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Author Topic: Working BrawlEx with Project M!  (Read 51410 times)
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AutumnVen
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    « Reply #30 on: March 18, 2014, 08:10:41 PM »


    https://www.mediafire.com/?ftuvp442tww23m0 here you go. i think the .txt file glitched tho, seems... smaller then it should. maybe its just a lot of builds use the same codes.

    Awesome!

    Keep us updated on any other things that you find in the Project M code! Wink

    I feel like if we can pull all of the codes out that deal with the mechanics and physics of the game, then maybe we can just put together our own version of Project M that works about the same, but without the restrictions!
    « Last Edit: March 18, 2014, 08:15:58 PM by Pokemon Master CB » Logged


    Sirkura
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    « Reply #31 on: March 18, 2014, 08:31:14 PM »


    Awesome!

    Keep us updated on any other things that you find in the Project M code! Wink

    I feel like if we can pull all of the codes out that deal with the mechanics and physics of the game, then maybe we can just put together our own version of Project M that works about the same, but without the restrictions!

    not sure how much you can edit the code its pretty nitpicky as is. the reason characters were locked isn't because they were unfinished, its because they were destroyed by PM's extensive coding, and wouldn't work at all in game. i have a feeling a good chunk of codes are mostly correctional, CE, or IC  stuff.
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    SmashKing64
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    « Reply #32 on: March 23, 2014, 11:45:51 AM »


    i have a txt file with 30 pm codes ty Sirkura for the first 21 codes

    http://www.mediafire.com/download/smga8khtumoag0h/Project+M+Codes.txt


    Post Merge: March 23, 2014, 11:46:42 AM
    the txt has only project m codes
    « Last Edit: March 23, 2014, 11:46:42 AM by MachWindEX » Logged

    AutumnVen
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    « Reply #33 on: March 23, 2014, 02:58:47 PM »


    So I have taken some of the codes from both of the code sets that you guys have provided, and I have made my first adaptation of the Project M codes for brawl. It isn't much at the moment, but this is what I have.

    I have it so that the air dodge, dash dance, shields, and wavedashing mechanics are all working in brawl. And I have tested it and it seems to work fine with the clones. But I have only one problem with it... The king of wavedashing, Luigi, is not able to wavedash!!!!! I don't know why, and I haven't experimented with it much, but at the moment it is very disappointing.  Embarrassed
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    SmashKing64
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    « Reply #34 on: March 23, 2014, 04:03:08 PM »


    http://www.mediafire.com/view/dnrzw3aggwkgt06/Project_M_Codes.txt
    heres a new link
    this one has 39 project m codes
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    GoMB-BallGamer4774
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    « Reply #35 on: March 23, 2014, 08:54:37 PM »


    So I have taken some of the codes from both of the code sets that you guys have provided, and I have made my first adaptation of the Project M codes for brawl. It isn't much at the moment, but this is what I have.

    I have it so that the air dodge, dash dance, shields, and wavedashing mechanics are all working in brawl. And I have tested it and it seems to work fine with the clones. But I have only one problem with it... The king of wavedashing, Luigi, is not able to wavedash!!!!! I don't know why, and I haven't experimented with it much, but at the moment it is very disappointing.  Embarrassed
    It is great that you are making progress. I can't wait to see how this comes out. I always wanted characters like Lucina,etc to join Project M without having to replace any of the characters. They just have so much potential. And I hope you soon find the problem to Luigi's wavedashing. Also you mind posting a vid of your progress so far? Thanks!
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    24tee
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    « Reply #36 on: March 24, 2014, 02:37:21 PM »


    Since no one else seems to eve care about it much, I support this thread Kirby Dance AWESOME 2.0!

    If there is anything you need, ill help.
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    AutumnVen
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    « Reply #37 on: March 24, 2014, 02:51:21 PM »


    http://www.mediafire.com/view/dnrzw3aggwkgt06/Project_M_Codes.txt
    heres a new link
    this one has 39 project m codes


    So I have taken those 39 codes and put them into their own gct. I also removed all of the CSS related items. I added that set of codes to my current working BrawlEx set of codes. (I am using Nebulons pack.)

    It appears to load normally, but then after the strap loader screen it freezes where the intro film should be played; leaving a blank white screen.

    Anyone know why this normally happens?
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    SmashKing64
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    « Reply #38 on: March 24, 2014, 03:29:22 PM »


    Pokemon master the txt now has 43 codes
    one of the codes must be not compatible with brawl ex
    i dont know which 1 tho
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    AutumnVen
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    « Reply #39 on: March 24, 2014, 04:40:32 PM »


    Pokemon master the txt now has 43 codes
    one of the codes must be not compatible with brawl ex
    i dont know which 1 tho

    I don't know if it is brawlex, or something else. It didn't even make it close to getting to the CSS, so I didn't think that it could be that. I know Project M had a custom intro video, so maybe it is trying to boot up that video, but it can't find it on my SDcard...

    I am going to add the codes more strategically now so as to get an idea of what works, and what doesn't. One code at a time...

    Post Merge: March 24, 2014, 04:48:10 PM
    MachWindEX

    I updated the OP so now there is a link to your code list for everyone to use. Wink
    « Last Edit: March 24, 2014, 04:48:10 PM by Pokemon Master CB » Logged


    SmashKing64
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    « Reply #40 on: March 24, 2014, 05:20:23 PM »


    Pokemon y not just try one code at a time

    Post Merge: March 24, 2014, 05:21:16 PM
    Like an entire code instead of 1 line

    Post Merge: March 24, 2014, 05:29:31 PM
    Also u might of froze because u might have had 2 fpc in ur gcf cause I have the pm fpc in the txt file

    Post Merge: March 24, 2014, 05:30:37 PM
    1 more thing
    Can u make videos of the progress so far
    « Last Edit: March 24, 2014, 05:30:37 PM by MachWindEX » Logged

    AutumnVen
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    « Reply #41 on: March 24, 2014, 05:30:55 PM »


    Pokemon y not just try one code at a time

    Post Merge: March 24, 2014, 05:21:16 PM
    Like an entire code instead of 1 line

    Ya that's the plan. Adding each code individually until either they all work, or I find one that doesn't work. I will slowly be going threw that process throughout this week (cause for some reason the give us homework in school...) and I will update with anything that I find. I don't think I am going to count any minor ones that I know work, such as the pause cameras or tags. I'm only going to be doing the main game play changing codes, because those are really the only ones I am concerned about. The little ones can come later. ;P


    I'll do a video later on this week.

    Post Merge: March 24, 2014, 05:33:29 PM
    Quote


    Post Merge: March 24, 2014, 05:29:31 PM
    Also u might of froze because u might have had 2 fpc in ur gcf cause I have the pm fpc in the txt file


    I did mess with the filepatch codes, and it kept freezing.
    « Last Edit: March 24, 2014, 05:34:05 PM by Pokemon Master CB » Logged


    SmashKing64
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    « Reply #42 on: March 24, 2014, 05:33:47 PM »


    Ok I'll see how many codes I can decrypt but I'm done for today
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    AutumnVen
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    « Reply #43 on: March 24, 2014, 06:07:08 PM »


    @MachWindEX

    What exactly is the Data Index that is in the list of codes? What does it do? What is it for? Why?

    Post Merge: March 24, 2014, 06:09:51 PM
    And do you think that it matters what fpc is used? Whether it is the Project M, or just the normal?

    Cause if I remember correctly from when I was messing with it before; It is the same fpc that I already had in my gct.
    « Last Edit: March 24, 2014, 06:09:51 PM by Pokemon Master CB » Logged


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    « Reply #44 on: March 24, 2014, 06:16:59 PM »


    I dont know what the data index actually does but i thought it was an important code so i added it
    I think the fpc dont think the fpc actually matters also the fpc project m has is slightly different and i updated the txt so it has 45 codes now it has the hitstun, powershield window, and walljump frame codes now
    Im done looking through the code for today so if u have anything to ask ill answer

    Post Merge: March 24, 2014, 06:18:18 PM
    also i think data index is important because anything data related is usually important so if it doesnt freeze brawl ex keep the code just in case
    « Last Edit: March 24, 2014, 06:18:18 PM by MachWindEX » Logged

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