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Author Topic: The Brawl Expansion Project  (Read 2847447 times)
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r_stronghammer
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« Reply #6945 on: August 10, 2014, 09:13:40 AM »


what did you do to get yours working?  I see what you did there ...

I just put the module in "Module" and the files in the BrawlEx folder. However, once I added the CSPs, it crashed. So I guess it only works without custom CSPs.
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    « Reply #6946 on: August 10, 2014, 03:28:56 PM »



    Eheheh... Got it working, nevermind.
    Next time, I gotta remember to have all the files included in the downloads.
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    « Reply #6947 on: August 10, 2014, 04:42:32 PM »


    I'm having a very odd problem. Any clone with a franchise mark above 30 freezes on the result screen, when the match ends. I made sure that the correct marks were in STGRESULT, yet it still freezes. All of my other clones up to 29 work fine, even without a proper result screen mark. Anyone else have this problem? Anyone know how to fix it?
    Far as I know 29 franchises is the limit, I've also been trying to get 30+ with no luck.
    « Last Edit: August 10, 2014, 04:43:55 PM by Kitsu-chan » Logged

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    « Reply #6948 on: August 10, 2014, 04:57:49 PM »



    Aaaand I'm back. Same god damn problem, it still isn't working. Can someone please help me? I'm really desperate here.
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    « Reply #6949 on: August 10, 2014, 05:08:16 PM »


    Sorry, what problem are you having?
    uh... do you have hooktype set to AXNextFrame?
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    « Reply #6950 on: August 10, 2014, 07:15:40 PM »


    Sorry, what problem are you having?
    uh... do you have hooktype set to AXNextFrame?

    I do have AXNextFrame enabled, yes, and everything works fine until I try to go to the character select. I'm using Sammyhusky's clone tool, and I don't have the CSS Code in my .gct file. those are the only thing that I think might cause that issue.
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    « Reply #6951 on: August 10, 2014, 07:32:33 PM »



    I do have AXNextFrame enabled, yes, and everything works fine until I try to go to the character select. I'm using Sammyhusky's clone tool, and I don't have the CSS Code in my .gct file. those are the only thing that I think might cause that issue.
    Are you using cssroster.dat? if so then you won't need the code.
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    « Reply #6952 on: August 10, 2014, 07:50:13 PM »


    Are you using cssroster.dat? if so then you won't need the code.

    Yeah, I didn't think so. The only codes I have are:

    No Tripping
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    * 045A9340 00000000

    File Patch Code v3.5.1
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    Replacement SoundBank Engine v1.20[InternetExplorer, Dantarion]
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    Disable Custom Stages
    * 046B841C 48000040
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    « Reply #6953 on: August 10, 2014, 08:08:41 PM »


    I just put the module in "Module" and the files in the BrawlEx folder. However, once I added the CSPs, it crashed. So I guess it only works without custom CSPs.

    Did you have to change the name of the module at all? like zelda is "ft_zelda alone BX v1.1.rel" from the download, but do you need to rename it to "ft_zelda alone.rel"?
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    « Reply #6954 on: August 10, 2014, 08:21:42 PM »


    Did you have to change the name of the module at all? like zelda is "ft_zelda alone BX v1.1.rel" from the download, but do you need to rename it to "ft_zelda alone.rel"?
    You name it to whatever the character is. For Zelda it would just be 'ft_zelda.rel'
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    « Reply #6955 on: August 10, 2014, 08:27:19 PM »


    So I've recently just got brawlEx to work for me, without using any packs like nebulons, and I'm having this weird problem. I've successfully added in 8 clones so far (Lloyd Irving, Kratos Aurion, Waluigi, Goku, Shulk, Shadow, Roy, and Mewtwo) but for some reason, whenever I try to add another clone on the next slots (I've tested with config slots 46 and 47) both load in game just fine, but the game crashes while about to load the result screen. would this be a problem with my result screen itself, or the config IDs I'm using? Like I said, the other 8 load flawlessly, and cause absolutely no problems. help would be greatly appreciated. Smiley
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    « Reply #6956 on: August 10, 2014, 08:29:09 PM »


    So I've recently just got brawlEx to work for me, without using any packs like nebulons, and I'm having this weird problem. I've successfully added in 8 clones so far (Lloyd Irving, Kratos Aurion, Waluigi, Goku, Shulk, Shadow, Roy, and Mewtwo) but for some reason, whenever I try to add another clone on the next slots (I've tested with config slots 46 and 47) both load in game just fine, but the game crashes while about to load the result screen. would this be a problem with my result screen itself, or the config IDs I'm using? Like I said, the other 8 load flawlessly, and cause absolutely no problems. help would be greatly appreciated. Smiley
    Are you trying to add a new franchise icon or something? If so then that would be the problem.
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    « Reply #6957 on: August 10, 2014, 08:30:11 PM »


    Oh, ok. The extra alone threw me off since all the other beta modules seemed to have the same pattern with the naming convention other than the Zelda alone file. Thanks, Kitsu.
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    « Reply #6958 on: August 10, 2014, 08:34:24 PM »


    I guess I should Mention, I don't use sammi's clone tool, as it won't even load on my computer, no matter what I do. (windows Cool I use the original way of loading characters in, but I have a modified css i got from the brawl vault that has most of the editing for cosmetic placement finished. everything else I've done manually and had no issues. I've tried with a tails over meta knight, and knuckles over sonic, and naruto over ike. Kitsu-chan, I'm not using a franchise Icon, I set only a few up for some characters on the character select screen, I think i'm close to the limit, but on the result screen, I've only used one.
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    « Reply #6959 on: August 10, 2014, 08:36:01 PM »


    So I've recently just got brawlEx to work for me, without using any packs like nebulons, and I'm having this weird problem. I've successfully added in 8 clones so far (Lloyd Irving, Kratos Aurion, Waluigi, Goku, Shulk, Shadow, Roy, and Mewtwo) but for some reason, whenever I try to add another clone on the next slots (I've tested with config slots 46 and 47) both load in game just fine, but the game crashes while about to load the result screen. would this be a problem with my result screen itself, or the config IDs I'm using? Like I said, the other 8 load flawlessly, and cause absolutely no problems. help would be greatly appreciated. Smiley

    Do you have custom CSP's and such for said clone? If so, be sure you have everything set to the same cosmetic ID.
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