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« Reply #5925 on: May 27, 2014, 04:37:58 PM » |
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Who made a silver clone?
daniel741852 ported silver but still has some bugs here's a video https://www.youtube.com/watch?v=ocHYt4JHJI8 Post Merge: May 27, 2014, 04:39:40 PM
Well i have ported geno over lucario but his up special n is buggy :/
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« Last Edit: May 27, 2014, 04:39:40 PM by KingImpris »
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« Reply #5926 on: May 27, 2014, 05:33:11 PM » |
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Dude... Just start over then lol. It shouldn't be hard. It takes me 15 minutes to manually add in a character, cosmetics, module etc. You'll be fine If you're asking if I care because you think I feel somehow entitled to the free things I put up for download, then no, I do not care how anyone uses my version of the free software I've put together. I am not entitled, and for the things I made, I shouldn't care, since I put it up for people to download for free. It'd be stupid for me to care about what people do with anything I've made and linked to this site. I give people links because I want to share, I don't do it for credit or because I NEED it or anything. do whatever you want. Literally put it on 30 SD cards and put them in a fish tank, I don't care. Replace them all with Shadow for all I care. It was less of me asking if I could edit your pack, but more of a question like: If I were to delete the MiscData would it cause the game to crash? I can't really test any of that at the moment though... My laptop died. And not just run out of power died... Like it was hooked to the charger and then the screens went black, I heard a popping noise then a short high pitched buzz. And now it doesn't turn on... This is a sad day.
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« Reply #5927 on: May 27, 2014, 05:47:46 PM » |
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daniel741852 ported silver but still has some bugs here's a video https://www.youtube.com/watch?v=ocHYt4JHJI8 Post Merge: May 27, 2014, 04:39:40 PM
Well i have ported geno over lucario but his up special n is buggy :/ What's wrong with the Geno specifically? The Silver in the vid has some broken attacks... :/ Unless he's updated it.
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« Reply #5929 on: May 27, 2014, 06:34:21 PM » |
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Well i suppose since it's difficult for a few people to understand how to add the CSS expansion bones to an existing sc_selcharacter.pac, i can include a function that will automatically add all the new bones the CSS expansion has, however adding a single new bone is out of the scope of my program, because it would require editing the animation for the bones as well, which isn't easily automated.
So, just using the CSS expansion bones and animation will have to do, sorry :/ I may make a tutorial at a later date on how to add just 1 bone by hand though.
It's gonna be out soon, don't worry. Im simply making edits at the moment to allow multiple images to be added at 1 time to each section. (CSP'S, battle portraits, RSP's etc etc)
adding all the bones shouldnt hurt its the best decision anyhow since the other bones will never come into play until further css ids are stored in the css dat file
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« Reply #5930 on: May 27, 2014, 06:44:31 PM » |
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I see. Well, when the ROB module is made, we'll have our Geno and Megaman X I've been waiting for them since Day 1.
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« Reply #5931 on: May 27, 2014, 06:47:07 PM » |
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I see. Well, when the ROB module is made, we'll have our Geno and Megaman X I've been waiting for them since Day 1. And Ness, so I have an excuse to work on B om.
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« Reply #5932 on: May 27, 2014, 06:50:18 PM » |
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And Ness, so I have an excuse to work on B om. Thats cool to hear can't wait
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« Reply #5933 on: May 27, 2014, 06:55:46 PM » |
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they need to make the snake moduel
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« Reply #5934 on: May 27, 2014, 07:02:13 PM » |
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they need to make the snake moduel There already is a Snake module.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #5935 on: May 27, 2014, 07:02:33 PM » |
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they need to make the snake moduel
snake module been out already.
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« Reply #5936 on: May 27, 2014, 07:06:44 PM » |
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I know we can use Lucas' module, but I would really like, for my part, an actual Ness module.
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« Reply #5937 on: May 27, 2014, 07:08:29 PM » |
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Sammy have u gotten it to work with common5.pac yet
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« Reply #5938 on: May 27, 2014, 07:08:35 PM » |
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I know we can use Lucas' module, but I would really like, for my part, an actual Ness module. Would definitely be great to see. Then Ness clones would be able to charge smashes up.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #5939 on: May 27, 2014, 07:26:54 PM » |
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Hey guys I need help. I want to use a marth clone (Lucina) over the red alloys slot but its not working for me. I followed the tutorials by nebulon but I don't know how to apply them to slots other than the boss slots.
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