Custom wiimote strap screen

Started by Drybonesboy, February 07, 2017, 12:08:51 AM

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How do I change the "put on your wiimote's wriststrap" screen in my hack pack?
I know I'm a total noob.

It should be menu->strap->StrapEn.pac

and how do I change the stock icons?

system->common5_en.pac/common5.pac
Then, in that file,
sc_selcharacter_en->MiscData[90]->Textures(NW4R)


np, bro! That's what we on the forums are here for! ;)

Quote from: windhunter7 on February 07, 2017, 05:37:04 PM
system->common5_en.pac/common5.pac
Then, in that file,
sc_selcharacter_en->MiscData[90]->Textures(NW4R)
Wait. in common 5, it's a null file. what do I do then? I have a separate sc_selcharacter.pac, but I'm honestly lost. I replaced the stock icons there with the custom ones, but no luck. please help me!

Use sc_secharacter.pac in PF/menu2 its the same file as in common5.

Quote from: Sirkura on February 08, 2017, 09:58:38 PM
Use sc_secharacter.pac in PF/menu2 its the same file as in common5.
I already did that, but it didn't work.
Quote from: Drybonesboy on February 08, 2017, 03:07:10 PM
Wait. in common 5, it's a null file. what do I do then? I have a separate sc_selcharacter.pac, but I'm honestly lost. I replaced the stock icons there with the custom ones, but no luck. please help me!

Are you using regular Brawl, or Project M, and if Project M, which version?

Quote from: windhunter7 on February 09, 2017, 02:17:14 AM
Are you using regular Brawl, or Project M, and if Project M, which version?
I'm using Legacy XP, a mod of project M 3.6

February 10, 2017, 03:52:03 PM #11 Last Edit: February 10, 2017, 04:46:07 PM by windhunter7
Ok, so then do as Sirkura said here:

Quote from: Sirkura on February 08, 2017, 09:58:38 PM
Use sc_secharacter.pac in PF/menu2 its the same file as in common5.

But, use the latest version of BrawlBox. For Project M 3.6, they encoded the .pac file differently, so the latest version of BrawlBox is needed to see anything other than it appearing to be empty. I know, because I actually ran into this before, and then I found out that you just need to use the latest version of BrawlBox and just look at this separate file for 3.6. For more details, click here.

Post Merge: February 10, 2017, 04:46:07 PM

I dunno. When you say that you replaced the icons, did you replace the CSSs(These will have colored backgrounds; in vanilla Brawl, they're blue backgrounds, in Project M, they're purple backgrounds, etc.), CSPs(They will have transparent backgrounds, which'll look like checkerboards in BrawlBox), and Stock Icons in the sc_selcharacter? If so, you should be fine on all regular icons, with the exception of BP icons, which are in pf->info->portrite, as individual files per portrait. And in case you're wondering what each of these abbreviations is:

CSS: Character Select Screen - This is the miniature icon in the character select screen, where you click on the box to select that particular character
CSP: Character Select Portrait - These are the different "skins" or "palette swaps" you can swap between after selecting a character
Stock Icon: Pretty sure you know what these are
BP: Battle Portrait - These are the portraits of the characters that appear in-game next to your health

February 10, 2017, 04:46:34 PM #12 Last Edit: February 10, 2017, 05:35:49 PM by Drybonesboy
Quote from: windhunter7 on February 10, 2017, 03:52:03 PM
Ok, so then do as Sirkura said here:

But, use the latest version of BrawlBox. For Project M 3.6, they encoded the .pac file differently, so the latest version of BrawlBox is needed to see anything other than it appearing to be empty. I know, because I actually ran into this before, and then I found out that you just need to use the latest version of BrawlBox and just look at this separate file for 3.6. For more details, click here.

Thank you SOOO Much! Can't even say how much this helped me, it helped so much!


I've changed my strap screen, where do you change the message that gets shown after the strap screen though? Before the title screen