Paladin Mario V.3: taking a break from "mario"

Started by TheShyGuy, April 21, 2010, 11:02:41 PM

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April 21, 2010, 11:02:41 PM Last Edit: June 21, 2010, 08:17:23 PM by theshyguy
ATM I AM TAKING A BREAK FROM MAKING MARIO PSA'S (DOESN'T MEAN THIS IS THE FINAL VERSION)

Paladin Mario

http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a6eb3b1dbc7d9c068f3e34c0a955f98962


Whole folder


http://www.mediafire.com/?sharekey=d9fc0fb8bd234a697f7ec40ada4772a66882a5a3527f23e764328c9cace34742

VERSION .1
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-Again if anyone wants to post pictures of my Psa that'd be great since i don't have anything to take them with.  this is techniacally my first Psa so don't expect too much.

edit:forgot to say that the sword changes textures because i took it from kirby and i don't know how to texture hack srry, feel free to criticize

edit: Some pics. can be found below.
again, credit to hatsune miku for them

moves in the pics

1- S4S
2- SB on ground
3- taunt S facing left ( use different weapons that shoot and it will shoot that multiple time instead)
4- Air NB
5- Air Attack Back
6- Air Attack forward
7- Hi4
8- NB on ground


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END OF VERSION .1 DETAILS




VERSION .2 DETAILS
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WITHOUT SWORD
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Also the sword texture has been fixed and looks blood red, with a trim of green. - taunt side to take out/putback
i did not add anything that i didn't describe above.  I will be changing the Special low and final smash and adding onto anything else people want if i can.
- i was messing around with the water so if it freezes the game or looks weird tell me, i changed it and forgot to test it.

Downloads for version .02

motion

http://www.mediafire.com/file/f5g0ynklnjx/fitmariomotionetc.pac

pac file

http://www.mediafire.com/file/0kznygmtzwd/FitMario.pac


END OF VERSION .2 DETAILS





Version .3 IDEAS AND  DETAILS BELOW
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End of V.3





Version .4

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end of version 4





edit:  I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes.  ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change.  Most people upload versions after a few updates.

So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions,  or big changes = less versions but it takes longer.

IMO with smaller changes, you guys can say your likes and dislikes more often.  And you will affect the PSA more.

THIS IS FOR ANY PSA I DO

I Like This Moveset. Its Really Different and has a Unique playing style . Im Keeping This On My Roster. Good Job. Could Use a few touch ups though. Taunts are pretty cool.

thanks for the feedback.
-what should i work on? i know some moves are a bit weird, but i'd rather have someone notice them first before i fix them.

love the idea, wantz to dl but i need pix


Married Mai Self nvm

If you want me to take pics PM me. i'll do it for the heck of it. And i can have them same day.

if anyone who reads this or is interested in this and has any thoughts of new moves for me to add/improve, ill do my best to create them.   this is sort of a beta i guess.

Your pictures are uploading as we speak.



Testing
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.


This moveset is great but the D-air needs to spike less or not at all. Besides that this is fairly balanced already.

April 24, 2010, 12:23:59 AM #12 Last Edit: April 24, 2010, 12:31:17 AM by theshyguy
thanks again hatsune miku for the pics.

@songeflemy - thats a taunt ( i was messing around with them, they are all mess up kinda) but if your  facing left and press taunt Side it shoots a fire flower while it moves forward.  I was playing and picked up ray gun and did the taunt - it shot a laser line across the map, no lag- imo it looked pretty cool(i didn't do it on purpose).  The same worked for the star rod, lipstick, and super scope- but its basically just spamming a shot once per frame for like i think 10 or 20 frames.  It wasn't ment to be a real move/taunt i just sort of forgot/didn't feel like removing it.

edit- nishnarsh - ill fix it, or you can ( not trying to be rude) when i update it more atm i need some more ideas for him.
I was thinking of adding some of kilik moves from SC5 ( i know it wouldn't fit mario, just a thought), and maybe learned to vertex hack and make a long stick or something and make it a different article, then use PSA to make when the scimitar and kiliks weapon to have different attacks when out.
-if anyone got any ideas that'd be nice

Now I want to try that laser lol.

Great job with the variety in the moveset. However, I'd like to comment that it seems rather broken.

SideSmash: It's rather awkward to aim, but that's cool. The part that really gets me is the fact that it can hit twice for 21% each when charged fully. That's just beastly. (15% if you c-stick it)

Side-DownSmash: Great idea with the move, but it can be abused quite easily. It has a huge range and it's rather massive in terms of damage. A good 22% fully charged. (16% if you don't charge)

UpSmash: Pretty cool light show you've got goin' there. But It seems to be a bit too much to have a bit too many hits. You can get in a good combo with it and it'll deal a crap load of damage. No charge and it does 6 hits for a total of 29 damage.

Up-ForwardTilt: Again, another awesome idea, but the damage (or hits) is/are too numerous. I mean I just set someone up for 6 hits and a total of 48 damage.

Side Taunt: Oh man... where to begin. I know you put it in for the heck of it, but it WILL be abused. 21 hits? 56 damage? It'd actually be pretty fun if you dumbed down the hits and damage.


All in all, it's an awesome PSA; I would just recommend some tweaking.

Kudos.