Smash 4 Jigglypuff

Started by TheGag96, April 08, 2015, 02:20:02 AM

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April 08, 2015, 02:20:02 AM Last Edit: May 07, 2015, 02:14:19 AM by TheGag96
Smash 4 Jigglypuff!

Whew! Finally done with my first import! Rigged, rim lit, animated, and ready for Project M!

It's a little rough around the edges in some places, and I may update it in the future to polish it up.

Preview
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Changelog
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Download

Thanks to:
  • RandomTalkingBush - model rip, model importer
  • Mewtwo2000  - various BrawlBox tutorials
  • Theytah - various tutorials
  • PMDT - alternate costume models, MotionEtc file
  • Smash 3 Team - hat textures
  • Edel/Scout - rim light method
  • Nintendo - the model itself
  • Malfioz - The green headband plus physics

Very nice! I really like that you actually went and did some animation edits as well, very well done.

Quote from: Taiko on April 08, 2015, 03:12:24 AM
Very nice! I really like that you actually went and did some animation edits as well, very well done.

Wow thanks!! Awesome hearing that from one of the legendary Smash 3 guys!

im impressed... dont see that many good looking jigglypuffs on the vault! xD
more impressed u got the mouth working just fine :vyse:
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is there the XY hat for your jiggs? thats the costume i use and want it in brawl :P
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Quote from: Onii-chan on April 08, 2015, 11:47:33 AM
is there the XY hat for your jiggs? thats the costume i use and want it in brawl :P
Ha! I was going to skip that costume thinking that was the one nobody would miss... Sure, I'll get to it today!

Quote from: TheGag96 on April 08, 2015, 04:11:57 PM
Ha! I was going to skip that costume thinking that was the one nobody would miss... Sure, I'll get to it today!

awesome! :D
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April 08, 2015, 06:00:17 PM #7 Last Edit: April 08, 2015, 06:49:33 PM by pikazz
I love the model and really consider update my brawlsona model to Smash4 model, really great work :3

but the rigging could be better tho
Stupid Tinypic :C

I don't really get how people are praising this without giving any form of critique when the rigging of this model has noticeable issues.

The most noticeable issues are with the hair and the ears. You also have the HaveN bones rigged for some reason. Another issue is the lack of Final Smash eyes.

Here's an example image showing the rigging issues with an example pose.

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My suggestion would be to study the rig of Brawl's Jigglypuff model, compare it to your rig, and make changes accordingly.
I don't take requests.

My PSA Thread
[move][/move]

April 08, 2015, 11:18:54 PM #9 Last Edit: April 08, 2015, 11:33:41 PM by TheGag96
Quote from: KingJigglypuff on April 08, 2015, 06:48:11 PM
I don't really get how people are praising this without giving any form of critique when the rigging of this model has noticeable issues.

The most noticeable issues are with the hair and the ears. You also have the HaveN bones rigged for some reason. Another issue is the lack of Final Smash eyes.

Here's an example image showing the rigging issues with an example pose.

Sorry but you are not allowed to view spoiler contents.


My suggestion would be to study the rig of Brawl's Jigglypuff model, compare it to your rig, and make changes accordingly.

Yeah, I will freely admit this thing does have some issues. Before I started this, I had no idea how to even use 3DS Max at all.

I did actually have Brawl Puff's model open the entire time rigging the thing, but despite my best efforts, the ears and hair were really giving me trouble. If you have the time, do you think you could help me out?

I think part of the problem was when I used the Optimize modifier to reduce the poly count. The ear verticies weren't as easy to weight how the Brawl Model expects.

Thanks for pointing out those places to improve, O' Great King Jiggly.

EDIT: Forgot to mention: Dunno why the HaveN bones are rigged... I'll check that out myself. And for the Final Smash eyes, I figured I didn't want to increase the filesize any more than I already have (there are 10 different 256x256 eye textures in which the pupils show). Not to mention, animating all the Final Smash eye poses would be a real pain as well.

Sexy Jiggs! I don't see how KJP's image shows the messy rig. Did you fix it before the video? Or certain animations not show mess up?


Quote from: ShadowLuigi~NG~ on April 10, 2015, 05:48:57 PMI don't see how KJP's image shows the messy rig.
Do you not see the faulty ears and the stray vertices on the hair rig?!

Quote from: TheGag96 on April 08, 2015, 11:18:54 PM-snip
It's nice to see users acknowledging criticism in a positive manner. It's really a breath of fresh air. I hope you can use this to better yourself. I'll be looking forward to future improvements. :)

Quote from: TheGag96 on April 08, 2015, 11:18:54 PMIf you have the time, do you think you could help me out?
I have way too much on my plate in order to take things up right now. :-\
I don't take requests.

My PSA Thread
[move][/move]

No, I see, I meant that in the video it looked flawless so I was wondering if they fixed it before the video was uploaded or avoided the messy animations.


Okay! A few days ago I actually went and rerigged the model, vertex by vertex this time. It's still not perfect in-game, as the MotionEtc file expects the hair to be rigged differently, but in most cases it looks fine.

Did the nurse hat costume by request!