Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 466 467 468 [469] 470 471 472 ... 590
Author Topic: The Brawl Expansion Project  (Read 2847304 times)
0 Members and 17 Guests are viewing this topic.
Steam/SSBB Guy
Extreme Kitten
*******
Offline Offline

Posts: 311


  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #7020 on: August 16, 2014, 10:16:06 PM »


    Bgeo25 Mind if I ask, What stage or stages do the games crash upon choosing?
    Logged

    Ratmon19
    Advanced Kitten
    ***
    Offline Offline

    Posts: 46



    View Profile Awards
    « Reply #7021 on: August 16, 2014, 10:51:54 PM »


    Nebulon's BrawlEx Pack is awesome but some characters crash the game could anyone please remove does unplayable.
    Logged

    HaloFanODST
    Holy Kitten
    *
    Offline Offline

    Posts: 1812

  • Awards Hey! Listen! Good Citizen Heart Container

  • View Profile Awards
    « Reply #7022 on: August 16, 2014, 11:53:40 PM »


    Nebulon's BrawlEx Pack is awesome but some characters crash the game could anyone please remove does unplayable.

    You can do that by your own.
    Logged

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Slick76jakers
    Advanced Kitten
    ***
    Offline Offline

    Posts: 27


    View Profile Awards
    « Reply #7023 on: August 17, 2014, 02:29:18 AM »


    Nebulon's BrawlEx Pack is awesome but some characters crash the game could anyone please remove does unplayable.
    if you have the config utility program and the cssroster file from the brawlex download, you can remove them, or replace them with characters you do want in the game. it's not really that hard to do...
    Logged

    Vortoxo
    Advanced Kitten
    ***
    Offline Offline

    Posts: 27


    Just a guy who enjoys SSB.


    View Profile Awards
    « Reply #7024 on: August 17, 2014, 10:26:01 AM »


    Nebulon's BrawlEx Pack is awesome but some characters crash the game could anyone please remove does unplayable.

    That's odd. I use Nebulon's pack and i have never had it crash and i use every character. Do you exit out of the css after every match? Also, random does not work due to the fact that Nebulon's pack uses boss slots.
    Logged

    SSB is cool.

    Ratmon19
    Advanced Kitten
    ***
    Offline Offline

    Posts: 46



    View Profile Awards
    « Reply #7025 on: August 17, 2014, 01:09:21 PM »


    Can anyone please help me, how do you add portraits for the characters your adding? Where do you assign the number?
    Logged

    DTST
    Lol Kitten
    *********
    Offline Offline

    Posts: 858


    Please don't be femtwo

  • Awards Featured Hot Topic Dedicated Hacker 128-bit Core Gamer

  • View Profile Awards
    « Reply #7026 on: August 17, 2014, 01:13:47 PM »


    Can anyone please help me, how do you add portraits for the characters your adding? Where do you assign the number?

    Read the first page, don't skim your eyes across actually read.
    Logged

    Click here to find out how to be the best PSA maker in the universe.

    Ssisk
    Newbie Kitten
    *
    Offline Offline

    Posts: 8


    View Profile Awards
    « Reply #7027 on: August 17, 2014, 03:16:31 PM »


    Hey I was using the brawl ex clone tool and I went to the load brawl ex clone tool and when i selected my PF folder this error message poped up. If any one knows how to fix this error id be very thankfull.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.FormatException: Input string was not in a correct format.
       at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
       at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
       at System.Int32.Parse(String s, NumberStyles style)
       at WindowsFormsApplication2.MainWindow.LoadClones()
       at WindowsFormsApplication2.MainWindow.SelectFolderB utton_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18449 built by: FX451RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlEx Clone Tool
        Assembly Version: 0.1.0.0
        Win32 Version: 0.1.0.0
        CodeBase: file:///C:/Users/chiro/Desktop/BrawlEx%20Clone%20Tool/BrawlEx%20Clone%20Tool.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.20.5337.19371
        Win32 Version: 0.20.1.0
        CodeBase: file:///C:/Users/chiro/Desktop/BrawlEx%20Clone%20Tool/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18046 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18045 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Logged

    AutumnVen
    Supreme Kitten
    ********
    Offline Offline

    Posts: 588


    Flaming Dunsparce! Your argument is invalid.

  • Awards RAGE!! Fiery Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #7028 on: August 17, 2014, 04:51:33 PM »


    Um...
    1st: Try using a spoilers tag to hide all of that huge wall of text.
    Code:
    [spoiler]Your text here![/spoiler]

    2nd: Try posting your question again in this thread that is specifically for the tool. http://forums.kc-mm.com/index.php?topic=70217.0 People there will be able to answer it better. Tongue
    Logged


    Bgeo25
    Advanced Kitten
    ***
    Offline Offline

    Posts: 31



    View Profile Awards
    « Reply #7029 on: August 17, 2014, 05:37:48 PM »


    Bgeo25 Mind if I ask, What stage or stages do the games crash upon choosing?

    Freezing issue happens for all characters and stages.
    Logged

    La Vida Loca

    HaloFanODST
    Holy Kitten
    *
    Offline Offline

    Posts: 1812

  • Awards Hey! Listen! Good Citizen Heart Container

  • View Profile Awards
    « Reply #7030 on: August 17, 2014, 05:45:23 PM »


    Freezing issue happens for all characters and stages.

    Freezes with more frequence in Nebulon's pack due to the extreme load of codes in the GCT.
    And some PSA's have issues. For example Ryu, Spiderman, Vegeta, Cloud and Sora.

    I can't use Sora at all, Ryu has the Neutral B freezing issue since it was created, Vegeta freezes when the sawnd file is introduced (Nebulon's pack doesn't use it so there's no problem) and the Cloud in his pack can't use Final Smash in the air (only freezes when fighting in big stages).
    Spiderman was made over Sheik, that's why it has some issues.
    Logged

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    Ratmon19
    Advanced Kitten
    ***
    Offline Offline

    Posts: 46



    View Profile Awards
    « Reply #7031 on: August 17, 2014, 05:50:14 PM »


    Ok so I'm trying to add The Villager to Project EX version, and I follow all the instructions and on the clone tool everything looks correct including the menu portrait but in the game it gets the wrong menu portrait(other portrait are correct) and I don't get where the menu name bars are configure in. Please could someone please help me I'm getting really frustrated cause I'm really trying to follow all instructions.
    Logged

    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #7032 on: August 17, 2014, 06:15:19 PM »


    I think I did something wrong. On a hex editor I made a few changes to the roster, when usually I would use the clone tool for that. But then the clone tool doesn't work on my roster anymore, and I have a Mario icon in the end of my CSS that I don't know how to remove (because the ID for Mario does not appear there after the random when I use the hex editor). What do I do?
    Logged

    ㅤlㅤ

    ㅤlㅤ


    AutumnVen
    Supreme Kitten
    ********
    Offline Offline

    Posts: 588


    Flaming Dunsparce! Your argument is invalid.

  • Awards RAGE!! Fiery Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #7033 on: August 17, 2014, 06:18:14 PM »


    I think I did something wrong. On a hex editor I made a few changes to the roster, when usually I would use the clone tool for that. But then the clone tool doesn't work on my roster anymore, and I have a Mario icon in the end of my CSS that I don't know how to remove (because the ID for Mario does not appear there after the random when I use the hex editor). What do I do?
    I've had that same kind of thing happen to me before... I couldn't figure out how to fix it, so I just made a new CSSRoster.dat. Tongue That was faster than me trying to troubleshoot and figure out what was wrong.
    Logged


    Slick76jakers
    Advanced Kitten
    ***
    Offline Offline

    Posts: 27


    View Profile Awards
    « Reply #7034 on: August 17, 2014, 07:15:47 PM »


    I think I did something wrong. On a hex editor I made a few changes to the roster, when usually I would use the clone tool for that. But then the clone tool doesn't work on my roster anymore, and I have a Mario icon in the end of my CSS that I don't know how to remove (because the ID for Mario does not appear there after the random when I use the hex editor). What do I do?
    I've never been able to even use the program, never works for me. It never actually opened up until this newest update, but it still can't identify my pf file. Doing things manually has been the bane of my summer so far XD

    Post Merge: August 17, 2014, 07:20:08 PM
    Also, I've been adding and modifying alternate colours and costumes, but EVERY. SINGLE. TIME. I try to add a new texture, I have to check the game and make sure it works. not close to the filesize limit or anything, I have no idea how or why any of the textures are doing this, all I can do is hope for the best.
    « Last Edit: August 17, 2014, 07:20:08 PM by Slick76jakers » Logged

    Pages:  1 ... 466 467 468 [469] 470 471 472 ... 590
    Print
    Jump to: