Help How do I make characters have a project m air dodge

Started by SmashKing64, April 12, 2014, 02:01:37 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

I want to know how to give certain characters melee air dodges


I wanna give Scott pilgrim and megaman compatible melee air dodge not him

He was giving you a place to look for an example -_-
[white]: SW-2632-7270-6724[/white]


I couldn't actually find a download for B-, and I'm too lazy to look for it on the vault, so I'll just type up some theoretical code that may or may not work.

In the EscapeAir Subaction

If IC Constant for Control Stick is Left

Momentum Set (Horizontal: a value, Vertical: a value)
Async Timer (1 to 2 frames before the animation ends)
Change Subaction: SpecialFall

End If

I don't know if you could just add another If over and over again until you have right, up, and down in there. But for safety, I'd just go with adding an "End if" and then copy pasting the code, changing it so that the control stick direction is different.

Again, this is all theoretical and I have no idea if it's possible to just add it with PSA and not with code in the gct.


Sorry but you are not allowed to view spoiler contents.


Had a look at the PSA and... It's a little more complicated then that, anyway, if you want a reference to work off, Minus Fox~
https://www.dropbox.com/s/w5fmjic1sglki78/FitFox.pac
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

well is there any way to replace files from megaman with files from ness to make megaman have a melee air dodge