    « Reply #3908 on: March 10, 2014, 08:58:12 PM »


    Did you add announcer voices, Nebulon?

    Well, my computer can't run sawnds well it seems, so Pikezer1337 helped me out Smiley But yes, they're in there. The voice actor, Eric Evil of "Fall Together" (a local Metal Band in my area that does shows on the eastern coast of the USA), did his best. He's also a pretty decent voice actor. He did the Deadpool call which imitates Deadpool's voice from one of the series we looked up. But either way, they're in there, but they're not final. Obviously if better calls are available that more closely resemble the actual announcer for the game then they'll be put in. Until then, this is what I've got Smiley
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Xero874
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    « Reply #3909 on: March 10, 2014, 09:00:26 PM »


    Well, my computer can't run sawnds well it seems, so Pikezer1337 helped me out Smiley But yes, they're in there. The voice actor, Eric Evil of "Fall Together" (a local Metal Band in my area that does shows on the eastern coast of the USA), did his best. He's also a pretty decent voice actor. He did the Deadpool call which imitates Deadpool's voice from one of the series we looked up. But either way, they're in there, but they're not final. Obviously if better calls are available that more closely resemble the actual announcer for the game then they'll be put in. Until then, this is what I've got Smiley
    Awesome!!!
    But currently, I'm working on my pack, and I have some announcer voices. But I don't know what to name the .sawnd file. What do I call it?
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Don Jon Bravo
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    « Reply #3910 on: March 10, 2014, 09:01:40 PM »


    How do I know what to name my .sawnd?

    this thread is not for sfx
    the sfx thread is here
    http://forums.kc-mm.com/index.php?topic=61460.0
    and if u do some reasearch
    u will find the ids here
    http://forums.kc-mm.com/index.php?topic=61460.255
    ur welcome
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    « Reply #3911 on: March 10, 2014, 09:12:20 PM »


    this thread is not for sfx
    the sfx thread is here
    http://forums.kc-mm.com/index.php?topic=61460.0
    and if u do some reasearch
    u will find the ids here
    http://forums.kc-mm.com/index.php?topic=61460.255
    ur welcome


    That thread is SUPER dead.
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    Before someone attacks me:
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    I'm an American, but not necessarily from the U.S.

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    « Reply #3912 on: March 10, 2014, 09:14:08 PM »


    It'll work with the hackless version. I wrote a tutorial for one of my friends to get it running hacklessly near the beginning of the thread
    Do you know what page?
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    « Reply #3913 on: March 10, 2014, 09:21:12 PM »


    Do you know what page?

    It's outdated, in any case. But really, it's not any different than setting it up the normal way, you just need to be sure to do all the things the Hackless method normally requires (such as using the Smash Stack stage, boot.elf in the root directory, Disable Custom Stages, etc.)
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    « Reply #3914 on: March 10, 2014, 09:27:04 PM »


    It's outdated, in any case. But really, it's not any different than setting it up the normal way, you just need to be sure to do all the things the Hackless method normally requires (such as using the Smash Stack stage, boot.elf in the root directory, Disable Custom Stages, etc.)
    Well, I have no custom stages, don't know what Smash Stack is, and I just got the boot.elf from Nebulon.
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