SSBBarc.exe error when editing items

Started by mxxd123, July 07, 2009, 07:13:21 PM

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When editing snake's grenades I have to re-insert the 064.pac into the 003.pac when I do that the cmd prompt gives me this error

Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation.  All rights reserved.

C:\Users\Panayiotis>cd c:\New

c:\New>SSBBarc.exe 003.pac -i 064.pac
SSBBarc.exe: 064.pac: Too large. 19584 allowed, 40608 needed.
        use the -g option to allow the file to grow.

I have used an followed VILE's guide quite accuratley and I keep getting this error, is there any way to fix this. Is it something with the indexing I've tried 100 (Local Perceptual) and 224 (Local Perceptual) 224 is max colors allowed. Please if anyone knows any thing help me solve this?

I would recommend using SSBBinsert.exe. That doesnt fail me on items.

Quote from: MilkaholicX on July 07, 2009, 08:23:18 PM
I would recommend using SSBBinsert.exe. That doesnt fail me on items.

Not quite sure where to get that, I try searching for it all the time

July 08, 2009, 11:49:00 AM #3 Last Edit: July 08, 2009, 11:50:05 AM by VILE
SSBBinsert wont help. You SAKURAI!!!!!!!!ed up compiling the item. The item always stays the same size, even after its been edited. Somehow you managed to fail at using ASH and now arc is asking you to let it expand the file. Redo the item.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?


And you told us why?
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

I've tried editing this grenade multiple times, still same error. Should I try manually hexing it together, that might be a good alternative

Yes, ASH does sometimes screw [censored] up.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Even when maually hexxing this I get the same error..... *sigh*

Are your TPL's the same size?
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

No but when I try to mip map a texture and run it through Tex Conv I get a this error:

error:
TCCheckMipMapConvParams: image 0 invalid output format for mipmapping

nvm it's an indexed texture and when I followed picano's guide I do it right, but I still get the same error

Quote from: mxxd123 on July 12, 2009, 04:56:48 AM
No but when I try to mip map a texture and run it through Tex Conv I get a this error:

error:
TCCheckMipMapConvParams: image 0 invalid output format for mipmapping

I get that on a stage texture. Im hexxing it right now.