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Author Topic: [FrozenHobo's Textures]: Ice Climbers Full Texture Pack Now Live!!!  (Read 45588 times)
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Pinutk™
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    « Reply #45 on: June 29, 2010, 10:01:08 PM »


    FrozenHobo ;3 lol
    and awesome work!!!
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    FroznHobo
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    « Reply #46 on: June 29, 2010, 10:53:23 PM »


    not gonna load it here, since its for Cape/B+, but this is PS1 Grass Only:


    the stage is just the grass form of PS1. no transforming, etc.

    i'll have more on DL64 tomorrow.
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    FroznHobo
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    « Reply #47 on: June 30, 2010, 02:10:17 PM »




    tree is bigger in-game. once i get a rip of the texture files from SSB64, i'll pretty up the platforms, add the water/fences/bushes/extra trees. finally, i'll need to make the stage bigger so its scaled similarly to the original.
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    KTH
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    « Reply #48 on: June 30, 2010, 05:58:11 PM »


    Really good^^
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    FroznHobo
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    « Reply #49 on: June 30, 2010, 07:20:45 PM »


    in-game pics (as promised):



    tomorrow i'll adjust the size and start work on the extra stuff.
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    DocStrange
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    « Reply #50 on: July 01, 2010, 08:18:04 AM »


    Wow, that's coming along great! Still planning on doing the debug version?
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    GameWatching
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    « Reply #51 on: July 01, 2010, 08:34:16 AM »


    how many MDL0 does it have ?
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    NecroMasterX
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    « Reply #52 on: July 01, 2010, 08:37:32 AM »


    Will it have the wind effects?
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    FroznHobo
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    « Reply #53 on: July 01, 2010, 11:28:24 AM »


    Wow, that's coming along great! Still planning on doing the debug version?
    yeah. i'll do it after i finish this one up so i can use the base.

    how many MDL0 does it have ?
    the base alone has about 16. thats not including all the extra stuff i still need to put in.

    Will it have the wind effects?
    the final version will, yes.
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    KTH
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    « Reply #54 on: July 01, 2010, 11:33:32 AM »


    And you put this stage over Greens Greens or Halberd?
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    FroznHobo
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    « Reply #55 on: July 01, 2010, 11:38:24 AM »


    for now its over FD. final version will be over GGs.
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    ShadowSnake
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    « Reply #56 on: July 04, 2010, 12:42:53 PM »


    in-game pics (as promised):



    tomorrow i'll adjust the size and start work on the extra stuff.


    Thats awesome, just awesome. Finally that stage will be worth playing on.
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    FroznHobo
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    « Reply #57 on: July 04, 2010, 10:09:52 PM »


    so, who wants to see some cool stuff?


    now, before i post these, i first want to commend gamewatching for his amazing work with the vertex edits on this stage and for attempting to construct this beast of a remake. all models in these pics are the originals in the brawlvault download (i actually removed one of the walkway platforms). the final release will include more "blocky" crystals among many other adjustments. in respect to gamewatching wishes (and due in part to my own slow progression with this project) i'm going to wait till the current version has had sufficient time to circulate to ensure that both sufficient credit is given to the original creator and so i don't feel rushed to get through the mind numbingly tedious work involved in adjusting certain models.

    anyway, lets do a comparison between the two. Current version:


    My WIP version:




    I'm going to point out some differences in case they aren't immediately obvious. for one, the base walkway plats are using the original top/side textures for the 64 version. additionally, i've increased/edited the length to match the original more accurately. finally, the floating platform has been edited so that not only is the center smaller, but the grating now appears to be floating around it in-game. finally, i've updated the grating texture for the floating platform as well as the background pieces.

    there are, of course, other minor edits, but they don't ultimately have the same impact on the visuals (yet) as these points. anyway, this is just a teaser; i'm still working on DL64 (got the original textures tonight Cheesy) so you can expect that to be released before this one. Happy Independence Day everybody!
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    KTH
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    « Reply #58 on: July 05, 2010, 11:12:52 AM »


    Style 64? Good Smiley
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    FroznHobo
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    « Reply #59 on: July 06, 2010, 11:16:53 PM »


    making diamonds is... hard... i'm going to hold off on MMS for a while and get DL64's models all set up. i may post an FD version first (no wind) before i do the GGs port.

    anyway, i did manage to add edges to some of MMS's base so i'm hopeful that i can get the rest to match the 64 version (i figured out how to add a "shiny" effect in). we'll see which i feel like working on tomorrow... Tongue
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