Changing Peach's turnip pulls? PM3.6 (SOLVED)

Started by FreedTerror, January 14, 2016, 08:53:07 PM

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January 14, 2016, 08:53:07 PM Last Edit: January 15, 2016, 05:20:46 PM by FreedTerror
Hi everyone glad to be on the site, now lets get to it.

I need help changing the turnips peach pulls out. I want to make it so that Peach only pulls out the stichface turnip. The turnip looks like this:

I did some digging on this topic and couldn't find much, other then the Article Floating Point Editor.
Dl link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493

After messing around with this program, I was able to make a Peach PAC file where she only pulls bombs out.
Dl link: https://www.dropbox.com/s/6pyxu3sb7vdo053/BombOnlyFitPeach.pac?dl=0
Vid of mod: https://www.youtube.com/watch?v=iKodajVV8p4

This is the floating point editor program. Seems I can only edit the pull values for her items like, bob-oms, mr. saturn and beam sword.
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So if anyone could shed some light on this it would be much appreciated.

You're thinking about it too complexly. Just change the textures to be that all of the face textures are the stitchface turnip. They're located in the common3 in the system folder, in the following ARCs/BRRESes, etc. in BrawlBox:

ItmCommonBrres -> ItmPeachDaikonBrres -> TextureData[0] -> Textures(NW4R)

Just export the stitchface texture, and then "Replace" all the others with the same texture, and save.

Quote from: windhunter7 on January 15, 2016, 02:01:47 AM
You're thinking about it too complexly. Just change the textures to be that all of the face textures are the stitchface turnip. They're located in the common3 in the system folder, in the following ARCs/BRRESes, etc. in BrawlBox:

ItmCommonBrres -> ItmPeachDaikonBrres -> TextureData[0] -> Textures(NW4R)

Just export the stitchface texture, and then "Replace" all the others with the same texture, and save.

Just tried this, I can confirm this works, but only changes the texture of the turnips. The turnips hitting properties aren't.

I need Peach to pull out her stitchface turnip with the hitting properties of it aswell.



So the turnips have different hitting properties? I didn't know that. Did you try changing the Animation Datas in that same section? What you're looking for should be something like that.

Quote from: windhunter7 on January 15, 2016, 06:33:07 AM
So the turnips have different hitting properties? I didn't know that. Did you try changing the Animation Datas in that same section? What you're looking for should be something like that.

Havent been on this site in awhile and I see you still post without knowing what the heck you are talking about or what OP is asking. youre refering to, in your post, animations. not psaing

anyway, open common3_en.pac in BrawlBox. Scroll through the ItmCommonParam. This is basically the "Item Psa." Export ItmPeachDaikonParam and open it in Sammi Husky's PSA v 1.3A. Then go to Action Events and in the Specials tab, go to the drop down and click "1" you will see things that say "Case: 0-0" "Case: 0-1" etc. this is the different turnips. Stitchface shoul dbe last. so you can like. edit the "Basic Variable Set" things of the other Cases and make them all 1E. That should give you all stitch faces. if you dont want items, then you can use the FPE or just open FitPeach.Pac in brawlbox and scroll down till you see a white box with "Turnip Pull" next to it and edit the number to the right. also remember to save and replace the ItmPeachDaikonParam back into the common3.

hope that helps. its 3 am and its hard to make sense when im this tired lol
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Quote from: Onii-chan on January 15, 2016, 08:02:22 AM
Havent been on this site in awhile and I see you still post without knowing what the heck you are talking about or what OP is asking. youre refering to, in your post, animations. not psaing

anyway, open common3_en.pac in BrawlBox. Scroll through the ItmCommonParam. This is basically the "Item Psa." Export ItmPeachDaikonParam and open it in Sammi Husky's PSA v 1.3A. Then go to Action Events and in the Specials tab, go to the drop down and click "1" you will see things that say "Case: 0-0" "Case: 0-1" etc. this is the different turnips. Stitchface shoul dbe last. so you can like. edit the "Basic Variable Set" things of the other Cases and make them all 1E. That should give you all stitch faces. if you dont want items, then you can use the FPE or just open FitPeach.Pac in brawlbox and scroll down till you see a white box with "Turnip Pull" next to it and edit the number to the right. also remember to save and replace the ItmPeachDaikonParam back into the common3.

hope that helps. its 3 am and its hard to make sense when im this tired lol

I tried downloading PSA 1.3A, but all the DL links for them are broken. Do you have a 1.3A you could give me?

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Just tried Onii-chan's method, I can confirm it works!

Glad I was able to help! :D
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