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« Reply #5460 on: May 04, 2014, 03:49:29 PM » |
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Does anyone's brawl ex pack work classicmode
Unstable/unreleased BrawlExpanded 0.9 does. Haven't released it yet because of other things.
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« Reply #5461 on: May 04, 2014, 04:02:46 PM » |
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Pretty much all sounds that can't be seen in PSA can be found in tabuu and edited via hex editing. Such as star KO, ottoto, low voice clips, damage clips, crowd cheer, etc etc
I need a tutorial for that. Tabuu is insanely hard and wierd. Is there one?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #5462 on: May 04, 2014, 06:12:32 PM » |
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I've switched to a new SD card for the Clone Engine, but Brawl doesn't read the BrawlEx files. I have FPC 3.5.1b on, I use AXNextFrame, etc.
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« Reply #5463 on: May 04, 2014, 06:17:54 PM » |
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I've switched to a new SD card for the Clone Engine, but Brawl doesn't read the BrawlEx files. I have FPC 3.5.1b on, I use AXNextFrame, etc.
SDHC?
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« Reply #5464 on: May 04, 2014, 06:18:59 PM » |
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SDHC?
Nope. Regular. I just got done double checking everything, and nothing seems wrong.
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« Reply #5465 on: May 04, 2014, 06:23:40 PM » |
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Nope. Regular. I just got done double checking everything, and nothing seems wrong.
FPC kode?
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« Reply #5466 on: May 04, 2014, 06:24:08 PM » |
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FPC kode?
The one I use = 3.5.1b.
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« Reply #5467 on: May 04, 2014, 06:31:44 PM » |
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The one I use = 3.5.1b.
SD cheats is on?
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« Reply #5468 on: May 04, 2014, 06:32:33 PM » |
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Of course. All config files are in PF/BrawlEx, even bx_fighter.rel is in module.
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« Reply #5469 on: May 04, 2014, 06:33:38 PM » |
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make sure ur not adding in the sdhc code and all ur folders are named properly also make sure ur loader is detecting the codes u can try adding the camera code just to see if the game is even reading the codes
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« Last Edit: May 04, 2014, 06:34:53 PM by Don Jon BravoEX »
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« Reply #5470 on: May 04, 2014, 06:38:52 PM » |
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make sure ur not adding in the sdhc code and all ur folders are named properly also make sure ur loader is detecting the codes u can try adding the camera code just to see if the game is even reading the codes
It was reading them, all right. It played a BRSTM I wanted to patch. For some reason, it just decided to start working. :/
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« Reply #5471 on: May 04, 2014, 07:22:58 PM » |
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I was gonna add that an extended partition won't be read by Gecko, so make sure it's a primary partition.
Windows diskmgmt.msc can tell you this.
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« Reply #5472 on: May 05, 2014, 11:14:37 AM » |
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Hey, it's been a while since I've checked this topic. Has anything new happened since the Captain Falcon module? I'd just read and catch up, but I don't remember where I left off.
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« Reply #5473 on: May 05, 2014, 11:32:46 AM » |
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Hey, it's been a while since I've checked this topic. Has anything new happened since the Captain Falcon module? I'd just read and catch up, but I don't remember where I left off. nope but project m with turbo is possible now if ur into that...
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« Reply #5474 on: May 05, 2014, 11:34:02 AM » |
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nope but project m with turbo is possible now if ur into that...
Boss slots work now along with random pieces of data to make slots. I'll tut that later.
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