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« Reply #4455 on: March 24, 2014, 12:12:28 PM » |
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I set up all the cosmetics according to the tutorial, but the name on top of the CSP is just a white bar. Can anybody help me with this?
I have "MARIO" in crude text as one of the CSS icons, but the name and CSP's are what they should be. No idea why.
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« Last Edit: March 24, 2014, 12:30:19 PM by pinipigbomb »
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Only when a mosquito lands on your groin, do you realize; not everything can be solved with violence.
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« Reply #4456 on: March 24, 2014, 12:44:26 PM » |
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Hmm.. so the CSS Organizer doesn't work with the new SC_SelectChar.pac file? I guess I will have to organize it myself lol.
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Want to learn about my new project? Click here! Updated 1/18
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« Reply #4457 on: March 24, 2014, 03:02:45 PM » |
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Alright, finally had a little bit of time to work on other things, so i updated the clone tool. I fixed the bugs where having no CSSRoster.dat would crash it, as well as fixed the problem where if you have both common5 AND sc_selcharacter.pac would crash it.
There may also be some features i added and forgot about since there was a big break between the last version and now, but i don't think i'm forgetting anything. All the options in the Clone properties are fully functioning now as well. Changing the Cosmetic ID of the clone will NOT update in the program until you re-select your folder. Changing the clone ID will automatically update the config filenames. but the 'file-layout' will not auto update with the new names.
Download links are in my sig, hope you enjoy. The next time i get to work on it, i will be trying to get the Module editing working, as well as an 'advanced settings' button for clones, where you can change all the settings that the config editor can such as 'can glide' or 'can crawl'
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« Reply #4458 on: March 24, 2014, 05:38:52 PM » |
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all this i made spider man compatible with marth module and then i turned sheik articles to gfx since thats all they do anyway, the gfx fake webs are alittle off the place they should be due to them being ported from article to external gfx i made 2 spider mans that dont interfere with sheiks gfx i putted two links somewhere in this thread for anyone that wanted them, but you can use the one in nebulon pack since its the last one i did.
This is great and really appreciated work, so thank you Would this also be possible to do with other characters that's currently not portable, like Juri over sheik and Gunslinger Zero Suit Samus?
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You Never Know!
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« Reply #4459 on: March 24, 2014, 05:43:04 PM » |
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This is great and really appreciated work, so thank you Would this also be possible to do with other characters that's currently not portable, like Juri over sheik and Gunslinger Zero Suit Samus? if they dont use anything from the sheik or zss moveset the yes , i doubt the zss psa doesnt use zss gun if it uses its already impossible same if juri uses sheik needles or the whip and the likes.
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« Reply #4460 on: March 24, 2014, 05:50:45 PM » |
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So if a PSA doesn't use any articles of the original character, they can be cloned using a Marth Rel?
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« Reply #4461 on: March 24, 2014, 05:53:19 PM » |
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So if a PSA doesn't use any articles of the original character, they can be cloned using a Marth Rel?
Seems that way. It worked with Ridley and Spider-Man, at least.
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« Reply #4462 on: March 24, 2014, 05:58:04 PM » |
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Seems that way. It worked with Ridley and Spider-Man, at least.
I've done some testing with this: Megaman X Maverick Hunter appears to freeze the game unless it was my error. It freezes during landing animation. He's made for R.O.B. mind you. Gnu Slinger Samus does not load guns. However I don't know if it freezes. If we give models guns then it might work. For instance, I would make Gun Slinger Samus into a different character (Probably Megaman X8's Axl) so in that case if that model already had guns then it might be fine. I'm not sure if it freezes. I also tried Silver the Hedgehog V1 and it didn't work, though I don't remember if it froze. Something about it didn't work... I haven't tried Geno. But I've also never actually used him, I've only seen videos and I'm not sure if he uses anything from R.O.B. But don't let this discourage anyone. There may be work arounds yet.
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« Reply #4463 on: March 24, 2014, 06:05:47 PM » |
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it looks like geno might have been built on rob because he used rob's beams and rockets.... idk if those are articles of his though
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V. 1.00
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« Reply #4464 on: March 24, 2014, 06:07:08 PM » |
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Try Silver over Diddy. It doesn't use any of Diddy's articles We can port it over either Sonic or Marth (so a Sonic or Marth .rel work) and it may work.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #4465 on: March 24, 2014, 08:47:15 PM » |
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Does anyone know exactly how to give a clone custom sound effects?
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Working on my BrawlEx Pack now!
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« Reply #4466 on: March 24, 2014, 09:48:26 PM » |
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Does anyone know exactly how to give a clone custom sound effects?
The only way I know of to give them unique sounds is to modify boss sounds and set their fighter dat file to reference those instead of the character it's cloned from. Has anyone thought to make a BrawlEx FAQ to put in the OP or in a seperate thread?
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« Last Edit: March 24, 2014, 09:50:09 PM by SilverBaretta »
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Something remixed this way comes...
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« Reply #4467 on: March 24, 2014, 09:52:09 PM » |
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Whenever I have time, I'll try to make a SFX pack for either Master Chief or the Arbiter using the Primids SFX.
The Primids have A LOT of SFX we can modify. IDK if the other enemies have, but the Primids have a lot.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #4468 on: March 24, 2014, 09:53:23 PM » |
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Whenever I have time, I'll try to make a SFX pack for either Master Chief or the Arbiter using the Primids SFX.
The Primids have A LOT of SFX we can modify. IDK if the other enemies have, but the Primids have a lot.
The Nagagogs have quite a few as well, but the problem with enemy sfx is that they're all so short.
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« Reply #4469 on: March 24, 2014, 10:08:16 PM » |
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Are you guys sure you need all that junk to make the cosmetic files work? 'Cause I managed to get a Cloud(Ike) clone running using only custom portraits and the makeshift result data that MasterMelee posted.
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Only when a mosquito lands on your groin, do you realize; not everything can be solved with violence.
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