Making character bigger?

Started by Rooftop Sword Master, April 20, 2018, 09:49:35 PM

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Is it as easy as just using scale on 3ds max? Or it doesn't work like that?

even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above

April 21, 2018, 05:25:16 AM #2 Last Edit: April 21, 2018, 06:23:35 AM by GodBarrierDjinn
Quote from: windhunter7 on April 21, 2018, 03:56:05 AM
even easier than that; in BrawlBox, expand the MDL0, expand the Bones list, right-click the TransN bone, and "Add to Next Up"; then scale the bone that is now its parent; for most characters, this is the EyeYellowM bone; you may also have to rename the parent bone(AKA the EyeYellowM bone, usually), but tbh I don't remember; it's been a while since I've done one-slot resizing

Don't scale it in Max, because the scaling is either via one-slot resize, like I just said ^, or it'll be through the animations; so make sure you do it through BrawlBox, like above

Thank you very much!! You actually rename the EyeYellowM bone, move it right on top of the TransN bone and click add next up on TrasN. Then scale the renamed EyeYellowM bone. You shrink back to normal size if you get grab thrown and the character is misaligned when grabbing the ledge.

Yeah, there's no fix for that, unless it's one of the characters that has just plain scaling YRotN affect him, or if you want to edit the animations

Is there any other way to make the character bigger?

There are only three known ways, which I mentioned all of, although the last option I only briefly mentioned, which is to actually edit the first frame of every animation to change the size