The files:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26336Hello, I've been messing around with GBC and Dot's awesome Bass.exe costume, mainly because this costume does not work in Project M straight out of the zip file (both in Dolphin as well as the Wii).
I finally got it to work by importing the model as a .DAE and importing it into 3DS Max, and then re-exporting it. Now I can enter a battle without the game freezing. However, I noticed that the costume was too large, and I'd like some help in reducing Bass.exe's size to match that of Ganondorf's. There is also a problem with the textures on his hands and face. Here are some pics of my problem:
Costume too large
Face and glove textures are off
Looking at the .pac file, I saw that the texture pack had this "zerodull" file:
I'm not sure how to fix this problem, because I'm not that great with texture files. I've also looked around for some answers on changing the size of a costume while still keeping the skeleton in proportion, but I've found no answer. Anything I tried had no effect on the costume, and I don't really want this to happen, either:
Can someone help me out, please? This an an amazing costume, but it has a few flaws
EDIT: Okay so I replaced the zerodull with a PNG file that was a bright green to see what all the file affected. Evidently the zerodull file colors the gloves, and I just need to color them in with the right color. Also notice how Bass's face looks completely normal in BrawlBox preview, but looks terrible in Dolphin/Wii.
However, this leaves me with the now stranger question why Bass's face is messed up in-game, as BrawlBox seems to think that nothing is wrong with his face, but Dolphin and my Wii does. Has anyone seen this before? Thanks in advance!