The Brawl Expansion Project

Started by PhantomWings, January 01, 2014, 05:18:47 AM

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Quote from: Kitsu-chan on October 22, 2014, 04:04:16 AM
Been trying to figure this out, too...
Doubt I'll figure it out, but if I do I'll let you know.

I see. I take it it's not as easy as editing the FF in Wario's CSSslotconfig to 2D and arranging the order of the team colors in the same way? OR have you not tried that?
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Nebulon on October 22, 2014, 04:10:43 AM
I see. I take it it's not as easy as editing the FF in Wario's CSSslotconfig to 2D and arranging the order of the team colors in the same way? OR have you not tried that?
If I have tried it then I've forgotten...
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Quote from: Kitsu-chan on October 22, 2014, 04:47:08 AM
If I have tried it then I've forgotten...

Didn't work for me :/ Oh well...
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Nebulon on October 22, 2014, 03:49:40 AM
Okay, so I'm helping on a project that is trying to put two characters on one icon. So far it's a success.

i've been trying to get this to work for a couple days now, mind explaining how you pulled it off? If you consider it a secret/an important part of your project that you'd rather not reveal just yet, i understand.

Is the two characters sharing the same spot in the css like Zelda/Sheik or is it like Wario Where you have the standard costume colors then have the alternate costume colors?

So i tried replacing the B- CSS codes to use the roster.dat i finally got everyone added and went to test it. now it gives me the brawl minus textures but the normall CSS layout. any ideas how to fix it?

You'll have to setup your CSSRoster.dat file to be in the same order as the ID's in the CSS code. Me and our old GCT coder organized them by franchise iirc. However, that was quite some time ago...anyways...if your just talking about the order, than yea that would be it. You can re-organize them in PW's config utility

Quote from: Sammi Husky on October 22, 2014, 08:28:31 AM
You'll have to setup your CSSRoster.dat file to be in the same order as the ID's in the CSS code. Me and our old GCT coder organized them by franchise iirc. However, that was quite some time ago...anyways...if your just talking about the order, than yea that would be it. You can re-organize them in PW's config utility
Well i did that, i have all the characters listed, it just doesn't change anything.  i have them all set up like this in the roster (in this order, mostly a test so don't expect it to be "clean and organised" lol

00 Mario
09 Luigi
0D Peach
05 Yoshi
15 Wario
0C Bowser
06 Kirby
1F Dedede
16 Metaknight
01 Donkey Kong
1A Diddy Kong
02 Link
24 Toon Link
0E Zelda
0F Sheik
14 Ganondorf
0A Captain Falcon
03 Samus
04 Zero Suit Samus
43 DarkSamus
40 Roy
11 Marth
21 Ike
07 Fox
13 Falco
25 Wolf
45 Mewtwo
08 Pikachu
3F pichu
20 Lucario
23 Jigglypuff
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
0B Ness
19 Lucas
27 Sonic
47 Shadow
22 Robot
10 Ice Climbers
12 Mr. Game & Watch
17 Pit
18 Pikmin & Olimar
26 Snake
41 Zero
44 MegamanX
46 Sephiroth
42 Cloud
29 Random


basically i just loosely grouped them in order. did the same thing in random. i'll probably reconfigure it after i get it working with a better format for order. as you can see i have all the  characters used listed, clones and all, but they don't show up. is there anything inparticular i'll have to delete in the minus GCT? i know the CSS code had to go, what about CSS fixes for zerousuit/samus, shiek/zelda?

Quote from: WHTPanda on October 22, 2014, 05:38:56 AM
i've been trying to get this to work for a couple days now, mind explaining how you pulled it off? If you consider it a secret/an important part of your project that you'd rather not reveal just yet, i understand.

LA-Bit[54] is where the current costume ID is stored.
So for example, say if you wanted to combine Mario and Dr Mario.
Mario is slots 0-3, Dr is slots 4 - 7
For their B attack, Mario shoots fireballs while Dr shoots pills.
So where the graphic is loaded on the article, you'd say for example:
*If LA-Bit[54] <= 3
*Load FireBall Graphic
*Else
*Load Pill Graphic
It's time consuming, and there's the matter of file size, as adding new hitboxes for different damages will add extra space, but for some characters (especially Marth, since he has plenty of room), this isn't really a problem.

Here is a great page that lists most of the variables that brawl uses:
http://opensa.dantarion.com/wiki/Variables_(Brawl)

Quote from: brawlboy22 on October 22, 2014, 02:27:16 AM
To use brawlex with riivo you need the proper xml. Might as well use gecko my friend.
Where us the Riivo XML then or what edits do I make to my XML to make it work? I don't want to use Gecko, which doesn't work for me anymore. I just get a black screen and Gecko never loads.

October 22, 2014, 02:20:54 PM #7450 Last Edit: October 22, 2014, 04:13:42 PM by Sirkura
Quote from: Julum on October 22, 2014, 01:48:12 PM
Where us the Riivo XML then or what edits do I make to my XML to make it work? I don't want to use Gecko, which doesn't work for me anymore. I just get a black screen and Gecko never loads.
make sure gecko is set to  the hook "axnextframe" this project is no longer supporting riivo i don't think. i personally use cfg loader, as my wii won't play discs anymore so i know this works on loaders. it seems to have quite a few hang ups from time to time tho (sometimes seems like i have to restart it 2-3 times its usually fine after the strap menu)

Quote from: Sirkura on October 22, 2014, 08:40:47 AM
Sorry but you are not allowed to view spoiler contents.

also still having this issue ^

Quote from: Sirkura on October 22, 2014, 02:20:54 PM
also still having this issue ^

You should remove anything CSS related from the GCT. However, if your having the CSSRoster.dat read by the game and it's still a vBrawl layout, it's likely that the CSS expansion isn't correctly installed. Remember you need to have all the core files from it. (including common3.pac, replacing ours.) If all that is done, than im sorry but there isn't much i can do to help :/

Quote from: itman on October 22, 2014, 11:00:28 AM
LA-Bit[54] is where the current costume ID is stored.
http://opensa.dantarion.com/wiki/Variables_(Brawl)

Oooh, ok, that should help me quite a bit, thanks.

Also, i've ran into an issue where any fighters with IDs 67+ will only load the css icon/name of fighter 65, yet they will load the correct cosmetics for everything else. Is there a way to fix this? (Im using the unstable build)

October 22, 2014, 07:24:56 PM #7453 Last Edit: October 22, 2014, 07:42:42 PM by Julum
Okay, so I loaded it with Gecko with the hook type set to AXNextFrame, but the character roster is the same. Is the gct that comes with Nebulon's pack missing a CSS expansion code? EDIT: I think the problem is because before the game loads, Gecko says something like "Error: Too many codes 623 Lines Found 424 Allowed"

October 22, 2014, 07:41:18 PM #7454 Last Edit: October 22, 2014, 09:13:30 PM by Sirkura
Quote from: Sammi Husky on October 22, 2014, 05:54:41 PM
You should remove anything CSS related from the GCT. However, if your having the CSSRoster.dat read by the game and it's still a vBrawl layout, it's likely that the CSS expansion isn't correctly installed. Remember you need to have all the core files from it. (including common3.pac, replacing ours.) If all that is done, than im sorry but there isn't much i can do to help :/
wait a minute... B- didn't ahve the core files installed? xD thats not a hard fix tbh in pw's kit he gives the misc data for it, i'll just have to add it to the common 2, 3, and 5 i believe if i remember right. i assumed it was already set up since they used it for roy and pichu. i'll try adding each of the core componants and see what happens. ty ^^

Update: October 22, 2014, 09:12:52 PM

Quote from: Julum on October 22, 2014, 07:24:56 PM
Okay, so I loaded it with Gecko with the hook type set to AXNextFrame, but the character roster is the same. Is the gct that comes with Nebulon's pack missing a CSS expansion code? EDIT: I think the problem is because before the game loads, Gecko says something like "Error: Too many codes 623 Lines Found 424 Allowed"

thats easy to fix, open up a blank notepad on the comp. and copy the following text in it

RSB?01:
codeliststart = 80570000
codelistend = 80580000
hooktype = 7
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


save it as game config.txt, and drop it into the root directory of the sd card.

also sammi thanks a lot! i managed to fix it. i'm having other issues now, i think its an error on my part tho. i have 2 rob clones side by side in the menu but only one is selectable. (actually one should have been a link Dx, gonna check the config files.)