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Author Topic: The Brawl Expansion Project  (Read 2846847 times)
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Sammi Husky
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    « Reply #1905 on: February 01, 2014, 12:36:29 AM »


    i've not heard of this, so it may be possible.
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    Ultraxwing
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    « Reply #1906 on: February 01, 2014, 12:46:36 AM »


    Okay, so i manually spaced the codes. when i remove the codes that enable certain functions, it works okay. if i remove parts of the code required to have the Custom Stages and the Music it will load just fine. if i turn on the spaced out codes. the music enabler code it just boots back to the wii menu. odd, so how do i use an unspaced code?
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    Steam/SSBB Guy
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    « Reply #1907 on: February 01, 2014, 02:01:22 AM »


    i've not heard of this, so it may be possible.
    Here's the link I was mentioning about, http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35956&Moderated=All&facebook=true
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    Not Kratos
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    « Reply #1908 on: February 01, 2014, 06:07:17 AM »


    It still has Mewtwo and Roy, so I doubt it.
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    Nebulon
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    « Reply #1909 on: February 01, 2014, 07:18:24 AM »


    Okay, so i manually spaced the codes. when i remove the codes that enable certain functions, it works okay. if i remove parts of the code required to have the Custom Stages and the Music it will load just fine. if i turn on the spaced out codes. the music enabler code it just boots back to the wii menu. odd, so how do i use an unspaced code?

    Lol well i'm old school school so i used gctedit. It takes longer but i like the visibility. Shall i make you a gct since you're having issues?? Wouldn't bother me Smiley

    Greatest pack ever!

    Funny costumes and stages(extra ones)
    Full CSS of custom characters with CSP and BP's

    Also why does everyone say "crazy hand" under thier BP?

    I'm glad you like. Smiley if you're wondering about certain characters being in the game (like goofy, donald and vergil but no sora or dante) it's because they're getting their own psa when it's expanded again.

    As for crazy hand under bps, i kept it this way because:

    1. I heard that changing it caused freezes in pokemon stadium screen.
    2. Having the info2 folder at the time made it freeze just before thp so i decided i didn't care about it.
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    Ultraxwing
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    « Reply #1910 on: February 01, 2014, 07:44:46 AM »


    Lol well i'm old school school so i used gctedit. It takes longer but i like the visibility. Shall i make you a gct since you're having issues?? Wouldn't bother me Smiley

    I'm glad you like. Smiley if you're wondering about certain characters being in the game (like goofy, donald and vergil but no sora or dante) it's because they're getting their own psa when it's expanded again.

    As for crazy hand under bps, i kept it this way because:

    1. I heard that changing it caused freezes in pokemon stadium screen.
    2. Having the info2 folder at the time made it freeze just before thp so i decided i didn't care about it.
    I would rather use the Gctedit. but it doesn't exist. i would hate to ask you everytime i want to do a GCT edit. seeing how i like to change up my codes. do i have to use the music all of the time? i would like to get the codes spaced out. but if it doesn't work, then i'll have to find the GCT editor that you use.
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    Nebulon
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    « Reply #1911 on: February 01, 2014, 07:49:20 AM »


    Oh, and Ultraxwing, here's the Music enabler code that I didn't include a spaced version of:

    041C72DC 38600002
    C21C805C 00000004
    3C60801C 606380A8
    7C6803A6 3C60901A
    60633000 4E800020
    60000000 00000000
    C21C7C38 00000002
    3C60901A 60633000
    60000000 00000000
    C21C73D8 00000003
    3C60901A 60633000
    93C30000 93C30004
    60000000 00000000
    4A000000 90000000
    161A3008 00000028
    00000006 01000000
    000C834C 50400200
    01020000 000C8340
    00000000 00000000
    00000000 00000000
    161A2FC8 0000000C
    000CDE3C 01000000
    7366782F 00000000
    161A2FDC 00000008
    2E627273 746D0000
    161A2F90 00000016
    2F736F75 6E642F73
    74726D2F 3030302E
    62727374 6D000000
    C21C7D00 00000012
    3FC0901A 63DE2FD4
    B3220002 38600000
    3B200000 7F8218AE
    739C00F0 579CE13E
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 3B390001
    7F8218AE 739C000F
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 38630001
    3B390001 2C030004
    4082FFB4 3BDEFFFC
    801EFFF8 901D0000
    801EFFFC 901D0004
    93DD0008 38600001
    38000000 901D000C
    60000000 00000000
    C21C6CE8 00000007
    3CC08000 60C63140
    A0C60000 2C060025
    4182001C 3CC0901A
    60C62FE2 7C043000
    4082000C 3F60901A
    637B2F90 819D0000
    60000000 00000000

    As for individual codes for music in stages, they can be found if you scroll down on this page:

    http://allisbrawl.com/blogpost.aspx?id=133245

    I didn't use all of them, if you want to know which levels have music just open the sound folder in my DL, then sfx, and check and see which stages have music (You can tell by the two characters at the end of each BRSTM. So 0000C013 is for stage 13. Meaning that you need to enable the custom stage 13 code for music to play there. ALSO there's an error on that page with custom music 22. Here's the proper code:
    28708ceb 00000061
    4A000000 90180F06
    14000076 FF00C022
    E0000000 80008000

    I hope my explaining doesn't make people think I'm insulting them, I just think that explaining as much as possible will help a wider variety of people.

    But as I said before, I can make you a gct if you send me the codes you want. Smiley

    Post Merge: February 01, 2014, 07:56:34 AM
    I would rather use the Gctedit. but it doesn't exist. i would hate to ask you everytime i want to do a GCT edit. seeing how i like to change up my codes. do i have to use the music all of the time? i would like to get the codes spaced out. but if it doesn't work, then i'll have to find the GCT editor that you use.


    Ah, I understand.

    Well maybe these spaced versions will help? Also, the music isn't needed. If you use the codes then it'll only load the music named accordingly in the Sound/SFX folder. IF the music is removed then the stage will be silent if the codes are included. If the codes aren't included it'll load X04.brstm in the sound/strm folder every time. This is to act as a place holder for levels I haven't added music to yet.

    I use GCT edit... I think it's in resources but if not I can send it. You may be able to edit it once constructing it with GCT edit, albeit with another program since it's not easy to edit it with GCTedit (Go figure lol). Maybe Code manager?

    I'm only guessing since my method of adding new codes is to have them all unspaced in notepad and copy them into the ADD box in the GCTedit. I only use 4-5 big codes and then the music so it takes like 5 minutes to copy and paste (It's just tedious). You could always just do it this way. It's not as convenient as Code Manager but I like it better.
    « Last Edit: February 01, 2014, 07:56:34 AM by Nebulon » Logged

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    Ultraxwing
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    « Reply #1912 on: February 01, 2014, 08:09:08 AM »


    Oh, and Ultraxwing, here's the Music enabler code that I didn't include a spaced version of:

    041C72DC 38600002
    C21C805C 00000004
    3C60801C 606380A8
    7C6803A6 3C60901A
    60633000 4E800020
    60000000 00000000
    C21C7C38 00000002
    3C60901A 60633000
    60000000 00000000
    C21C73D8 00000003
    3C60901A 60633000
    93C30000 93C30004
    60000000 00000000
    4A000000 90000000
    161A3008 00000028
    00000006 01000000
    000C834C 50400200
    01020000 000C8340
    00000000 00000000
    00000000 00000000
    161A2FC8 0000000C
    000CDE3C 01000000
    7366782F 00000000
    161A2FDC 00000008
    2E627273 746D0000
    161A2F90 00000016
    2F736F75 6E642F73
    74726D2F 3030302E
    62727374 6D000000
    C21C7D00 00000012
    3FC0901A 63DE2FD4
    B3220002 38600000
    3B200000 7F8218AE
    739C00F0 579CE13E
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 3B390001
    7F8218AE 739C000F
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 38630001
    3B390001 2C030004
    4082FFB4 3BDEFFFC
    801EFFF8 901D0000
    801EFFFC 901D0004
    93DD0008 38600001
    38000000 901D000C
    60000000 00000000
    C21C6CE8 00000007
    3CC08000 60C63140
    A0C60000 2C060025
    4182001C 3CC0901A
    60C62FE2 7C043000
    4082000C 3F60901A
    637B2F90 819D0000
    60000000 00000000

    As for individual codes for music in stages, they can be found if you scroll down on this page:

    http://allisbrawl.com/blogpost.aspx?id=133245

    I didn't use all of them, if you want to know which levels have music just open the sound folder in my DL, then sfx, and check and see which stages have music (You can tell by the two characters at the end of each BRSTM. So 0000C013 is for stage 13. Meaning that you need to enable the custom stage 13 code for music to play there. ALSO there's an error on that page with custom music 22. Here's the proper code:
    28708ceb 00000061
    4A000000 90180F06
    14000076 FF00C022
    E0000000 80008000

    I hope my explaining doesn't make people think I'm insulting them, I just think that explaining as much as possible will help a wider variety of people.

    But as I said before, I can make you a gct if you send me the codes you want. Smiley

    Post Merge: February 01, 2014, 07:56:34 AM
    Ah, I understand.

    Well maybe these spaced versions will help? Also, the music isn't needed. If you use the codes then it'll only load the music named accordingly in the Sound/SFX folder. IF the music is removed then the stage will be silent if the codes are included. If the codes aren't included it'll load X04.brstm in the sound/strm folder every time. This is to act as a place holder for levels I haven't added music to yet.

    I use GCT edit... I think it's in resources but if not I can send it. You may be able to edit it once constructing it with GCT edit, albeit with another program since it's not easy to edit it with GCTedit (Go figure lol). Maybe Code manager?

    I'm only guessing since my method of adding new codes is to have them all unspaced in notepad and copy them into the ADD box in the GCTedit. I only use 4-5 big codes and then the music so it takes like 5 minutes to copy and paste (It's just tedious). You could always just do it this way. It's not as convenient as Code Manager but I like it better.
    the music codes would be nice. but for now i'll be okay without music. thanks for all the help. i have your codes on file, so in the future i can get them to work. or use that all is brawl link and get it working better or something like that lol. thanks again my man, you've helped an old modder a lot! you are a good friend.
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    Nebulon
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    « Reply #1913 on: February 01, 2014, 08:14:13 AM »


    the music codes would be nice. but for now i'll be okay without music. thanks for all the help. i have your codes on file, so in the future i can get them to work. or use that all is brawl link and get it working better or something like that lol. thanks again my man, you've helped an old modder a lot! you are a good friend.

    Smiley No problem friend.
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    « Reply #1914 on: February 01, 2014, 09:18:15 AM »


    Smiley No problem friend.

    i dowloaded your pack and it didnt work for me on usb loader gx it freeze on BRAWL then i hear a noisly beeep it is on axnextframe i use usb loader gx because i have a pal wii but a ntsc iso do you know how to fix it
    « Last Edit: February 01, 2014, 09:19:18 AM by robintjuh » Logged

    Jasgx
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    « Reply #1915 on: February 01, 2014, 09:25:05 AM »


    tried on regular project m 3.02 and it worked suprisingly Cheesy
    all i did was add those codes manually without getting rid of any that project m has  AWESOME 2.0!
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    Rosetta-Hime
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    « Reply #1916 on: February 01, 2014, 09:40:52 AM »


    I need help from anyone who knows their way around the cosmetics pretty well. I was using ASF's sc_selcharacter.pac as a base for adding cosmetics to my Rosalina clone. I replaced everything roy with rosalina. I went to training to test it out first to see if everything showed up correctly, and it did. I entered a training match against peach, quit out, and went to have a regular brawl. I selected Rosalina, CPU, and went off to SSS. I noticed the stock icon for Rosalina was the random, but I ignored it. I selected FD, and it froze. I believe I did everything right, and I have BPs in place. RSPs are there, but I never got to see if they actually showed up. Can I post my files, and someone see if I did everything right? Cry
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    robintjuh
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    « Reply #1917 on: February 01, 2014, 09:42:08 AM »


    tried on regular project m 3.02 and it worked suprisingly Cheesy
    all i did was add those codes manually without getting rid of any that project m has  AWESOME 2.0!
    can you post  so i can download it?
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    Jade_Rock
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    « Reply #1918 on: February 01, 2014, 09:42:58 AM »


    tried on regular project m 3.02 and it worked suprisingly Cheesy
    all i did was add those codes manually without getting rid of any that project m has  AWESOME 2.0!
    How?!

    Also how did you keep Roy and Mewtwo on  thier CSS?
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    Nebulon
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    « Reply #1919 on: February 01, 2014, 09:44:32 AM »


    tried on regular project m 3.02 and it worked suprisingly Cheesy
    all i did was add those codes manually without getting rid of any that project m has  AWESOME 2.0!

    I'm glad people are enjoying it so much Smiley when they update the roster count and give the gfx fix tutorial i'll make a perfect version where no gfx affect others, where everyone had their own pictures, and with the best psas i've tested all implemented Smiley and i'll keep all the font accurate and the style as consistent as possible and upload that. Smiley

    Post Merge: February 01, 2014, 09:45:50 AM
    tried on regular project m 3.02 and it worked suprisingly Cheesy
    all i did was add those codes manually without getting rid of any that project m has  AWESOME 2.0!

    I'm glad people are enjoying it so much Smiley when they update the roster count and give the gfx fix tutorial i'll make a perfect version where no gfx affect others, where everyone had their own pictures, and with the best psas i've tested all implemented Smiley and i'll keep all the font accurate and the style as consistent as possible and upload that. Smiley

    Post Merge: February 01, 2014, 10:04:53 AM
    I need help from anyone who knows their way around the cosmetics pretty well. I was using ASF's sc_selcharacter.pac as a base for adding cosmetics to my Rosalina clone. I replaced everything roy with rosalina. I went to training to test it out first to see if everything showed up correctly, and it did. I entered a training match against peach, quit out, and went to have a regular brawl. I selected Rosalina, CPU, and went off to SSS. I noticed the stock icon for Rosalina was the random, but I ignored it. I selected FD, and it froze. I believe I did everything right, and I have BPs in place. RSPs are there, but I never got to see if they actually showed up. Can I post my files, and someone see if I did everything right? Cry

    IF the BP showed up in training mode then it should be correct.

    I had a problem with the Peach module because the entry is set to multiple. I don't use training mode too much, but if there's no entry involved in going to training mode then perhaps it worked because training mode doesn't load an entry, and going into Brawl does. In this case either the fighter file in the BrawlEX/Fighterconfig folder may need to have it's entry changed. OR perhaps include an entry. Peach comes with an entry for each costume as it is, so this may be an issue with the entry data, not the BPs.

    But that's my guess considering I don't use training mode. If the training mode does have an entry then I don't know... especially if the BP in Training mode showed up... Did the Roy stock icons show up before you replaced them? If there WERE Roy icons and they're no longer showing up then you need to edit the Cosmetic config to have the same properties as Roy's. I forget which box though since I'm not looking at it... so you may need to skim the tutorial, unless you did this too.

    « Last Edit: February 01, 2014, 10:04:53 AM by Nebulon » Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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