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Author Topic: The Brawl Expansion Project  (Read 2846975 times)
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Axel Akutare
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« Reply #3165 on: February 24, 2014, 05:40:19 PM »


According to the list in the OP ID 28 is used for nothing, so I'm going to see if it's possible to use.

Can anyone confirm that it's actually nothing? As in it's not a Warioman or a Giga or anything?

28's been what's used on the CSS Code as long as I've known. And in the CSSRoster it's definitely listed as nothing.
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    « Reply #3166 on: February 24, 2014, 05:44:08 PM »


    Woah... if you put it in, it's a random icon you can't select. It doesn't freeze... it's literally nothing. Well slot 28 is worthless :/
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    Axel Akutare
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    « Reply #3167 on: February 24, 2014, 06:00:53 PM »


    Woah... if you put it in, it's a random icon you can't select. It doesn't freeze... it's literally nothing. Well slot 28 is worthless :/

    Could that be due to the seemingly useless transparent textures having been removed from the character select screen file? I have noticed that a lot of them have been removed from the one for the BrawlEx Expansion one.
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    « Reply #3168 on: February 24, 2014, 06:07:34 PM »


    Could that be due to the seemingly useless transparent textures having been removed from the character select screen file? I have noticed that a lot of them have been removed from the one for the BrawlEx Expansion one.

    I don't know... I didn't add cosmetics, so it should have loaded the original character: Marth clone. I don't know what happened.

    Must just BE that way... Well, I hope there's a work around for more characters soon.
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    Lordshadow
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    « Reply #3169 on: February 24, 2014, 06:35:11 PM »


    Hello

    Sorry if the code was a little confusing in my video. The character ID's for the pokemon are 5d 5e 5c in the minus gct. you will have to remove the characters id's and subtract the character count by 3 to remove the pokemon. i don't quite have the zelda and shiek codes on hand at the moment, but incidentally, you could just replace the minus CSS screen with the Default custom CSS.

    you could also just use the CSS expansion for BrawlEx, in which case you don't need the CSS code at all. hope this helped a bit. there's a readme with brawlEx inside of the modules folder, and if you scroll down to the bottom, you will see the characters ID's. if you want to remove a character, you simply gotta find that ID in the CSS code and remove it, while subtracting the character count
    Do I just copy that over and it automatically generates the CSS or something? Sorry if I'm not understanding it entirely
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    « Reply #3170 on: February 24, 2014, 06:49:02 PM »


    Do I just copy that over and it automatically generates the CSS or something? Sorry if I'm not understanding it entirely

    If your new to brawlEx, your best bet is to watch the tutorials very thoroughly. The OP has some explanation of how the CSS code works. if you want to add a new character, you have to add an ID that isn't already in the code and add 1 to the character count.

    i know my video tutorials weren't the best in terms of clarity on the CSS code, but that's mainly because there are a lot of resources available here on the forums, and in the OP.

    alternatively, Minus will eventually be including BrawlEx in the next update with open slots for you to add characters, so you could also wait until then. though that may be a while depending on when we get things finished
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    Don Jon Bravo
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    « Reply #3171 on: February 24, 2014, 07:03:20 PM »


    Id 28 is actually "blank"

    It was used in the CSS code back in the days to push CSS icons or to seperate CSS icons from being to close or whatever
    so
    000102
    would look like this in the CSS
    000102
    and
    002828282801282828280228282802
    would look like this
    00              01               02
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    KarefyrmSix
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    « Reply #3172 on: February 24, 2014, 07:06:05 PM »


    I just avoid using 28 for safety, anyways off subject comment

    I had four cloned Peaches but Removed one using the remove option on the BrawlEx Tool Sammi made and deleted the module and folder with it but when i turned on the game that Peach was replaced with a freezable Mario. I made a clone Pit hoping it would overlap the glitch but all it did was move the Mario icon over and changed it to show an unselectable Pit. So as of right now its harmless, i was curious why it's there
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    justadood
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    « Reply #3173 on: February 24, 2014, 07:32:55 PM »


    it's not an error message. i just try to open it and it tells me "the publisher could not be verified. Are you sure you want to run this software?" and under publisher i see that it says "unknown publisher", but I hit "Run" ...this is exactly what shows up:

    The publisher could not be verified. Are you sure you want to run this software?

    Name: Module Editor 3.3.exe
    Publisher: Unknown Publisher
    Type: Application

    [Run] [Cancel]


    then the same exact window repeating the above comes up with the only differences being that the line that says "name" doesn't just have "module editor 3.3.exe", but this second window has details before it that say the file location (under "name")...
    and the one other difference is that there's a new line of info in this window called "From", and it repeats the file location that name does:

    The publisher could not be verified. Are you sure you want to run this software?

    Name: ...rew\AppData\Local\Temp\wz1833\Module Editor 3.3.exe
    Publisher: Unknown Publisher
    Type: Application
    From: C:\Users\Andrew\AppData\Local\Temp\wz1833\Module ...

    [Run] [Cancel]

    (yes there are spaces in the program name) and I hit run again, and it seems to be loading and the cursor changes to the wheel and cursor to show that something is loading, and then i wait and it stops and the wheel dissappears and nothing comes up... i waited a few minutes, in case it was taking a while, i tried to check the task manager, but no applications came up, and this laptop i'm using is new, and definitely not slow, and i tried to download and redownload the same program from your youtube link as well after i'd already downloaded the one here so many times, and i even tried to download the 3.2 version, but that one has a different error that says something like "unexpected error", like the error when you [censored] up in PSA or bralwbox...

    can i please get a solution to this problem? x_x ..i wanna play brawl... i neeeeed it... T^T
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    Lordshadow
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    « Reply #3174 on: February 24, 2014, 07:41:51 PM »


    If your new to brawlEx, your best bet is to watch the tutorials very thoroughly. The OP has some explanation of how the CSS code works. if you want to add a new character, you have to add an ID that isn't already in the code and add 1 to the character count.

    i know my video tutorials weren't the best in terms of clarity on the CSS code, but that's mainly because there are a lot of resources available here on the forums, and in the OP.

    alternatively, Minus will eventually be including BrawlEx in the next update with open slots for you to add characters, so you could also wait until then. though that may be a while depending on when we get things finished
    I most certainly don't feel like waiting. I've learned to understand plenty of codes, it's just a case of getting that initial understanding down. I understood all the hard bits of the video, even to the point of "Wait, isn't the lucario rel supposed to be in the module folder." I just need to know the specific bits of either the CSS code, or that CSS Expansion
    Edit: Do I also need some kirby hat .rel?
    « Last Edit: February 24, 2014, 07:43:48 PM by Lordshadow » Logged

    justadood
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    « Reply #3175 on: February 24, 2014, 08:04:54 PM »


    I JUST WANT A WORKING VERSION OF THE MODULE EDITOR! DX I don't know if it's because i have a bad version of windows, but my version is "windows 7 home premium", and i don't see why it just won't work T-T
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    Sammi Husky
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    « Reply #3176 on: February 24, 2014, 08:36:31 PM »


    I most certainly don't feel like waiting. I've learned to understand plenty of codes, it's just a case of getting that initial understanding down. I understood all the hard bits of the video, even to the point of "Wait, isn't the lucario rel supposed to be in the module folder." I just need to know the specific bits of either the CSS code, or that CSS Expansion
    Edit: Do I also need some kirby hat .rel?

    Kirby hats need to be disabled in order for the game not to crash, so no .rel for kirby is necessary. The CSS code is explained in the OP. i've explained it a number of times...*sigh* if the thread didn't move so fast i would just tell you you look around, but here is how the CSS works.

    Basically, look at this bit of code here:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    That bit is the number of characters in the roster, and consequentally, the number of ID's listed below that number. There is a list of Character ID's in the BrawlEx download (inside the Exmodules folder) that you can use to setup this code.

    The ID's and character counts are in hex, so i recomend using a hex calculator when adding +1 to the character count number that i highlighted above, as 29+1 actually = 2A not 30. Then, you can add the character ID's to the code. The format for the code looks like this:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    each one of those i highlighted is a separate character ID. So, knowing that you can add an ID to this code, by just using a free ID. The first one that's free to use is ID 3F. then 40.  (3F+1 = 40). Here's the trick. when you run out of room at the end of the CSS code, you have to ADD a new line of 0's. like this:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000028
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A23193F 40414243
    44290000 00000000

    NOTE that i moved the 29 to the end of the clones in the previous line. when using the CSS code the 29 (random) has to be on the end of the characters, or it could cause crashes.

    Hope this clears things up a bit.

    I JUST WANT A WORKING VERSION OF THE MODULE EDITOR! DX I don't know if it's because i have a bad version of windows, but my version is "windows 7 home premium", and i don't see why it just won't work T-T

    incidentally, you can just open the module in Brawlbox 0.71. it has a working module editor, and you can just right click on the section you want to change and click 'memory viewer'. then you can edit it that way.  Kirby Dance

    EDIT: also, you should watch my newest tutorial that uses my tool, it makes things a ton easier but for NOW requires you to use CSSRoster.dat as you CSS screen. meaning the BrawlEx CSS expansion
    « Last Edit: February 24, 2014, 08:38:47 PM by Sammi Husky » Logged

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    « Reply #3177 on: February 24, 2014, 09:22:43 PM »


    Kirby hats need to be disabled in order for the game not to crash, so no .rel for kirby is necessary. The CSS code is explained in the OP. i've explained it a number of times...*sigh* if the thread didn't move so fast i would just tell you you look around, but here is how the CSS works.

    Basically, look at this bit of code here:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    That bit is the number of characters in the roster, and consequentally, the number of ID's listed below that number. There is a list of Character ID's in the BrawlEx download (inside the Exmodules folder) that you can use to setup this code.

    The ID's and character counts are in hex, so i recomend using a hex calculator when adding +1 to the character count number that i highlighted above, as 29+1 actually = 2A not 30. Then, you can add the character ID's to the code. The format for the code looks like this:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    each one of those i highlighted is a separate character ID. So, knowing that you can add an ID to this code, by just using a free ID. The first one that's free to use is ID 3F. then 40.  (3F+1 = 40). Here's the trick. when you run out of room at the end of the CSS code, you have to ADD a new line of 0's. like this:

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000028
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A23193F 40414243
    44290000 00000000

    NOTE that i moved the 29 to the end of the clones in the previous line. when using the CSS code the 29 (random) has to be on the end of the characters, or it could cause crashes.

    Hope this clears things up a bit.

    incidentally, you can just open the module in Brawlbox 0.71. it has a working module editor, and you can just right click on the section you want to change and click 'memory viewer'. then you can edit it that way.  Kirby Dance

    EDIT: also, you should watch my newest tutorial that uses my tool, it makes things a ton easier but for NOW requires you to use CSSRoster.dat as you CSS screen. meaning the BrawlEx CSS expansion

    Heya Sammi, by chance will there be an update to allow us to put in characters beyond 63? Are there any safe IDs inbetween 0-3F?
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    « Reply #3178 on: February 24, 2014, 09:25:25 PM »


    Heya Sammi, by chance will there be an update to allow us to put in characters beyond 63? Are there any safe IDs inbetween 0-3F?

    Sorry i don't follow, you mean an update to BrawlEx? ID 63 should be character 99 lol. ID's 0-3F are teh ones that came with brawl (mario, DK, link etc etc)
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    « Reply #3179 on: February 24, 2014, 09:49:11 PM »


    Kirby hats need to be disabled in order for the game not to crash, so no .rel for kirby is
    If I might pester one last time: Is there a code I should add for that? To disable kirby hats?
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