General Critique Thread

Started by KingJigglypuff, March 22, 2015, 06:20:01 PM

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Thanks! I guess I have to revisit these.

- I learned custom shadows just recently, so thats gonna be an easy fix. And the lights is not quite the issue, its the shading... they have none.

And there's my flaw.

I do have problems with is addng bones and shading these models, I never done it yet. Seeing it know, it will make the stage more brawl-like which is awesome, and less static. Time to look for someone, or somewhere that can teach me.

The animations in the Galaxy Stage is problematic, I tried adding extra animations such as coins, rotating cogs, extra trains... but I can only place models for some odd reason and and not animate it :c The trains took alot of animation data. I might have to port it to another stage so I can have more animations.

Again, thanks a ton. I know Planet Wisp will look extremely awesome once I learn these.

Quote from: tsukikomi on March 23, 2015, 03:08:51 AM
You just needed to learn not to take everything to heart, tbh.

Idk if brstm packs are allowed but http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204671

Someone want to me how bad this is against your ears?

...can you not loop BRSTMs without cutting a part of the song and sticking it to the end? Sheesh.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC the Immolator on March 25, 2015, 02:49:18 PM
...can you not loop BRSTMs without cutting a part of the song and sticking it to the end? Sheesh.
Maybe if I found a better loop point for those said songs, your input is appreciated though.

I'd like my last two stages to get critiqued:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205165

If I was supposed to critique before submitting my hacks, I'll do it.

You don't need to critique something before you post.

As for your stages, I'll take a look at them after I come back from the gym.
I don't take requests.

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March 26, 2015, 07:57:03 PM #20 Last Edit: March 26, 2015, 08:01:46 PM by Scuot
Me too, I just need to config my dolphin for PM again.

Quote from: masamune on March 26, 2015, 02:10:01 PMhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=205165
This is lovely. It has lighting and shadows. I love how the lighting gives the characters a bit of a red tint. But my gripe with this stage is that the blast zones could be a bit closer and the lava should be more visible. And a suggestion would be to have the lava rise up and down on various timers, rather than have the lava in the same stage all the time. I also feel the lava could have a bit more detail to it (like Norfair).


Quote from: masamune on March 26, 2015, 02:10:01 PMhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730
This stage is really neat, too. And like the last stage, it also has shadows and shading (but the shading isn't as noticeable as the last one). This stage is nicely optimized for being such a large stage, but my suggestion would be to have the stage start at one point (make the stage overall smaller, but keep the stage as large), then scroll along to another part (while keeping the blast zones consistent), kinda like Delfino Plaza. It would also be cool for the water to randomly rise and lower, just like my lava suggestion in the other stage.
I don't take requests.

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March 26, 2015, 10:22:47 PM #22 Last Edit: March 26, 2015, 10:23:55 PM by masamune
Thanks!
All of your suggestions will be easily doable (except for lava texture, but that's because I don't know how to do it yet).

My only gripe is the bast zones for the Earth temple, its a bit too big, I find it hard to KO someone.

But thats it, the stages are aestetically well done. Pretty beautifull, and simple with no need for complexity. The stages feel legit with how it looks. It oozes with quality. I usually go "this isnt comp blah blah" but stages like these are nice to unwind too.

How do you apply shaders to stages tho? Ive been trying for a while with no results:
http://smashboards.com/threads/i-need-help-from-an-experienced-stage-maker.396335/#post-18829438

Quote from: tsukikomi on March 25, 2015, 06:11:39 PM
Maybe if I found a better loop point for those said songs, your input is appreciated though.

Well are you going cookie-cutter and doing the editing in BrawlBox or are you using Audacity?

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC the Immolator on March 28, 2015, 03:12:48 AM
Well are you going cookie-cutter and doing the editing in BrawlBox or are you using Audacity?
Cut/crop in audacity and setup loop points in brawlbox.

Quote from: Scuot on March 27, 2015, 12:04:24 AM
My only gripe is the bast zones for the Earth temple, its a bit too big, I find it hard to KO someone.

But thats it, the stages are aestetically well done. Pretty beautifull, and simple with no need for complexity. The stages feel legit with how it looks. It oozes with quality. I usually go "this isnt comp blah blah" but stages like these are nice to unwind too.

How do you apply shaders to stages tho? Ive been trying for a while with no results:
http://smashboards.com/threads/i-need-help-from-an-experienced-stage-maker.396335/#post-18829438
Thanks, Scout!
There aren't any tips I can give you without sounding wrong, though.
But once I can, I'll PM them to you ASAP.

I'd like to have critiques about this:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207958
Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.

Quote from: masamune on March 31, 2015, 09:40:31 PM
Thanks, Scout!
There aren't any tips I can give you without sounding wrong, though.
But once I can, I'll PM them to you ASAP.

Ooooooooooooooh, it feels so awesome to shot metanight with this. I only wish this had some realistic metal specs and more optimzed HD textures. Like wolf has his blaster looking.

Seeing how the textures are mapped, you can really use the S3 method to get it lookin real good.

I got no glitches as you mentioned, I don't use custom modeled characters much.

Quote from: masamune on March 31, 2015, 09:40:31 PM
Thanks, Scout!
There aren't any tips I can give you without sounding wrong, though.
But once I can, I'll PM them to you ASAP.

No prob, I understand!




Review me these:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34598

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35307

These are so awesome it did not make it into FNVB...

(foreshadowing?)

Quote from: Scuot on April 01, 2015, 12:10:31 AMhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=34598]
If you want to take your Cattle recolors seriously, I would suggest having the body be the color you want and have the spots be more gray-ish. Overall, the recolors are just okay.

Or you could do what you did in your first preview image (brown and blue). Having the body stay white and having the spots be the color you want. That looks much better than your green and pink recolors.

Quote from: Scuot on April 01, 2015, 12:10:31 AMhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=35307
You're pretty much right with your assumption that this would be shown on FNBV. =p

Quote from: Alejandro MiddleCorn on March 31, 2015, 10:45:51 PM]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207958
I don't really see any issues with this, but I would suggest two things.
-See if you can get someone to touch up on the textures to make the weapon fit into Brawl better, as it's very dark.
-Add a spec map for the model. If you don't know how, either learn how to do so or find someone to do it for you.

Also, make sure your TopN bone's scale is 1 when importing for maximum stability.
I don't take requests.

My PSA Thread
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