Unofficial Project M Ridley PSA - Version 2.1 released.

Started by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞, September 16, 2014, 08:11:48 AM

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What do you think of this hack (v1.9)?

Great!
17 (77.3%)
Good.
1 (4.5%)
Could have been better, but its ok.
0 (0%)
Meh.
0 (0%)
Horrible!
0 (0%)
Too big.
1 (4.5%)
OPNERFNOWOMG
0 (0%)
What was the question again?
3 (13.6%)

Total Members Voted: 22

Here it is:

Thanks to Carnage, most known bugs are fixed and animations file size is reduced. Not by much, but hey, that will allow me to at least have enough space left. Improved Down B fireball (now it looks close to the way it looks in Meta Ridley boss fight, just without those flames surrounding the fireball). The most important fix is item bug fix. Walking animations slowed down from light speed to normal speed. He made Meta Ridley alt, but it needs some work on it because his wings are too big, have translation issues and tail has some problems with proportions. Now i have to fix some stuff left in moveset file i sent to him, like misplaced landing effect. Maybe this hack will be possible to use in normal Brawl. I doubt it, but who knows.

Also, Carnage, it is BaganSmashBros, not BeganSmashBros. With an A, not E.

You guys are doing great! :D

When this is done, you totally need to show this to the Project M: Unbound team, as this would be a much better Ridley than what they're trying to put in (I think it's the old one you're improving on here).
sopur smehs bru fav gam

Quote from: Medo on September 24, 2014, 10:32:51 PM
You guys are doing great! :D

When this is done, you totally need to show this to the Project M: Unbound team, as this would be a much better Ridley than what they're trying to put in (I think it's the old one you're improving on here).
Are you talking about one of these:

Or they had another Ridley?
Anyway, i already did. No matter what answer will be, we still have to wait until 3.5 comes out. Then it may be possible.

I'm not sure.
I just keep seeing mention of Ridley being in the private betas, just not sure which.

Either way, I'm so pumped for this.
sopur smehs bru fav gam

Wow, Ridley has evolved into a sexy beast. Looks exactly how he should have looked in SSB4

More stuff done:
Up and Down throws finished;
Created alt that makes Ridley look just better;
Screenshot:

To make Meta Ridley alt work properly, i'll have to remove all of the wing bones translation values in all animations...that's gonna be hard to do...
Quote from: highonphazon on September 24, 2014, 11:49:55 PM
Wow, Ridley has evolved into a sexy beast. Looks exactly how he should have looked in SSB4
Except for the model of course. It would be Other M Ridley instead of this one.

Quote from: BaganSmashBros on September 25, 2014, 01:33:35 PM
Except for the model of course. It would be Other M Ridley instead of this one.

Yeah but the Other M model is so ugly. I'd rather this one or MetaRidley.

Quote from: BaganSmashBros on September 25, 2014, 01:33:35 PM
More stuff done:
Up and Down throws finished;
Created alt that makes Ridley look just better;
Screenshot:

To make Meta Ridley alt work properly, i'll have to remove all of the wing bones translation values in all animations...that's gonna be hard to do... Except for the model of course. It would be Other M Ridley instead of this one.
like i said only when the moveset is fully done is that you can start worrying about metaridley, until then no need to worry.
Sorry but you are not allowed to view spoiler contents.

October 06, 2014, 06:37:52 PM #38 Last Edit: October 06, 2014, 06:38:47 PM by BaganSmashBros
Quote from: highonphazon on September 25, 2014, 01:44:48 PM
Yeah but the Other M model is so ugly. I'd rather this one or MetaRidley.
For SSB4, Other M designs were used for Metroid content, so, Ridley would be using his Other M design too. It could have been edited to resemble Other M model, but a lot better than it.
Quote from: Carnage on September 25, 2014, 02:02:35 PM
like i said only when the moveset is fully done is that you can start worrying about metaridley, until then no need to worry.
Ok then, i will not use it until then.

Some info on those recently finished throws:
Up Throw is something between Meta Knight's Up Throw and Ridley's grab attack in Super Metroid. Without explosion.
Down Throw is similar to Charizard's, but ends with Ridley using his tail to knock opponent away.

New video done and uploaded:
http://www.4shared.com/file/j_hyIQQCce/SSBB_Project_M_Ridley_PSA_by_B.html
Sorry for the awkward transition. Ridley's stats in the description. Now all of the attacks except for things like ledge attack are done. I will finish get hit animations and win animations, then release demo version and then finish everything else.

awesome, from reading the posts and stuff, i assume he's on captain falcon?

Quote from: jjookkeekkiidd on October 06, 2014, 07:53:45 PM
awesome, from reading the posts and stuff, i assume he's on captain falcon?
Yes. Nothing against Captain Falcon, of course. I will also try to port him to ZSS.

the reason he is on captain falcon is becuase of brawlex  since you can add ridley own slot and everything and preety much nowadays everyone has some sort of brawlex chars added.
Sorry but you are not allowed to view spoiler contents.

I completly restarted my hack and now it uses superiour model:
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For now, i stopped on Run Brake animation and everything before it is done (Waiting, Waiting 2, Waiting with item, Walking, etc.). I need help with it (mostly bug fixing and model needs to be resized to be 5x bigger and bones on right side must be fixed). More than before. Right now im editing the model to look like both previous model and image i once saw (which made Other M Ridley look bada**). This time hack is done over Lucario because he has real chargable projectile, command grab and a Final Smash that fits Ridley and he also can be cloned with BrawlEx (Mewtwo in Project M proves that).

model looks good but i think he may be abit too dark maybe some lightning changes would help him imo.
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Quote from: Carnage on October 21, 2014, 07:53:45 AM
model looks good but i think he may be abit too dark maybe some lightning changes would help him imo.
I don't know how to do that unfortunately. He does looks dark and a bit unfitting for Brawl textures, but looks better when used with Smash 3 mod.

Updated model:

What is changed:
His tail is now...don't know how to call it...spiky;
Added spikes to his neck and spine;
His teeth are longer and sharper now;
Replaced eye textures (now they are green).
Found few bugs:
Item is held in wrong bone;
Rotates at Y axis randomly when moves ANYHOW (doesn't goes beyond 50 and -50, but he rotates so often it looks awful...it would look awful anyway, but it looks even worse when it is done so frequently);
Aura effects (most obvious one, failed to remove those without making game freeze at CSS, but it is possible and Mewtwo in PM proves that). Not really a bug, but it needs to be removed;
When using TailJa, TailJb, etc. names for tail bones, they move on their own against how they should move during animations (most likely due to wind physics);
Tail along with wings become stiff when thrown (lose any rotation values they have).
That is going to take a while...