|
|
« Reply #2 on: August 06, 2015, 08:27:55 PM » |
|
Where in the sc files are they stored? I assume you mean sc_selcharacter.pac. Which MiscData[] or the char_bust_tex_lz77? To clarify exactly what I am doing, I am trying to make a cBliss like effect without codes. I have been using an injected ISO in dolphin and I want to have as few crashes as possible. To do this, I need to know how to add character textures(not just the fighter/Name/FitName0X.pac) in a usable form. I already have the FitName0X.pac and FitName0X.pcs that I want to add as well as CSP, BP, and RSP that I want to use with them. I have all the files that need to be added but I don't know how to make them work once they are in the ISO. I am looking for what I need to change to make the game load files that I add. For example: Diddy Kong has FitDiddy06.pac but not FitDiddy07.pac, I am looking for what I need to change to make FitDiddy07.pac load if I add it but not codes to load it. Either that, or an easy and stable way to inject codes into an ISO so I can use cBliss.
|