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Author Topic: The Brawl Expansion Project  (Read 2847567 times)
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corpsra
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« Reply #6465 on: June 21, 2014, 03:33:59 PM »


thank you Brstmguy & Ajthag for the help i appreciate it!!!
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« Reply #6466 on: June 22, 2014, 01:03:27 AM »


thank you Brstmguy & Ajthag for the help i appreciate it!!!
no prob.

Post Merge: June 22, 2014, 01:05:57 AM
So what are the chances some wizard or warlock will make a tool that does gfx porting for you? I just looked at Nebulon's guide and that could be a serious pain to do 30+ times.
« Last Edit: June 22, 2014, 01:05:57 AM by ajthag » Logged

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    « Reply #6467 on: June 22, 2014, 01:25:47 AM »


    A gfx porting tool might be difficult to make, though I don't know how to make programs but with configs tool like sammi's, it simply copies the current configs to the respective folders and changes the files through hex gfx porting might be harder to make a tool for. But like I said I have no knowledge on programs
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    Nebulon
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    « Reply #6468 on: June 22, 2014, 04:02:38 AM »


    no prob.

    Post Merge: June 22, 2014, 01:05:57 AM
    So what are the chances some wizard or warlock will make a tool that does gfx porting for you? I just looked at Nebulon's guide and that could be a serious pain to do 30+ times.

    There's a much easier way to do it now, but I thought it was common knowledge.

    Basically... well... I've been up for 25 hours, so I'll post it after this sleep cycle. But yeah, it's really simple. Maybe someone could just explain it while I snooze.
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    Sammi Husky
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    « Reply #6469 on: June 22, 2014, 11:43:32 AM »


    you can literally just rename the ef_ file in the fighter.pac to another one, then change the gfx calls in PSA to use the ID of the ef file you renamed it to. easy peasy
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    Pikezer1337
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    « Reply #6470 on: June 22, 2014, 12:18:35 PM »


    Would this then allow you to not have to exit the CSS after each match if you did it to every clone?
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    ajthag
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    « Reply #6471 on: June 22, 2014, 01:04:42 PM »


    Would this then allow you to not have to exit the CSS after each match if you did it to every clone?
    I haven't done this yet and I already play matches back to back with no problem.

    So let me get this straight I open Sephiroth's .pac then rename the "ef_marth" on the root of the psa to "ef_deathpod" or something. Then I find subactin scripts and rename all external gfx to deathpods id? Do the EFLS Entry index still need to be changed?

    Post Merge: June 22, 2014, 01:12:21 PM
    Also I've found that not all of Seph's external gfx say Marth. A couple say "common?". Do I rename those to deathpods ID(162) as well?
    « Last Edit: June 22, 2014, 01:12:22 PM by ajthag » Logged

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    « Reply #6472 on: June 22, 2014, 01:24:59 PM »


    128 characters now!

    My reaction: https://www.youtube.com/watch?v=1pbvX5Y3ZJ8
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    HaloFanODST
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    « Reply #6473 on: June 22, 2014, 01:29:20 PM »


    Also I've found that not all of Seph's external gfx say Marth. A couple say "common?". Do I rename those to deathpods ID(162) as well?

    No.
    If they say common, don't change them since every single character can have them without conflicting with others.

    For example: Sephiroth has an explosion, but Marth cannot do that.
    Why? Because it is common and there's another thing that loads that explosion. Probably an Assist Trophy, a Pokemon or a Stage.

    Or simply because there are 2 or more different characters (not clones) who share this.

    EDIT: Unless you want a different GFX, don't change them. But if you want darkness instead of fire, then do whatever you want.
    « Last Edit: June 22, 2014, 01:39:34 PM by Alejandro MiddleCorn » Logged

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    « Reply #6474 on: June 22, 2014, 01:34:27 PM »


    128 characters now!

    My reaction: https://www.youtube.com/watch?v=1pbvX5Y3ZJ8

    Well not quite.

    CSS is only going to go up to 100 unless configured otherwise.

    I'm actually wondering when PW's next iteration will be. No doubt he's seen the feedback and issues we've all posted.
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    ajthag
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    « Reply #6475 on: June 22, 2014, 01:37:07 PM »


    What about EFLS Entry indexes do I still need modifies those?
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    HaloFanODST
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    « Reply #6476 on: June 22, 2014, 01:41:27 PM »


    What about EFLS Entry indexes do I still need modifies those?

    I have no idea of what is that, sorry. :/
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    « Reply #6477 on: June 22, 2014, 01:50:56 PM »


    I have no idea of what is that, sorry. :/
    Right below where you change the ID from Marth to 162 there is another number. Thats the EFLS Entry index. In Nebulon's guide some modifications were made to that number. Is that still necessary or will simply changing the ID's be sufficient to fix graphical glitches?
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    « Reply #6478 on: June 22, 2014, 02:41:34 PM »


    you shouldn't need to change anything other then the file ID in the external gfx call. Don't change anything else. Also, this is whole different story with sword traces, i was going to do a video tutorial on it but ended up being too busy
    « Last Edit: June 22, 2014, 02:42:50 PM by Sammi Husky » Logged

    ajthag
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    « Reply #6479 on: June 22, 2014, 03:29:27 PM »


    Ok Thanks. But now I have run into another issue I made the changes to the psa but when I save and re-open it I can no longer expand the moveset to get to the subaction scripts folder. The plus sign just disappears. I am using brawlbox v0.68b and trying to edit This Sephiroth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
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