help with sound file

Started by xion, January 09, 2014, 06:19:40 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

January 09, 2014, 06:19:40 AM Last Edit: January 09, 2014, 06:24:31 AM by xion
I downloaded the deadpool psa, and it came with a sound file. I was wondering where I would need to place said file and what to rename it too please and thank you. im guessing it goes in the sfx folder but what would it be named?

[edit] also I do not use riivolution

oh here's the hack
https://app.box.com/s/y24iy5a0co0ovcct6t1z
We nobodys can never hope to be somebodies.

First you will need this code http://forums.kc-mm.com/index.php?topic=61460.0
And second, you will need super sawnd and the smashbros_sound.brsar http://forums.kc-mm.com/index.php?topic=61460.0

open it and look for the fighter's id, i.e. Snake's sfx ID is "44" so you should rename whatever sfx that is for him "44.sawnd".

Quote from: Silver_Arrow-X on January 09, 2014, 11:53:10 AM
First you will need this code http://forums.kc-mm.com/index.php?topic=61460.0
And second, you will need super sawnd and the smashbros_sound.brsar http://forums.kc-mm.com/index.php?topic=61460.0

open it and look for the fighter's id, i.e. Snake's sfx ID is "44" so you should rename whatever sfx that is for him "44.sawnd".

thanks for the help silver arrow i was wondering do you know of a way to makes changes to a file code since i am using project m 3.0 and do not know the codes they used.
We nobodys can never hope to be somebodies.

You can change the codes on a .gct with this, but Project M already uses the sound replacement engine, and I once opened their .gct only to find that all of the cool codes(like the clone engine) are sort of "hidden", they're all under the "unknown codes" section, so it's impossible to tell where it ends or where it begins. Open their .gct and you will understand.