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Author Topic: ItmCommonParam Swapping?  (Read 11562 times)
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BlueBrain
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    « Reply #30 on: October 28, 2010, 11:31:22 AM »


    or the superscope shooting crackers... or smart bombs(that last one has been done in codes)
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    toastoftriumph
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    « Reply #31 on: October 28, 2010, 06:12:07 PM »


    It'd be sweet if you could have a cracker launcher that shoots superscope bullets or lasers if it still would work when at an angle. Kinda like a cracker launcher that shoots ammo in straight paths instead. It'd be a whole new item.
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    Naruto200Man
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    « Reply #32 on: October 28, 2010, 06:17:13 PM »


    Isn't there also a code that can make the star rod shoot smash balls when you smash swing it?
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    ForOhFor Error
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    « Reply #33 on: November 02, 2010, 08:45:01 AM »


    Still, it would be cool to do it without codes.
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    JOEYSX5
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    « Reply #34 on: November 08, 2010, 04:44:31 PM »


    Anyone know how to edit Item Size without vertexing, anyone? I need to make Snake's grenades the size of the Deku Nut so they look more realistic and not so oversized.
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    ForOhFor Error
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    « Reply #35 on: November 08, 2010, 06:29:54 PM »


    You can't even vertex items, I'm afraid. *Sigh*
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    BlueBrain
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    « Reply #36 on: November 09, 2010, 07:14:06 AM »


    if the model responds to an animation u could try to modify its scale in the animation...
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    ForOhFor Error
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    « Reply #37 on: November 09, 2010, 01:18:27 PM »


    Or use the Model resizer thing.... that may work.
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    JOEYSX5
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    « Reply #38 on: November 09, 2010, 03:01:50 PM »


    You can't even vertex items, I'm afraid. *Sigh*

    My computer crashes everytime I try to open DasDonkey's Vertex Box, yeah, it's sad.

    Or use the Model resizer thing.... that may work.

    Ok, I'll try that.
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