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Author Topic: Import From Okami  (Read 12198 times)
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    « on: May 08, 2011, 09:33:12 PM »

    Hello and today Ill be writing a tutorial on how to make import stages from Okami.

    Some Things You Will Need:
    Okami ISO-I can't legally link that....
    Wii Scrubber-http://www.megaupload.com/?d=G52JRUYV
    AFS Explorer-http://www.mediafire.com/?n3n2x84so4i81b5

    Okay so first thing that will need to be done is open the Okami ISO in Wii Scrubber

    After that expand the Partion 1

    And go to the bottom where you will find _data0.afs and _data1.afs

    Extract both of these files somewhere you can remember (This may take awhile as they are very large files. Be patient)

    So now that that is done open up AFS Explorer and go File>Import and then import either one (It doesn't really matter)

    You will now see a lot of stuff. Scroll down until you find .dat files. Select pretty much any one that is on its own (Doesn't have another letter to it like ___a.afs, ___b.afs etc.)

    Here for example I will use rf07.dat. Right click it and export it somewhere you will remember

    Now thanks to ForOhForError we have a wonderful program that will do much of the work for us:
    http://forums.kc-mm.com/index.php?topic=22660.0 simply download that and place the files inside the same folder as you placed your .dat. Then run the program and select the .dat. It will then extract and hex every file inside.

    Now simply make a new folder called ____Models and go inside every .brres and export all the models. Now get a blank Final Destination and begin adding all the models and the textures (texture is always the first .brres) All models should be added to ModelData2 and the ModelData1 should be replaced with a static, nulled model.

    Finally you should position the models. Simply change values over and over until they are where you want (Check in the collision editor) and when you are done just open a new .txt and write down the translations of all of them and put it all back to 0 everytime. Scale should also be put into consideration. Always have the scale at 0.5, as that is about the proper scale for Okami models.

    Finally you are nearly finished. Do collisions to your liking, find suitable lighting, save and upload. Enjoy, I hope you found this tutorial useful. Post if there is any other games that I have made a stage from that you would like a tutorial for.


    ForOhFor Error
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    « Reply #1 on: May 09, 2011, 08:18:06 PM »

    So now that that is done open up AFS Explorer and go File>Import and then import either one (It doesn't really matter)

    Actually, it does.

    _data1.afs has no models.

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    Extreme Kitten
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    « Reply #2 on: May 09, 2011, 08:20:18 PM »

    @SmashHackers - You should probably put those pictures in spoiler boxes. Make it easier to navigate and all that jazz.

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    « Reply #3 on: September 04, 2012, 02:56:49 PM »

    Hey, can I use this method to find the models that I want?
    I'm looking for all of Amy's weapons and a couple of characters.

    If so what files do I look for D:

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    « Reply #4 on: March 08, 2018, 05:17:09 AM »


    Thanks for this tutorial.

    I've got the *.dat file, but I'm stuck to extract the *.brres.
    The program "BRRES Separator", created by the user "ForOhFor Error", that is used in this tutorial, to extract the *.brres files from the *.dat files, isn't available anymore.

    Can someone upload the "BRRES Separator" program ?
    Or link an other program that can extract the *.brres files ?

    Best regards,

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