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Author Topic: The Brawl Expansion Project  (Read 2848207 times)
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Ezehokadrim
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« Reply #6705 on: July 15, 2014, 10:40:12 AM »


Saw you guys speaking about other working hooktypes so I decided to change mine just to see if it would help. I'm currently testing a couple things on Dolphin since it's faster than on the Wii and I had terrible audio quality. Tried OSSleepThread since it's reported to work here and it fixed the audio but cause graphical glitches (no game breaking ones though) so I tried the others and found out GXFlush worked for me without any crash or glitch. While I didn't test it for long, I just decided to tell you all in case anyone has audio quality problems on the emulator and wondered why (though it may not be the only problem).

Edit: Forgot to mention I'm on Dolphin 4.0 build 1841 just in case it matters.
« Last Edit: July 15, 2014, 10:42:56 AM by Ezehokadrim » Logged

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    « Reply #6706 on: July 15, 2014, 10:57:41 PM »


    yeah this is my roster if anyone would wanna try and make it
    http://forums.kc-mm.com/index.php?topic=69533.msg1282132#new
    i also made colorsjust for brawl ex i have them if you want
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    SmashKing64
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    « Reply #6707 on: July 16, 2014, 04:07:50 AM »


    with brawl ex cbliss is it possible to add 12 costume slots for mario ?
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    HaloFanODST
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    « Reply #6708 on: July 16, 2014, 07:24:00 AM »


    with brawl ex cbliss is it possible to add 12 costume slots for mario ?


    Only 10 costumes. The next 2 costume slots are already used by Donkey Kong.
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    « Reply #6709 on: July 16, 2014, 07:26:43 AM »


    dam
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    Tiberious
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    « Reply #6710 on: July 16, 2014, 09:01:38 AM »


    So, after getting into the game with hooktype AXNextFrame (which normally doesn't happen), I went in and tried to test Alloys in Multi-Man Brawl.

    1) Textures were still messed up on things like controller icons, and more importantly,

    2) Game crashed (buzz of death) after about 10 KOs in 100-Man Brawl with Red Alloy (I'm guessing it was starting to determine what character to load in the 25th slot).

    Do we know what causes this crash, and is there any way to fix it?
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    ajthag
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    « Reply #6711 on: July 16, 2014, 04:19:54 PM »


    OK Got a few advanced questions.

    1. If I choose not to use the Alloys can I add more ex characters in their spot? Im currently at about 70s in the CSSroster so I have more space. So it would be fighter 64, slot 64 etc. Does the code allow this? Or say I take a Marth clone's config files and rename them to the Alloy's vallues would that work? Or are those spots only dedicated to Alloys and are unable to be replaced with ex characters.

    2. I read a post awhile back that if you use the unstable build with the stable build's version of bx_fighter you won't run in to the unstable build issues(Ganon clones, Sonic clones uising FS). Is this true?
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    BlazeBlue
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    « Reply #6712 on: July 16, 2014, 04:23:58 PM »


    How do I expand the costumes of the regular characters like in Nebulans build?
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    AutumnVen
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    « Reply #6713 on: July 16, 2014, 04:33:01 PM »


    How do I expand the costumes of the regular characters like in Nebulans build?
    Use the config tool to open up the characters fighter.dat. In that there should be selection boxes with numbers. Each box represents a characters costume slots. Select the ones you want to add. Then you have to also add corresponding CSPs in the sc_selcharacter.pac. Then you should be set.
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    BlazeBlue
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    « Reply #6714 on: July 16, 2014, 04:35:34 PM »


    Really? I've tried that before but the brawl characters didn't respond

    Post Merge: July 16, 2014, 04:38:20 PM
    Oh! And is there a clone SFX tutorial
    « Last Edit: July 16, 2014, 04:38:20 PM by BlazeBlue » Logged

    HaloFanODST
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    « Reply #6715 on: July 16, 2014, 05:36:34 PM »


    dam

    Yeah, but you can have up to 10 costumes. That's good enough.

    Oh! And is there a clone SFX tutorial

    No, not really.

    King of Chaos posted a "sort of" tutorial about that.
    But it is kind of hard, and BrawlBox eventually crashes when editing.
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    « Reply #6716 on: July 16, 2014, 06:04:20 PM »


    You can do almost the same with PSA. You'll just have to look for the SFX IDs...
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    « Reply #6717 on: July 16, 2014, 06:31:57 PM »


    You can do almost the same with PSA. You'll just have to look for the SFX IDs...

    Were you able to change Death sounds and Final Smash sounds with PSA?

    That's not possible.
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    « Reply #6718 on: July 16, 2014, 06:41:44 PM »


    Were you able to change Death sounds and Final Smash sounds with PSA?

    That's not possible.
    FS, it is. Death, it isn't.
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    ajthag
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    « Reply #6719 on: July 16, 2014, 06:59:01 PM »


    Really? I've tried that before but the brawl characters didn't respond

    Post Merge: July 16, 2014, 04:38:20 PM
    Oh! And is there a clone SFX tutorial


    Unfortunately no. However, Ive figured it out and I'm having great karma with brawl hacking(none of my test got the beep of death. Yay!) so I'll give you the run down here

    1. Programs Needed
    Super Sawndz
    Smash Attacks(2.70 seems to be the best)
    Brawlbox(newest version and/or 0.68b version)
    A music editing program

    2. Resources
    SSSB BRSAR: Google it
    Sfx ID list: http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN)
    Sound Code: http://smashboards.com/threads/its-here-rsbe-replacement-soundbank-engine-fpc-4-0-by-internetexplorer.338957/

    Soundbank IDs:

    ---Common---
    00 joucyu

    ---Character---
    01 mario
    02 link
    03 pit
    04 metaknight
    05 dedede
    06 Donkey
    07 Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain
    0E Ness
    0F Koopa
    10 Peach
    11 Zelda
    12 Iceclimber
    13 Marth
    14 GameWatch
    15 Falco
    16 Ganon
    17 Wario
    18 Pikmin
    19 lucas
    1A Diddy
    1B PokeTrainer
    1C PokeLizardon
    1D PokeZenigame
    1E PokeFushigisou
    1F Lucario
    20 Ike
    21 Robot
    22 Purin
    23 ToonLink
    24 Wolf
    25 snake
    26 Sonic
    27 select (Character Select Screen)
    28 ZakoFighter

    ---Kirby Copy---
    29 All
    2A Captain
    2B Dedede
    2C Diddy
    2D Donkey
    2E Falco
    2F Fox
    30 GameWatch
    31 Ganon
    32 Iceclimber
    33 Ike
    34 Koopa
    35 Link
    36 Lucario
    37 Lucas
    38 Luigi
    39 Mario
    3A Marth
    3B Metaknight
    3C Ness
    3D Peach
    3E Pikachu
    3F Pikmin
    40 Pit
    41 3Set (PT's Pokemon)
    42 Purin
    43 Robot
    44 Shiek
    45 Snake
    46 Sonic
    47 SZerosuit
    48 ToonLink
    49 WarioMan
    4A Wolf
    4B Yoshi

    ---Stages---
    4C Crayon
    4D Dolpic
    4E Mansion
    4F MarioPast
    50 Kart
    51 Donkey
    52 Jungle
    53 Pirates
    54 Oldin
    55 Norfair
    56 Orpheon
    57 Halberd
    58 Starfox
    59 Stadium
    5A Tengan
    5B Fzero
    5C Ice
    5D GW
    5E Emblem
    5F Madein
    60 Pikmin
    61 Palutena
    62 Famicom
    63 Newpork
    64 Village
    65 Metalgear
    66 Greenhill
    67 Pictchat
    68 Plankton
    69 StageEdit
    6A Garden
    6B Zebes
    6C Greens
    6D Corneria
    6E Pstadium
    6F Bigblue
    70 Onett

    ---Minigame---
    71 Coinshooter
    72 Cleargetter
    73 Homerun
    74 Target

    ---Other/Items---
    75 CharaRoll
    76 item
    77 Monsterball

    ---Assist Trophies---
    78 Jugem
    79 Goroh
    7A Joe
    7B Waluigi
    7C Resetsan
    7D Nintendogs
    7E Excitebike
    7F Devil
    80 Hammerbros
    81 Metroid
    82 Wright
    83 Stafy
    84 Tingle
    85 Katana
    86 Lin
    87 Andross
    88 Littlemac
    89 Tank
    8A Jeff
    8B Heririn
    8C Barbara
    8D Cyborg
    8E Customrobo
    8F Robin
    90 Saki
    91 Kururi
    92 Shadow

    ---Appeal Fox---
    93 SPACE
    94 COMBAT
    95 CORNERIA
    96 ASTEROID
    97 BATTLESHIP
    98 A
    99 B
    9A C
    9B D
    9C E
    9D F
    9E G
    9F H
    A0 I

    ---Appeal Falco---
    A1 SPACE
    A2 COMBAT
    A3 CORNERIA
    A4 ASTEROID
    A5 BATTLESHIP
    A6 A
    A7 B
    A8 C
    A9 D
    AA E

    ---Appeal Wolf---
    AB SPACE
    AC COMBAT
    AD CORNERIA
    AE ASTEROID
    AF BATTLESHIP

    ---Appeal Snake---
    B0 Mario
    B1 Donkey
    B2 Link
    B3 Samus
    B4 Yoshi
    B5 Kirby
    B6 Fox
    B7 Pikachu
    B8 Luigi
    B9 CaptainFalcon
    BA Ness
    BB Koopa
    BC Peach
    BD Zelda
    BE Shiek
    BF Iceclimber
    C0 Marth
    C1 GW
    C2 Falco
    C3 Ganondorf
    C4 Wario
    C5 Metaknight
    C6 Pit
    C7 SZerosuit
    C8 Pikmin
    C9 Lucas
    CA Diddy
    CB PokeTrainer
    CC Dedede
    CD Lucario
    CE Ike
    CF Robot
    D0 Snake
    D1 Sonic
    D2 Purin
    D3 ToonLink
    D4 Wolf

    ---Menu---
    D5 menu

    ---Narration---
    D6 melee
    D7 menu
    D8 characall

    ---Adventure Stages---
    D9 common
    --01--
    DA 0
    --03--
    DB 0
    DC 1
    --04--
    DD 0
    DE 1
    DF 2
    --05--
    E0 0
    E1 1
    --06--
    E2 0
    --07--
    E3 0
    --08--
    E4 1
    E5 2
    --09--
    E6 0
    E7 2
    --10--
    E8 0
    E9 1
    EA 2
    --12--
    EB 0
    --14--
    EC 0
    ED 1
    --16--
    EE 2
    EF 3
    --18--
    F0 0
    --20--
    F1 0
    --22--
    F2 0
    --24--
    F3 0
    --26--
    F4 0
    --27--
    F5 0
    F6 1
    F7 2
    --28--
    F8 0
    F9 2
    --30--
    FA 0
    --31--
    FB 0
    FC 1
    --32--
    FD 0
    --33--
    FE 0
    FF 1
    --34--
    100 0
    --35--
    101 0
    --36--
    102 0
    --37--
    103 0
    104 2
    105 3
    --40--
    106 0
    --41--
    107 0
    --42--
    108 05
    109 09
    10A 11
    10B 13
    10C 17
    10D 19
    10E 21
    10F 23
    110 25
    111 27
    112 29
    113 31
    114 33
    115 37

    ---Enemy---
    116 Kuribo
    117 Patapata
    118 Hammerbros
    119 Killer
    11A Dekakuribo
    11B GalFire
    11C Poppercam
    11D Bitan
    11E Roada
    11F Bombhead
    120 Gyraan
    121 Bucyulus
    122 Tautau
    123 Flows
    124 Aroaros
    125 Botron
    126 Jyakeel
    127 Ghamgha
    128 Pacci
    129 Faulong
    12A Deathpod
    12B Spar
    12C Kokkon
    12D Jdus
    12E Mite
    12F Shelly
    130 Ngagog
    131 Cymal
    132 Teckin
    133 Cataguard
    134 Siralamos
    135 Boobas
    136 Arman
    137 Prim
    138 Robo
    139 Bosspackun
    13A Rayquaza
    13B Porky
    13C Galleom
    13D Ridley
    13E Duon
    13F Metaridley
    140 Taboo
    141 Masterhand
    142 Crazyhand
    143 Falconflyer

    Ok here we go. First of all keep a backup of a fresh sound brsrar just in case. ALWAYS TRY TO USE SMASH ATTACKS FIRST AS BRAWLBOX COULD CORRUPT THE MOVESET WITH TOO MUCH EDITING. If you have to use Brawlbox try to do everything in 1 save.

    Sounds should be wav in mono with the same frequency. To check the frequency open up the brsar in brawlbox and export the sound you want to replace. All boss sounds seem to have the same frequency.

    First find where you want to place the sound. So open the Brsar file in super sawndz. Scroll all the way down to the bottom to find the boss soundbanks. Lets say you choose Crazyhand. Here you find all of Crazyhands sounds. take note of the length of his sounds, the rule of thumb is to use sounds of the same length or shorter.

    *SPECIAL NOTE* however, it seems to be size based so as long as the file size isn't bigger than the original it should still work. I say this because Crazyhand's last sound is 0:00. I replaced it with a sound that was 0:66 but the files size was still smaller than the original so it worked. Also some sounds have strange properties. For example, a placed a "handengeki" over one of Crazyhands sounds that sounded fine on the computer but in the the game it was all low tone and came out as "handengeki ki ki ki ki ki".

    Ok back on track. Say you want to replace his first sound. Click on it and its info will show in Super sawndz. What you are looking for is the wav id. In this case it's 00. Go to the ID list link above and find Crazyhand. You willl find a list of his sounds. Next to snd_se_boss_Crazyhand_00 you will see 26BD. That is the sfx ID in hex.

    If you are using Smash Attacks then just copy and paste(more detail later). However, If using Brawlbox you will need to convert to decimal. Use your computer calculator to do this. 26BD in decimal is 9917.

    Obvious question:how do I know what replaces what? Open your character in brawlbox. Preview them then in the top left click load. Load the motion file. A list of all there action will come up. And I mean everything, from crouching to to final smashes. Use this to guide You in what sounds go where.

    *SPECIAL NOTE* some characters may appear not to be using the correct moves. Whats really going on is that the move are using motions from existing animations. Example, Megaman Zero(not Zero) is like this. His FS is actually a light Item toss and a landing.

    Ok so lets replace forward smash(usually AttackS4S).

    Smash Attacks Version
    Open up the .pac. Click on sub actions, change event list from main to sfx. Then change where it says 0 next to sub action until the animation tabs says AttackS4S.

    You will either:

    A. See Sound Effect with some numbers after it. If so click on it then click modify. under parameter left click on sound effect then under value to the right paste the hex number mentioned above(26BD). Save-Done.

    B. See nothing. Click on add then modify. Click on change and change it to sound effect. Left click on it then click modify. under parameter left click on sound effect then under value to the right paste the hex number mentioned above(26BD). Save-Done.

    Brawlbox Version
    Open the .pac in v0.68b. Expand movedef, expand sections, expand data, find subactions and expand that. find AttackS4S expand it. Click on sfx and -you guessed it- EXPAND IT!.

    You will either:

    A. See sound effect. EXPAND IT! On the right where it says value paste the DECIMAL number(9917) here. Save-Done.

    B. Not see sound effect or cant expand sfx. Click on sfx add, modify, change to sound effect. Expand sfx and find your newly made sound effect. The value will be 0. On the right where it says value paste the DECIMAL number(9917) here. Save-Done.

    Opne the Brsar in in Super Sawndz and replace Crazyhands first sound with the one you made. De-expand it then click on the root of Crazyhands stuff(may or may not be necessary) and click create sound.

    *Special Note* Super Sawndz has some kind of bug where the first time you create the sawnd file it does it incorrectly and the file ends up being double in size. This will freeze your game, so far just creating the sound again solves the problem.

    After you create a correct sound rename it to the correct ID(Group Id in Super Swandz). In this case it is 329. Put that in your pf/sfx folder

    Last but not least change the soundbank in the fighter config file to the boss soundbank(a bunch of 0s then 142 for Crazyhand).

    Done you now have 1 custom sound in brawl for an ex charcater. Take note that more than voices need to be replaced. Things like foot steps  and sword swings do as well. Use common sounds which can be found in the brsrar under SE/common. You can also use item sounds, my zero use the beam blade item for his swings.

    Hit sound are usually universal but some are specific(Ikes hard hit sound). This is located under flags. In brawlbox under sub actions go to an action click on main then offensive collision then click on flags. You will see sound on the right with other info. For Ike it may say HugeSlam. This is specific to Ike so once you change the soundbank this sound effect will only register if Ike is in the match. To remedy this just change it to one that is universal like StrongSlash. IDK how to do this in PSA yet.

    This is a lot of work but trust me characters with their own voices is incredibly cool. Hearing "GENMU ZERO" is great. Happy hacking.


    « Last Edit: July 16, 2014, 07:18:15 PM by ajthag » Logged

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