|
|
« on: April 04, 2010, 03:23:33 PM » |
|
Hello. This is my first time posting on this forum, and I appreciate whoever's taking the time to read this. I'm rather new to the whole hacking thing, and only vaguely know about texture and bone hacking. Anyways, Ive been working with brawlbox to tinker with link's (regular, not toon) bone structer. What I've been doing is trying to reconstruct the young link from the ocreina of time and majora's mask. I know that there is already a young link, but that is a younger version of regular link. I really appreciate whoever did that project, because it gave me something to work on, however pointless it is. Anyways, the only problem I am left with in my project is that I'm encountereng an error when I change the bone structer through brawlbox. *note, I know all about the size change codes but those cant accomplish the task that I need for my project. Whenever I use brawlbox to edit the bone size or location, It encounters a error which ruins the whole purpose of the edditing. For example, when I try to make link's legs shorter, part of the boot stretches down to the floor, causing a somewhat comedic look for his leg. I noticed while looking at the original young link that his legs were short yet wide, so when I use codes, it throws off my whole project. I thought that I would fix this problem by making the leg short but the boot big and then shrink the boot with codes, but sadly, when you increase the size of the bone through brawl box, It does nothing. Also, if I try to make his whole body slightly shorter, his hair would stretch and his figure would be disstorted. I tried moving the actual location of the bone, but once again, the texture get's stretched out..
I would really appreciate it if someone would tellme how tofix this problem.If i'm missing something or being really stupid, I apoligize.
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #1 on: April 06, 2010, 07:36:33 PM » |
|
For the sake of neatness, I would like to add my appoligies if my project offends themakers of young link in brawl. I am doing theis because i need a project, and now I'm obsessed with it's completion.
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #2 on: April 08, 2010, 05:03:07 PM » |
|
bump
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #3 on: April 08, 2010, 05:09:38 PM » |
|
BrawlBox is not a good way to change the body size of a character. The best way is to do it through PSA and vertex hacking. You can change one of the attributes to make Link smaller and increase what you want through vertex hacking. None of it will be all the easy especially sine you really can't safely change Links hat size except through PSA.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #4 on: April 09, 2010, 11:34:40 AM » |
|
Do PSA or Vertex edit the x scale without editing the y scale? If not, then I probably can't do what I had in mind.
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #5 on: April 09, 2010, 12:24:18 PM » |
|
PSA is the whole body. Vertex hacking is however you want to expand or shrink it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6 on: April 09, 2010, 02:22:36 PM » |
|
I have a question too about bones...
I would have the Attacks from Luigi, but when i put the attacks into mario, mario is as tall as luigi, can i change it to the size from mario?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7 on: April 09, 2010, 02:40:51 PM » |
|
That's because Mario and Luigi different bone translations. This can be fixed in Brawl Box but is tedious.
Step1: Open the model and preview it in BrawlBox. Step2: Open the Mario motion.pac that has Luigi's animation swapped over. Step3: Go to frame 2 and click insert, then copy frame 0 over frame 1. Step4: Copy new frame 2 onto frame 1, then delete frame 2.
Afterwards you may have to move around a bunch of bones so that the animation looks right. It can be kind of tedious.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8 on: April 09, 2010, 02:54:20 PM » |
|
Ah, I see your problem. You're editing the T-Pose, which is a big no-no, partly because it makes it look ugly, but mainly because in game it doesn't effect the animations at all and you won't see any changes. You'll have to resize the bones on each and every animation instead of just the T-Pose to make it work.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #9 on: April 09, 2010, 02:56:31 PM » |
|
Vertex hacking is annoying but not as much as scaling every animation. Plus certain parts of a body can't be modified. I was resizing snake through brawlbox and certain parts of his limbs can't be resized.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #10 on: April 09, 2010, 03:19:06 PM » |
|
I know about editing each and every animation, my quetion is basically this,is itt possible to change the one scale(such as the Y scale) without changing the other 2? When I changed the Y scale via brawlbox, it looked right, but in game it changed the other 2 scales. P.S.the best size modifier I've found are size mod codes used through ocerina code manager. Very quick and easy
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #11 on: April 09, 2010, 11:19:41 PM » |
|
I was going over the thread when I relized i made a mistake. I just recently learned about modding all the animations in the fitmotion.pac , and it still changes all 3 of the dimesions. when I wrote this thread, I didn't know that you could mod the motion.pacs. sorry that wasn't more clear. ooh, how the mind assumes things XD
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #12 on: April 10, 2010, 07:03:58 PM » |
|
bumpity bump bump bumpity bump bump......
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|
|
« Reply #13 on: April 13, 2010, 11:40:59 PM » |
|
sorry to be rude, but bumping again to hopefully get an answer
|
|
|
Logged
|
Alucard An ancient hero awakes from his long slumber. [/spoiler]
|
|
|
|
|