Noob question about movesets/psa

Started by Hilmy091, January 11, 2016, 12:22:48 PM

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ID 0 sourspot, ID 1 sweetspot, the sour spot has 6.3 size, sweetspot is currently size 1.
^ Btw yeah it has different ids. Another thing worth mentioning, the sour spot works
on ground enemies, because the sweetspot is a meteor smash.

What are the hitbox flags for both hitboxes?
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My PSA Thread
[move][/move]

February 13, 2016, 03:06:01 AM #77 Last Edit: February 13, 2016, 03:19:19 AM by Hilmy091
Sweetspot : 39820440
Normal : 39810440

Recently changed the normal spot to 39820440 and now it works, but it seems like the
sweet spot fails now.

It seems like you have both your hitboxes set to only hit aerial foes. Hitboxes set to air only will of course only hit foes that are in an air state.
I don't take requests.

My PSA Thread
[move][/move]

But it seems like the normal spots works for ground enemies?
My problem is, either sweetspot or normal only works, it cant keep both.

Any solutions?

Try setting both your hitboxes to hit both grounded and aerial foes.
I don't take requests.

My PSA Thread
[move][/move]

February 14, 2016, 12:14:42 AM #81 Last Edit: February 14, 2016, 12:31:45 AM by Hilmy091
Did that, set both hitbox to air & ground, but only 1 works. set sweetspot to only aerial,
still got overriden by the normal spot.

If your asking i did that correctly or not, I followed the flag link you gave (page 5),
and I'm positive I did it correctly

Is there still no news for the Up b spring?

What are your updated Hitbox flags?

No, nothing new with the Article thing.
I don't take requests.

My PSA Thread
[move][/move]

Normal spot : 39830440
Sweet spot : 39820440

So the article thing is impossible?

Could you post your coding in general for your move?

Just be patient for the Article stuff. I don't know how long it's gonna take.
I don't take requests.

My PSA Thread
[move][/move]

February 15, 2016, 11:07:49 PM #85 Last Edit: February 15, 2016, 11:09:16 PM by Hilmy091
Code : (In psa 2.65)
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I just wanted to know if its possible or not (article).

By the looks of it, there's nothing wrong. It's just that your sourspot comes out 3 Frames before your sweetspot.
I don't take requests.

My PSA Thread
[move][/move]

I wanna make sure the sweetspot doesnt hit too early so i put it there.
Is my solution to change the sweetspot to a later frame?

If you want, on the Frame the sweetspot activates, insert a Delete Hitbox command to delete the sourspot hitbox.
I don't take requests.

My PSA Thread
[move][/move]

I prefer not to do that, is there no way to fix it?