|
|
« Reply #45 on: March 24, 2014, 06:26:32 PM » |
|
I dont know what the data index actually does but i thought it was an important code so i added it I think the fpc dont think the fpc actually matters also the fpc project m has is slightly different and i updated the txt so it has 45 codes now it has the hitstun, powershield window, and walljump frame codes now Im done looking through the code for today so if u have anything to ask ill answer
Post Merge: March 24, 2014, 06:18:18 PM also i think data index is important because anything data related is usually important so if it doesnt freeze brawl ex keep the code just in case
Alright. I'll try and see if the data index effects anything. For now though I am gonna try and focus on the mechanics. So how much code is there left to go through? Post Merge: March 24, 2014, 06:28:01 PM
Walljump Frames is on the list of codes twice...
|
|
« Last Edit: March 24, 2014, 06:28:01 PM by Pokemon Master CB »
|
Logged
|
|
|
|
|
|
|
« Reply #46 on: March 24, 2014, 06:29:34 PM » |
|
oh my bad about the walljump frames and idk how much there is to go through left i shouldve kept count i believe around like 1/3 of it
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #47 on: March 24, 2014, 06:32:49 PM » |
|
oh my bad about the walljump frames and idk how much there is to go through left i shouldve kept count i believe around like 1/3 of it
Alright. Just keep us updated as to when you add more codes to the list!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #48 on: March 24, 2014, 06:33:44 PM » |
|
k
Post Merge: March 24, 2014, 06:37:18 PM There now the thing has 45 codes ive been looking for this code since the morning See the txt
Post Merge: March 24, 2014, 06:38:42 PM im like 85% sure thats the code
|
|
« Last Edit: March 24, 2014, 06:38:42 PM by MachWindEX »
|
Logged
|
|
|
|
|
|
|
« Reply #49 on: March 24, 2014, 06:41:22 PM » |
|
There now the thing has 45 codes ive been looking for this code since the morning See the txt
Post Merge: March 24, 2014, 06:38:42 PM im like 85% sure thats the code
Frame Speed Mod... I feel like that is a key one in getting the mechanics to work properly!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #50 on: March 24, 2014, 06:43:51 PM » |
|
im continuing tomorrow finally were getting somewhere with these mechanics Post Merge: March 24, 2014, 06:55:10 PM
Pkmn master nvm the framespeed code i had matched up with the animation code so the animation code might be the actual framespeed code Post Merge: March 24, 2014, 06:56:18 PM
can u test the animation code plz
|
|
« Last Edit: March 24, 2014, 06:56:18 PM by MachWindEX »
|
Logged
|
|
|
|
|
|
|
« Reply #51 on: March 24, 2014, 07:10:32 PM » |
|
Post Merge: March 24, 2014, 06:56:18 PM can u test the animation code plz
Alright, I can test that one quick! Give me like 10min! ;P
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #52 on: March 24, 2014, 07:16:04 PM » |
|
k i fixed up the txt file and added 1 code
Post Merge: March 24, 2014, 07:17:22 PM Also remember to add the animation engine and the animation engine intialization code
|
|
« Last Edit: March 24, 2014, 07:17:22 PM by MachWindEX »
|
Logged
|
|
|
|
|
|
|
« Reply #53 on: March 24, 2014, 07:32:56 PM » |
|
k i fixed up the txt file and added 1 code
Post Merge: March 24, 2014, 07:17:22 PM Also remember to add the animation engine and the animation engine intialization code
Ok so with both the animation codes, the gameplay is sped up just slightly so as to play more like Melee!!!! YES!!!! It works with both normal characters and the clones. (I didn't test every clone, but I figured that it will work with them...)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #54 on: March 24, 2014, 07:49:34 PM » |
|
yeahh im a genius
Post Merge: March 24, 2014, 08:00:25 PM wow i cant believe i found the code already and thought i didnt
Post Merge: March 24, 2014, 08:02:23 PM BTW WE ARE SO CLOSE YET SOOOO FAR AWAY
|
|
« Last Edit: March 24, 2014, 08:02:23 PM by MachWindEX »
|
Logged
|
|
|
|
|
|
|
« Reply #55 on: March 24, 2014, 08:06:52 PM » |
|
yeahh im a genius
Post Merge: March 24, 2014, 08:00:25 PM wow i cant believe i found the code already and thought i didnt
Post Merge: March 24, 2014, 08:02:23 PM BTW WE ARE SO CLOSE YET SOOOO FAR AWAY
Lol yes. There is still a lot to do! I'm gonna start adding more to my code set and test more stuff! Is it sad that I have more motivation to work on this than to work on my college degree...?! lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #56 on: March 24, 2014, 08:08:03 PM » |
|
So pkmn sux that no one else is helping it's just a project between me and u so far And so far we have most of the mechanics
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #57 on: March 24, 2014, 08:09:45 PM » |
|
Hey, the way I see it... It's their fault if they miss out on it. Once we have solid findings we can post in the BrawlEx thread and blow some minds!!!!!!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #58 on: March 24, 2014, 08:10:25 PM » |
|
Oh I'm in 9th so I barely have any work Also this doesn't seem like a dead end anymore
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #59 on: March 24, 2014, 08:13:26 PM » |
|
Oh I'm in 9th so I barely have any work Also this doesn't seem like a dead end anymore
Yeah high school is nothing... lol And yes it doesn't seem like as much of a dead end! My only concern I think will be the modules and getting the characters and clones to fight like in Project M. Like actually have the Mewtwo that floats, and other stuff like that.
|
|
|
Logged
|
|
|
|
|
|