AI questions

Started by armyguy110, May 27, 2014, 07:30:55 AM

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As a competitive smasher, I have trouble finding consistent training in my area of residence. Are there any level 16 cpu hacks for the hackless SD card method? if so, can I have a link to such a hack?

What do you even mean by level 16 CPU hacks?

I assume what he means is the level 16 cpu code? if so, here's the code. Dunno who made it though, and i sincerely hate putting codes out there that don't have credits, however searching around google doesn't give me any results as to who made the code. (I was refraining from answering this because this board isn't a help/request board..)


Lv 16 CPU's
C2693A70 00000002
3880000F 909E01D4
60000000 00000000

That code doesn't do anything.

Yea, all it really does is change a value that tells the CPU what level it is. The CPU difficulty doesn't go higher then 9, but when the value is higher it changes the level number to half an infinity symbol.

because people who use the code expect harder CPU's, they tend to..well feel like they're harder when they really are not. If you truly want harder CPU's i would look into learning to code the AI. That's what PM does, and what i personally do if i wan't to have harder CPU's.

any way I can snag a couple good ai codes from you?

Quote from: Dantarion on May 28, 2014, 07:31:00 PM
That code doesn't do anything.

It does. But not all characters.

Marth and Luigi are the most affected.
Ganondorf and Sonic too, but not as much.

Jiggs is completely unnafected.

I know because I compared between a level 9 and a level 16. Or Infinite.
Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.

placebo. The game never uses a constant greater than the one used for level 9's in the AI coding, and it clamps values between the ranges it expects when it uses the difficulty value.

Weren't you experimenting with making AI act in a certain way (I think you had a video of a bunch of Falco's short hopping and using their blasters)?

How far did that go?


Sorry but you are not allowed to view spoiler contents.

Quote from: Tidus on June 05, 2014, 06:36:38 PM
Weren't you experimenting with making AI act in a certain way (I think you had a video of a bunch of Falco's short hopping and using their blasters)?

How far did that go?

See Project M's AI for your answer.

Bero, KingClubber, and I figured out how every single AI file works, and I wrote a program (leveleleven, unreleased) to edit them, and Bero wrote AIScriptPad. You can edit pretty much 80% of the games AI code now, with the remaining 20% being scattered in ASM in the game itself.

AIscriptpad is able to edit 80%? or with a combination of the two?
(i knew about leveleleven incidentally, since it has a page on the wiki. However i didn't know you made a program called leveleleven)